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Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 6:06 PM - Updated 21st Mar 2017 at 9:48 PM by Numenor : Updated list of assigned ID's
377 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
IMPORTANT - Walls and Fence-Arches share the same ID space (a custom wall can NOT have the same ID of a custom fence-arch!). Therefore, when installing a new custom wall, you should ensure that it will not conflict with any other wall or fence-arch.

IMPORTANT - The "Unleveled wall" has been reported by some users to be a little unstable. If you experience random crashes, remove the file "90_UnleveledWall.txt" from the folder Scriptorium_Walls-Fences-Arches.
If you don't use the Scriptorium, it's time to do it now: see below, "Automatic Installation".


------------------------------------------------------------------------
CURRENTLY ASSIGNED WALL/FENCE-ARCH IDs (UPDATED 24 NOV 2008)
Please refer to the list below when assigning IDs to new custom walls or fence-arches, and report to me (by PM or posting in this thread) any ID that you claim for your exclusive use.

By now, it's very unlikely that Maxis will release any more walls; therefore, any unused ID in the entire range 1 -- 65535 can be claimed as "reserved" by modders.

------------------------------------------------------------------------

01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls (not online any more, but still reserved)

80: NUMENOR - FenceArch, Standard Trellis, Lightwood
81: NUMENOR - FenceArch, Standard Trellis, White
82: NUMENOR - FenceArch, Standard Trellis, Black
83: NUMENOR - FenceArch, Standard Trellis, Orange
84: NUMENOR - FenceArch, Suspended Trellis, Brown
85: NUMENOR - FenceArch, Suspended Trellis, Lightwood
86: NUMENOR - FenceArch, Suspended Trellis, White
87: NUMENOR - FenceArch, Suspended Trellis, Black
88: NUMENOR - FenceArch, Suspended Trellis, Orange

90: NUMENOR - Unleveled wall (attached to this post)
91: NUMENOR - Invisible wall (attached to this post)
92: NUMENOR - Prison wall (attached to this post)

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements

95: NUMENOR - "No - Cut Away" wall (attached to this post)

120-123: CLICKNPSYCHO (work in progress, not uploaded yet)
124: CLICKNPSYCHO - Pre-painted Insulated Wall
125: CLICKNPSYCHO - Pre-painted Insulated Attic Wall
126: CLICKNPSYCHO - Pre-painted Insulated Foundation Wall

150-175: CELEBKIRIEDHEL - New non-default lattice decks in other colours (work in progress)

200-204: DEVIL'S ROPE (work in progress, not uploaded yet)

300: MAXIS - Normal Wall (OFB) (not in catalog)
301: MAXIS - "Screen Wood" (OFB) (not in catalog)

------------------------------------------------------------------------
23 NOV 2008 - Registered IDs 80--88 for my Custom Fence-Arches.

28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:
.

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).


26 SEPT 2006 - The automatic installer has been removed: all its functions are now included in the SCRIPTORIUM. Go get it! - A special "Scriptorium" version of the various walls have been added, (suitable for both Win and Mac users).

19 SEPT 2006 - OLD NEWS (Was: New automatic installer for custom walls)
19 SEPT 2006 - New "No - Cut Away" wall added (see details at the end of this post), as per request by Inge Jones.

11 JULY 2005 - Snappledude21 has registered two new walls, needed for his Walk-in Basement. You can find his post here, but note that he has posted a complete ready-to-use "walls.txt": if you install it manually, you will lose all the other custom walls. Use the Scriptorium, instead.

06 JUNE 2005 - Foreverjadon has removed his pool walls, due to problems with two unnamed sites that were stoling his work. While putting the blame on all the nasty persons that do such awful things, the links to Foreverjadon's pool walls were removed.

04 MAY 2005 - (Old news no longer valid) Foreverjadon has created a 16 Pools pack [link removed], that is based on the same principle of the Invisible walls: a special edition of the "Walls.txt" game file. Now, as you might guess, only 1 custom Walls.txt can be installed at a time, so I let Foreverjadon to merge my custom Walls with his custom Pools. If you want to have in your game both the Walls and the Pools, download the "merged" packages ("full" or "light" version) from Foreverjadon's Pool thread [link removed].

------------------------------------------------------------------------

HOW TO USE THE CUSTOM WALLS

Regarding the type of installation you have chosen and the walls that you have actually installed, you will find in the Build tools, next to the standard wall icon, one or more icons, that can be selected to build a custom wall:

The new "No - Cut Away" wall has the following icon: NoCutAway
Note: all the walls have a second "room" icon, that can be used to build rooms using the different walls.

IF YOU HAVE THE "PETS" EP, then every wall will automatically gain the "Diagonal Room" tool and the "Octagonal Room" tool, as shown in the following screenshot:


------------------------------------------------------------------------
What are the differences between the various walls?

1) The Unleveled wall can be built on slopes, while all the other walls, including the Maxis one, will flatten the ground:
----(Maxis)---------(Un-leveled)-------(Invisible/Prison)---
null null null


2) The Un-leveled wall can be built under uneven roofs, while using any other wall (including the Maxis one) will not be permitted by the game:


3) The Invisible wall and the Prison wall are both invisible (and both cast shadows), but they manage the light in a different way: the Invisible blocks the light, while the Prison doesn't. This means that:
a) If no windows are added, the Invisible rooms are darker (Invisible wall on the left, Prison on the right):

b) Adding some windows, the Invisible room lits up, while the Prison room isn't affected at all:

c) By night, electric light can pass only through Prison walls:

d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.

------------------------------------------------------------------------

The "No-CutAway" wall icon , as the name itself explains, is NOT automatically cut away when the sim is behind it (of course, the cut-away will never happen if you play with the walls always up or always down ). Beside this, the No-CutAway is a normal wall.

In the following screenshots, the red section is a "No-CutAway" wall:
-------(Maxis)---------(No Cut Away)-----
normal normal

Please note that "No-CutAway" walls CAN be partly torn down (see the leftmost red panel above), when the adjacent normal wall is fully down.
Note also that doors and windows put on No-CutAway walls never dirappear, even if the wall section is partially down.

------------------------------------------------------------------------

FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
95_NoCutAwayWall_forScriptorium.zip

Size: 919 Bytes · Downloads: 35,045 · 28th Oct 2006
919 Bytes 35,045 28th Oct 2006
92_PrisonWall_forScriptorium.zip

Size: 927 Bytes · Downloads: 36,323 · 28th Oct 2006
927 Bytes 36,323 28th Oct 2006
91_InvisibleWall_forScriptorium.zip

Size: 946 Bytes · Downloads: 37,221 · 28th Oct 2006
946 Bytes 37,221 28th Oct 2006
90_UnleveledWall_forScriptorium.zip

Size: 894 Bytes · Downloads: 59,494 · 28th Oct 2006
894 Bytes 59,494 28th Oct 2006
BACKUP_RestoreMaxisWalls-Only.zip

Size: 1.9 KB · Downloads: 30,459 · 20th Sep 2006
1.9 KB 30,459 20th Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
377 Comments / Replies (Who?) - 349 Feedback Posts, 15 Thanks Posts
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Page 13 of 16
Test Subject
#301 Old 19th Jul 2008 at 7:07 AM
Quote:
Originally Posted by niol
Choonster,

what're the file name(s)?
can you copy out their names?


The names are both the same: 90_UnlevelledWalls.package and .txt
Mad Poster
#302 Old 19th Jul 2008 at 6:13 PM
90_UnlevelledWalls.package should be placed in the download folder or its subdirectories while 90_UnlevelledWalls.txt should be placed in the scriptorium walls folder.
Test Subject
#303 Old 21st Jul 2008 at 3:38 AM
Quote:
Originally Posted by niol
90_UnlevelledWalls.package should be placed in the download folder or its subdirectories while 90_UnlevelledWalls.txt should be placed in the scriptorium walls folder.


I just tried that, but the wall still doesn't show up in the catalog.
Mad Poster
#304 Old 21st Jul 2008 at 10:35 AM
Quote:
Originally Posted by Choonster
I just tried that, but the wall still doesn't show up in the catalog.


hm..., may you go check if the wall.txt file in the upper script folder has [wildInclude "Scriptorium_Walls\*.*"] at its end?

if not, add it in.

if the problem persists, may either re-install Scriptorium or post your wall.txt here for a check.
Test Subject
#305 Old 23rd Jul 2008 at 8:24 AM
Quote:
Originally Posted by niol
hm..., may you go check if the wall.txt file in the upper script folder has [wildInclude "Scriptorium_Walls\*.*"] at its end?

if not, add it in.

if the problem persists, may either re-install Scriptorium or post your wall.txt here for a check.


I tried both of these and it was the re-install that finally solved the problem.

Thanks for the help,
Choonster
Inventor
#306 Old 19th Dec 2008 at 10:34 PM
The 300th reply is mine.
Great job, Numenor, great job!
Test Subject
#307 Old 27th Dec 2008 at 9:51 AM
Well, i have all EP and apartment life. I did everything as u said but my walls are invisible and i don't have foundations at all. Did I have to put the files to The sims 2 or to the sims 2 apartment life or? pls explain ;/
Test Subject
#308 Old 27th Dec 2008 at 10:30 AM
oh great. now the game doesn't start at all. :/
The ModFather
retired moderator
Original Poster
#309 Old 27th Dec 2008 at 2:55 PM
Then, uninstall the Scriptorium and all the files that you have put in the Scriptorium_CustomWalls folder, and it should fix your game (if the problem was really caused by the custom walls or the Scriptorium, which I don't think possible...).

If uninstalling Scriptorium and walls don't help, then move the entire Downloads folder on the Desktop and run the game again: if this fixes the problem, then there is something bad in the Downlaods folder (which would mean that the Scriptorium and the walls weren't to blame...).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#310 Old 30th Dec 2008 at 5:23 PM
I fixed it and I have to say that your walls rock... I am a little dummy with the global mods and stuff like that sorry for disturbing you and thanks for your awesome walls
Test Subject
#311 Old 8th Jan 2009 at 10:06 PM
Hello,

I've heard a lot about these walls... so far I boolproped constrainfloorelevation to achive my results... but now I want to try these finally!

The overview description said I have to but .apckage and .txt in the scriptorium folder... the installation instrauction sais I have to put the package in the dl-folder. Just wanted to hint at this inconsistency.

I did what the overview said... gonna see if the walls are there.

Thank you for all your invention Numenor! Gonna get the recolourable deckstairs right away, too :-) and have already the scriptorium installed - thank you so much!

Doei
lichtje
The ModFather
retired moderator
Original Poster
#312 Old 8th Jan 2009 at 11:28 PM Last edited by Numenor : 8th Jan 2009 at 11:33 PM.
Thanks for the heads up, Lichtje. The separation between the "Overview" and the "Installation Instructions" is a recent change at MTS2, and I didn't think that the standard installation instructions are not suitable for these walls. I will fix the instructions

By the way, you guessed right: in this case, both the TXT files and tha .package must be installed in the Scriptorium folder; these walls are very special

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#313 Old 25th Jan 2009 at 6:49 PM
Hi Numenor,

I recently downloaded a lot from Jonesi but I didn't take time to read her instructions and have installed the lot into my game. The lot seemed fine. So, a few days after, I browsed through her stuff again and realized that I have missed the most important part: I need to download your unlevel wall mod.

Then, I did that and put your mod into my game but things started to get weird with her lots. Some walls would disappear and the unleveled walls would now show a gap/hole between the roof and the shortest wall (I pray that you can understand this as I have put it in the most simplest term).

I also tried fixing the lot by entering build mode but your unlevel option does not show at all.

Did I do something wrong? For your info, I extracted your unlevel wall files into Scriptorium_Walls-Fences-Arches. Did I miss anything here?

Looking forward to your reply and thanks in advance.
The ModFather
retired moderator
Original Poster
#314 Old 26th Jan 2009 at 1:15 AM
Just to be sure, reinstall the Scriptorium, and then put again the unleveled walls (both .txt and .package" into Scriptorium_Walls-Fences-Arches.
If you can't see the unleveled walls in the build catalog, this may be the reason why the lots look weird (not in catalog = not existing in game...).

If you manage to make the unleveled walls appear in catalog, then you should delete and reinstal Jonesi's lots.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#315 Old 5th Feb 2009 at 8:03 AM Last edited by Devil's Rope : 5th Feb 2009 at 8:03 AM. Reason: clarity
Numenor, I'd like to ask for a block of walls. #200-204 should be enough (5 walls). I don't want to take many in case I don't end up sharing them (yep, they're for the decks I'm playing with).
The ModFather
retired moderator
Original Poster
#316 Old 7th Feb 2009 at 1:03 AM
Done! I hope you will come up with interesting results... and share them! -

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#317 Old 7th Feb 2009 at 4:56 AM
Just wanted to let you know, I used #124-#127 for my construction walls found here:
www.modthesims2.com/download.php?t=310384
Its only had 280 dl's but thats 280 possible conflicts if I don't tell you.
& I would like to reserve #120-#123 also (for future).THNX

ClicknPsycho
The ModFather
retired moderator
Original Poster
#318 Old 7th Feb 2009 at 6:41 PM
Done. Please note that I've not included ID 127, because it's not a wall, but a foundation (foundations and walls do NOT share the same ID's: you can have a Wall 127 and a Foundation 127 without problems).
Currently, there are so few custom foundations that I don't feel it's necessary to set up a "repository" for them.

To anyone creating custom walls (including Devil's Rope and ClicknPsicho): the custom walls repository is NOT like the GUID service provided by SimPE site; it is NOT necessary to "reserve" numbers. This is because changing the ID of a wall is extremely easy; so you should first create a wall and then - when you are ready to upload it - briefly check this thread to see if that ID is still free, and claim it for yourself.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#319 Old 7th Feb 2009 at 7:50 PM
Thanx, You are of absolutely right, just felt a good thing to say just in case someone was working on one right now.
As for 127, "I'm a dope"

ClicknPsycho
Test Subject
#320 Old 8th Feb 2009 at 5:05 AM
Thanks, Numenor, and duly noted.
Test Subject
#321 Old 19th Mar 2009 at 2:14 AM
This Is Realy Hard
Lab Assistant
#322 Old 3rd Apr 2009 at 11:03 PM
I am very new at all of this, I only do this for my kids... you guys do some fantastic stuff... this is going to make a lot of things so much easier... Thank You....
Lab Assistant
#323 Old 8th Jun 2009 at 10:14 PM
you mean there is a limited number (65535 to be exact) of walls that the game can even have? wow, numenor, how do you figure all this out?
The ModFather
retired moderator
Original Poster
#324 Old 10th Jun 2009 at 12:22 PM
I meant that the highest ID number assigned to a custom wall is 65535. I found out this number by trials and errors; I tried this specific value because 65535 = (2^16)-1 = Hex FFFF = the largest number that can be stored in four bytes.

But if you mean which is the largest number of wall sections (custom or maxis) that a lot can contain, then I don't remember: *there is* a limit however.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
#325 Old 10th Jun 2009 at 7:22 PM
Hmm, what about the LOWEST identification number? Is zero allowed, or is one the lowest permitted?

This Space Intentionally Left Blank
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