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Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 6:06 PM - Updated 21st Mar 2017 at 9:48 PM by Numenor : Updated list of assigned ID's
377 Comments / replies (Who?) - 21 Feedback Posts, 3 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
IMPORTANT - Walls and Fence-Arches share the same ID space (a custom wall can NOT have the same ID of a custom fence-arch!). Therefore, when installing a new custom wall, you should ensure that it will not conflict with any other wall or fence-arch.

IMPORTANT - The "Unleveled wall" has been reported by some users to be a little unstable. If you experience random crashes, remove the file "90_UnleveledWall.txt" from the folder Scriptorium_Walls-Fences-Arches.
If you don't use the Scriptorium, it's time to do it now: see below, "Automatic Installation".

Please refer to the list below when assigning IDs to new custom walls or fence-arches, and report to me (by PM or posting in this thread) any ID that you claim for your exclusive use.

By now, it's very unlikely that Maxis will release any more walls; therefore, any unused ID in the entire range 1 -- 65535 can be claimed as "reserved" by modders.


01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls (not online any more, but still reserved)

80: NUMENOR - FenceArch, Standard Trellis, Lightwood
81: NUMENOR - FenceArch, Standard Trellis, White
82: NUMENOR - FenceArch, Standard Trellis, Black
83: NUMENOR - FenceArch, Standard Trellis, Orange
84: NUMENOR - FenceArch, Suspended Trellis, Brown
85: NUMENOR - FenceArch, Suspended Trellis, Lightwood
86: NUMENOR - FenceArch, Suspended Trellis, White
87: NUMENOR - FenceArch, Suspended Trellis, Black
88: NUMENOR - FenceArch, Suspended Trellis, Orange

90: NUMENOR - Unleveled wall (attached to this post)
91: NUMENOR - Invisible wall (attached to this post)
92: NUMENOR - Prison wall (attached to this post)

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements

95: NUMENOR - "No - Cut Away" wall (attached to this post)

120-123: CLICKNPSYCHO (work in progress, not uploaded yet)
124: CLICKNPSYCHO - Pre-painted Insulated Wall
125: CLICKNPSYCHO - Pre-painted Insulated Attic Wall
126: CLICKNPSYCHO - Pre-painted Insulated Foundation Wall

150-175: CELEBKIRIEDHEL - New non-default lattice decks in other colours (work in progress)

200-204: DEVIL'S ROPE (work in progress, not uploaded yet)

300: MAXIS - Normal Wall (OFB) (not in catalog)
301: MAXIS - "Screen Wood" (OFB) (not in catalog)

23 NOV 2008 - Registered IDs 80--88 for my Custom Fence-Arches.

28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).

26 SEPT 2006 - The automatic installer has been removed: all its functions are now included in the SCRIPTORIUM. Go get it! - A special "Scriptorium" version of the various walls have been added, (suitable for both Win and Mac users).

19 SEPT 2006 - OLD NEWS (Was: New automatic installer for custom walls)
19 SEPT 2006 - New "No - Cut Away" wall added (see details at the end of this post), as per request by Inge Jones.

11 JULY 2005 - Snappledude21 has registered two new walls, needed for his Walk-in Basement. You can find his post here, but note that he has posted a complete ready-to-use "walls.txt": if you install it manually, you will lose all the other custom walls. Use the Scriptorium, instead.

06 JUNE 2005 - Foreverjadon has removed his pool walls, due to problems with two unnamed sites that were stoling his work. While putting the blame on all the nasty persons that do such awful things, the links to Foreverjadon's pool walls were removed.

04 MAY 2005 - (Old news no longer valid) Foreverjadon has created a 16 Pools pack [link removed], that is based on the same principle of the Invisible walls: a special edition of the "Walls.txt" game file. Now, as you might guess, only 1 custom Walls.txt can be installed at a time, so I let Foreverjadon to merge my custom Walls with his custom Pools. If you want to have in your game both the Walls and the Pools, download the "merged" packages ("full" or "light" version) from Foreverjadon's Pool thread [link removed].



Regarding the type of installation you have chosen and the walls that you have actually installed, you will find in the Build tools, next to the standard wall icon, one or more icons, that can be selected to build a custom wall:

The new "No - Cut Away" wall has the following icon: NoCutAway
Note: all the walls have a second "room" icon, that can be used to build rooms using the different walls.

IF YOU HAVE THE "PETS" EP, then every wall will automatically gain the "Diagonal Room" tool and the "Octagonal Room" tool, as shown in the following screenshot:

What are the differences between the various walls?

1) The Unleveled wall can be built on slopes, while all the other walls, including the Maxis one, will flatten the ground:
null null null

2) The Un-leveled wall can be built under uneven roofs, while using any other wall (including the Maxis one) will not be permitted by the game:

3) The Invisible wall and the Prison wall are both invisible (and both cast shadows), but they manage the light in a different way: the Invisible blocks the light, while the Prison doesn't. This means that:
a) If no windows are added, the Invisible rooms are darker (Invisible wall on the left, Prison on the right):

b) Adding some windows, the Invisible room lits up, while the Prison room isn't affected at all:

c) By night, electric light can pass only through Prison walls:

d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.


The "No-CutAway" wall icon , as the name itself explains, is NOT automatically cut away when the sim is behind it (of course, the cut-away will never happen if you play with the walls always up or always down ). Beside this, the No-CutAway is a normal wall.

In the following screenshots, the red section is a "No-CutAway" wall:
-------(Maxis)---------(No Cut Away)-----
normal normal

Please note that "No-CutAway" walls CAN be partly torn down (see the leftmost red panel above), when the adjacent normal wall is fully down.
Note also that doors and windows put on No-CutAway walls never dirappear, even if the wall section is partially down.


FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 919 Bytes · Downloads: 35,044 · 28th Oct 2006
919 Bytes 35,044 28th Oct 2006

Size: 927 Bytes · Downloads: 36,323 · 28th Oct 2006
927 Bytes 36,323 28th Oct 2006

Size: 946 Bytes · Downloads: 37,221 · 28th Oct 2006
946 Bytes 37,221 28th Oct 2006

Size: 894 Bytes · Downloads: 59,494 · 28th Oct 2006
894 Bytes 59,494 28th Oct 2006

Size: 1.9 KB · Downloads: 30,459 · 20th Sep 2006
1.9 KB 30,459 20th Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
377 Comments / Replies (Who?) - 349 Feedback Posts, 15 Thanks Posts
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Mad Poster
#326 Old 11th Jun 2009 at 6:27 AM

So, what's the result of your proposition?


I guess we're all looking forwards to such result.

#327 Old 11th Jun 2009 at 5:51 PM
Hmm? Proposition? What proposition? I was just asking a question. I haven`t even TRIED to make a custom wall type, yet. Not sure what I would need one for that I don`t already have from someone else. Not even sure how to use some of the custom types I already have. I just expressed curiosity. Still, I suppose I could try it myself...

This Space Intentionally Left Blank
Test Subject
#328 Old 31st Aug 2009 at 12:06 AM
I have a 64bit Vista system and i don't see the Scriptorium subdirectory in my sims-downloads directory. Does it work with 64bit Vista?
Field Researcher
#329 Old 25th Sep 2009 at 2:48 PM
Sorry Numenor but I'm trying to use the unleveled walls. I know it's like using boolprop constrainfloorelevation, that cheat I always have issues with because maybe I'm a big dumb ass at it I don't know. I found a tutorial using your unleveled walls at I tested to to use and at some point I don't know but something doesn't work for me.

I would have liked a simple step to step tutorial for those unleveled walls, but I don't seem to get one easy one because I don't understand if Boolprop constrainfloorelevation cheat is needed or not. There's a hack or mod tool for this as well which I don't dare to download and use, because it's one among the hardest cheats (EA Games cheats) and may cause problems ingame.

Thanks for your help !
Mad Poster
#330 Old 30th Sep 2009 at 6:32 AM

the build mode tutorial section may provide the info for the skill you may want.
Test Subject
#331 Old 13th Oct 2009 at 7:06 PM
hi i downloaded the walls from a link for a house i really wanted but they didnt show up in game and now the house is full of gaps, does anyone know what i may be doing wrong? any help would be appreciated
Mad Poster
#332 Old 15th Oct 2009 at 6:56 AM

Have you installed SCRIPTORIUM?
May check if the files are in the wall script folder , linked already by SCRIPTORIUM to the downloads folder.
Lab Assistant
#333 Old 13th Nov 2009 at 10:35 AM Last edited by babyophelia : 13th Nov 2009 at 7:04 PM.
does this work with OFB? it was working perfectly. i had just the base game. i used it to make some prison cells with Atavera's prison bar windows. Then i installed OFb, now they don't show up. please help!


Edit: NVM. I went to sleep with the game left running. I woke up and the walls were there. Very strange, don't know why.

THANKS these are the best!
Test Subject
#334 Old 12th Dec 2009 at 4:29 PM
I just wanted to help out anyone that has the same problem as I do and do not want to read through 14 pages of comments. I have all the EPs, and I really need these walls to get past the Maxis Wall Limit :-(

I did the complete SCRIPTORIUM download correctly. Yet when I followed the directions to add the Unleveled Walls, the game would crash on me before starting up. I downloaded the Invisible Walls to see if something was wrong with my pc, but those loaded fine and showed up in the game correctly.

Finally, I found somewhere in the comments to place the UnleveledWalls.package in your Downloads folder and leave the UnleveledWalls.txt in the SCRIPTORIUM script area. This worked perfectly for me! So hope this helps someone.
Lab Assistant
#335 Old 19th May 2010 at 10:45 PM
Awesome, thanks!
Could the same thing be created for TS3 as well?
Field Researcher
#336 Old 4th Aug 2010 at 10:13 PM
Do you see this wall scirpt?

"# attic walls
wall 3
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom false
requiresFlatTop false
submersible true
verticalSpan floorToRoof
#verticalSpan floorToFloor
deleteTools roof partition
requiresSupportUnderneath false
bearsLoad true
catalogTextIndex 6
thumbnailResource 0x499db772 0xe9261575"

If you do, do you know how to make this scirpt work with expansion and stuff packs like "The sims 2: Apartment Life" or "The sims 2: Mansions & Gardens stuff"?

If so, send a reply telling me how to do so.

When you do, I'll add you to my friends list.
Test Subject
#337 Old 16th Sep 2010 at 5:05 PM
excuse me , why i can't use the Radiance Light System after installing this ?
thz ~
Mad Poster
#338 Old 15th Nov 2010 at 12:14 PM
Originally Posted by happyju_sims1988
excuse me , why i can't use the Radiance Light System after installing this ?
thz ~

The scripts files may not conflict with each others.

But anyway, have you tried to install them manually?
Test Subject
#339 Old 25th May 2011 at 6:37 AM
I have the same problem that Kharn had (see his post 7/17/07 on page 11 of the comments). I was in the middle of building a huge lot and ran out of Maxis walls, so I found Numenor's unlevel walls and downloaded that so that I'd have enough walls to finish the lot. I downloaded correctly and all was going okay but then I couldn't place a half-wall. When I ran out of walls before, I deleted some and was able to rebuild the same number of walls (thus meeting the wall limit), but this time, when I deleted some default half-walls, I was not able to rebuild. So, this would mean that the issue is not a wall limit problem, right? Niol posted a response to Kharn about a possible work-around but I didn't quite understand the method he/she described. Any help?
Mad Poster
#340 Old 3rd Jun 2011 at 4:48 AM
If I can still remember correctly, default half-walls are counted as normal walls, and so along this rationale, both of them will run out.

A potential work-around is to use either a custom wall or foundation by means of Mootilda's ConvertiWall

So, did you either undo the deletion or or simply unsave the lot and reenter later?

I think one has to check out all the wall.txt script in every game version's script folder.
It's accumulative and the newer lines over-ride the older lines.
Since I've not played or installed the whole game for quite a whole.
I admit I don't remember every line inside.

What part of the potential work-around confuses you?
May quote out, so I may try to respond more properly...
Test Subject
#341 Old 5th Jun 2011 at 2:33 PM
Originally Posted by Numenor
Download the file "" from this thread, extract the file from it, and place it in:
C:\Program Files\EA Games\The Sims 2\TSData\Res\Catalog\Scripts
(overwrite the existing TXT file).

Then install the Scriptorium.

Lastly, come back to this thread, download the file "" and unpack its content (both the files in the zip) into the folder "Scriptorium_Walls-Fences-Arches", accessible from the shortcut in your Downloads.

I've done all that and its still not showing up in my wall tools. I deleted the stuff from thumbprints to see if it was there, just the icon wasn't showing up, but no go. i've also tried putting the package in downloads like some ppl suggested still wont work. i have all of the expansions except Freetime wondering if its not compatible with some EP? i've spent about 3 hours reading and re-reading through everything but im still wondering if im missing some step or something.
Test Subject
#342 Old 2nd Sep 2011 at 4:25 AM
All these years I thought a wall was just a wall and would never be anything more. But this is cool too. Probably won't get it though, I'm just not that sophisticated with building.
Test Subject
23rd Sep 2011 at 2:04 AM
This message has been deleted by Avika P..
Test Subject
#343 Old 23rd Sep 2011 at 2:15 AM Last edited by Avika P. : 23rd Sep 2011 at 2:26 AM.
Hi for people who found problem with Custom Walls doesn't show in game, i'm the one too but now it's fixed!^^
Here is how to fix Custom Walls Icon to show up! it's work 100%!!

1. Install Auto Scriptorium.

2. This case i want only Unleveled wall so i download "" (that has two files, .txt and .package)
and go to Documents\EA GAMES\The Sims 2\Downloads
and look for "Scriptorium_Walls-Fences-Arches" folder then open it and put two files into this folder.

3. Go to C:\Program Files\EA Games\The Sims 2\TSData\Res\Catalog\Scripts
open file "wall.txt" and add this text below to last line then save.

# *custom* un-leveled terrain walls

catalogTextResource 90_UnleveledWall 129

wall 90
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom false
requiresFlatTop false
submersible false
deleteTool partition
thumbnailResource 0 0x499db772 0xccc30160
thumbnailResource 1 0x499db772 0xe9261347
thumbnailResource 2 0x499db772 0xfeed5515
thumbnailResource 3 0x499db772 0xfeed5510
catalogTextIndices 0 1 2 3

(This case i want only Unleveled wall so i only add Unleveled wall text script.)

4. Install some creator's lot/house that make with Unleveled wall.
ex. Unfurnished houses by Jonesi

Go to game and see Unleveled wall icon is ready to use! Good luck~
Test Subject
#344 Old 23rd Sep 2011 at 3:08 AM
Originally Posted by Symanteco
I have a 64bit Vista system and i don't see the Scriptorium subdirectory in my sims-downloads directory. Does it work with 64bit Vista?

I have Windows 7 64 bit i can see Scriptorium in Downloads.
Field Researcher
#345 Old 2nd Oct 2011 at 7:40 AM
Unleveled walls! These will make my pencil house so much easier to build! Squee~
Test Subject
#346 Old 27th Nov 2011 at 4:32 PM
This is just great! With these walls I can build house of my dream with one click.
Then I have a quastion:
I tried to make my own custom walls, which can let the light through, just to be able to built patios/yards surrounded by walls but with normal external lighting. But in the end the walls (and wallpapers on them) are too bright, almost shining. Is there any opportunity to make them look normally? And what I did wrong?
Sorry for my poor English)
Test Subject
#347 Old 4th Apr 2012 at 3:27 PM
Maybe i'm a jackass, but i didnt understand how to install it.
Could please someone explain it step by step.
Test Subject
#348 Old 19th May 2012 at 5:33 PM
Default Help? :-)
Having a bit of a problem adding the wall to another...I keep getting a cutaway in the wall I can't seem to get rid of. Tried to constrain walls cheat but that just gives me a massive spike in the height of the wall.

Attached a picture of the problem, hope you can help!
Field Researcher
#349 Old 13th Jul 2012 at 9:15 AM
Anphobia : I doubt that if you used boolprop constrainfloorelevation prior to installing and using Numenor's walls that it might work too well. I can't tell for sure, perhaps somebody else could help you, because Numenor is no longer active at modthesims today.

derovverpro might want to have a look at Numenor's Scriptorium in the first place, here :

It might be complicated and a long reading, but the Scriptorium is necessary for those walls. And if you use any object needing Numenor's Scriptorium for a lot you'd share, you are strongly invited to mention that you used such objects requiring Scriptorium, or downloaders will have a lot crash.

Numenor was a very meticulous CC modder for the Sims 2 and always did his very best to update, explain and help. Now he sadly retired from the Sims 2 community.
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