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Vampire Tweaker V5.1

by ferferga Posted 21st Apr 2014 at 12:48 PM - Updated 15th Jun 2018 at 5:09 PM by ferferga : Updated to V5.1
390 Comments / replies (Who?) - 15 Feedback Posts, 10 Thanks Posts
This mod is no longer mantained. I published the sources on GitHub: https://github.com/ferferga/VampireTweaker

READ THE ENTIRE POST, AND OPEN THE SPOILER BELOW, AND READ THIS CAREFULLY




SEE IMPORTANT UPDATE INFO. READ BEFORE UPDATING THE MOD.



VERSION HISTORY



TRANSLATE INFO Read this if you want to translate the mod


The instructions for how to translate the mod is in the translator toolkit.

TRANSLATOR TOOLKIT FILE: TranslationToolkit_V2.zip

- Spanish: Mexican (Copied from standard) and Standard
- English (UK, US)
- German: Thanks to Armilus! (Will be added in next version)
- Russian: Thanks to Nihilluss! (Will be added in next version)

The rest of languagues needs to be added.
The translators will have a credit here and in the general additional credits (below)

Works with...

Just supernatural, just late night or the both of them.

Reported working versions: 1.63, 1.67

If you try more versions and these versions are working with thr mod, please report me that. It should work with some older versions.
BRIEF DESCRIPTION

After 5 months of work, finally I can release this mod

This mod applies different settings for vampires, which are specified in the files "ChangeLog — EN" (in English) and "ChangeLog — ES" (in Spanish). My language is Spanish, so the file "ChangeLog - EN" I've had to translate with Google Translator, as well as the reviews of other content that we will see later in the mod.

This mod is a mod of scripting that adds features, although probably in later versions, will be a core-mod.

The scripting adds different effects for the vampires, such as the following:

-Add it automatically red eyes when the vampires are thirsty. They disappear when they satisfy

-Added blood to the mouth of the vampires (this functionality already existed in a Diriel mod called "Bloody Meals", which I served, among other mods, as the inspiration of this.)

-Is added to the necks of human a bite mark. The bite mark is added when the human is bited to drink or conversion to vampire.

- Added red eyes for children when you run for first time the V4. The eyes are added from children to teen.

- Added bloody makeup in the body when you kill or turn a sim.

- Removed the motive Bladder. Now appears in blank. Applied to all ages.


- Bite Mark:

The bite mark effect (bite mark) appear automatically when a sim is bitten so much if it is to be developed as if it is after drinking. Disappear with the time.

- Thirst Effect:

The thirsty effect (Red Eyes) occurs automatically when a sim receives the "Thirsty" moodlet and through "MadlyThirsty". It automatically disappears when they satisfy.

- Blood Effect:


The Blood Effect (Blood) appears automatically after drinking a sim. Disappear when you take a shower, a bath or a teeth brushing.

- Body Blood


The bloody blood appears when you turn or kill a sim.

- Creeper Childs

When you first run the V4 version, the mod will add red eyes to every child in the world. The eyes disappears when you become a young adult. Now I'm developing new interactions for childs to make them more amazing.

The script takes care of keeping the makeup in different layers, i.e., if your sim has a makeover, automatically will be placed over the blood, in where they string the blood effect, thus with all, in ways that you don't have to worry about bugs arising to the makeup.

The script also takes care of automatically generate an icon of the sim, so this icon shows the effects that have been applied. The icon of the sim is the image that appears in the Chooser sims (which is used to switch between the active family members) and the bottom menu (where the needs and everything else is seen).

Tunings

This mod injects a lot of tunings. Please, read changelog in every version to get a history of total changes in the mod.

Moodlets

This mod modify and adds some moodlets (or also called buffs). For see the changes of existing one, go to changelog. Below are the list of moodlets added by the mod. More descriptions in ChangeLog

- Kill

This mod is triggered when you kill a sim.



(Completing this list with more buffs, please be patient)

Known Bugs
This mod, like more of them, has some problems. The bugs of this mod doesn't affects the game experience.

- As you can see, when the script add the red eyea, the original color of the eyes are deleted and when the vampire is satisfied, the color of the eyes is like this:



- Some interactions doesn't appears in all games.

Now, I'm trying to fix the both bugs.

Additional Credits

CmarNYC - She helps me a lot with scripting
NonaMena - For how to load moodlets
Diriel - For his fantastic method to add makeup to sims. I stolen his code .
Consort - For his code to toggle the interactions on off and the bladder
Armilus - For his constant attention, suggestions, great follower and support and for test some things in meshing. Thank you very much!
Deviantart - I found textures here
Google Images - Also for textures
Enirei - For her code to make me a template of interaction
LadyFrontBum - For her bite mark, that i have modifidd with blood.
Aikea Guinea - For some layers of the blood texture.
SleepyGenius - For his code for paying the blood in the hospital
Nihilluss - For his translations to Russian

Thank you very much also yo every people to help me in some things but I don't remember the names of them.

Thanks again for the people who request me features or new things to the mod in the comments.

Thank you very much to everybody. The mod maybe cannot exist with you. You are the best

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Late Night Supernatural
Built with Game Version: 1.63,1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
fer456_Vampire TweakerV5.1.zip | Beta version. Should be like an stable one, but please test first and give me feedback. Key bug fixes for this release.

Size: 4.49 MB · Downloads: 9,455 · 20th Oct 2015
4.49 MB 9,455 20th Oct 2015
ChangeLog - ES.txt | Version History and list of Changes in Spanish. Historial de versiones y lista de cambios en Espanol.

Size: 36.3 KB · Downloads: 872 · 20th Oct 2015
36.3 KB 872 20th Oct 2015
ChangeLog - EN.txt | Version History and list of Changes in English

Size: 32.6 KB · Downloads: 1,976 · 20th Oct 2015
32.6 KB 1,976 20th Oct 2015
Translation Toolkit.zip | Utilities for translators who want to translate the mod to another languague.

Size: 7.9 KB · Downloads: 1,363 · 9th Oct 2015
7.9 KB 1,363 9th Oct 2015
OldVersions.zip | All Versions of Vampire Tweaker. I will only support the latest.

Size: 6.68 MB · Downloads: 3,855 · 9th Oct 2015
6.68 MB 3,855 9th Oct 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
390 Comments / Replies (Who?) - 318 Feedback Posts, 58 Thanks Posts
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Page 12 of 16
Test Subject
THANKS POST
#276 Old 1st Apr 2015 at 7:07 PM
Epic mod bro, Thank you for puting 5 MONTHS of HEART POUNDING EFFORT into this AWESOME MOD. Keep it up man =)
Test Subject
THANKS POST
#277 Old 2nd Apr 2015 at 4:44 PM
r
Test Subject
THANKS POST
#278 Old 2nd Apr 2015 at 4:44 PM
rsr
Test Subject
#279 Old 5th Apr 2015 at 1:20 PM
Could you release the developed version of the Werewolf Tweaker?
Test Subject
#280 Old 9th Apr 2015 at 3:56 PM
From my understanding, we only need one of files? I downloaded it today but when I load up the game, only 'turn' is under the 'powers' menu, nothing else was there.. I'm not sure why... It says interactions are activated in the city hall...
Field Researcher
Original Poster
#281 Old 9th Apr 2015 at 9:26 PM
Quote:
Originally Posted by Ven0m
Could you release the developed version of the Werewolf Tweaker?


Yes, i can give you the project files if you want, but please PM me to talk about that
Field Researcher
Original Poster
#282 Old 9th Apr 2015 at 9:27 PM
Quote:
Originally Posted by waluigiwong
From my understanding, we only need one of files? I downloaded it today but when I load up the game, only 'turn' is under the 'powers' menu, nothing else was there.. I'm not sure why... It says interactions are activated in the city hall...


Not, only one version or you will mess up your game. Fixed on next version! Download it when released!
Test Subject
#283 Old 13th Apr 2015 at 2:05 AM
I'm having the same bug as someone before, my vamps can't sleep on altars, there's just no interaction available. I'm pretty sure it's a bug from this mod because I deleted it and the interaction is just back as normal. Can you do something about it? I love this mode, but I also love the altars
Test Subject
#284 Old 19th Apr 2015 at 12:39 AM
Hello,

i have the same problem as dirtyforeigner. I still cant use any of the altar beds (LateNight & Supernatural).

@fer456: can u try to fix it in version V5? I really enjoyed the altar beds and im missing it. Maybe u can fix the problem?

Still love ur Overhaul Mods

nice greetings from Germany
Field Researcher
Original Poster
#285 Old 19th Apr 2015 at 1:48 AM
Quote:
Originally Posted by xXSchneeballXx
Hello,

i have the same problem as dirtyforeigner. I still cant use any of the altar beds (LateNight & Supernatural).

@fer456: can u try to fix it in version V5? I really enjoyed the altar beds and im missing it. Maybe u can fix the problem?

Still love ur Overhaul Mods

nice greetings from Germany


Replied in PM. Will be fixes in next version. If you really like altars, you only need to open the package file of the mid with S3PE and put in the tag box "obj", clic the box near to it and press set. Delete 2nd definitions with the word Altar.
Test Subject
THANKS POST
#286 Old 19th Apr 2015 at 8:26 PM
Thanks :D
Field Researcher
Original Poster
#287 Old 20th Apr 2015 at 5:50 PM
This week i have holidays so i will try to finish it up. I don´t know if i will have time to fiish this and make a description and screenshots, so perhaps will took longer to upload or directly i found a new bug and i can´t finish it.
Test Subject
THANKS POST
#288 Old 21st Apr 2015 at 8:28 PM
Thanks for this mod! :)
Test Subject
#289 Old 23rd Apr 2015 at 9:50 PM
Hi, I am having issues with another possible bug. After I use the kill or turn interaction, the blood that appears on the body will not go away. In my current game I have a vampire that has been covered in blood for 3 weeks in game, please assess this problem, as I would not enjoy it if this aesthetic remained.
Field Researcher
Original Poster
#290 Old 25th Apr 2015 at 6:35 PM
Quote:
Originally Posted by Joeywoey1
Hi, I am having issues with another possible bug. After I use the kill or turn interaction, the blood that appears on the body will not go away. In my current game I have a vampire that has been covered in blood for 3 weeks in game, please assess this problem, as I would not enjoy it if this aesthetic remained.


Known. Fixed in next version.
Test Subject
#291 Old 2nd May 2015 at 6:58 PM
Any word on the Mod so far? i've been excited fro these mod for months!!
Test Subject
#292 Old 5th May 2015 at 10:11 AM
Have been around for a while and I am wondering about the date of the release. Did something go wrong during the testing? Hope to see WT and VT5 soon(
Test Subject
THANKS POST
#293 Old 8th May 2015 at 7:54 AM
is this working on version 1.54?
Field Researcher
Original Poster
#294 Old 9th May 2015 at 11:10 AM
Quote:
Originally Posted by Meinard4
is this working on version 1.54?


Probably, but try at your own risk (it shouldnt mess up everything, so it isnt a big risk)
Test Subject
THANKS POST
#295 Old 12th May 2015 at 10:39 PM
Hey, this mod looks great! I just finished testing it out a bit and am lovin' the bloody faces! I look forward to the up-an-coming version however, as it seems that I do not have the "kill" action available... which I was the most excited about. But thank you so much for making my vampires actually act more like vampires! :D
Test Subject
#296 Old 17th May 2015 at 11:42 PM
Quote:
Originally Posted by Unfathomable7
Hey, this mod looks great! I just finished testing it out a bit and am lovin' the bloody faces! I look forward to the up-an-coming version however, as it seems that I do not have the "kill" action available... which I was the most excited about. But thank you so much for making my vampires actually act more like vampires! :D
I have the same problem. I cannot find the kill interaction. I have the other interaction (the resurrect one), but I can't seem to find the killing one. Is it something i'm doing or is it just a glitch? love this mod btw! cant wait for the next version!
Test Subject
THANKS POST
#297 Old 24th May 2015 at 12:55 PM
kjgg
Test Subject
THANKS POST
#298 Old 26th May 2015 at 10:49 PM
This mod is cool as hell!
Test Subject
THANKS POST
#299 Old 31st May 2015 at 10:59 AM
hey can you make the vampire run faster the EA Standard is lame the vampire shuld run more faster like in TVD or TB can you do it? please, please plaese.

PS: your mod is awesome
Field Researcher
Original Poster
#300 Old 2nd Jun 2015 at 4:49 PM
Quote:
Originally Posted by majks
hey can you make the vampire run faster the EA Standard is lame the vampire shuld run more faster like in TVD or TB can you do it? please, please plaese.

PS: your mod is awesome


Ok i love your PS XD.

I tried to do that. I found a value in the script that I thought it was about the speed. But it is like an identifier not a speed value. So, right now isn't possible.
Page 12 of 16