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CC Magic -- Custom Content Management and Game Launcher [Updated 07/15/2012 ] WORKS WITH Supernatural!!!

by granthes Posted 26th Nov 2011 at 7:37 PM - Updated 27th Nov 2013 at 2:51 PM by Nysha
890 Comments / replies (Who?) - 14 Feedback Posts, 11 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
!SPECIAL NOTICE!
CC Magic V2.5 design process started! Click the More Info button if you'd like to help influence the features of the next version of CC Magic.


Updated 7/15/2012 -- Added support for Katy Perry Stuff and Diesel Stuff
Also fixed a small issue where having a set named with a ":" in the name would crash CC Magic.
Finally, CC Magic now includes a filter to correct patterns that cause the Materializing Materials issue.

Now supports French, Russian, German and Chinese Traditional




Custom Content management for The Sims 3 has become a challenge. There are literally multiple gigabytes of custom content available for the game. This introduces a couple of issues to the game that plague players.
  • Game Lag : When you have more than about 200 custom content files, the game begins to slow down noticeably. This is a limitation of the way modern computer operating systems work, not an issue with the game itself.
  • Organization : What do you do if you decide you don’t want a particular custom object anymore? How do you find it? What if you just want to disable it temporarily while testing another similar object? With thousands of CC files, it can be very difficult to track down any specific CC item.

CC Magic is a way to conquer both of these issues. CC Magic allows you to organize your custom content into a hierarchy of “sets” much like file folders, thereby allowing you to find and manage your CC however you wish. Unlike using file folders to manage your package files, CC Magic knows what those files contain and can show you information from the packages to help identify them. For example, for most items it can show you a thumbnail of the item as well as a name and description.

Once you use CC Magic to organize your content files into sets, it goes one step further by eliminating the large file count lag issue. Each set you create is consolidated into a single package file (or a very few files, each file is limited to 1GB by operating system requirements), no matter how many individual packages you may have installed in the set.

In addition to these core features, there are also features such as collection support for those with patch 1.26 or later (or Pets EP), and a configuration tool that allows you to keep multiple configurations of sets and activate them with a simple drop down menu.

Supported File Types
  • Sims3Pack files can be processed as long as the are not Sims Store (encrypted) files
  • Package files can be processed
  • sim files (saved sims) can be partially processed (the are always installed)
  • world files cannot be processed and must still be installed using the EA Launcher
  • lot files (both empty and inhabited] can be partially processed (the are always installed)

Note:
* Patterns created by the EA Create A Pattern tool should be installed with the EA Launcher. A future update to CC Magic will resolve this issue.

Help and Support
The following links are available to provide you with help installing and using CC Magic. If you do have issues with CC Magic, I would prefer that you post a new thread in the Support Forums rather than in a comment on this download page so I can be sure and see the question and get you a prompt answer.
The CC Magic User's Guide -- To help you get started
The CC Magic Folder Layout Guide -- Your road map to where your content files went
The CC Magic Support Forums -- If you have questions or problems installing or using CC Magic



Prerequisite Software Requirements

This program requires:

Additional Credits:
Peter and Inge Jones for S3PI,
Delphy for Dashboard and Framework Installer (for Inspiration)
Winterhart and Srikandi for help with documentation

and All of my Custom Launcher users for their support and suggestions


Operating System: Windows
Utility Type: CC Managers
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
CCMagic_2942.zip | CC Magic manual install

Size: 2.11 MB · Downloads: 44,001 · 15th Jul 2012
2.11 MB 44,001 15th Jul 2012
CCMagic_2942_Setup.zip | CC Magic Install Program

Size: 2.19 MB · Downloads: 151,720 · 15th Jul 2012
2.19 MB 151,720 15th Jul 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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Lab Assistant
#51 Old 28th Nov 2011 at 3:13 AM
Bummer. It doesn't see any of my mod files. Mine are located here C:\Program Files (x86)\Electronic Arts\The Sims 3\Mods.

My Resource.cfg file.

Priority 501
DirectoryFiles Mods/Files/... autoupdate
Priority 500
PackedFile Mods/Others/*.package
PackedFile Mods/Eyes/*.package
PackedFile Mods/Skins/*.package
PackedFile Mods/Cloths/*.package
PackedFile Mods/Cloths/*/*.package
PackedFile Mods/Cloths/*/*/*.package
PackedFile Mods/MyMods/*.package
PackedFile Mods/Accessorys/*.package
PackedFile Mods/Sliders/*.package
PackedFile Mods/Hair/*.package
PackedFile Mods/NRaas/*.package
PackedFile Mods/Cars/*.package
PackedFile Mods/Shoes/*.package
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
Priority 499
PackedFile Mods/Test/*.package
PackedFile Mods/Test2/*.package

Tim
Eminence Grise
THANKS POST
#52 Old 28th Nov 2011 at 4:16 AM Last edited by Srikandi : 28th Nov 2011 at 4:34 AM.
That's the "old way" of installing mods Been outdated since Ambitions. See http://simswiki.info/wiki.php?title..._Way_to_New_Way .

CC Magic will look for them in My Documents\Electronic Arts\The Sims 3\Mods.

Or you can just put them in your My Documents\Electronic Arts\The Sims 3\Downloads folder. CC Magic will find them there and set up the Mods folder and resource.cfg for you.
Test Subject
THANKS POST
#53 Old 28th Nov 2011 at 4:22 AM
here are the last lines.
2011-11-28 12:20:24Z| Info | [S3ToolKit.Utils.Registry.InstalledGameEntry] -- GetIsGame()
2011-11-28 12:20:24Z| Info | [S3ToolKit.Utils.Registry.InstalledGameEntry] -- GetIsGame()
2011-11-28 12:20:25Z| Debug | [CCMagic.Core.LaunchManager] -- GetEnabledSetsList
2011-11-28 12:20:25Z| Debug | [CCMagic.MainWindow] -- Window Rendered
2011-11-28 12:20:25Z| Debug | [CCMagic.Core.LaunchManager] -- Run - Initial
2011-11-28 12:20:26Z| Fatal | [CCMagic.App] -- Unhandled ExceptionSystem.IO.FileNotFoundException: Could not load file or assembly 'System.Data.SQLite.dll' or one of its dependencies. The specified module could not be found.
File name: 'System.Data.SQLite.dll'
at CCMagic.Core.Database.DBManager.Open(String BaseFoldername)
at CCMagic.Core.LaunchManager.Run(Boolean IsRefresh)
at CCMagic.MainWindow.Window_ContentRendered(Object sender, EventArgs e)
at System.Windows.Window.OnContentRendered(EventArgs e)
at System.Windows.Window.<PostContentRendered>b__4(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

thanks for keeping up with me... loads of help.
Eminence Grise
THANKS POST
#54 Old 28th Nov 2011 at 4:38 AM
doogzman, sounds like you're missing the C++ runtime. See this post for the fix: http://sims3.the-prof.net/forums/in...opic,844.0.html .
Test Subject
THANKS POST
#55 Old 28th Nov 2011 at 5:15 AM
ok will do. thanks srikandi. i will try it out.
Lab Assistant
#56 Old 28th Nov 2011 at 1:40 PM
for those of us who are having trouble because of the collections, if we temporarily removed our collections from the folder, would Magic work?
Lab Assistant
#57 Old 28th Nov 2011 at 4:31 PM
I have been waiting for something like this for so long!

I'm wondering though...how does this affect CC already used in the game? If we merge files does it break a saved game? Or will they be replaced with EA furniture? Or will it work the same after the CC has been merged?
Test Subject
THANKS POST
#58 Old 28th Nov 2011 at 5:33 PM
INCREDIBLE!!!
Have no words!
Test Subject
#59 Old 28th Nov 2011 at 5:35 PM
How do I completely uninstall this? I had the Custom Launcher V2 Build 2661. I keep searching for the file to uninstall it via Revo, and my comp finds nothing. I deleted all folders and the "Collections" keep showing back up in My Documents\Electronic Arts folder. I am trying to do a clean install of my game before installing CC Magic.
Test Subject
#60 Old 28th Nov 2011 at 6:14 PM
thanks for this tool but I'm having a problem after i installed this i added some new mods but they aren't showing up in game. Help!!!
Instructor
Original Poster
#61 Old 28th Nov 2011 at 7:02 PM
Quote:
Originally Posted by vgbookworm
for those of us who are having trouble because of the collections, if we temporarily removed our collections from the folder, would Magic work?


Exactly. Just go into the <documents>\Electronic Arts\The Sims 3\Collections\Users folder and move those files to a different location and CC Magic will run.

I expect to have an update sometime in the next 3 or 4 days that fixes this issue. Once that happens, you will be able to put those files back in place.

Quote:
Originally Posted by forever_dark
I have been waiting for something like this for so long!

I'm wondering though...how does this affect CC already used in the game? If we merge files does it break a saved game? Or will they be replaced with EA furniture? Or will it work the same after the CC has been merged?


The game won't be able to see any difference in the CC between the old style and the merged packages that CC Magic uses. If it does see a difference, take a look at my response to modmon below. There is a bug that might be causing issues.

Quote:
Originally Posted by ehoney7
How do I completely uninstall this? I had the Custom Launcher V2 Build 2661. I keep searching for the file to uninstall it via Revo, and my comp finds nothing. I deleted all folders and the "Collections" keep showing back up in My Documents\Electronic Arts folder. I am trying to do a clean install of my game before installing CC Magic.


To completely remove the data from Custom Lancher V2 2661, you can remove the folder <documents>\Electronic Arts\Custom Launcher. CC Magic uses the folder <documents>\Electronic Arts\CC Magic. Each time you run either V2 or CC Magic, it will re-create the appropriate folder set. And CC Magic will upgrade the settings from V2 the first time you run it. The beta versions of Custom Launcher V2 didn't get installed, so just removing the folder you unzipped into is enough. CC Magic has an uninstall program that you can run.

Hope this answers the question you were asking.

Quote:
Originally Posted by modmon
Thanks for this tool but I'm having a problem after i installed this i added some new mods but they aren't showing up in game. Help!!!


There is an issue that was brought to my attention just in the past day or so... It seems that when new items are added to CC Magic, it doesn't mark the Default set as needing to be rebuilt.

To get new items to show up, the easiest way is to highlight the Default set, and click the enabled checkbox on one of the items twice. Once to disable, and then a second time to enable it. This marks the set as needing rebuilt. Hit the rebuild button (or play) and it should install the files into the game for you.

This issue will also be addressed in the update planned for later in the week.

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Test Subject
#62 Old 28th Nov 2011 at 7:03 PM
This is amazing! But I got 2 problems... First when the CC Magic program is started, I cant close it again? And the second, I have read the hole manual several times, also the help-menu, but I cant figure out how I import the files? The Enable, disable and delete button are grayed out?
Lab Assistant
THANKS POST
#63 Old 28th Nov 2011 at 7:20 PM
Thank you so much for putting your time and effort into creating this!
I am beyond excited to try this (: I have so many CC that I want to clean out but I had no way of knowing which files to delete and I've been meaning to merge my files for the longest time.
Test Subject
#64 Old 28th Nov 2011 at 10:57 PM
There are so many programs for Windows, and none for Mac :-(
Test Subject
#65 Old 28th Nov 2011 at 10:59 PM
Quote:
Originally Posted by Srikandi
Nope! you'll need something else for that.



Nope, sorry... Grant's using Windows-only libraries. (Unless, of course, you use one of the solutions that lets you run Windows apps on your Mac; there's some info on that in our OSX forums under Help.)


Is there any program for us Mac users? I haven't been able to find any yet. Boo!
Instructor
Original Poster
#66 Old 29th Nov 2011 at 1:06 AM
Quote:
Originally Posted by bostonflower
Is there any program for us Mac users? I haven't been able to find any yet. Boo!


Unfortunately, to write software for a Mac, you have to own a Mac. And I can't afford one.

I wish there was a way to get this running for you.

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Test Subject
#67 Old 29th Nov 2011 at 3:47 AM
Thanks so much for answering granthes. Unfortunately, now, even though I deleted the folder, every time I start the launcher or the game, the "Collections" folder and the "SavedOutfits" folder still shows up on my comp.
Instructor
Original Poster
#68 Old 29th Nov 2011 at 5:21 AM
Quote:
Originally Posted by ehoney7
Thanks so much for answering granthes. Unfortunately, now, even though I deleted the folder, every time I start the launcher or the game, the "Collections" folder and the "SavedOutfits" folder still shows up on my comp.


The collections folder will be created by the game every time you run it. And I've never noticed SavedOutfits before... But it looks like it is created by the game as well.

As long as these contain only the files created by the game, you should have no problem using CC Magic.

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Test Subject
THANKS POST
#69 Old 29th Nov 2011 at 6:02 AM
I love this program, Im still getting use to using it and find it great in orginizing all my cc stuff and getting rid of stuff I no longer want. Thanks for the hard work on this.
Test Subject
THANKS POST
#70 Old 30th Nov 2011 at 1:25 AM
Okay thanks so much!
Test Subject
THANKS POST
#71 Old 30th Nov 2011 at 1:26 AM
:-) Great program you've developed here!
Lab Assistant
#72 Old 30th Nov 2011 at 6:36 AM Last edited by forever_dark : 30th Nov 2011 at 7:44 AM.
I am having an issue with patterns causing the "materializing materials" but I can deal with it until the update (:

The big issue I'm having is that I can't get it to launch the game through 3booter.exe (I'm using that as my fps limiter). Is there another fps limiter someone can recommend?

A weird issue I had was...I loaded a saved game that was in an EA-created Appaloosa Plains house and it said "some objects could not be loaded and have been replaced" but I hadn't edited that house at all so there was no CC in it. What does that mean?
Test Subject
#73 Old 30th Nov 2011 at 9:33 PM Last edited by Ninja5701 : 30th Nov 2011 at 9:51 PM.
I guess CCMagic didnt work for me. I sorted everything, but my game still lags about the same

Edit: Never mind i read a couple of other posts on your website and its running suuuper faster now Thanks
Lab Assistant
THANKS POST
#74 Old 2nd Dec 2011 at 4:18 AM
In Sims 3 I am getting an error that only happens on the all screen of installed content. When I start the game I click on the slider, this error comes up then windows closes the game down. The installed content is not rotating on any of it so I am unable to delete anything other than what is on the screen now. The error is:

Microsoft Virtual C ++ runtime

runtime error

R6025

pure virtual function call.

I installed this mod and when it didn't work I uninstalled it now I have this issue.

Anyone got a fix? Any help appreciated.







--------------------------------------------------------------------------------
Forum Resident
THANKS POST
#75 Old 2nd Dec 2011 at 4:58 AM
Hey, How awesome is this Thanks Granthes.
So in my little play I discovered that, I now lost some windows lol somewhere.
It does not take, cas stuff, fences or Armis chimney recolours. Patterns, although other poeple have already mentioned that. and I don't know what else yet Soon to be explored.
Thanks for again. This tool is epic.
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