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The Business as Unusual Bistro Set - Updated for 1.63/1.67

by ani_ Posted 1st Oct 2013 at 9:19 PM - Updated 8th Nov 2014 at 9:07 AM by ani_
214 Comments / replies (Who?) - 9 Feedback Posts, 16 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

No changes needed for 1.67
File Name: ani_BistroSet 1.63.rar

Bugs fixed:
If no waiters were selected, the chef would try to do both jobs, but would fail.

The Business as Unusual Bistro Set
We all wanted open restaurants in TS3, and what EA delivered was not really satisfying, so I decided to tweak EA's creation a bit.

Special thanks for Jenba for testing ^_^

Tutorial video can be found here

There are two objects, menu and oven. Do not mix and match with EA's version, just use mine in one restaurant, and EA's in another.

Please note:
- You need the original EA Bistro for this to work.
- This works with just the base game, as long as you are patched to the max.
- Please backup your save before using this mod.

Changes to EA's version:
- The biggest change is that I split the chef job into two parts, chef and waiter.
- Instead of hiering a chef, and selecting from pre-defined number of hours, you create shifts. I'll explain shifts in it's own section.
- Instead of your sim looking like a dead puppet while waiting for their food, I replaced this with sims drinking water from a glass, just like in TS2
- Childrean can use this mod too. They won't be animated unfortuantely when ordering/Waiting for their food but they will chat with other sims sitting at the table.
- The list for the "Set menu choices" interaction has been changed to a dual panel menu. I find this much easier to plan the menu, than to have all the foods in one list and scrolling through them all. Also, the menu will remember what foods were selected previously, so you don't have to start from scratch.
- You no longer select the quality of the chef. I set this value to the max because it only seemed to effect the foods you see. Now you will see all the foods avaialbe.
- The hours of operating, are no longer tied to the lot's opening hours.
- Chef's will no longer quit for no other reason that EA's random number generator returns a number that EA decided means the chef will quit.
- Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job.
- Chef's don't gain cooking skill when working. Because honestly, if you work in a crappy burger joint you shouldn't become a master chef no matter how many burgers you flipped.
- The chef will not change to the chef outfit, he will change to a work outfit, and you can use MC to change the outfit to what you want. (same with waiters).
- A new chef will not be randomly hired because your chef failed to show up. The mod will keep calling the chef to work, and so far nobody has failed to show up.

Oven Interactions

Enable/Disable Shifts: Shifts need to be disabled before you can edit/create them. Remember to turn them back on when you are done so the oven works.

Create Shift: Allows you to create a shift for this oven. I'll explain shifts in it's own section.

Edit Shift/Set Food Markup/Set menu choices/Delete Shift: Quite self explenatory

Toggle Always Random Food: (true/false): A global setting. If true sims will always get a random meal. If false, the active sim will get to choose the meal.

Toggle Pay on Active: If true, only sims in the active household are paid. So if you play the workers, they will be paid. But if you are playing another household they will not be paid. The same with the lot owner. If you are playing the lot owner, the workers fees are subtracted from you fund, but if you are not, then it won't. If this setting is false, then everybody gets paid all the time.

Main Object:
Fix quick meal: Make a quick meal.

Place an Order: Have you sim dine.
Ask to Dine: Have another sim on the lot use the menu.

Shifts are basically...well...shifts

When you create them, you will be asked for the following information.

Working hours (Shift Start/Shift End): These are full hours in a 24h clock.

Shifts do not overlap. If you set one shift to start 6 - 12, and another 10 - 15. The 10 - 15 shift will not be activated until the 6 - 12 ends.

Chef: Select a Chef from a list of sims (all sims in the hood are displayed). The cheff is obligatory, if you cancel this step, you also cancel the whole shift creating. The dual panel allows you to select as many chefs as you like, but only the first one is selected and hired. There can only be 1 chef/shift.

Chef Wage: What you want to pay for your chef per hour.
Waiter Wage: What you want to pay your waiter per hours. All waiters share the same wage.

Waiters: Select the waiters for your shift. All sims (except the chef you just selected) are listed here.

There is no limit on how many waiters you can hire/shift. If you want to hire 60 waiters and watch them route fail and bump into each other, that's your choice. But I suggest keeping it in low values, 1-3 or something like this.

If you don't hire any waiters, the chef will do both jobs, just like EA intended. But if you do select waiters, then the chef will just do the chopping salad animations.

I do no checks is the waiter (or chef) supposed to be working in another shift at the time of this shift. You need to keep tab on who did you hire, where and when.

Waiters do not stand idly waiting for the next order. They will walk around and sometimes do some random animation from their trait's idle animations.

Other things to notice:
- Work outfit: I don't know yet how to enable them so you can edit them in the stylist station with MC, but you can use MC and give your sim any RH full time job. This will give give them a work outfit. Then use MC and make them quit. The work outfit stays with the sim, and you can now edit it in the stylist station.
- Careers: This is not a real job, so you need to give your sim a job that keeps them out of the job market. For example a self employed career from ambition. This way you can ensure they are not working in a RH while they should be working in the restaurant.
- Workers are tied to their oven. If you have multiple ovens in your lot, the workers in the active shift will use the oven the shift belongs to.
- Shift change: It might take up to 1 sim hour before all the employees are on the lot when shifts change (10-30 minutes seems to be quite normal). The new employees are not called to work until the previous shift ends. Things work faster if all the employees live in the world, but if some of them live outside of the physical world it takes time to initialize them. So you need to plan your shift changes so that they don't happen at the peak of lunch time. Or, you can have two ovens, and then create the shifts so that they overlap a bit so you never have a staff less joint.

- The customer's should be going home after eating, but Jenba reported her weren't so I'll have to fix this in version 2
- This was a harder mod to make than I thought so I'm sure there are still plenty.

What I still want to change:
- I'd love for kids to be animated. I have managed to get them to drink water, but then they don't transition between different states of ordering food so I disabled this for now.
- I'd love for the workers to route to work, instead of teleporting, if they live in the physical world.
- I'd like to implement some check for the foods that if your 0 cooking skill chef tries to make lobster, he burn it. Now he won't.

Have fun

Additional Credits:
EA for making the original set.
Tags: #Restaurant

      Additional Functionality: Mods which add brand new functionality to the game

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_BistroSet 1.63.rar

Size: 5.63 MB · Downloads: 21,586 · 20th Oct 2013
5.63 MB 21,586 20th Oct 2013

Size: 5.78 MB · Downloads: 14,100 · 1st Oct 2013
5.78 MB 14,100 1st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
214 Comments / Replies (Who?) - 93 Feedback Posts, 116 Thanks Posts
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Mad Poster
#26 Old 2nd Oct 2013 at 11:27 AM
Can't wait to test this in my game
#27 Old 2nd Oct 2013 at 11:51 AM
ani_ I love you Thank you
Test Subject
#28 Old 2nd Oct 2013 at 11:59 AM
Thanks, this is great.
Lab Assistant
#29 Old 2nd Oct 2013 at 12:14 PM
Test Subject
#30 Old 2nd Oct 2013 at 12:33 PM
Thank you so much for this great work ;-)
I agree " this is what EA should have done from the very beginning". But who wonders about the weird programmers?
I think they normally do not play the game at all.


Two question:
Can an Active Sim (one of my family) also be a chef or a waiter?
Can every inactive resident do the jobs or only NPCs, homeless sims?
Lab Assistant
#31 Old 2nd Oct 2013 at 2:40 PM
Brilliant! Thank you.
#32 Old 2nd Oct 2013 at 3:24 PM
That is wonderful
Thank you Ani_
Lab Assistant
#33 Old 2nd Oct 2013 at 3:36 PM
Ani, this mod is absolutely wonderful! Thank you for doing what EA wouldn't/couldn't! I love how you added the drinking animation. I encountered only one little bug: when sims order food they eat by hand (instead of with utensils), the food floats above the plate instead of in their hand. Here is a picture of it. I'm not sure if this is caused by my own user error though…
Field Researcher
#34 Old 2nd Oct 2013 at 4:34 PM
Love, love, love!! Just WOW. This is magnificent. Your are a modding hero!
Test Subject
#35 Old 2nd Oct 2013 at 5:01 PM
This is great! I would love a tweaking for the savy seller's crap too!
Test Subject
#36 Old 2nd Oct 2013 at 5:10 PM
Awesome! So excited! Can't wait to try it out! Thank you so much!

#37 Old 2nd Oct 2013 at 5:17 PM
Ani - I've found a bug. Nothing serious - but when my sims has cooking skills and is the chef she looses all her cooking skills.

You never know what’s comin’ for ya.
Lab Assistant
#38 Old 2nd Oct 2013 at 6:02 PM
Top Secret Researcher
#39 Old 2nd Oct 2013 at 6:16 PM
You are the BEST...thank you so much for doing this!
Mad Poster
Original Poster
#40 Old 2nd Oct 2013 at 7:03 PM
C. Dark
Anybody can be the chef and waiter. I list all sims who live in the physical world and those who don't.

Originally Posted by Iggysaurus
Ani, this mod is absolutely wonderful! Thank you for doing what EA wouldn't/couldn't! I love how you added the drinking animation. I encountered only one little bug: when sims order food they eat by hand (instead of with utensils), the food floats above the plate instead of in their hand. Here is a picture of it. I'm not sure if this is caused by my own user error though…

I've had this bug before I even started working on this mod, but it might be that my mod is effecting it to happen more and more. I'll have to take a look.

Originally Posted by himawara106
Ani - I've found a bug. Nothing serious - but when my sims has cooking skills and is the chef she looses all her cooking skills.

Oh, this is bad, I'll try to take a look at this during the weekend. thanks for bringing it up.
Test Subject
#41 Old 2nd Oct 2013 at 9:15 PM
Oh Ani, thank you so much, can't wait to test it!

Edit: Oh and if you find time to answer this I am curious to know: where did you find the waiter/waitress outfit in your picture?
Lab Assistant
#42 Old 2nd Oct 2013 at 11:18 PM
What would we do without you.
Field Researcher
#43 Old 2nd Oct 2013 at 11:20 PM
I'm bowing!!! Thank you so much for this :X
Field Researcher
#44 Old 3rd Oct 2013 at 12:10 AM
ani_ do you know if there is a conflict with this and Shimrod's Industrial Oven Mod? After making my lot and setting up the ovens, followng all the instructions, some odd things started to happen in the game. Then it froze up. I removed your items from my folder and went back to the game and it ran normally. Any suggestions?

The Shimrod mod I'm referring to is this one:
Test Subject
#45 Old 3rd Oct 2013 at 12:39 AM
#46 Old 3rd Oct 2013 at 1:19 AM
Thank you very much, I'm going to try this out.
Test Subject
#47 Old 3rd Oct 2013 at 3:54 AM
is it possible to incorporate toddlers into this somehow? so that when the family goes out for a dinner, the toddler won't be left on the ground or something haha. maybe have the adult sims put them in a high chair, if there's one on the lot? idk if that's possible, but thank you anyway!
Test Subject
#48 Old 3rd Oct 2013 at 4:50 AM
excellent! :)
Mad Poster
Original Poster
#49 Old 3rd Oct 2013 at 5:19 AM
Studio954: I haven't tested with that mod but I don't think it should conflict but can't be sure. You could try without that mod and see does the game freeze with just my mod in. Shimrod's mod is just xml tuning. Many of the things I do don't any more use the values in the original mod.

posthoc-fallacy: It's a base game outfit but casted gray.
#50 Old 3rd Oct 2013 at 7:23 AM
Well, I don't own the Business As Usual Bistro but with this I wanna get it!
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