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The Business as Unusual Bistro Set - Updated for 1.63/1.67

by ani_ Posted 1st Oct 2013 at 9:19 PM - Updated 8th Nov 2014 at 9:07 AM by ani_
214 Comments / replies (Who?) - 15 Feedback Posts, 9 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

No changes needed for 1.67
File Name: ani_BistroSet 1.63.rar

Bugs fixed:
If no waiters were selected, the chef would try to do both jobs, but would fail.

The Business as Unusual Bistro Set
We all wanted open restaurants in TS3, and what EA delivered was not really satisfying, so I decided to tweak EA's creation a bit.

Special thanks for Jenba for testing ^_^

Tutorial video can be found here

There are two objects, menu and oven. Do not mix and match with EA's version, just use mine in one restaurant, and EA's in another.

Please note:
- You need the original EA Bistro for this to work.
- This works with just the base game, as long as you are patched to the max.
- Please backup your save before using this mod.

Changes to EA's version:
- The biggest change is that I split the chef job into two parts, chef and waiter.
- Instead of hiering a chef, and selecting from pre-defined number of hours, you create shifts. I'll explain shifts in it's own section.
- Instead of your sim looking like a dead puppet while waiting for their food, I replaced this with sims drinking water from a glass, just like in TS2
- Childrean can use this mod too. They won't be animated unfortuantely when ordering/Waiting for their food but they will chat with other sims sitting at the table.
- The list for the "Set menu choices" interaction has been changed to a dual panel menu. I find this much easier to plan the menu, than to have all the foods in one list and scrolling through them all. Also, the menu will remember what foods were selected previously, so you don't have to start from scratch.
- You no longer select the quality of the chef. I set this value to the max because it only seemed to effect the foods you see. Now you will see all the foods avaialbe.
- The hours of operating, are no longer tied to the lot's opening hours.
- Chef's will no longer quit for no other reason that EA's random number generator returns a number that EA decided means the chef will quit.
- Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job.
- Chef's don't gain cooking skill when working. Because honestly, if you work in a crappy burger joint you shouldn't become a master chef no matter how many burgers you flipped.
- The chef will not change to the chef outfit, he will change to a work outfit, and you can use MC to change the outfit to what you want. (same with waiters).
- A new chef will not be randomly hired because your chef failed to show up. The mod will keep calling the chef to work, and so far nobody has failed to show up.

Oven Interactions

Enable/Disable Shifts: Shifts need to be disabled before you can edit/create them. Remember to turn them back on when you are done so the oven works.

Create Shift: Allows you to create a shift for this oven. I'll explain shifts in it's own section.

Edit Shift/Set Food Markup/Set menu choices/Delete Shift: Quite self explenatory

Toggle Always Random Food: (true/false): A global setting. If true sims will always get a random meal. If false, the active sim will get to choose the meal.

Toggle Pay on Active: If true, only sims in the active household are paid. So if you play the workers, they will be paid. But if you are playing another household they will not be paid. The same with the lot owner. If you are playing the lot owner, the workers fees are subtracted from you fund, but if you are not, then it won't. If this setting is false, then everybody gets paid all the time.

Main Object:
Fix quick meal: Make a quick meal.

Place an Order: Have you sim dine.
Ask to Dine: Have another sim on the lot use the menu.

Shifts are basically...well...shifts

When you create them, you will be asked for the following information.

Working hours (Shift Start/Shift End): These are full hours in a 24h clock.

Shifts do not overlap. If you set one shift to start 6 - 12, and another 10 - 15. The 10 - 15 shift will not be activated until the 6 - 12 ends.

Chef: Select a Chef from a list of sims (all sims in the hood are displayed). The cheff is obligatory, if you cancel this step, you also cancel the whole shift creating. The dual panel allows you to select as many chefs as you like, but only the first one is selected and hired. There can only be 1 chef/shift.

Chef Wage: What you want to pay for your chef per hour.
Waiter Wage: What you want to pay your waiter per hours. All waiters share the same wage.

Waiters: Select the waiters for your shift. All sims (except the chef you just selected) are listed here.

There is no limit on how many waiters you can hire/shift. If you want to hire 60 waiters and watch them route fail and bump into each other, that's your choice. But I suggest keeping it in low values, 1-3 or something like this.

If you don't hire any waiters, the chef will do both jobs, just like EA intended. But if you do select waiters, then the chef will just do the chopping salad animations.

I do no checks is the waiter (or chef) supposed to be working in another shift at the time of this shift. You need to keep tab on who did you hire, where and when.

Waiters do not stand idly waiting for the next order. They will walk around and sometimes do some random animation from their trait's idle animations.

Other things to notice:
- Work outfit: I don't know yet how to enable them so you can edit them in the stylist station with MC, but you can use MC and give your sim any RH full time job. This will give give them a work outfit. Then use MC and make them quit. The work outfit stays with the sim, and you can now edit it in the stylist station.
- Careers: This is not a real job, so you need to give your sim a job that keeps them out of the job market. For example a self employed career from ambition. This way you can ensure they are not working in a RH while they should be working in the restaurant.
- Workers are tied to their oven. If you have multiple ovens in your lot, the workers in the active shift will use the oven the shift belongs to.
- Shift change: It might take up to 1 sim hour before all the employees are on the lot when shifts change (10-30 minutes seems to be quite normal). The new employees are not called to work until the previous shift ends. Things work faster if all the employees live in the world, but if some of them live outside of the physical world it takes time to initialize them. So you need to plan your shift changes so that they don't happen at the peak of lunch time. Or, you can have two ovens, and then create the shifts so that they overlap a bit so you never have a staff less joint.

- The customer's should be going home after eating, but Jenba reported her weren't so I'll have to fix this in version 2
- This was a harder mod to make than I thought so I'm sure there are still plenty.

What I still want to change:
- I'd love for kids to be animated. I have managed to get them to drink water, but then they don't transition between different states of ordering food so I disabled this for now.
- I'd love for the workers to route to work, instead of teleporting, if they live in the physical world.
- I'd like to implement some check for the foods that if your 0 cooking skill chef tries to make lobster, he burn it. Now he won't.

Have fun

Additional Credits:
EA for making the original set.
Tags: #Restaurant

      Additional Functionality: Mods which add brand new functionality to the game

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_BistroSet 1.63.rar

Size: 5.63 MB · Downloads: 21,586 · 20th Oct 2013
5.63 MB 21,586 20th Oct 2013

Size: 5.78 MB · Downloads: 14,100 · 1st Oct 2013
5.78 MB 14,100 1st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
214 Comments / Replies (Who?) - 93 Feedback Posts, 116 Thanks Posts
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Page 6 of 9
Test Subject
#126 Old 30th Dec 2013 at 5:18 PM
This is fabulous! Merci Beacoup!
Test Subject
#127 Old 31st Dec 2013 at 9:59 AM Last edited by oleg221278 : 31st Dec 2013 at 1:02 PM.
I got a problem "Missing object resource instance 319e4f1d:01000000:0000 0000000f5c77" What THAT could be? I got big white box over my sim while watching the menu.
Test Subject
#128 Old 31st Dec 2013 at 10:18 AM

Test Subject
31st Dec 2013 at 11:03 AM
This message has been deleted by cupinjer.
Test Subject
#129 Old 31st Dec 2013 at 11:05 AM Last edited by cupinjer : 31st Dec 2013 at 11:46 AM.
The idea of owning and actually managing a business is fantastic! Although i encountered a lot of problems with this mod. I have TS3 1.63, and downloaded the .rar file. The problems are, the poses seem to be missing - Sims don't 'cook/chop', a big white box around the waiter while serving, costumers don't seem to use the menu (they sit and teleport back to a standing position), food pictures while managing the menu are missing (or invisible), and a lot of words in the options are invisible (i think they are still there, only the blue bubbly option thingy is blank). I really love this mod, if only i could fix these problems! Help please.

*** Oh nardsss.. after reading the previous reviews/comments, i realized that i need to have the original EA set. Butt.. but.... it's not free

*** Got it, never mind. Thank youuu!
Test Subject
#130 Old 5th Jan 2014 at 4:16 PM
Will there be an update to fix the issue of the chefs not leaving after their shift is over?
Field Researcher
#131 Old 7th Jan 2014 at 12:16 PM
for anyone that uses decrap version i decrap it and put in game works no problems
Lab Assistant
#132 Old 19th Jan 2014 at 1:51 AM
Is this working in patch 1.66?

For every King, there is a Queen ...
Test Subject
#133 Old 24th Jan 2014 at 6:25 PM
Hey ani_, you should ask for some help from douglasveiga. He was able to get the gardeners to route to work without teleporting in his gardening service mod, I'm sure he could give you a hand. I hope you'll be able to fix the issue of the chefs not leaving after their shift. One of them stayed the entire night without permission and started her shift the next day without even leaving. Lol
Lab Assistant
#134 Old 25th Jan 2014 at 5:57 PM
Originally Posted by void2812
I really like your mod ani_, but you create an update for this mod that pushes the chef sims to leave the lot after their shift is over? They are starting to collect in my house and I feel like they're getting too comfortable...

This image is cracking me up.
Test Subject
#135 Old 28th Jan 2014 at 10:51 AM
You are truly amazing, thank you very much for this mod. I was so upset when i saw how EA had embodied the idea of ​​a bistro in life. Can i ask some? Can you make an option for this mod that we can chose will costumers go home after dinner or not like you did for your Savvier Seller Store Mod? "Cause it's not always good if they run away after eat. You can't have the bistro at the same lot with other stuff(like i tried bistro+hotel+hangout) 'cause all Sims go home after eat and you have no one to talk and have fun with. And it really annoying if you try to have a date in a bistro and your gf\bf will run away(but i didn't test that stuff.will your party members go home too?)
Thank you <3
Test Subject
#136 Old 6th Feb 2014 at 5:22 PM
This is such a great idea!! Why does it seem like we all have the same ideas for what we want our Sims to do but EA seems to always have a dummy'ed down idea!?!? Thank you for this!! As soon as it is patched for the 1.67 I am definitely downloading this!!
Test Subject
#137 Old 7th Feb 2014 at 10:09 AM
Thank you for this mod! Please update to 1.67 ,tks very much!
#138 Old 10th Feb 2014 at 2:36 PM
Is there any way to let the children use the store menu? I mean I like it the way the store chef works, only I'd like the children to use it. They don't need to have any animations, I just want them to use it. Do you think it's possible?
Test Subject
#139 Old 13th Feb 2014 at 5:59 PM
I'm not sure if it's just coincidence, but after creating a shift for my restaurant I started to receive endless ErrorTrap notifications, and the next game morning my game crashed while paused. I'm running Patch 1.63. This is the first time I've had a problem while using the mod, and I'm not sure that's what caused my problems but I thought I'd report it just in case.
Test Subject
#140 Old 17th Feb 2014 at 8:35 AM
1.67 please :D
Test Subject
#141 Old 18th Feb 2014 at 11:03 PM
Thank you so much. This is wonderful.
Test Subject
#142 Old 26th Feb 2014 at 6:07 PM
Originally Posted by oleg221278
I got a problem "Missing object resource instance 319e4f1d:01000000:0000 0000000f5c77" What THAT could be? I got big white box over my sim while watching the menu.

same here.
I would like to say a massive thank you for the mod however. EA's version was not worth the money and more.
Test Subject
#143 Old 9th Mar 2014 at 4:00 AM
Thank you for this mod, i do like having the waiters and chefs split. I was hoping we could get in a new version though, the rest of the recipes unlocked. The genie from Showtime can summon any of the food in game including stuff from the deep fryer and from the taco truck. I downloaded this mod hoping it would unlock those in the oven for us but it does not. If you added that it would be just AWESOME as it makes me so sad i can't make a proper Mexican restaurant when we do in fact have the right food in game for it, it just can't be accessed. Thank you so much!
Test Subject
#144 Old 9th Mar 2014 at 7:28 AM
wow thanks this is great im making my own sims resturant and this is exactly what i need
Test Subject
#145 Old 15th Mar 2014 at 12:43 AM
I'd like to know if the wages for the waiters/chefs are coming out of my active family's pocket. I keep noticing that everyday, my sims are being charged large amounts of money, even though I know for sure that they didn't spend it on anything. My active family doesn't own any of the two lots that I put your bistro set in and definitely aren't making any kind of profit. I didn't want them to own the restaurants, I just thought your mod would be better than the lame one that EA made with all it's bugs and other general things I don't like.
If the wages are coming out of my active family's pocket, could you please change that? It only makes sense for them to pay the wages if they actually own the lot and can make money from it. Otherwise, it's a big financial drain for my simmies.
If it's not your mod, though, I wonder what's causing the recurring large financial losses. :s It's very frustrating cause my Sims work so hard and one has the goal to be worth $500,000 and can't even break $300,000 cause I'm losing what seems like over $1000 a day at least. *sigh*
Test Subject
#146 Old 15th Mar 2014 at 8:21 AM
i really like the concept which was very very disappointing how EA gave us another rabbit hole
instead of a fully simulated job for a specific sim..

Test Subject
#147 Old 21st Mar 2014 at 8:23 PM
Yesterday I tried the mod, and I lost my sim's cooking skills, as Fix it? ... Oh, and nobody is going to my house, where I have the oven.
Test Subject
#148 Old 23rd Mar 2014 at 6:08 PM
I have tested this out with patch 1.67 installed and it works just fine for me.
Test Subject
#149 Old 23rd Mar 2014 at 6:55 PM
I take that back. When my Sim orders food a missing object block appears on him.
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