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VanishingObject Scripts will make your objects invisible!

by Buzzler Posted 11th Jun 2010 at 10:37 PM - Updated 22nd Feb 2015 at 2:33 PM by Buzzler
168 Comments / replies (Who?) - 22 Feedback Posts, 3 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updates
2015-02-22 - Added classes.
2014-03-15 - Compatible with game version 1.67. No changes.


Compatibility
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.

VanishingObject Scripts
Did you ever want invisible objects? This will make it happen.



Instructions for Non-Modders
Just put the package in your Mods folder like any other package. The menu to make objects invisible will appear on any object that uses the VanishingObject Scripts. This package does not contain any actual objects itself! This is by no means a standalone mod! It’s just a framework that custom objects may use. If you want to an invisible version of an object that is already in the game, clone it using S3OC and follow the instructions for modders.

If you don't need to manually make objects invisible, e.g. because you're not a movie maker, simply use the NoInteractionsTuning package as well. With that package in place, all objects that use the scripts will vanish in live mode and reappear in Build/BuyMode. You don't need to do anything anymore. Only the "Make Visible/Invisible" Build/Buy interactions will be available then.

Instructions for Modders
0. Open up your package in S3PE.
1. Find the OBJK resource and click on it.
2. Click on Edit OBJK.
3. Find the Script entry.

4. Change the Script entry.
The Script entry will be something like Sims3.Gameplay.Objects.Decorations.UberBoxPedestal. The last part – in this case UberBoxPedestal – is the script class. If it isn't listed as supported in the supported section yet, tell me and I'll add it to the code. Delete everything except the script class – in this case Sims3.Gameplay.Objects.Decorations. Instead write Sims3.Gameplay.Objects.VanishingObject in front of the script class. The complete String in this case would be Sims3.Gameplay.Objects.VanishingObject.UberBoxPedestal
5. Click on Save and then save your package. You’re done.

Currently supported script classes

Other script classes can be added almost instantly. Just let me know what script class you want to have added.

Interface
There is the direct livemode object interface you see in the screenshot above. The buymode interface is similar, but the "Make Visible/Invisible" interactions only change the visibility once and don't change the actual setting. There are separate interactions to alter the setting, i.e. how the object will behave when you enter livemode; these won't immediately change the objects' visibility.

Remember: you have to press&hold Ctrl and Shift to use buymode interactions!

Then there's a menu that gets added to all mirrors on lots which have vanishing objects on them. Use that to recover the visibility of objects in livemode or lock the objects' visibility setting. Mind you, the buymode interactions will ignore the locking. Finally there are three cheats. Type help in the cheat console to find them and their explanations.

Translations
Fully supported languages:
English, German, Czech, Spanish

Partially supported languages:
Dutch, French, Brazilian, Portuguese, Mexican

All other languages use the English strings.



Legal Stuff

Support
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. You'll find the link to the detailed CC Basics tutorial when you click on the Install Instructions tab. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.

Additional Credits:
Special thanks to orangemittens for extensive testing
Special thanks to Cocomama for testing and translating

Thanks to babboo, sims_reality, Shykary, GTNS, Sims MX, Mar_ienka and aidagarcia for translating

Thanks to Peter and Inge Jones for S3PE
Tags: #vanishing, #omsp

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 6.2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
VanishingObject_Scripts.zip

Size: 29.5 KB · Downloads: 16,794 · 22nd Feb 2015
29.5 KB 16,794 22nd Feb 2015
VanishingObject_Scripts_NoInteractionsTuning.zip

Size: 426 Bytes · Downloads: 4,047 · 27th Feb 2011
426 Bytes 4,047 27th Feb 2011
VanishingStrings_ENG_US.zip | FOR TRANSLATORS ONLY - source text file

Size: 818 Bytes · Downloads: 1,292 · 1st Feb 2011
818 Bytes 1,292 1st Feb 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
168 Comments / Replies (Who?) - 147 Feedback Posts, 18 Thanks Posts
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1978 gallons of pancake batter
Original Poster
#76 Old 12th Oct 2010 at 5:17 PM
Ok, convinced. Added them.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#77 Old 28th Oct 2010 at 9:59 AM
So this is updated for LN, as it was updated on the 27th?
1978 gallons of pancake batter
Original Poster
#78 Old 28th Oct 2010 at 1:04 PM Last edited by Buzzler : 28th Oct 2010 at 3:46 PM.
Quote:
Originally Posted by Martine
So this is updated for LN, as it was updated on the 27th?
Yes, it was updated for the latest code version which is actually the same for the base game and the expansions on the same related patch level. I just wasn't sure of the LN version number. Can you confirm that it's 6.0?

BTW: There's a high probability that all objects that use these scripts crash the game when you try to buy them in the buymode catalog. ALL modded objects seem to crash the game with the latest patch.

ETA: It's not only probable; it's definite. Objects that already exist will work fine, but you can't buy new objects via the catalog as that will crash the game.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#79 Old 28th Oct 2010 at 7:32 PM
Ah I see, so it's these objects that will need to be updated for LN then?

I have everything installed, and this is my version number: 6.0.81.009001
And thanks for the quick reply.
1978 gallons of pancake batter
Original Poster
#80 Old 28th Oct 2010 at 7:43 PM
Quote:
Originally Posted by Martine
Ah I see, so it's these objects that will need to be updated for LN then?
I honestly can't tell, as the exact cause continues to elude me. I don't think there's anything I can do by altering the script, but on the other hand there doesn't seem to be anything that can be done by altering the object.

Quote:
I have everything installed, and this is my version number: 6.0.81.009001
Thanks.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#81 Old 28th Oct 2010 at 8:27 PM
Hmm that's too bad, really need those OPH's Well I suppose someone will figure it out in time, and LN has only been out a few days.
1978 gallons of pancake batter
Original Poster
#82 Old 28th Oct 2010 at 10:00 PM
Quote:
Originally Posted by Martine
Well I suppose someone will figure it out in time, and LN has only been out a few days.
The issue is resolved and the cause was simpler, weirder and more stupid than I could have ever imagined. The bad news is that all objects using the script need to be updated.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#83 Old 28th Oct 2010 at 11:37 PM
Ah well, good to hear it can be solved at least
Test Subject
#84 Old 2nd Nov 2010 at 4:08 PM
Can you please update this mod for Late Night? I really like this mod but I couldnt use it after I got Late Night. Thanks!
1978 gallons of pancake batter
Original Poster
#85 Old 2nd Nov 2010 at 5:05 PM
Quote:
Originally Posted by chris24027
Can you please update this mod for Late Night?
This mod already has been updated for Late Night.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#86 Old 6th Nov 2010 at 8:07 PM
Could you add Late Night bars
Forum Resident
THANKS POST
#87 Old 11th Nov 2010 at 9:21 PM
finally i can get this spiral staircase i downloaded to work!
1978 gallons of pancake batter
Original Poster
#88 Old 11th Nov 2010 at 9:30 PM
Quote:
Originally Posted by simsora14
Could you add Late Night bars
I certainly could, but I can't for the life of me figure out what that would accomplish.

Quote:
Originally Posted by mewichigo34
finally i can get this spiral staircase i downloaded to work!
How is that related to this mod? And: There's a spiral staircase?

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Alchemist
#89 Old 13th Nov 2010 at 1:01 AM
Quote:
Originally Posted by Buzzler
There's a spiral staircase?
I highly doubt it...S3 animation isn't at a level that would allow that kind of complexity yet unless EA made one we could clone. And if there was a user-made spiral staircase it's difficult to imagine how a Vanishing Objects script would be necessary to it functioning properly. I think the poster is just confused.
Test Subject
#90 Old 15th Jan 2011 at 1:57 AM
This mod is exactly what I needed! Thank you!

Could you add this when you have a free minute please?

Sims3.Gameplay.Objects.Miscellaneous.LowLargeCollectionDisplaySingleItem
1978 gallons of pancake batter
Original Poster
#91 Old 15th Jan 2011 at 7:00 AM
@Iamnoone: Added.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#92 Old 20th Jan 2011 at 12:31 AM
Thanks for creating this extremely useful script.
Née whiterider
retired moderator
#93 Old 24th Jan 2011 at 1:38 PM
Would it be possible to have Sims3.Gameplay.Objects.Vehicles.BikeRack added?

What I lack in decorum, I make up for with an absence of tact.
1978 gallons of pancake batter
Original Poster
#94 Old 24th Jan 2011 at 4:59 PM
@whiterider: Added.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Née whiterider
retired moderator
#95 Old 24th Jan 2011 at 5:55 PM
Thankyou very much! Now I can procrastinate even more .

What I lack in decorum, I make up for with an absence of tact.
1978 gallons of pancake batter
Original Poster
#96 Old 25th Jan 2011 at 4:29 PM
Quote:
Originally Posted by whiterider
Thankyou very much! Now I can procrastinate even more .
Lucky you! I just suffered a major setback in my procrastinating efforts.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Née whiterider
retired moderator
#97 Old 25th Jan 2011 at 10:29 PM
Well, take your time fixing that setback, eh. Wouldn't want to get trapped in a paradox.

What I lack in decorum, I make up for with an absence of tact.
Lab Assistant
#98 Old 8th Feb 2011 at 7:03 PM
Just started using this and noticed that I have duplicates for all interactions. One says "Set all vanishable objects invisible" and the other says "Make all vanishable objects invisible".

I have a request too. Would it be possible to have an option to set all of one type of object invisible. Say I want to set only parking spaces invisible for the entire world/lot/room, but leave everything else visible.

Also could you please add "WideParkingSpace" (0x000000000098A33B) for the food truck.
1978 gallons of pancake batter
Original Poster
#99 Old 8th Feb 2011 at 7:30 PM
Quote:
Originally Posted by Anach
Just started using this and noticed that I have duplicates for all interactions. One says "Set all vanishable objects invisible" and the other says "Make all vanishable objects invisible".
That's in Build/BuyMode, right? Not in LiveMode? In Build/BudyMode the "Make" interactions change the visibility once, without changing the setting; the "Set" interactions change the setting, but not the visibility. I was sure that I changed these strings to make it more obvious, though. Thanks for the heads up; I will change that.

Quote:
I have a request too. Would it be possible to have an option to set all of one type of object invisible.
Certainly possible.

Quote:
Also could you please add "WideParkingSpace" (0x000000000098A33B) for the food truck.
That too.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#100 Old 27th Feb 2011 at 11:11 PM
i dont understand anyting about this.
where do i put the mod?
what do i edit and how?
where the buy mode slot is?
pls help first time mod downloader
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