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LotExpander for Free Time (Obsolete)

by Mootilda Posted 21st Aug 2007 at 2:43 AM - Updated 27th Nov 2013 at 10:09 PM by Nysha
284 Comments / replies (Who?) - 23 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.

The LotExpander will not be updated for Apartment Life.

LotExpander 1.2.10.1

This is the final version of the LotExpander. It has been superceeded by the LotAdjuster:
http://www.modthesims2.com/showthread.php?t=282409

This version of the LotExpander works with all expansion and stuff packs, up to and including The Sims 2 Free Time. The latest release resolves an issue with continuing after an abort. Please see "Known Issues" below.

Description:
The LotExpander allows you to expand "The Sims 2" lots up to a size of 6 x 6 with a few mouse clicks.

Installation:
To install, just download LotExpander12A1.zip and unzip it. Run the EXE from the unzipped location. This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your lot. Be sure to backup your game before using this tool.

I have included the source code in LotExpander12A1Source.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.

Requirements:
- The program uses some DLLs from SimPE; they are included in the zip file.
- LotExpander is released under the GNU General Public License.
- You need the Microsoft .NET Framework 2.0 to run the LotExpander: http://www.microsoft.com/downloads/...dd-aab15c5e04f5

Known Issues:
1) The LotExpander sometimes does not work with Vista. There is no known solution at this time.

2) When moving a pool with rounded edges, the rounded edges will not move. For now, just delete the rounded edges before expanding the lot and add them back to the pool in the new location once the expansion is complete. If you accidently expand a lot without removing the rounded edges, the lot can be fixed using the normal build tools; however, it is more difficult than just removing them beforehand.

3) The expanded terrain takes its form from the terrain at the edges of the existing lot. This does not always produce the desired result, especially for hilly terrain and beach lots. I am investigating whether the LotExpander can use the actual neighborhood terrain for the additional land.

Instructions:
Please see the LotExpander tutorial at: http://www.modthesims2.com/showpost...3&postcount=410

If you have any problems with the LotExpander, please let me know.

Error and Warning Messages: http://www.modthesims2.com/showpost...7&postcount=422

Recovering from Problems: http://www.modthesims2.com/showpost...5&postcount=411

General discussion about modding lots: http://www.modthesims2.com/showthread.php?t=250693

Current To-Do List: http://www.modthesims2.com/showpost...6&postcount=412

Release History: http://www.modthesims2.com/showpost...7&postcount=413

Portal Revealer:
This tool allows you to see, move and rotate portals on your lot: http://www.modthesims2.com/showthread.php?t=251392

Small Lots:
Now everyone can create lots of whatever size they wish with LotExpander. Here are links to expandable lots which are 1 wide or 1 deep, and which have the sun shining on the back of the lot:

Residential: http://www.modthesims2.com/showthread.php?t=195469
Community: http://www.modthesims2.com/showthread.php?t=195467

If you prefer the sun to shine from the front of the lot, take a look at aelflaed's brand new sunnyside lots:

Residential: http://www.modthesims2.com/showthread.php?t=251798
Community: http://www.modthesims2.com/showthread.php?t=251800

And here are some North- and South- facing 2XN lots: http://www.modthesims2.com/showthread.php?t=250096

Thanks:
This program was designed and developed by Andi8104. He really deserves most of the credit for the LotExpander. I have been making minor changes to the tool since Andi died. The original tool is still available at:
http://www.modthesims2.com/showthread.php?t=250686

Operating System: Windows Mac OS X
Utility Type: Save Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
LotExpander12A1Source.zip

Size: 135.3 KB · Downloads: 5,099 · 21st Mar 2008
135.3 KB 5,099 21st Mar 2008
LotExpander12A1.zip

Size: 700.9 KB · Downloads: 12,177 · 21st Mar 2008
700.9 KB 12,177 21st Mar 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
284 Comments / Replies (Who?) - 275 Feedback Posts, 3 Thanks Posts
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Page 5 of 12
MTS2 Hot Pepper
#101 Old 21st Oct 2007 at 8:03 PM Last edited by Ailias : 21st Oct 2007 at 10:12 PM.
Yesterday I wanted to make my fav sims' lot a bit larger.
Then I remember that this is real. thanks

I tried to expand it but it failed
I even moved the lot to a free segment of downtown to give more space to expend but anyway it is aborted.
I tried another lot (community) - it was expanded fine.

Does not it work with liveable lots?
What's wrong?
Site Helper
Original Poster
#102 Old 21st Oct 2007 at 11:11 PM
Quote:
Originally Posted by Ailias
I tried to expand it but it failed
I even moved the lot to a free segment of downtown to give more space to expend but anyway it is aborted.
I tried another lot (community) - it was expanded fine.

Does not it work with liveable lots?
What's wrong?
Yes, the LotExpander works with occupied lots. I will have to see your lot to determine what's wrong with it. Can you attach the lot to this thread? Thanks.
MTS2 Hot Pepper
#103 Old 22nd Oct 2007 at 3:46 PM
You kidding? Attach the whole liveable furnished lot with sims?
I guess It is almost impossible.
I guess you should know the problem - I expand the lot even to a 1 along on side and it start expanding and aborting for unknown error.
I looked thru this thread It seems no one faced this trouble. strange. why it does not work to me?
Mad Poster
#104 Old 22nd Oct 2007 at 5:08 PM
Ailias,

may upload just the bare lot here or maybe somewhere and pm Mootilda the link, does that sound good?

I guess Mootilda needs the bare lot rather than all the cc.and the lot. All cc will be replaced by the default replacement if they're properly.
Site Helper
Original Poster
#105 Old 22nd Oct 2007 at 6:14 PM Last edited by Mootilda : 22nd Oct 2007 at 7:00 PM.
Quote:
Originally Posted by Ailias
You kidding? Attach the whole liveable furnished lot with sims?
I guess It is almost impossible.
I guess you should know the problem - I expand the lot even to a 1 along on side and it start expanding and aborting for unknown error.
I looked thru this thread It seems no one faced this trouble. strange. why it does not work to me?
I suppose that an alternative would be for me to give you a debug build and you can report back to me any warning and error messages that you receive.

Oh, and you're right that I do know the problem. Something in your neighborhood or lot file is different than anything that I've ever seen before, and therefore I haven't added code to the LotExpander to deal with that record type / instance / version. The only solution is to determine what is different, how it's different and how to handle it properly, then add that code to the LotExpander. I honestly don't know any easy way to do this...
MTS2 Hot Pepper
#106 Old 22nd Oct 2007 at 11:00 PM
this is a picture of my poor unexpanded lot - simple 3storyhouse, 3 sims living in.
http://img228.imageshack.us/img228/...board111yb2.jpg
Site Helper
Original Poster
#107 Old 23rd Oct 2007 at 12:16 AM Last edited by Mootilda : 23rd Oct 2007 at 12:40 AM.
Quote:
Originally Posted by Ailias
this is a picture of my poor unexpanded lot - simple 3storyhouse, 3 sims living in.
Unfortunately, a picture doesn't help much. The problem is in the binary information stored in either the neighborhood or lot file... the fact that you were able to expand a different lot in the same neighborhood means that it's likely the lot file.

Would you be willing to run a debug version and report the results? If so, then download the test version from:

http://www.modthesims2.com/showpost...2&postcount=521

Follow the instructions to generate a log file, then attach the text file here so that I can try to figure out what's causing your problems.
Lab Assistant
#108 Old 23rd Oct 2007 at 12:33 AM
SWEET!! This works soooo well! Great tutorial, it worked exactly as it should. I can't believe I haven't downloaded this before....THANK YOU!!
MTS2 Hot Pepper
#109 Old 23rd Oct 2007 at 4:33 PM
I had a guess that the fences that bound with lot edges can be a reason, or may be using of communitytime mod is another one.
Download - please read all instructions before downloading any files!
File Type: zip LEDebug.zip (3.9 KB, 4 downloads)
Site Helper
Original Poster
#110 Old 23rd Oct 2007 at 7:28 PM
Quote:
Originally Posted by Ailias
I had a guess that the fences that bound with lot edges can be a reason, or may be using of communitytime mod is another one.
So far, the only thing that we know is that the problem is in a non-portal OBJT - Singular Lot Object record. I'll put debugging code into the class that handles that record type and have you run the test version again.

I don't believe that the problem is with the fences. We've done a fair amount of testing on fences at the edges of lots. However, it could easily be the mod.

Oh, I forgot to ask you: which EPs and SPs are you running with?

I'll get back to you when I have debugging available for that record - hopefully later today.
MTS2 Hot Pepper
#111 Old 23rd Oct 2007 at 8:05 PM
I'm glad you checked that log so quick and found a clue.
I can wait you bet.
I have all EPs (you can read in my profile info boxes) and SPs
Site Helper
Original Poster
#112 Old 23rd Oct 2007 at 10:13 PM Last edited by Mootilda : 27th Oct 2007 at 6:48 AM. Reason: Removed TEST version
Quote:
Originally Posted by Ailias
I'm glad you checked that log so quick and found a clue.
I can wait you bet.
I have all EPs (you can read in my profile info boxes) and SPs
OK, let's try the same thing again, with the new test version attached here. This should print out all of the information about the specific OBJT record which is crashing, which should be enough to figure out what the problem is.

Thanks for your patience.

[Update:]

I have released a new version 1.2.8, which I am hopeful will resolve your crash. Please download from the original post and let me know if you continue to have problems.

Removed TEST version, since it is no longer needed.
Test Subject
#113 Old 26th Oct 2007 at 8:39 PM
This sounds much like a problem that was happening to me. I created a fully furnished home and it wouldn't work; the opperation would abort. I created the same house minus the furniture and later one with a basement (all had the same layout). I even deleted the original home and placed one of the newer versions to be shrunk on the same area.

When I just did it with a basic (with or without basement) unfurnished house fully painted on the outside and the layout, it worked fine. I have Windows Vista Home Premium Edition and all the EP's and special packs.

As of current for me this is the only way to create the houses. I have yet to play in one, since I'm working on several.

Anyway, hopefully my information is of help.
Site Helper
Original Poster
#114 Old 26th Oct 2007 at 10:07 PM
Quote:
Originally Posted by NarcissaAMalfoy
Anyway, hopefully my information is of help.
If it's possible, the easiest way for me to find the problem is to have one of these houses to debug. Would it be possible for you to attach a zipped copy of your house to this thread?
Test Subject
#115 Old 26th Oct 2007 at 10:34 PM Last edited by NarcissaAMalfoy : 26th Oct 2007 at 10:41 PM.
do you want the Custom Content/maxis furniture in it.

edit: I have the kitchen done with custom cabinets and counters. Maxis bookshelves, some recolors of maxis furniture, and the bookcase that's a hidden door. Plus several hacks, not sure if any of them could be the case.
Site Helper
Original Poster
#116 Old 26th Oct 2007 at 10:44 PM
Quote:
Originally Posted by NarcissaAMalfoy
do you want the Custom Content/maxis furniture in it.

edit: I have the kitchen done with custom cabinets and counters. Maxis bookshelves, some recolors of maxis furniture, and the bookcase that's a hidden door. Plus several hacks, not sure if any of them could be the case.
Yes, since the problem may be with the CC. However, if you would prefer not to include it, I can see whether I can reproduce the problem without the CC first.
Test Subject
DELETED POST
26th Oct 2007 at 11:42 PM
This message has been deleted by NarcissaAMalfoy.
Site Helper
Original Poster
#117 Old 27th Oct 2007 at 12:23 AM Last edited by Mootilda : 27th Oct 2007 at 6:45 AM.
Quote:
Originally Posted by NarcissaAMalfoy
okay, I can't upload it here but I can give you a link to an upload.
Got it. You can remove the upload now, if you'd like.

[Update:]

Please download the newest version 1.2.8 and see whether this resolves your problem. Thanks so much for reporting this problem and giving me your house so that I could reproduce and find the problem.
Site Helper
Original Poster
#118 Old 27th Oct 2007 at 7:10 AM Last edited by Mootilda : 27th Oct 2007 at 4:29 PM.
Default New version 1.2.8
There is a new version of the LotExpander available, 1.2.8. I have fixed several crashing bugs. See release history in the original post for further information.
Field Researcher
#119 Old 28th Oct 2007 at 4:06 AM
tiny little question....is it possible to get a lot even smaller than 10 squares across? maybe 6, 7, or 8? it doesn't seem likely but if there's a trick....
Site Helper
Original Poster
#120 Old 28th Oct 2007 at 6:15 AM Last edited by Mootilda : 28th Oct 2007 at 7:34 AM.
Quote:
Originally Posted by staciew1
tiny little question....is it possible to get a lot even smaller than 10 squares across? maybe 6, 7, or 8? it doesn't seem likely but if there's a trick....
Yes, it is possible to do this. Unfortunately, the game does not gracefully handle lots which are not a multiple of 10. So, you get a hole in your neighborhood, between the actual size of your lot and the larger size which the game believes that your lot should be. You may have seen pictures of this effect before - a large blue "disconnect" at the edge of your lot where you can see below the earth into the sky which surrounds the sim-world.

Because of this, I do not believe that it's likely that the LotExpander will ever support lots which are not a multiple of 10 tiles.
One horse disagreer of the Apocalypse
#121 Old 28th Oct 2007 at 10:39 AM
Though with the right instruction about starting with flat land and keeping the lot flat, the blue gash won't happen. Could be an advanced option?

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Site Helper
Original Poster
#122 Old 28th Oct 2007 at 7:34 PM Last edited by Mootilda : 31st Oct 2007 at 2:41 AM.
Quote:
Originally Posted by Inge Jones
Though with the right instruction about starting with flat land and keeping the lot flat, the blue gash won't happen. Could be an advanced option?
Inge and staciew1,

This is really an inappropriate thread for the discussion of research issues like shrinking of lots, lots which are not multiples of 10 tiles, and the possibility of implementing advanced features.

This thread is for discussion and support of the existing released LotExpander.

So, I am moving this discussion to the Lot Modding thread:
http://www.modthesims2.com/showthread.php?p=1761779

See you there.
Test Subject
DELETED POST
4th Nov 2007 at 7:35 AM
This message has been deleted by comcal.
Site Helper
Original Poster
#123 Old 4th Nov 2007 at 4:18 PM
Quote:
Originally Posted by comcal
Great program! Thanks Is there any way to shrink a lot though?
We are currently working on this feature. So far, we've been having intermittent crashes which may point to lot and/or neighborhood corruption. So, the feature is not yet ready for use. If you are interested in following the research, please check out the research thread. We've been talking about shrinking of lots since the beginning of the thread, but the really interesting work started around Oct 17th:

http://www.modthesims2.com/showthread.php?t=250693
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