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Excell Exteriors Bay Window System - Set #1 **Base Game Compatable** *UPDATED - PLEASE RE-DOWNLOAD*

by FifthAce2007 Posted 20th Aug 2008 at 2:11 PM - Updated 24th May 2019 at 3:36 PM by HugeLunatic
64 Comments / replies (Who?) - 10 Feedback Posts, 5 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Excell Exteriors Bay Window System - Set #1

UPDATED 24-5-2019 - Fixed repository issues.
UPDATED 21-8-2008

The bay windows now use the reposatory system. The master texture is located in the fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008].package ALL the other bay windows draw their textures from this package.

Those that have already downloaded, please remove ALL the original packages from your download folder and replace them with the ones from the updated .rar. If you have already used them in building a house, you will not need to rebuild, as they all use the existing GUID's so will override the originals, provided you don't enter the game between removing the originals and replacing them

The two normal windows, and the door, still have their own textures, as they require different Material Definitions.

Has anyone else noticed that the only maxis bay window in the game, is pretty poor. It doesn't even match any of the roofs, and get close enough, and the parts don't meet up correctly, and the wallmask is slightly out at the top so on the inside, you can see a small section of wall protruding where it isn't wanted.

So, I decided to make my own. And came up with quite a nifty three-tile bay window, I even matched the roof to the default roof. But I wanted more options with the bay window. I didn't want to be limited to a three-tile window. I may want one smaller, or wider, or to go around a corner...

So, I decided to make this:

10 different windows, which should allow for almost any combination of window design. It will go around 270-degree corners, 90-degree corners, and even 45-degree corners, both on straight and diagonal walls.

You can even, using the included 'Porched Door' build one continuous bay window around the entire perimiter of your house!
And incase you don't, there is also a standard single-tile and double tile window.

That's 13 NEW meshes! Well, 26 if you include the diagonals

Windows List:

Bay: Main
Bay: Left
Bay: Right
Bay: Main Extension
Bay: Main Ext Left
Bay: Main Ext Right
Bay: Left 90 Corner
Bay: Right 90 Corner
Bay: Left 135 Corner
Bay: Right 135 Corner
Bay: Door
Window: Single
Window: Double

Plus ALL Diagonal meshes.

Textures, ALL the objects, use the same texture, to make recolouring simple. With the exception of the door, which uses a transparent .png instead of a non-transparent one. See the section on recolours at the bottom.

Known Issues:

Overlaps: There are, in some places, slight 'overlaps' on the inside. This was needed to ensure certain parts meet up with no gaps. It was either that, or making many more seperate packages, to account for any possible combination. It is objectionably prefferable to have slight overlaps here and there, to have a stupid amount of similar windows, making the package count huge, and building very difficult.

Pathfinding: Because your Sim's, along with the game, will not recognise with there being anything protruding from the wall, they may end up, if their path dictates, walking 'through' the fronts of the windows as they walk 'past' them, parallel to the wall. I don't mean they will walk through them to go from outside to the inside, but 'along' them on the outside. This doesn't affect gameplay in any way. I am working on two methods currently to counter this, one is to change the footprint for the windows, the other is to make a small object, placeable 'infront' of where the wall would be, so that the game will register there being an object in the way, and small enough to be hidden inside the base of each window. The former seems the better choice, and once I perfect it, I will update this upload.

Neighbourhood: This has been the bane of this set. I have tried for the better part of a week to get these to show in the neighbourhood, with zero success. I have tried the only tutorial on this subject, but couldn't make any sense of it, and after a few days in the object creation and repair forum, I was ready to abandon the entire thing. I was encouraged to continue with the set regardless, so many thanks to HystericalParoxysm for her post.


Cloning: No, sorry. I have spent too much time on this set.

Recolours: By all means, I activley encourage it. I built this as a 'base' set. Using the basic maxis brick and standard roofs. But will be very happy to see others recolour this set, to match other roofs/wallpapers. I will at somepoint try to update this, and make the roofs and walls recolourable seperatly, but at the moment, they are all in one texture. (I was concentrating on functionality first). I tried to make the texture/uv map as simple as I could. A few notes: If recolouring the wooden parts, take note of the direction of the grain and location of the shading. Same applies to the roof tiles. You only need to replace the texture in the master object, which is fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008]. When uploading, just upload the recolour packages and direct people here for the meshes.

I look forward to seeing what comes out of this set.

Lot Uploads: If you want to use this set in your uploaded lots, please link back here for credit for the windows. Include them by all means, just link here incase I update the set.

Future Updates

I have planned, assuming this upload is approved of course , several additions to this set, including a 'ground' set, so that the bay windows can be built across multiple stories... Watch this space

Ok, thats me done I think :D

Any comments, problems, suggestions, feel free to post below.

Polygon Counts:
fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008] - (Master Object)

Poly: 188


Poly: 188


Poly: 246


Poly: 246


Poly: 246


Poly: 246


Poly: 1166


Poly: 1166


Poly: 654


Poly: 654


Poly: 654


Poly: 654


Poly: 206


Poly: 206


Poly: 206


Poly: 206


Poly: 680


Poly: 680


Poly: 188


Poly: 188


Poly: 188


Poly: 188


Poly: 100


Poly: 100


Poly: 208


Poly: 208

Additional Credits:
Software/Resources Used: SimPE Milkshape
Amapi 7 Designer
Fireworks CS3
MTS2 and their staff/members. Special thanks to everyone who contributes to this site. May it live to The Sims 3 and beyond!

Special thanks to Jasana_BugBreeder and HystericalParoxysm.

Special mention to Mummysim who helped me with the repository system

Click Here for the ground set, which will allow you to build over multiple stories.
Tags: #windows, #bay, #windows

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 604.0 KB · Downloads: 630 · 24th May 2019
604.0 KB 630 24th May 2019

Size: 2.9 KB · Downloads: 24,775 · 22nd Aug 2008
2.9 KB 24,775 22nd Aug 2008
Excell Exteriors - Bay Window System - Updated.rar

Size: 1.58 MB · Downloads: 30,928 · 21st Aug 2008
1.58 MB 30,928 21st Aug 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
64 Comments / Replies (Who?) - 58 Feedback Posts, 5 Thanks Posts
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Test Subject
#51 Old 3rd Jul 2009 at 1:36 PM
it doesn't works
Test Subject
#52 Old 10th Aug 2009 at 9:18 AM
thank you very much!!! i like ~
Lab Assistant
#53 Old 14th Sep 2009 at 9:43 PM
Thankyou! These look amazing

Everything is ok in the end. If it's not ok, then it's not the end.
Test Subject
#54 Old 21st Sep 2009 at 11:22 PM
I have a problem. unloading all the Seth and I copy and I stick in the folder download but when I enter way to construct it does not appear.
sorry and tanks
Test Subject
#55 Old 4th Nov 2009 at 6:32 AM
Bay Windows
I am excited about putting these windows on my house. Thanks
Test Subject
#56 Old 17th Mar 2010 at 8:48 AM
Downloaded, can't WAIT to install. :D
Lab Assistant
#57 Old 4th May 2010 at 4:05 AM
These look absolutely awesome. Can't wait to give them a try. Nice work.
Test Subject
#58 Old 26th May 2010 at 2:56 PM
These are GORGEOUS! I wish they were for sims 3, too.
Test Subject
#59 Old 4th Jul 2010 at 2:16 PM
Hhhheeeellllpppp!!!!!!!!!!!! I Cant Get It To Work They Just Look Blue?
Test Subject
#60 Old 30th Jan 2012 at 6:21 PM
Makes any room light up and shine
Field Researcher
#61 Old 16th Mar 2012 at 1:59 AM
Beautiful windows! Look great in the houses! Genius! The low poly really makes it great!
Test Subject
#62 Old 7th Oct 2012 at 2:42 PM
can you convert them 4 sims3 :DDD?
Field Researcher
#63 Old 21st Mar 2013 at 1:21 PM
Oh,my!This is lovely,so beautiful.I've always been fascinated with bay windows.I think they look really nice.Thank you!
Test Subject
#64 Old 22nd Nov 2014 at 8:24 PM
Thank you ! :)
#65 Old 30th Jun 2015 at 6:35 PM
Thank you so much.
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