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The Business as Unusual Bistro Set - Updated for 1.63/1.67

by ani_ Posted 1st Oct 2013 at 9:19 PM - Updated 8th Nov 2014 at 9:07 AM by ani_
214 Comments / replies (Who?) - 13 Feedback Posts, 12 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

10.06.2014:
No changes needed for 1.67
------------
20.10.2013
File Name: ani_BistroSet 1.63.rar

Bugs fixed:
If no waiters were selected, the chef would try to do both jobs, but would fail.

-----------------
The Business as Unusual Bistro Set
We all wanted open restaurants in TS3, and what EA delivered was not really satisfying, so I decided to tweak EA's creation a bit.

Special thanks for Jenba for testing ^_^

Tutorial video can be found here

There are two objects, menu and oven. Do not mix and match with EA's version, just use mine in one restaurant, and EA's in another.

Please note:
- You need the original EA Bistro for this to work.
- This works with just the base game, as long as you are patched to the max.
- Please backup your save before using this mod.

Changes to EA's version:
- The biggest change is that I split the chef job into two parts, chef and waiter.
- Instead of hiering a chef, and selecting from pre-defined number of hours, you create shifts. I'll explain shifts in it's own section.
- Instead of your sim looking like a dead puppet while waiting for their food, I replaced this with sims drinking water from a glass, just like in TS2
- Childrean can use this mod too. They won't be animated unfortuantely when ordering/Waiting for their food but they will chat with other sims sitting at the table.
- The list for the "Set menu choices" interaction has been changed to a dual panel menu. I find this much easier to plan the menu, than to have all the foods in one list and scrolling through them all. Also, the menu will remember what foods were selected previously, so you don't have to start from scratch.
- You no longer select the quality of the chef. I set this value to the max because it only seemed to effect the foods you see. Now you will see all the foods avaialbe.
- The hours of operating, are no longer tied to the lot's opening hours.
- Chef's will no longer quit for no other reason that EA's random number generator returns a number that EA decided means the chef will quit.
- Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job.
- Chef's don't gain cooking skill when working. Because honestly, if you work in a crappy burger joint you shouldn't become a master chef no matter how many burgers you flipped.
- The chef will not change to the chef outfit, he will change to a work outfit, and you can use MC to change the outfit to what you want. (same with waiters).
- A new chef will not be randomly hired because your chef failed to show up. The mod will keep calling the chef to work, and so far nobody has failed to show up.

Oven Interactions
Settings:

Enable/Disable Shifts: Shifts need to be disabled before you can edit/create them. Remember to turn them back on when you are done so the oven works.

Create Shift: Allows you to create a shift for this oven. I'll explain shifts in it's own section.

Edit Shift/Set Food Markup/Set menu choices/Delete Shift: Quite self explenatory

Toggle Always Random Food: (true/false): A global setting. If true sims will always get a random meal. If false, the active sim will get to choose the meal.

Toggle Pay on Active: If true, only sims in the active household are paid. So if you play the workers, they will be paid. But if you are playing another household they will not be paid. The same with the lot owner. If you are playing the lot owner, the workers fees are subtracted from you fund, but if you are not, then it won't. If this setting is false, then everybody gets paid all the time.

Main Object:
Fix quick meal: Make a quick meal.

Menu:
Place an Order: Have you sim dine.
Ask to Dine: Have another sim on the lot use the menu.

Shifts:
Shifts are basically...well...shifts

When you create them, you will be asked for the following information.

Working hours (Shift Start/Shift End): These are full hours in a 24h clock.

Shifts do not overlap. If you set one shift to start 6 - 12, and another 10 - 15. The 10 - 15 shift will not be activated until the 6 - 12 ends.

Chef: Select a Chef from a list of sims (all sims in the hood are displayed). The cheff is obligatory, if you cancel this step, you also cancel the whole shift creating. The dual panel allows you to select as many chefs as you like, but only the first one is selected and hired. There can only be 1 chef/shift.

Chef Wage: What you want to pay for your chef per hour.
Waiter Wage: What you want to pay your waiter per hours. All waiters share the same wage.

Waiters: Select the waiters for your shift. All sims (except the chef you just selected) are listed here.

There is no limit on how many waiters you can hire/shift. If you want to hire 60 waiters and watch them route fail and bump into each other, that's your choice. But I suggest keeping it in low values, 1-3 or something like this.

If you don't hire any waiters, the chef will do both jobs, just like EA intended. But if you do select waiters, then the chef will just do the chopping salad animations.

I do no checks is the waiter (or chef) supposed to be working in another shift at the time of this shift. You need to keep tab on who did you hire, where and when.

Waiters do not stand idly waiting for the next order. They will walk around and sometimes do some random animation from their trait's idle animations.

Other things to notice:
- Work outfit: I don't know yet how to enable them so you can edit them in the stylist station with MC, but you can use MC and give your sim any RH full time job. This will give give them a work outfit. Then use MC and make them quit. The work outfit stays with the sim, and you can now edit it in the stylist station.
- Careers: This is not a real job, so you need to give your sim a job that keeps them out of the job market. For example a self employed career from ambition. This way you can ensure they are not working in a RH while they should be working in the restaurant.
- Workers are tied to their oven. If you have multiple ovens in your lot, the workers in the active shift will use the oven the shift belongs to.
- Shift change: It might take up to 1 sim hour before all the employees are on the lot when shifts change (10-30 minutes seems to be quite normal). The new employees are not called to work until the previous shift ends. Things work faster if all the employees live in the world, but if some of them live outside of the physical world it takes time to initialize them. So you need to plan your shift changes so that they don't happen at the peak of lunch time. Or, you can have two ovens, and then create the shifts so that they overlap a bit so you never have a staff less joint.

Bugs:
- The customer's should be going home after eating, but Jenba reported her weren't so I'll have to fix this in version 2
- This was a harder mod to make than I thought so I'm sure there are still plenty.

What I still want to change:
- I'd love for kids to be animated. I have managed to get them to drink water, but then they don't transition between different states of ordering food so I disabled this for now.
- I'd love for the workers to route to work, instead of teleporting, if they live in the physical world.
- I'd like to implement some check for the foods that if your 0 cooking skill chef tries to make lobster, he burn it. Now he won't.

Have fun
ani


Additional Credits:
EA for making the original set.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_BistroSet 1.63.rar

Size: 5.63 MB · Downloads: 21,352 · 20th Oct 2013
5.63 MB 21,352 20th Oct 2013
ToTheUpload.zip

Size: 5.78 MB · Downloads: 14,012 · 1st Oct 2013
5.78 MB 14,012 1st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
214 Comments / Replies (Who?) - 93 Feedback Posts, 116 Thanks Posts
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Page 3 of 9
Alchemist
#51 Old 3rd Oct 2013 at 7:32 AM
But why did you change things that did not have to change, like the chef outfits and that things with the shifts?
Mad Poster
Original Poster
#52 Old 3rd Oct 2013 at 10:41 AM
Quote:
Originally Posted by ZenGarden
But why did you change things that did not have to change, like the chef outfits and that things with the shifts?

Because I didn't like the way it worked. With EA's version you can only have 1 shift per oven and only pre-defined working hours, with this you can have multiple in one and have a 24h working restaurant if you so choose without having to have multiple ovens on the lot.

With the chef's outfit, you can change it via MC.

You can always use EA's version if you don't like the changes, this mod doesn't break it. So you can have one restaurant working with this and one the way EA did it.
Test Subject
#53 Old 3rd Oct 2013 at 11:58 AM
Thanks a lot it works fine so far, only, as mentioned, that
- the cooking skills vanish

But I also found out that when I set the 1. shift to end at 17:00 and the 2. to start at 17:00
- the cook and waiter for the 2. appear a few minutes befor 18:00

Is it possible to also set specific minutes in the future?
Test Subject
THANKS POST
#54 Old 3rd Oct 2013 at 9:51 PM
I just tried this in game and really like the new options you have added to the Bistro tools !!! Is there a way to add the option to set the uniform for the chef and the wait staff? I think they all showed up in their default outfits, and it wouldn't let me edit them in CAS because they weren't in a changeable type of uniform. Thanks for considering the possibility :-)
Test Subject
THANKS POST
#55 Old 3rd Oct 2013 at 11:54 PM
Thank you so much for sharing your talents with us, pity you don't work for EA
Lab Assistant
THANKS POST
#56 Old 4th Oct 2013 at 4:13 AM
I just bought the venue today, just to test out this mod! I've wanted it forever! Thanks for you fixes! I can't wait to see more updates!
Test Subject
#57 Old 4th Oct 2013 at 9:48 AM
Thank you, this is working great, the chef stays which is a huge improvement on what we had before, and you made it very easy to set up!

I would like to give some feedback as to how it's working in my game. I have the celebrity system on and the chef is constantly stopping work to ask for autographs, take photo etc. When this happens the npc sims waiting to order have that cancelled. My own sims weren't able to order either as the chef kept stopping and running over to various celebs in the bowling alley. Is this something you could consider looking into?
Lab Assistant
THANKS POST
#58 Old 4th Oct 2013 at 11:25 AM
Thank you for this, I can't wait to try it out. If it's indeed working as it should, then I'm actually somewhat surprised that this wasn't selected as a featured upload - or even as picked. Well, perhaps the powers that be are waiting for it to be completed in some way.

Anyway, keep up the good work!
Lab Assistant
THANKS POST
#59 Old 4th Oct 2013 at 11:10 PM
ani I love you! ;) Thanks for your hard work on this!
Lab Assistant
THANKS POST
#60 Old 5th Oct 2013 at 4:21 AM
Thank you!!
Alchemist
THANKS POST
#61 Old 5th Oct 2013 at 9:00 AM
Thank you again ani, I bought this venue today thanks to this mod!
Alchemist
#62 Old 5th Oct 2013 at 9:59 AM
How do I install it? Nothing changed when I did put it in packages and neither did it in overrides
Test Subject
THANKS POST
#63 Old 5th Oct 2013 at 12:51 PM
Amazing! My biggest peeve with the restaurant system is the never-ending popup messages about chefs not making it into work. With this incredible mod, the content will surely feel brand new again. I also LOVE the idea of Sims drinking water. Thank you!

Out of curiosity, are you considering an overhaul of Midnight Hollow's shop system? That, like the the bistro, is quite flawed and limited so you might be able to work your magic on that too.

Many thanks!
Test Subject
THANKS POST
#64 Old 5th Oct 2013 at 4:24 PM
Thank you Ani I love you
Field Researcher
#65 Old 5th Oct 2013 at 6:34 PM
ani - Once again, you just blew me away! Your improvements on EA's feeble attempt to introduce TS2-style restaurants into TS3 (which they should have done from the start) are fabulous! I really hated that the chef was also the waiter/waitress. What Executive Chef do you know who would wait tables?! Can't wait to replace the EA BAU set with yours. It will make my TS3 Londoste Restaurant conversion more like the TS2 original. Keep up the great work and THANK YOU!!
Alchemist
#66 Old 5th Oct 2013 at 9:30 PM
Thank you Ani! Just tested it out and it was a great mod. A bit exhausting to dress all the workers but still a great mod! Thank you so much!
My chef tried to walk home all the time but got teleported back to the kitchen, I feel like it's my prison or something she tried to quit work!
I wished you could make a mod where the only change is that chefs never quit work (like, '' I can't work today '') like in a single mod or something.
Test Subject
#67 Old 5th Oct 2013 at 10:45 PM
Thank you so much for this! This is a huge improvement on EA's attempt.

I also wanted to input that I have Shimrod's mod mentioned earlier as well as this and don't have or at least, have yet to see any problems with conflict.
Test Subject
THANKS POST
#68 Old 5th Oct 2013 at 11:20 PM
I really appreciate your work ! Well done ! ;)
Field Researcher
#69 Old 6th Oct 2013 at 9:35 AM
I absolutely love this mod!

But I have quite a few issues that practically render it unusable for me, which sucks.

First of all... When I was in edit town, buy mode on a community restaurant lot, trying to replace the EA ones with these ones, I couldn't find the ovens and menus. They just didn't show up at all. Then when I went back to my game and my active sim visited the lot, I used "testingcheatsenabled true" to buy/build on the lot without going to edit town, and the ovens and menus appeared there. Both the modded ones and EA ones. I don't know if that's how it's supposed to be, I watched the video and I'm not sure whether when you were showing both ovens, you were using a cheat to make them both appear...

So anyway, I switched EA's menus and ovens with the modded ones and it was all well and good. I went back to live mode to set and enable shifts. I had 2 ovens on the lot, and set 2 shifts for 8 to 10. So one chef and one waiter for each oven. They all arrived (except for the waiter I set for the second oven), I used MC to change their jobs/outfits, etc. And 15 seconds into their shifts, they all switch outfits and leave, never to return for the day. :/

Next day, they came back (that one waiter didn't arrive again), worked for 30 minutes and then all went home again. I'm not sure what's going on. Is it because shifts can't overlap? It is not possible to have multiple ovens with chefs working at the same times?
Alchemist
#70 Old 6th Oct 2013 at 11:15 AM
^ I don't know what the problem could be, but are you sure you've only got 1 shift and the right oven? It should show a package-file icon under it.

And I noticed that if you want them to stick too their outfit (they put on work-outfits when they are making food but sometimes they change into everyday clothing) so you have to change both the work and everyday-clothing.

I noticed that when the waiter is going to go and get the ordet she opens a slot that is under the chef's bench and the slot goes through the chef and it looks .. pretty bad. I know it is hard to fix but just some feedback
I havent tried dining with the kids yet but otherwise I love this mod, it looks so cute to see my waiter serving food to people.
Thank you once again!
Lab Assistant
THANKS POST
#71 Old 6th Oct 2013 at 1:47 PM
YOU ROCK, you genius! *smoooooches*
Mad Poster
Original Poster
#72 Old 6th Oct 2013 at 5:12 PM
Quote:
Originally Posted by Luisa's Bones
I absolutely love this mod!

But I have quite a few issues that practically render it unusable for me, which sucks.

First of all... When I was in edit town, buy mode on a community restaurant lot, trying to replace the EA ones with these ones, I couldn't find the ovens and menus. They just didn't show up at all. Then when I went back to my game and my active sim visited the lot, I used "testingcheatsenabled true" to buy/build on the lot without going to edit town, and the ovens and menus appeared there. Both the modded ones and EA ones. I don't know if that's how it's supposed to be, I watched the video and I'm not sure whether when you were showing both ovens, you were using a cheat to make them both appear...

So anyway, I switched EA's menus and ovens with the modded ones and it was all well and good. I went back to live mode to set and enable shifts. I had 2 ovens on the lot, and set 2 shifts for 8 to 10. So one chef and one waiter for each oven. They all arrived (except for the waiter I set for the second oven), I used MC to change their jobs/outfits, etc. And 15 seconds into their shifts, they all switch outfits and leave, never to return for the day. :/

Next day, they came back (that one waiter didn't arrive again), worked for 30 minutes and then all went home again. I'm not sure what's going on. Is it because shifts can't overlap? It is not possible to have multiple ovens with chefs working at the same times?


Sorry you are having so much trouble.
What I suggest is have just one oven on the lot. Make sure that works and then add the other. I have tried with multiple ovens on one lot but it was a while back, who knows I might have broken something with the newer code. The objects should be there regardless how you enter the lot. I was using awesome which is why I could switch straight to the build/buy mode without having to go through the cheats.

With the clothing I have had no problem once I set their outfit, they use it when they start working. Do you have twallan's dresser mode and rotation of outfits enabled? The waiter who doesn't show up, are you sure she's free when she's suppose to? Try with somebody else. Make sure they don't have RH jobs. If they are jobless the game might give them jobs because somebody else needs co-workers. Try giving them a self employed job.

It sounds like your game might be pulling these people somewhere else. I know my teen chef just walked off the lot at midnight even though he still had 3 hours to go. I think the game just decided to have him go home because of his age. With adult staff I never had this problem. That's why I suggest you start with one oven, make sure your staff are free when they should be and see how it goes.

ZenGarden: Nothing much I can do about the animations. It's what EA gave us. But glad you are enjoying the mod.
Test Subject
THANKS POST
#73 Old 6th Oct 2013 at 11:03 PM
You're amazing, I can't thank you enough <3!!
Test Subject
#74 Old 7th Oct 2013 at 6:04 PM
Thank You so much for this! I use most off your mods and they help my game so much.
Test Subject
#75 Old 8th Oct 2013 at 2:56 AM
base game only, so this only works with the sims 3 only no esp's.
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