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[OUTDATED] Changing Lot size after building and/or playing (Archived)

by Andi8104 Posted 19th Jul 2006 at 4:03 PM - Updated 27th Nov 2013 at 10:20 PM by Nysha
363 Comments / replies (Who?) - 25 Feedback Posts
EDIT (by MTS2 Staff)
Unfortunately, as some of you already know, Andi8104 has prematurely deceased, and therefore the LotExpander is no more supported by him.
Luckily, some skillful users, Sorcerer and Mootilda, decided to continue developing this project.

The last (outdated) version released by Andi it attached to this post, and works with any game up to OFB included.

The current "latest version" is the Lot Expander by Mootilda; read the additional info and game compatibility at Mootilda's thread.

In any case keep in mind that the Lot Expander (any version) can break your lots, and damage you neighborhoods; therefore, if you don't make a backup of your neighborhood and suffer damages due to a (mis)usage of the Lot Expander, don't blame anyone but yourself


--------------------------------------------------------
(Original post by Andi8104)

First of all: sorry for my bad English. And at all the developers of you: sorry for the terrible coding.

Release 1.2.1:

A few bug fixes for the 'over the road' option.
E.g. the problem with the portals reported by Numenor is fixed.


Release 1.2:

Some bugs are fixed:

The problem with the 'flying' roofs, reported by TheCoffeeBear is solved now.

Sometimes there where some locked tiles on extended lots, so you can't build on it. This is fixed now.

Sometimes your Sims was buried or stick into walls after enlarging. This problem is not really fixed (The OBJT resources of the Sims are too complex for me, I think), but it is now easier to solve it. Just break up the actually action of such Sims and wait a few seconds. Now they were normally playable.

New Features:

You'll find a new Checkbox:

Checking it will bring you the following message, witch explains the functionality:


Now you also can choose the Next button without changing a value:



Release 1.1:
Now you can choose the direction of enlarging the lot.


Release 1.0:
I've written a little program to enlarge lots after building/playing:

LotExpander

It allows you to expand lots up to size 6 x 6 with a few mouse clicks (see pictures below). You can change both, Width and Height, in one Cycle. LotExpander offers English and German language GUI. You do no longer need SimPE or my Word macro for enlarging Lot. The problem described in post #8 is solved.

You need Microsoft .NET Framework 2.0 to run LotExpander!

The program is using some DLLs from SimPE (included in Setup).
Big thanks for Quaxi for this and his whole work for the community!

LotExpander is released under GPL
You also can get the source code here.

Small Lots:
In attachment of this Post you'll find a complete set of Nx1 residential lots (N = 1, 2, 3, 4, 5, 6).
These Lots are created with base game, so they will work with or without any EP.
If you are interested on Nx1 community lots, have a look at this post from MaryLou: #100
Moreover, there are some 1xN residential lots by Nightguy82 at Post #339
Now everyone can create lots of his/her wish size with LotExpander.
Operating System: Windows
Utility Type: Save Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
LotExpanderSource 1.2.1.zip

Size: 56.6 KB · Downloads: 8,047 · 29th Aug 2006
56.6 KB 8,047 29th Aug 2006
LotExpanderSetup 1.2.1.zip

Size: 625.3 KB · Downloads: 13,129 · 29th Aug 2006
625.3 KB 13,129 29th Aug 2006
X_x_1.rar

Size: 534.3 KB · Downloads: 8,675 · 24th Aug 2006
534.3 KB 8,675 24th Aug 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
Closed Thread Locked by: Reason: Go to: http://www.modthesims2.com/showthread.php?t=175884
363 Comments / Replies (Who?) - 362 Feedback Posts
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Mad Poster
#2 Old 19th Jul 2006 at 6:02 PM Last edited by niol : 1st Sep 2007 at 7:31 AM.
Wow kuhl...

lot modding.. Thanks for sharing it...

May try out after things I've to finish first...


Added for linkage:

New Seasons Version of LotExpander 1.2.4 by Mootilda
http://www.modthesims2.com/showpost...0&postcount=364
Mad Poster
#3 Old 19th Jul 2006 at 7:55 PM
Ouille ! Quel boulot !

What a job !

Ein was für Job !

Thanks, i want to try it !

You know a site allowing re-upload of free build/buy stuff in lots ? Help us to update the list !

* Plus j'échoue plus je m'approche de la réussite
* The more I fail the more I approach the success

(Lao patul MMVI AD)
Test Subject
Original Poster
#4 Old 19th Jul 2006 at 9:30 PM
@niol and patul
Thanks for your reply.

For all of you, who can't wait for the approval of the attachment:
A german version of the Word document can get here: http://rapidshare.de/files/25973349...endern.zip.html

(Scroll down and click at 'free', then scroll down again, wait several seconds, type in the code in the field and click at 'Download via ...')

btw: in german width is 'Breite' and height is 'Höhe'.
Test Subject
Original Poster
#5 Old 20th Jul 2006 at 11:34 PM
I don't know, why the approval process for my attachment isn't finished after 24 hours.

So you can get the Word document (English Version) here:
http://rapidshare.de/files/26453064...t_Size.zip.html
Mad Poster
#6 Old 21st Jul 2006 at 4:55 AM
It may take at least 24-48 hours normally, but on the busy days it can take a few days.
While waiting... may have some fun first...
Lab Assistant
#7 Old 22nd Jul 2006 at 11:43 PM
I haven't tried this yet, but this is something that I have seen requested so many times in modding "building" HELP.

I have wanted to be able "enlarge" a lot many times myself.

Hope I can make heads and tails of this.

THANK you for your research and doing the tutorial.

Klaatu barada nikto!!!!

Some try to tell me
Thoughts they cannot defend,
Just what you want to be
You will be in the end
Test Subject
Original Poster
#8 Old 23rd Jul 2006 at 2:06 AM
There is a problem reported in German SimForum:
The teleporter-points of sims and cars on enlarged lots are the same as on the unchanged lots. This is as problem for lots enlarged in direction "in front", because the cars and sims are crossing the lot in the middle, not on the street.
I'll try to fix it this week. (I hope, I can identify the resource file, which define the teleporter points)
Mad Poster
#9 Old 23rd Jul 2006 at 10:32 AM
It works ! it's hard and long i will do that only if the house is more than superb !
thanks again !

You know a site allowing re-upload of free build/buy stuff in lots ? Help us to update the list !

* Plus j'échoue plus je m'approche de la réussite
* The more I fail the more I approach the success

(Lao patul MMVI AD)
Test Subject
Original Poster
#10 Old 9th Aug 2006 at 7:42 PM
Quote:
Originally Posted by patul
It works ! it's hard and long i will do that only if the house is more than superb !
thanks again !


Have a look in updated post #1. Now you need only a few mouse clicks to enlarge a lot.

Btw: The problem described in post #8 is solved.
Mad Poster
#11 Old 9th Aug 2006 at 9:27 PM Last edited by niol : 9th Aug 2006 at 9:32 PM.
Wow... there're so many good news all at once... I feel very much overwhelmed...(about to faint away... due to too much excitement... at the moment)

Wow... one more TS2 tool with a specific different usage...

oh, this's a break-through day for the build mode...!
One horse disagreer of the Apocalypse
#12 Old 9th Aug 2006 at 10:18 PM
Hey it would be nice to have the original version too, that made the cars cross in the middle. On some lots you might want the road in the middle.

And what I would also like to know is if you put the original small lot near to the sea, will the enlarger push the lot edges down actually into the sea? I can think of lots more uses for this :D
Test Subject
Original Poster
#13 Old 9th Aug 2006 at 10:51 PM
Quote:
Originally Posted by Inge Jones
Hey it would be nice to have the original version too, that made the cars cross in the middle. On some lots you might want the road in the middle.

You can download the original Word-Document with Macro here:
http://rapidshare.de/files/28812602...t_Size.zip.html

Quote:
And what I would also like to know is if you put the original small lot near to the sea, will the enlarger push the lot edges down actually into the sea? I can think of lots more uses for this :D

I don't try this, but I think LotExpander expand the lot independent of the composition of the neigbourhood.
Forum Resident
#14 Old 9th Aug 2006 at 11:53 PM
I guess nothing on MTS2 is impossible...

This is just too good to be true, but I'm happy to test it!
Mad Poster
#15 Old 10th Aug 2006 at 11:40 AM Last edited by niol : 10th Aug 2006 at 12:03 PM.
I had a lot around 3x4, and somehow something happened that turned it into a 3x5 lot for some reasons... Probably, this can help explain that... Thanks....

More big build modes news are coming, check out V1ND1CARE's journal
http://www.modthesims2.com/journal....howjournal&j=63

Quote:
Originally Posted by Andi8104
...
I don't try this, but I think LotExpander expand the lot independent of the composition of the neigbourhood.


That reminds of this post
One horse disagreer of the Apocalypse
#16 Old 10th Aug 2006 at 12:20 PM
I just tried this out and I feel it could be more useful if it made it bigger at the back instead of the front. That way the road would still line up and we could get a chance to have the back reaching into the sea. You can't do that if you have to turn it the other because the road would end up in the sea. Well... unless you remeshed the school bus to turn it into a boat.
One horse disagreer of the Apocalypse
#17 Old 10th Aug 2006 at 12:32 PM
Quote:
Originally Posted by niol
More big build modes news are coming, check out V1ND1CARE's journal


I got the impression he's going to put those things into his lots instead of telling us how to do it. Or did I misunderstand?
Test Subject
Original Poster
#18 Old 10th Aug 2006 at 12:58 PM
Quote:
Originally Posted by Inge Jones
I just tried this out and I feel it could be more useful if it made it bigger at the back instead of the front..

The direction of enlarging the lot is depending on the orientation the lot is loading the first time by game.
Open the 'Lot Description' in Neighbourhood-package with SimPE..
There you'll find a field called U11. The game stores here the orientation the lot is loading the first time. Don't change it!!!
The direction of enlarging the lot is depending on the value of this field. The following table shows the direction (looking from street side)

value U11 | Change Width | Change Height
0 | backwards | left side
1 | left side | in front
2 | in front | right side
3 | right side | backwards
One horse disagreer of the Apocalypse
#19 Old 10th Aug 2006 at 1:08 PM
Thanks.

I tried out extending a lot into the sea, and unfortunately it lifted the land up to above sea level where the lot covered. So although it turned out to be a good way to reclaim land from the sea, it didn't help with making a beach.
Mad Poster
#20 Old 10th Aug 2006 at 1:13 PM Last edited by niol : 10th Aug 2006 at 1:31 PM.
Inge Jones,

Emm... she may get more screenshots and probably some notes to publish here later these few days... But, she's a busy person, and so we can't expect things to be released fast or what... Just give her some times to prepare... But, it's already amazing to learn the possibilities of those things...

I'm still confused and excited about how things are to approach too. I've not felt well for the past few days, but excitements just keep me awake...! :moose:


Quote:
Originally Posted by Andi8104
....

value U11 | Change Width | Change Height
0 | backwards | left side
1 | left side | in front
2 | in front | right side
3 | right side | backwards


So, what's bad to alter them according to the values taken from lots first made in different directions in your expereinces? (just curious...)

Those parameters sound like the direction of light and shadow to me as well.

Thanks for making the app... for easy lot-editing...

Bu the way, does that all mean is that one has to gather the lot infos from both the lot file and the neighbourhood file? If those relationships can be figured out, more manipulations on lot size and direction can be done?
One horse disagreer of the Apocalypse
#21 Old 10th Aug 2006 at 1:27 PM
Quote:
Originally Posted by niol
Emm... she may get more screenshots and probably some notes to publish here later these few days... But, she's a busy person, and so we can't expect things to be released fast or what


No of course not. I just didn't spot anything in that journal that was stating an intention to publish the technique. You may know that is her intention by chatting to her or something, and then I am happy.
Test Subject
Original Poster
#22 Old 10th Aug 2006 at 1:53 PM
Quote:
Originally Posted by niol
So, what's bad to alter them according to the values taken from lots first made in different directions in your expereinces? (just curious...)

The first time loading a lot defines the coordinate system for some resources. Changing the value of U11 will confuse the game and the next time replacing the lot ends up with a terrible hole in the neighbourhood.
Mad Poster
#23 Old 10th Aug 2006 at 2:54 PM
Quote:
Originally Posted by Andi8104
...a terrible hole in the neighbourhood.


I'm just curious how it looks... Can you show it?

Thanks in advance regardless of your decision.
Test Subject
Original Poster
#24 Old 10th Aug 2006 at 3:16 PM
Quote:
Originally Posted by niol
Can you show it?


Shure:
Mad Poster
#25 Old 10th Aug 2006 at 4:18 PM
Wow.... It looks amazing...
Imagine a neighbourhood with cute dimensions like that...!

Now, I feel like to try to replicate that...! :D

Danke... Merci... and thanks....
Closed Thread
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