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Faster Gardening Mod v7b

by scumbumbo Posted 28th Sep 2014 at 8:03 PM - Updated 8th Jul 2018 at 9:43 PM by scumbumbo : Bugfix for Version 7 - Weeding Planters
 
344 Comments / Replies (Who?) - 170 Feedback Posts, 173 Thanks Posts
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Test Subject
THANKS POST
#76 Old 8th Oct 2014 at 1:44 AM
Thanks!! It helps a lot.
Test Subject
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#77 Old 12th Oct 2014 at 12:45 PM
Great mod, thanks:)
Test Subject
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#78 Old 13th Oct 2014 at 11:27 AM
Thank you!
Test Subject
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#79 Old 14th Oct 2014 at 1:12 AM
Thankyou for this very much :D
Instructor
#80 Old 17th Oct 2014 at 3:29 AM
Is there any way that this (or any other) mod could be effecting the price or quality of the goods you harvest? I have two level 10 sims with Super Green Thumb that have Dragonfruit plants and Blackberry plants that could fetch upwards of $130+ per harvestable. Recently though they've only been around $55 and $85 even though the plants are in Perfect and Pristine condition. Not sure if it's this or some other factor like fertilizer choice or length of time before harvesting. The prices are so unpredictable from one harvest to the next that it's hard to pinpoint.
Deceased
Original Poster
#81 Old 18th Oct 2014 at 9:24 AM
Quote: Originally posted by melbrewer367
Is there any way that this (or any other) mod could be effecting the price or quality of the goods you harvest?


I wouldn't think this mod does, at least not from what I see in the XML. This doesn't really modify the plant objects or their harvest items, just the actual interactions of watering and so forth, increasing the speed that the plants "needs" are fulfilled. The only real side-effects I know of are that, due to the shortening of the interaction, the sim's gardening skill will go up slower and hygenie doesn't drop as quickly.
Lab Assistant
THANKS POST
#82 Old 20th Oct 2014 at 1:17 AM
Thanks! It really helps with gardening.
Test Subject
#83 Old 20th Oct 2014 at 6:12 PM
thank you, just what I needed to speed up gardening.
Guest
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#84 Old 21st Oct 2014 at 4:53 AM
Really useful! Awesome!
Test Subject
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#86 Old 23rd Oct 2014 at 3:55 AM
Does this need to be patched for the 21st update?
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Original Poster
#87 Old 23rd Oct 2014 at 6:50 AM
Quote: Originally posted by Lizziguin
Does this need to be patched for the 21st update?


Nope, none of the resources touched by the mod were changed in the Oct 21 update.
Test Subject
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#88 Old 23rd Oct 2014 at 8:37 PM
Awesome! Thanks. I was trying to figure out which mod's needed updating because I was getting some glitches, but I think it's my two script mods from TwistedMexi. Hopefully they'll be updated soon.
Test Subject
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#89 Old 24th Oct 2014 at 1:24 PM
thank
Test Subject
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#90 Old 24th Oct 2014 at 6:51 PM
Thank you very much !!!
Lab Assistant
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#91 Old 27th Oct 2014 at 4:32 AM
Thank you!
Test Subject
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#92 Old 27th Oct 2014 at 10:49 PM
Merci beaucoup !!!
Test Subject
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#93 Old 4th Nov 2014 at 2:10 AM
OMG THANK YOU!!
Test Subject
#94 Old 4th Nov 2014 at 10:34 PM
Great mod! Unfortunately, I think it conflicts with the latest patch, because my sim planted the UFO seed and had to water it, but it doesn't matter how much he kept watering it, the interaction was always there when I canceled the action (and I know that the UFO seed never needs watering). When I took this mod out, the problem was solved.
Deceased
Original Poster
#95 Old 5th Nov 2014 at 2:18 AM Last edited by scumbumbo : 5th Nov 2014 at 3:18 AM.
Quote: Originally posted by willowoz
Great mod! Unfortunately, I think it conflicts with the latest patch, because my sim planted the UFO seed and had to water it, but it doesn't matter how much he kept watering it, the interaction was always there when I canceled the action (and I know that the UFO seed never needs watering). When I took this mod out, the problem was solved.


Thanks for the bug report, downloading the update now and will be checking all my mods tonight.

Edit: There were no changes to the XML for gardening in this patch, so this was either a glitch caused by something unrelated to the mod, or the mod has been bad for UFO seeds since the last update. Will look into it further!
Test Subject
THANKS POST
#96 Old 7th Nov 2014 at 6:27 PM
thanks
Deceased
Original Poster
#97 Old 9th Nov 2014 at 8:25 AM
Quote: Originally posted by willowoz
Great mod! Unfortunately, I think it conflicts with the latest patch, because my sim planted the UFO seed and had to water it, but it doesn't matter how much he kept watering it, the interaction was always there when I canceled the action (and I know that the UFO seed never needs watering). When I took this mod out, the problem was solved.


I checked this on several households but have not been able to reproduce this bug, so I don't think it is an issue with the mod. This was probably just a glitched plant, I know sometimes exiting out and restarting the game will fixed bugged items.
Test Subject
THANKS POST
#98 Old 19th Nov 2014 at 5:04 PM
Thanks a lot.
Test Subject
#99 Old 20th Nov 2014 at 1:36 AM
Default Gardening Mod
Quote: Originally posted by Srikandi
Very nice! Was kind of expecting that gardening would be less life-consuming in TS4 than in TS3, but nope This will definitely help.

also would be nice to have an evolve all button , like the harvest all one ....kinda sucks to have to click each plant to evolve
Test Subject
THANKS POST
#100 Old 20th Nov 2014 at 1:40 AM
can you make an evolve all button ? .....awesome mod
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