MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Resources for Monte Vista.world's various Fixes

by ellacharmed Posted 12th Dec 2013 at 4:25 PM - Updated 14th Dec 2013 at 10:38 AM by ellacharmed : correction: # of files
5 Comments / replies (Who?) - 2 Feedback Posts, 3 Thanks Posts
As suggested in the Game Help:Intermittent Freezeswiki, not all stuck Sims are due to bad or broken CC, game features that were not executed gracefully or even by bloated Saves. Some stuck Sims are due to some routing issues that can be fixed in Create-A-World. And that is what I have done, this time on Monte Vista.

WARNING! The fixes won't be visible on pre-existing Saves, you have to start New Game based on the fixed world.


Pre-requisites
  1. From EA: Monte Vista
  2. From MATY: s3rc-win
  3. From Simlogical: S3PE
  4. From MTS: Jonha's Any Game Starter (optional)
  5. From NRaas: Twallan's Porter (optional)
  6. From my Google Share: Click to download the run.bat file. This file contains commands I simplified for you. This is not necessary if you already know how to recompressorize - just do what you normally do. If you decrapify your items, then you may need to decrapify this download, as well.
  7. The fixed resources ie, this download

Remember also that any mods and programs listed here are supported by the respective modders/developers of each item. Not by me. So, if you encounter problems using the mods/programs, please read their download threads and ask your questions there.

Before you begin
  1. Make a Backup! Game Help:TS3 Back Upswiki
    • Store this backup away from the user Documents path - in a separate folder or another location, like an external USB stick, external HDD, sync it to your cloud, give it to your friend to store. Anything that is outside of the computer system, in case you need it back and you messed up the one in Document so bad there's no recovery possible!
  2. Prepare the Porter! Porterize your favorite Households before you do the steps below.
    • Reminder that I don't guarantee that the transplanting procedure would be successful in a fixed world. So if you run legacy games you might want to test this in a different AGS profile

Steps
  1. In the User Documents path, do a backup of your The Sims 3 folder. If you have not installed the Monte Vista item, install it now. You might want to use Twallan's Porter to transfer your household(s) to a new game, because the fixes are only applied when a new game is started. They won't appear on a pre-existing Save.
  2. Download and extract the Recompressor linked above from MATY. Copy and paste the s3rc.exe into the InstalledWorlds folder.
  3. Download and install s3pe.
  4. Download the run.bat file from my blog and place it in InstalledWorlds folder. Double-click the run.bat file.
    • Each world that was processed would have such a message to indicate it has been "fixed" -
      Quote:
      C:\Users\<username>\Documents\Electronic Arts\The Sims 3\InstalledWorlds\Monte Vista.world - fix only
      Done!
    • If all goes well, you should get the following line in the Command Prompt window. You can close this window now.
      Quote:
      All files processed successfully. Press any key to close this window.
  5. Download the resources from the 7z file and extract the contents somewhere. There should be 429 files. The Resource Types edited for this world are:
    • UNKN 0x05CD4BB3 (World - Routing info)
    • UNKN 0x05DA8AF6 (World - Routing info)
    • UNKN 0x9063660E (Roads intersection and curves )
    • MODL 0x01661233 01661233 (Object Geometry)
    • UNKN 0xAE39399F (World Geometry)
    • all contents in 25_RH_School_8f3004de40c2790.lot
    • all contents in 26_RH_HospitalScienc_8f3004ceb301f70.lot
    • all contents in 72_Res_Monty_8f3004cc2342020.lot
  6. Open Monte Vista.world from InstalledWorlds folder in s3pe. If you get an error about a "Found DBPP" error, means the run.bat was not successful or you have not done that step. Try it again.
  7. Import the resources you extracted in (5) above and replace.
  8. Save in S3PE and quit.
  9. Launch the game and start a new game based on the Monte Vista.world.

What was done?
Refer to the attached Map for the fixed spots.
  • Red dots denotes routing - either blank or disjointed.
    • Red dots with black outlines - a spot in front of the City Hall had blue sim-non-routing too close to the road, and so the routing was broken up. These spots have been cleaned up.
  • Orange outline - edited Lots
    • RH_HospitalScience - Lot tears.
    • RH_School - Lot tears.
    • Monty household, Villa Paradiso, 33 Summer Street - reset Lot and Sims via MasterController in EIG. Toddler can't be picked up and parent-Sims weren't able to sleep in double bed



FAQs
Q: Will this show up in my existing Saves based on Monte Vista?
A: No, which is why I added the WARNING! above. You would need to start a totally New Game and then select the World (with the fixes imported).

Q: When I open the Monte Vista.world file in s3pe, I get an error: "Expected magic tag 'DBPF'. Found 'DBPP'.
A: Have you recompressorized? If you don't know what that means, have you downloaded and double-click on the run.bat file? Perhaps read the Steps section again?

Q: I'm on a Mac, will this work for me?
A: I don't have a Mac to test. I've been using virtual machines to test, but I've run out of harddrive space. I'm still doing some system maintenance and reorganizing my partitions. If you try it, please do share and let us know...

Type:
      Fixed: Fixed EA mistakes

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.


Built with Game Version: 1.63
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MonteVistaFixes.7z

Size: 7.75 MB · Downloads: 3,081 · 12th Dec 2013
7.75 MB 3,081 12th Dec 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
5 Comments / Replies (Who?) - 1 Feedback Posts, 3 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Field Researcher
THANKS POST
#2 Old 12th Dec 2013 at 7:10 PM
My favorite world is playable

Thanks a Million!
Forum Resident
THANKS POST
#3 Old 12th Dec 2013 at 8:47 PM
Good heavens! This is so fast after I posted about it. You are really amazing! And thanks so much.
In the Arena
retired moderator
Original Poster
#4 Old 13th Dec 2013 at 5:02 AM
5 months is fast? Oh, wait, I think I started initial analysis way back in Feb, so that's almost 10 months. Work on MV map proper started in July.

There's probably only 48 (wo)man-hours worth of work into this map in total, but the delays are due to me having to hunt down routing reports and having to read posts like "my Sim who stays in the walled City cannot go to this other Lot, he exits cab, run and get into another cab". Very illuminating, no? And so helpful...I'm left scratching my head and wondering "What Sim, what Lots (from where and to what destination), on which road does the exiting and re-entering occur?".
The (younger) Monty Household's issue was found coincidentally as I happened to click on them as a Test subject to test the fixes. Someone on the forums mentioned Gino Ferrari but I had no problems with him or his Lot. Granted, later patches play a part; as there was that debacle with the Rabbitholes, especially for Lunar Lakes, in one of the updates.

If you guys have issues for other Lots, other Households, or other areas, name NAMEs, and I'll look into them...even more appreciated if you could take a picture and show me what is wrong, so I don't have to spend time to play to replicate the issue to then decide on how to fix. Most times, it is not easy to replicate routing issues when you only play for a Sim-week worth of gameplay, or less.
Or, if you want to share the Save, I'm not opposed to that either...

If there's not many routing reports on the others too (will only know when I start the fixing phase), I'm contemplating treating all you guys as Beta testers and I release all the fixes as I have them ready.
Lab Assistant
THANKS POST
#5 Old 14th Dec 2013 at 3:53 AM
Thankyou, thankyou, thankyou! Monte Vista is my favorite world to play and I have been waiting for a fix. Thankyou for spending the time to do this, it is very much appreciated!
Forum Resident
#6 Old 14th Dec 2013 at 4:13 PM
Quote:
Originally Posted by ellacharmed
5 months is fast? Oh, wait, I think I started initial analysis way back in Feb, so that's almost 10 months. Work on MV map proper started in July.


Hahaha. I was thinking fast compared to when you released the last one. Sounds like you're doing most of the work in parallel. And I see you have yet another one out!

Quote:
Originally Posted by ellacharmed
If you guys have issues for other Lots, other Households, or other areas, name NAMEs, and I'll look into them...even more appreciated if you could take a picture and show me what is wrong, so I don't have to spend time to play to replicate the issue to then decide on how to fix. Most times, it is not easy to replicate routing issues when you only play for a Sim-week worth of gameplay, or less.
Or, if you want to share the Save, I'm not opposed to that either...


I'm a computer programmer myself, so I sympathize SOOOOO much with this problem. My favorite report was when I was a computer tech in college and got a problem ticket saying, and I quote, "It won't let me do anything." Note to people issuing problem reports: Pronouns are EEEEVIL.

Quote:
Originally Posted by ellacharmed
If there's not many routing reports on the others too (will only know when I start the fixing phase), I'm contemplating treating all you guys as Beta testers and I release all the fixes as I have them ready.


I'd be delighted to beta test or just provide problem reports for the worlds I'm playing in. I'm still learning how to use Twallan's Overwatch to actually show me where my stuck townies are getting stuck, but if I can actually Help the Fandom by learning this, I will learn it much faster.

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net