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[UPDATED 3-5-18] Simulation Lag Fix updated for 1.40

by duderocks Posted 11th Aug 2017 at 12:19 AM - Updated 5th Mar 2018 at 10:15 AM by duderocks : updated for 1.40
339 Comments / replies (Who?) - 19 Feedback Posts, 5 Thanks Posts
UPDATE 3-5-18: Autonomy lag should (hopefully) be fixed.

This is an update to SimmyTheSim's Simulation Lag Fix to the latest patch.

As per SimmyTheSim's description:

"This mod alters the game's simulation so that sim autonomy does not cause massive simulation lag in instances where there are many autonomy requests.

This should eliminate, or at the very least, alleviate, the following problems:
sims head bobbing, sims doing nothing for a few hours, time slowing down on Speed 3, and time going back to the past."


Differences from the old mod:
  • The MAX_TIME_SLICE_MILLISECONDS variable is now a tunable XML in the latest version
  • Only two Python functions are overridden.

COMPARISONS:

Before


After


ISSUES:
  • Some head-bobbing activity might still be present, but it should be way less than before
  • Times sometimes still rolls back from "ultra speed mode" (when all sims are either out or sleeping). Still trying to figure out how to fix this.

Resources
This mod overrides the following python functions:
time_service.TimeService.start
time_service.TimeService.update

It also overrides the following XML values:
03B33DDF!00000000!2BE55516548A9522.time_service.Tuning
03B33DDF!00000000!143F98639E4FDED3.autonomy.autonomy_modes

INSTALLATION
Unzip the mod files into your mods folder. Make sure script mods and custom content is enabled in your game!

Additional Credits:
SimmytheSim for the original mod

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.33.38.10
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SimulationLagFix_2.2.7z | LATEST

Size: 2.6 KB · Downloads: 112,892 · 5th Mar 2018
2.6 KB 112,892 5th Mar 2018
SimulationLagFix_SOURCE (for Developers).zip | SOURCE CODE FOR DEVELOPERS

Size: 1,015 Bytes · Downloads: 21,087 · 22nd Jan 2018
1,015 Bytes 21,087 22nd Jan 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
339 Comments / Replies (Who?) - 214 Feedback Posts, 114 Thanks Posts
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Page 6 of 14
Test Subject
#126 Old 19th Oct 2017 at 2:51 AM
Quote:
Originally Posted by coolspear1
So, in conclusion, if I want to see the same benefits this mod is supposed to provide, as some users have reported, do I need to stick to default time only, small lots with limited objects and activities, and have the Maxis limited number of sims per lot, especially community or work venues? If that's the case, I'd rather never play the game than go back to boring, because I don't see myself persevering with this game and its crappy catatonic sims much longer. The catatonic crap is certainly not getting any better, and Maxis refuse to address it. It's TS3 all over again.


I used this mod successfully until recently with a caveat, the lag always returned if I went to a Career lot. I recently uninstalled my entire CC folder and started again, the lag is back. I'm playing a 4 sim family, so that can't be my issue. But the sims are on a lot with lots of items (plants, rocks, pools, trees, etc.). That would seem to add one data point for limited objects.
Test Subject
#127 Old 19th Oct 2017 at 7:52 PM
I was experiencing significant lag on version 1.7 so I downgraded to version 1.6 like suggested and now the only delay I experience is when I switch between sim profiles and when I need to pause my game. But it's a small delay and it doesn't bother me. I do use MCCC but my game time is not slowed down. I do not experience lag when following my heir to his doctor career but I am using coolspear's career mods (thank you for those coolspear1) I am currently doing a Sister Wives based Legacy so about 12 sims now on a 50x40 lot. I also use a lot of mods (Personality Please!, MCCC, Wicked Whims, All of CoolSpears1 mods honestly, NoWeirdos, (LittleMsSam Mods: MiscarriageV2Low, Birth Optional Death, Social Activities, PlayingTogetherALLINONE, BetterButlerHire2Butler) VampireOutfitFix, VampireNoIdle, Vampire_No_Uncontrollable Hissing, nofakevampire. I have a bunch of others but I figure these are the bigger ones. I would like to say thank you for even trying to tackle the lag problem since it seems the developers have just given up or maybe they don't even know whats causing it. I am looking forward to Pets, but also dreading how even more broken this game will become. Without you modders, this game would not be as enjoyable. <3
Instructor
Original Poster
#128 Old 21st Oct 2017 at 3:09 PM
To everyone, please download v1.6. 1.7 was an experimental fix that doesn't work well.
Instructor
DELETED POST
24th Oct 2017 at 8:28 AM Last edited by heidi137 : 24th Oct 2017 at 9:38 AM.
This message has been deleted by heidi137. Reason: pas intéressant;)
Test Subject
THANKS POST
#129 Old 25th Oct 2017 at 1:08 AM
just want to say THANK YOU so much for keeping this game constantly up to date otherwise I would not be able to play this game
Test Subject
#130 Old 26th Oct 2017 at 11:13 PM
do I need Simmy's mod and your mod for this to work?
Test Subject
THANKS POST
#131 Old 28th Oct 2017 at 10:59 PM
I loved The Sims 3 so much, but due to freezing and performance issues this game is unplayable for me without any way to fix it. And I love 4 even more, but without this fix the game is unplayable for me as well. I can't thank you enough for updating it!
Test Subject
#132 Old 29th Oct 2017 at 3:10 AM
This seems to be making things worse for me. My biggest issue is with the invention constructor (the example in the post) and it's definitely worse or at least the same with this installed.
Instructor
Original Poster
#133 Old 29th Oct 2017 at 6:37 PM
Quote:
Originally Posted by kamikazewolf
do I need Simmy's mod and your mod for this to work?

This is meant to replace Simmythesim's mod.
Forum Resident
THANKS POST
#134 Old 30th Oct 2017 at 8:57 PM
Started playing "The Sims 4" again today. Thanks for taking over this mod!

I didn't notice any serious problems when I did 1.7 earlier (I'll do 1.6 on your advice, though), but I should mention that I also have MCCC, and while I haven't messed with the game time with it, I did decide to halve the number of Sims on a lot (to 10 from the default of 20) with it, so maybe that helped?
Instructor
Original Poster
#135 Old 1st Nov 2017 at 6:13 AM
UPDATE 11-1-2017: Did a few more tweaks to tone down some of the time lag. Please redownload v1.8.
Instructor
#136 Old 1st Nov 2017 at 8:08 AM
Quote:
Originally Posted by duderocks
UPDATE 11-1-2017: Did a few more tweaks to tone down some of the time lag. Please redownload v1.8.


A big thank you for your seriousness and your work, I will test that. I liked to say thank you first, you deserve our gratitude
Test Subject
THANKS POST
#137 Old 2nd Nov 2017 at 3:58 AM
Thank you SO much for keeping this updated. This mod along with MC Command center would make my game unplayable
Test Subject
#138 Old 2nd Nov 2017 at 6:24 PM
The new version is even WORSE at the science lab. I can't fill a single bar of the progress bar, my sim is going to lose his job. :\
Test Subject
#139 Old 2nd Nov 2017 at 7:59 PM
I got too happy too early. It was alright for the first several hours, but after playing for a few days the game starts to lag again. Although it's not as bad as before, it's still not playable. I'll try out the new version right away! Big thanks for keeping working on this.
Test Subject
#140 Old 2nd Nov 2017 at 9:00 PM
I may be reporting this too early but 1.8 seemed to have helped a lot! Previously on 1.6 even without abusing fast or ultra time speed my sim would stand around for hours unable to do anything, but now I just stress tested it full 24 hours in a neighborhood where it happened a lot and my sim didn't get stuck! I made him punch a bag (he pulled some muscles by the way lol) and sometimes he wouldn't punch it for a long time, but just reverting to normal speed fixed it right away. So even though it's not perfect the game seems to be playable for me again. I'll play test some more tomorrow and report back if it's still working.
Lab Assistant
#141 Old 3rd Nov 2017 at 9:18 AM
Can't speak for anyone else but in my game v1.8 has Sims standing still for an extended amount of time. Also it takes a while for an interaction to appear in the queue after I select it. Didn't have these issues in the previous version.
Test Subject
#142 Old 3rd Nov 2017 at 12:11 PM
Quote:
Originally Posted by gigihuxtable
Can't speak for anyone else but in my game v1.8 has Sims standing still for an extended amount of time. Also it takes a while for an interaction to appear in the queue after I select it. Didn't have these issues in the previous version.

Yes, after some more testing it happens to me too. But for me even on 1.6 the lag still happens making the game unplayable for me.
Lab Assistant
#143 Old 3rd Nov 2017 at 12:23 PM Last edited by fewlines : 4th Nov 2017 at 7:08 AM.
same here. they do snap out of "default mode" a bit faster, if i'm not mistaken, though. (edit: however, they reset more often.)
Test Subject
#144 Old 4th Nov 2017 at 5:24 PM
With the recent update I've noticed that game time works more smoothly when fast forwarding. However, I've noticed my sims to become stuck in what I call stiff mode more often than not. But again thanks for your dedication
Lab Assistant
#145 Old 5th Nov 2017 at 1:27 AM
Quote:
Originally Posted by missmani09
With the recent update I've noticed that game time works more smoothly when fast forwarding. However, I've noticed my sims to become stuck in what I call stiff mode more often than not. But again thanks for your dedication

further testing: i did notice a few more instances of "stiff mode" than i'd originally seen yesterday with a few more true "resets" (as in, arms suddenly to the sides, especially when sitting to order and have drinks) in-between. tested with and without other mods.
Test Subject
#146 Old 5th Nov 2017 at 2:09 AM
Version 1.8 made the lag even worse compared to 1.7.
Test Subject
#147 Old 5th Nov 2017 at 8:12 AM
After hours of play, I decided to take out v1.8 and reinstall v1.6 due to the constant catatonic sims. I know there is going to be a patch this Tuesday that will surely break this mod anyway, so I will check back later to see what you have concocted.
Lab Assistant
#148 Old 5th Nov 2017 at 11:14 PM
Quote:
Originally Posted by missmani09
After hours of play, I decided to take out v1.8 and reinstall v1.6 due to the constant catatonic sims. I know there is going to be a patch this Tuesday that will surely break this mod anyway, so I will check back later to see what you have concocted.


Yea I did the exact same, replaced v1.8 with v1.6. Much better performance.
Test Subject
THANKS POST
#149 Old 8th Nov 2017 at 1:53 AM
I'm wondering: does anyone know if this works with the November 7th patch?
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