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Trait/Custom Life State Inheritance & Club Filters

by KlingonDragon Posted 16th May 2017 at 6:58 PM - Updated 15th Jun 2021 at 10:35 PM by KlingonDragon : Club Filters V.1.3.9 [New EP/GP Traits]
 
89 Comments / Replies (Who?) - 69 Feedback Posts, 19 Thanks Posts
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Test Subject
#51 Old 20th Dec 2018 at 4:44 PM
The increase in maximum club members is no longer working after the 12/18 patch.
Lab Assistant
Original Poster
#52 Old 22nd Dec 2018 at 4:45 AM
Quote: Originally posted by DWPiper
The increase in maximum club members is no longer working after the 12/18 patch.

Let me have a look. I'm adding a couple more traits tonight so I'll double check the members while I'm at it.
Lab Assistant
Original Poster
#53 Old 22nd Dec 2018 at 7:18 AM
Quote: Originally posted by DWPiper
The increase in maximum club members is no longer working after the 12/18 patch.

I have tested and found it works fine for me. I have a club with 10 members and another with 18.
I didn't change the club members code in today's update. Just add werewolves.
Test Subject
#54 Old 22nd Dec 2018 at 2:46 PM
Quote: Originally posted by KlingonDragon
I have tested and found it works fine for me. I have a club with 10 members and another with 18.
I didn't change the club members code in today's update. Just add werewolves.


Still not working for me. When the picker pops up the first time in a new club with both "more members" perks, I can only choose seven members total. Removing one to add more lets me choose one - and the picker immediately closes and adds that member.
Lab Assistant
Original Poster
#55 Old 22nd Dec 2018 at 11:11 PM
Quote: Originally posted by DWPiper
Still not working for me. When the picker pops up the first time in a new club with both "more members" perks, I can only choose seven members total. Removing one to add more lets me choose one - and the picker immediately closes and adds that member.

I'll do some more testing, but it'll have to wait until next weekend (working and Christmas kind of take priority).
Lab Assistant
Original Poster
#56 Old 22nd Dec 2018 at 11:14 PM
Quote: Originally posted by kaivalentine
Hello! I haven't downloaded this mod as of yet, but do you think you could make being human a trait? I want to make a vampire hunter club but without being able to make sure only humans join, vampires do too most times.

Only just saw your post; I can add humans as a filter. Based on your post I assume you'd want the no occult trait rather than the human trait, I'll add that next weekend.
Test Subject
#57 Old 27th Jan 2019 at 2:59 AM
I have a question regarding plantsims... everything works well until i age them up to toddlers, once i get past any loading screen they lose their plantsim trait (it's actually a base game thing with the trait itself, i was just wondering if it was possible to make it stay) I've tried mods to remove cooldown from the original buff they get from the tree and stuff but only works for teens and up since toddler and children can't get in. Would be cool if you considered this on your mod! Also thank you for making custom lifestates inheritance a thing
Lab Assistant
Original Poster
#58 Old 27th Jan 2019 at 3:17 AM
Quote: Originally posted by creativeplumbob
I have a question regarding plantsims... everything works well until i age them up to toddlers, once i get past any loading screen they lose their plantsim trait (it's actually a base game thing with the trait itself, i was just wondering if it was possible to make it stay) I've tried mods to remove cooldown from the original buff they get from the tree and stuff but only works for teens and up since toddler and children can't get in. Would be cool if you considered this on your mod! Also thank you for making custom lifestates inheritance a thing

I'll have a look at what's left in the code for plant sims and see what I can do to overhaul them.
If I only make small changes, I'll upload it as an add-on mod for this mod but if I end up doing more I'll upload it as a complete and separate mod.
Test Subject
#59 Old 3rd Feb 2019 at 9:19 PM
I know you're probably busy but if you get the chance could you possible bring back the ghost trait inheritance because I would love to start a play through with ghost parents with that being said if you need anyone to test the mod I would be more than happy to do so. >_<
Lab Assistant
Original Poster
#60 Old 8th Feb 2019 at 10:10 AM
Quote: Originally posted by otakuwonderland
I know you're probably busy but if you get the chance could you possible bring back the ghost trait inheritance because I would love to start a play through with ghost parents with that being said if you need anyone to test the mod I would be more than happy to do so. >_<


The problem I have with ghosts is that it's hard to ensure all ghosts get the trait.
That and a couple of UI bugs led me to abandon any further updates to the mod.

I'd be happy to start work on the mod again.

If you're willing to test unstable and potentially game-breaking versions of the mod, join my discord server, I'll post any updates there.
Test Subject
#61 Old 15th Feb 2019 at 12:57 AM
Thanks KlingonDragon for replying sorry that i was so late and yes I would Love to join your discord to test out a ghost update or any life state to be honest so how do I join?
Lab Assistant
Original Poster
#62 Old 17th Feb 2019 at 12:31 PM
Quote: Originally posted by otakuwonderland
Thanks KlingonDragon for replying sorry that i was so late and yes I would Love to join your discord to test out a ghost update or any life state to be honest so how do I join?

The link's in my signature.
Test Subject
THANKS POST
#63 Old 19th Feb 2019 at 8:09 PM
Hello or good evening, your mod does not work at home. Can you help me?!
Test Subject
#64 Old 21st Feb 2019 at 7:33 AM
Question about the inheritance: I keep trying to have a sim born as Nyx's mermaid or fairy, but what are the odds of that happening? It's been several kids and none of them have inherited either trait, and my settings in MCCC should be adjusted according to the description.
Lab Assistant
Original Poster
#65 Old 21st Feb 2019 at 7:50 PM
Quote: Originally posted by Sweety2911
Hello or good evening, your mod does not work at home. Can you help me?!

I'll need more details. Also, I don't check MTS every day. For quicker support join my discord server.
Lab Assistant
Original Poster
#66 Old 21st Feb 2019 at 7:55 PM
Quote: Originally posted by sonianotte
Question about the inheritance: I keep trying to have a sim born as Nyx's mermaid or fairy, but what are the odds of that happening? It's been several kids and none of them have inherited either trait, and my settings in MCCC should be adjusted according to the description.

According to my settings, the offspring of a mermaid and a fairy will always be either a mermaid or a fairy but not both or neither. However, I've not checked how the mods themselves handle adding the traits in the first place. if they leave the nooccult trait there may be conflicting code.
Test Subject
#67 Old 21st Feb 2019 at 9:46 PM
I am especially interested in the club, and what I mean is that I do not have the trait mermaid, fairy, wizard and all the other in the group option.
Lab Assistant
Original Poster
#68 Old 21st Feb 2019 at 11:20 PM
Quote: Originally posted by Sweety2911
I am especially interested in the club, and what I mean is that I do not have the trait mermaid, fairy, wizard and all the other in the group option.

Each club filter will only show up if you have the mod for it. You don't need them all. Just pick and choose the ones you want. If you have the mod(s) and they're not showing up let me know.
Test Subject
#69 Old 21st Feb 2019 at 11:31 PM
that's it, I have all the mod list, but I still have nothing in character trait in the group settings. while I have the mods though.
Test Subject
#70 Old 22nd Feb 2019 at 12:01 AM
Quote: Originally posted by KlingonDragon
According to my settings, the offspring of a mermaid and a fairy will always be either a mermaid or a fairy but not both or neither. However, I've not checked how the mods themselves handle adding the traits in the first place. if they leave the nooccult trait there may be conflicting code.

It's a possibility. I know there have for sure been some changes to them this past November, so that might play a role what I've been experiencing. I'll try again and see if it repeats.
Lab Assistant
Original Poster
#71 Old 22nd Feb 2019 at 9:02 AM Last edited by KlingonDragon : 23rd Feb 2019 at 6:40 PM.
Quote: Originally posted by Sweety2911
that's it, I have all the mod list, but I still have nothing in character trait in the group settings. while I have the mods though.

I've just checked. The filters show up for me (Tested with Gaybie's Mermaid Lifestate ( http://modthesims.info/d/623645 )):

They don't have names, but that's because there's no string defined in the XML. If this is a concern for you, contact the creators and ask them to add the strings.
Test Subject
#72 Old 23rd Feb 2019 at 2:20 AM
Quote: Originally posted by KlingonDragon
I've just checked. The filters show up for me (Tested with Gaybie's Mermaid Lifestate ( http://modthesims.info/d/623645 )):

They don't have names, but that's because there's no string defined in the XML. If this is a concern for you, contact the creator's and ask them to add the strings.

so thank you for your help, I have removed all my mods except those for supernatural creatures, and when there are only mods for the supernatural creature and yours for the clubs all walk, I have the fairy and mermaid traits and all the others, so I think I have a mod that comes into conflict with yours.
Lab Assistant
Original Poster
#73 Old 23rd Feb 2019 at 3:47 AM
Quote: Originally posted by Sweety2911
so thank you for your help, I have removed all my mods except those for supernatural creatures, and when there are only mods for the supernatural creature and yours for the clubs all walk, I have the fairy and mermaid traits and all the others, so I think I have a mod that comes into conflict with yours.

My club filters mod only affects two files. The nooccult trait and the club information file.
The only things that will conflict are those mods that add more filters, add icons, change club member sizes, etc.
Test Subject
#74 Old 23rd Feb 2019 at 1:55 PM
Quote: Originally posted by KlingonDragon
My club filters mod only affects two files. The nooccult trait and the club information file.
The only things that will conflict are those mods that add more filters, add icons, change club member sizes, etc.

probléme sais que j'en ai pleins, y'en a pour ajouter des activité de club, un autre pour avoir plus icônes de club. mais du coup ses dommage, car celui la m'étais utile. j'avais envie d'avoir l'icone de sirène pour mon groupe de sirène en plus du trait de caractère.
Lab Assistant
Original Poster
#75 Old 23rd Feb 2019 at 6:58 PM
Quote: Originally posted by Sweety2911
probléme sais que j'en ai pleins, y'en a pour ajouter des activité de club, un autre pour avoir plus icônes de club. mais du coup ses dommage, car celui la m'étais utile. j'avais envie d'avoir l'icone de sirène pour mon groupe de sirène en plus du trait de caractère.

I'm sorry, I don't understand French, but from what I can gather you'd like me to add a mermaid icon and let sims join more than 3 clubs at once.
club icons: Easy, I can add as many as requested and will start by adding some mermaid icons tonight.
more clubs: Not so easy. I can't do this right now; but, as far as I'm aware, Neia is updating her mod so that should help with that. I've checked it out and it shouldn't conflict with mine (assuming any fix doesn't require editing the same files I do).
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