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Base Templates for Making Your Own CAS/BodyShop Faces

by AllenABQ Posted 24th Nov 2005 at 6:11 AM - Updated 26th Oct 2006 at 6:35 AM by AllenABQ
41 Comments / replies (Who?) - 14 Feedback Posts, 1 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Townie/NPC looks are now more in your control!

This download is meant to help you get started on creating your own set of face templates. The potential for people doing their own sets is very open-ended. Want townies/NPCs that all have anime faces to match your playable anime sims? Particular facial characteristics of a certain race for an entire neighborhood (Chinese, Indian, Caucasian, Alien)? Elf/Vulcan ears on every template face?

Motoki's tutorial for doing this can be found here:

Motoki's Face Template Tutorial

Part of the tutorial requires you to extract the base template faces from the "CASfaces.package" file. I've already done that work and there doesn't seem to be any need to have people do it all over again since its a very tedious process involving many files.

(I didn't extract the alien face -- just remembered that. But it isn't hard to do it yourself.)

These files save you this step in the tutorial:

"Now the file you need to look for is Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\CASFace.package. ... Now open the file. ... Now fine the face or faces in question (remember, you can get the names from the CAS in debug mode) and then export them. Make a new file in SimPE and import them. You can delete the exported files once you've added them to your new file and saved it. The face templates will always be in sets of 2, the regular and LOD15 version so make sure you get both geometric data container files for each template."

You can resume at this instruction:
"Now find a sim whose facial structure you like and open their package file in SimPE."

These files are EXTRACTIONS ONLY from the base game that have been put into individual package files. Don't put them in your Downloads folder. They won't have any affect on the game until they are modified.

The thumbnail is a BodyShop snapshot showing the first page of default templates for adult males. The files you download are actually geometric face data containers. All genders, ages, and template families are included.

If you want a completely modded set without doing the work yourself, check these out:

FACE TEMPLATES AVAILABLE ON MTS2 (and beyond)! (updated 10/25/06)

AllenABQ's Replacement Face Templates for CAS/BodyShop
TreyNutz2's Simposieum CAS Templates
terrakosmos's CASface Replacements - All Faces, All Ages
Doc Doofus's Complete CAS FACE replacement
New default CAS faces - complete set by sarakadie
Complete CAS Face Template Replacements by AmberDiceless

(There are samples of single face replacements as well here in the "Genetics Sets" section of MTS2.)

Things to keep in mind

The number of templates in BodyShop/CAS are fixed, so modified templates will always overwrite the ones that exist in the game.

The template families named CPER and CSLA for some unknown reason only show up in CAS/BodyShop for adults/YAs and not any other age group. If someone can fix this, it would be helpful.

There are no files provided for Young Adults because YAs use the normal adult templates.

Start small. You don't have to create an entire set that replaces all the faces. Start with one template family of your choice -- pick one you really do not like and want to change. Do all members of the family (toddler, child, m/f teens, m/f adults, m/f elders - 8 faces total), take pictures when done, and post for others to try out. Then decide if you want to repeat the process some 25 more times to make a complete set!

If you want to publish a set, it's important that you name your .package files in some manner that they can be identified by age, sex, and family name (CPER, CMED, etc.) so that people will know what template is being replaced by a particular file. This is important because templates cannot be deleted from inside CAS/BodyShop. So if someone wants to replace a template "slot" they already have a download for, they will need to know how to identify what files needs to be replaced in the Downloads directory. If you put two templates in your Downloads folder that overwrite the same slot, only the last one loaded will show up in the game. (And I wouldn't take chances with having that happen very often.)

There is only one toddler and one child face template for each family. They are used by both sexes. All other ages have male and female versions. This means when creating a template family, try designing for a male/female combo that will look similar at young ages. The best way to do this is start with one sex at the adult stage, save your sim, clone and flip to the opposite sex and make fine adjustments.

When you mod a base file, you'll notice it'll be quite a bit larger in size than when you started. This is normal. Maxis has a compression scheme applied to the 3D data in the base files. When you mod the file you won't get the compression so it'll be a bit bigger.

This is a link to the original thread that started this mod. It has some useful insights:

Original discussion thread

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 2.38 MB · Downloads: 4,197 · 24th Nov 2005
2.38 MB 4,197 24th Nov 2005

Size: 2.41 MB · Downloads: 4,293 · 24th Nov 2005
2.41 MB 4,293 24th Nov 2005

Size: 2.18 MB · Downloads: 5,391 · 24th Nov 2005
2.18 MB 5,391 24th Nov 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
41 Comments / Replies (Who?) - 37 Feedback Posts, 1 Thanks Posts
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30th Nov 2006 at 2:04 AM
This message has been deleted by simfan432. Reason: nvm
Test Subject
#26 Old 6th Feb 2007 at 10:25 PM Last edited by trivium : 7th Feb 2007 at 1:07 AM.
This is kind of a stupid question, but where exactly are we supposed to extract the files to? I know not Downloads, but that doesn't really help.
Test Subject
Original Poster
#27 Old 3rd Mar 2007 at 10:11 PM
Originally Posted by trivium
This is kind of a stupid question, but where exactly are we supposed to extract the files to? I know not Downloads, but that doesn't really help.

The files are to be unpacked then used to help make new faces. So whatever folder(s) you've chosen as your workspace is fine.

They are not game files. You PRODUCE game files from them that will go in your Downloads folder.
#28 Old 12th May 2007 at 7:11 PM
I've tried this, and did a succesful one for an adult, and I was looking at the numbers and I'm wondering, what is 5? Is it for elders?
Lab Assistant
#29 Old 1st Jul 2007 at 12:45 AM
Thank you so much for these. I don't know if I'll have the patience to do a whole set, but this will definately help

I do have a question though (I don't know if you'll know this but its worth a try), but can I rename existing SavedSim files and still use them normally? I don't want to have to make all those faces, put them into a NH, and export them back to bodyshop just so that I can name them something that makes more sense :/
Lab Assistant
#30 Old 1st Jul 2007 at 1:26 AM
Okay, I've tested it out, and I was able to rename a savedsim package and the sim still showed up when I restarted BodyShop Thanks again for these files, I can't wait to get started making some faces!
Lab Assistant
19th Jul 2007 at 8:13 PM
This message has been deleted by Mantas.
Test Subject
#31 Old 14th Aug 2007 at 6:08 AM
The file "facefile_teenfemale17-cara.package" is missing the lod15 file. I tried to import it myself, buuut I can't figure out how to import something into SimPE. Help? :-)

Other than that these files are amazing. I greatly appreciate it!

Darlene, where are you going?
To get Daria.
Test Subject
#32 Old 10th Oct 2008 at 11:41 AM
Thank you so much for this! I'm excited to start making my own set of custom faces and you've made it easier to accomplish.
Field Researcher
#33 Old 7th Jun 2010 at 7:55 PM
Thank you for doing these - takes a huge amount of bother out of making default faces!
Lab Assistant
#34 Old 1st Jul 2011 at 1:23 AM
Default I Saw 7!
Originally Posted by AllenABQ
0 - toddler
1 - child
2 - teen
3 - adult
4 - elder

I'm not sure where you saw 7? I never came across that when I was doing my edits.

I saw 7 as well! Don't know what it is but I didn't bother with it. I'm stuck anyway so ugh!
Lab Assistant
#35 Old 13th Feb 2012 at 1:41 AM
Originally Posted by Starlit
The file "facefile_teenfemale17-cara.package" is missing the lod15 file. I tried to import it myself, buuut I can't figure out how to import something into SimPE. Help? :-)

Other than that these files are amazing. I greatly appreciate it!

Same here. I tried to add an LOD15 from another face temp. file to the teen female GMDC but still got a warped face. (See attachment.)

On the other hand, I'm really glad that I only have to hunt for one file. Thank you!!!
Lab Assistant
#36 Old 13th Feb 2012 at 7:11 PM
No TFCara LOD15 at All?
Well, the plot thickens. When I tried to retrieve the tfcaraLOD15 file from CASface.package, I discovered that there just isn't a LOD15 for that face. I can't imagine that Maxis wouldn't have fixed this since the base game release, so I'm going to keep searching for it. I just thought I should share this finding here.
Forum Resident
#37 Old 28th Feb 2015 at 8:21 AM
I really wish I knew how to replace the elder face templates with the adult versions. Because I want to be able to replace the male and female elder default 02 Archbase templates with the adult default versions.
Lab Assistant
#38 Old 22nd Aug 2015 at 3:48 PM
Bookkeeping: Saracadie's templates are now at:

C.Syde65, Just do Motoki's tutorial, using the adult template as the source and save it into the elder
Forum Resident
#39 Old 17th Oct 2015 at 2:12 AM
Originally Posted by miros1
Bookkeeping: Saracadie's templates are now at:

C.Syde65, Just do Motoki's tutorial, using the adult template as the source and save it into the elder

Yeah, but it's really complicated. I don't want to try something and then screw up.
Test Subject
#40 Old 28th Nov 2015 at 3:20 PM
Default Excuse me, I am a little confused.
Hi there! First of all, thank you soo much for making these it makes editing a lot easier and, although I do know how to extract facial features from a sim and replace the original template with their face, I do not know how to customize base faces. Do you use BodyShop? Or something else to make them uniquely your own? I haven't figured it out yet and there is no tutorial online to help me so if you could respond I would be so grateful.
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