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Design Kit (Version 1.10, updated 01-08)

by Fat D Posted 24th Dec 2005 at 11:02 PM - Updated 25th Mar 2007 at 1:03 PM by Fat D : Updated
92 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Hi again,
This was my christmas present for you. It has been expanded after christmas, but the main set was a christmas gift.

This set is composed of many individual objects that are created to be used together (that's why it is a set). It developed from my 2nd generation of Half-Walls (my most popular objects so far), with which i was faster than the nightlife release. The nightlife Half-Walls had their advantages and disadvantages, and I believe each method has its own use. While the NL-Halfwalls are wallpaperable fences that are great to finissh balconies and decks, I believe mine are better for interior use. I've added many other parts, some of which were requested, some came just in my mind during creation (I had finished all but five items at least three times). It is very modular and you can make crazy creations with it, like B-shaped windows (I used a more "moderate" C-shaped window as an example of crazy ideas). The objects work well with, but don't require, Numenor's Wall-Windows (Link) . I have hacked a window and set it to use one of his meshes. You will need his hidden window from his seamless set. Thanks to numenor for the mesh, the glass colour and for allowing me to link it.
The wall-side boards may seem useless for now, the reason I made them are future creations such as pseudo-through-wall counter islands and bars, wall-doors and similar. for now, they just serve as a nice wall-finish (metal and wood/paint parts with different materials, free combination of wallpaper and paneling) or for the creation of fake-walls. Examples for both are in the screenshots.


The set includes numerous objects, most with similar meshes, most have a polycount of 24 vertices and 12 Faces, which is very low. The others, consisting of two of the first listed, therefore have a 48/24 poly count.
The wall-side board have a polycount of 8/4.

Installation: Download the main package and any number of colour options (but at least the white one). Optionally you can also download the glass piece (thanks to numenor again) to make windows with the set. You can use that if you have Numenor's seamless Wall-Window. If you have used my halfwalls before, also download the legacy files and delete the old set (except the helper window (the window, not the later helper object) if you still use it). Now all of you who downloaded, both the new guys and the veterans from my Half-Walls, extract all archives you downloaded from this post to a subfolder of your downloads folder.
Also download and extract the wall-side board "default" colozur option, optional the maxis-match one

Upgrade (note: not upgrade from my halfwalls, but from an older version of the design kit): check the version.txt in your downloads folder and choose the upgrade download link that matches your version. If you use Q-Xpress, no version.txt will be extracted, so all versions newer than 1.00 will include an in-game object that tells the version number. If you don't have that object, it's 1.00, else it's on the object. Version 1.02 doesn't have the version.txt updated, just look at the ingame-object.

None of the items (except the legacy files) have been tested without the addons, but they should not require any (theoretically) and are compatible with every. They are color enabled (but you have to clone an existing recolor as i use imaginary CRES, which means the objects all borrow their recolours from an object that doesn't exist). All the objects can be found in build mode- doors and windows-windows or in buy mode-general-misc. The non-legacy files are included in a custom collection inside the main download.

All included meshes were created by myself using milkshape, using numenor's wall-windows as a reference for positioning.

Feel free to remesh, recolor, hack, or in any other way use these objects for your creations, as long as the objects are free, you give credit and link back to this thread. If you want to distribute these objects on pay sites or distribute them unchanged (for example in a lot on the exchange), ask me and wait for permission.

Oh, yeah, no diagonals, I nearly forgot.

Troubleshooting: If you have any questions, ask in the thread after double-checking you followed the instructions properly.

Current version: 1.10

Updates:
Dec 25 - added notice about versions for Q-Xpress
Dec 25 - added the helpers missing due to bad packaging
Dec 26 - added a hacked glass piece using numenor's wall-window mesh. It's optional, so no new version.
Dec 31 - added diagonal (like my arrow, not for diagonal walls) beam, together with an "anything-possible-screenshot"
Jan 08 - added wall-side boards and diagonal corner helper, updated beams for creation of "fake-halfwalls", added vertical beams that fit corners.

But after all this, I just want to say: Happy new year and enjoy my presents!

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
fatd-designkit-wallboard-recolors-maxismatch.zip

Size: 227.4 KB · Downloads: 13,063 · 19th Jan 2006
227.4 KB 13,063 19th Jan 2006
fatd-designkit-wallboard-recolor-default.zip

Size: 2.0 KB · Downloads: 12,190 · 19th Jan 2006
2.0 KB 12,190 19th Jan 2006
fatd-designkit-1.10-updatefrom1.03.zip

Size: 47.3 KB · Downloads: 12,816 · 8th Jan 2006
47.3 KB 12,816 8th Jan 2006
fatd-designkit-1.10-updatefrom1.02.zip

Size: 65.8 KB · Downloads: 11,043 · 8th Jan 2006
65.8 KB 11,043 8th Jan 2006
fatd-designkit-1.10-updatefrom1.00.zip

Size: 95.6 KB · Downloads: 11,628 · 8th Jan 2006
95.6 KB 11,628 8th Jan 2006
fatd-designkit.zip

Size: 239.7 KB · Downloads: 17,201 · 8th Jan 2006
239.7 KB 17,201 8th Jan 2006
fatd-designkit-legacy.zip

Size: 16.2 KB · Downloads: 13,546 · 24th Dec 2005
16.2 KB 13,546 24th Dec 2005
fatd-designkit-color-wood.zip

Size: 21.2 KB · Downloads: 13,358 · 24th Dec 2005
21.2 KB 13,358 24th Dec 2005
fatd-designkit-color-black.zip

Size: 1.2 KB · Downloads: 13,816 · 24th Dec 2005
1.2 KB 13,816 24th Dec 2005
fatd-designkit-color-white.zip

Size: 1.3 KB · Downloads: 16,100 · 24th Dec 2005
1.3 KB 16,100 24th Dec 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
92 Comments / Replies (Who?) - 85 Feedback Posts, 4 Thanks Posts
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Lab Assistant
#26 Old 26th Dec 2005 at 9:18 PM
Merry Christmas! Thank you for all of your work. Not sure what I want to start with, but will probably start playing with all of your excellent tools and find grand inspiration!
Lab Assistant
#27 Old 27th Dec 2005 at 5:44 PM
Thank you for the detailed reply. And just to be sure, I downloaded everything and deleted the ones you said were available here in the new legacy folders and so on. And the Update? I just downloaded the fatd-designkit-1.02.zip but didn't download the designkit.zip. Or should I download that one too?

Sorry for too many questions, I hope it doesn't take up too much of your time, but I really don't like the maxis halfwalls, I prefer yours and now with glass! That is so great, just what I needed :D
Forum Resident
Original Poster
#28 Old 27th Dec 2005 at 5:56 PM
if you have a previous main zip, you don't need to update the new one. On the other hand, if you had no previous design kit, you just need the main zip, just the update.
Lab Assistant
#29 Old 27th Dec 2005 at 8:23 PM
Ok thanks, I guess all will be fine now. I have just the updated version, I never downloaded this before Have a happy new year! (I'll be back if I have any problems, I don't think I will though :D)
Test Subject
#30 Old 28th Dec 2005 at 2:57 AM
My first impression, after testing your work till 36 hours:It seams to be an architectural revolution in the game.It is just what i wanted,...for years!(since sims1)Thanks a lot! Carolus
Instructor
#31 Old 29th Dec 2005 at 5:55 PM
I agree with Carolus, this is a major breakthrough in Sim building, together with Numenor's wall-windows!

I don't want to be too picky (this set you gave us is already so great!), but what do you think about a diagonal beam? I'm building an "atelier d'artiste" with Numenor's slanted windows and I couldn't get the right effect... I tried your open-top diagonal and open-bottom on the same tile with moveobjects on, but I guess I can't have 2 coutouts on the same wall pane.
And while I'm at it a full-length helper would be nice too...
Forum Resident
Original Poster
#32 Old 30th Dec 2005 at 12:59 AM
a full-length helper is something i made in the pre-alpha stage, but I thought it was unnecessary as you can stack three of the helpers.
a disgonal beam is currently being made.
Instructor
#33 Old 30th Dec 2005 at 9:29 AM
Thanks for the diagonal beam!
You're right about stacking the helpers... I was just being lazy!
Forum Resident
Original Poster
#34 Old 31st Dec 2005 at 2:16 PM
Ok, here it is, have fun with the beam.
Mad Poster
#35 Old 31st Dec 2005 at 7:06 PM
Quote:
Originally Posted by Fat D
the nightlife halfwalls are independant of this set, as are the ones which have numenor right after my name (Wall-Window recolors). All fatd-halfwall files are outdated, fatd-numenor-halfwall files were my first attempt at halfwalls, they have been replaced by both of my sets. you can get rid of them if you don't have them in any house. However, they won't conflict with my design kit. I will give an explanation to all of your files:

fatd-halfwall-base.package - outdated, you can still use it, it's the same as the three color options.
fatd-halfwall-counter-corner.package - outdated, new version in the main package. please delete.
fatd-halfwall-counter-helper-otherside.package - outdated, still in the legacy files, delete, download legacy files if still used in a house.
fatd-halfwall-counter-helper.package - outdated, still in the legacy files, delete, download legacy files if still used in a house.
fatd-halfwall-counter-main.package - outdated, new version in the main package. please delete.
fatd-halfwall-counter-open.package - outdated, still in the legacy files, delete, download legacy files if still used in a house.
fatd-nightlife-halfwall-fence.package - no relations to design kit
fatd-nightlife-halfwall.package - no relations to design kit
fatd_numenor_halfwall_brick.package - no relations to design kit, outdated
fatd_numenor_halfwall_wood.package - no relations to design kit, outdated
fatd_numenor_door_tpl.package - no relations to design kit
fatd_numenor_rgiles_blue.package - no relations to design kit
fatd_numenor_rgiles_green.package - no relations to design kit
fatd_numenor_rgiles_red.package - no relations to design kit

Recolours for the halfwalls also work for the design kit, the thread is already renamed and reassigned.


wow, amazing... :clap:

so I can keep all the half-walls and their recolours from the past, right?

thanks for sharing them...
Forum Resident
Original Poster
#36 Old 3rd Jan 2006 at 2:47 PM
please delete the "fatd-halfwall-" files and download the legacy files, you will still keep the built halfwalls and the recolours.
Field Researcher
#37 Old 7th Jan 2006 at 9:55 AM
A W E S O M E set!!! Thank you sooo much
Mistress of architectural mishaps
retired moderator
#38 Old 7th Jan 2006 at 11:22 PM
Fantastic set, thanks so much.

Retired from Simming
Forum Resident
Original Poster
#39 Old 8th Jan 2006 at 7:09 PM
New update, like it?
Field Researcher
#40 Old 15th Jan 2006 at 3:19 PM
Thank you for this great set!
Test Subject
#41 Old 16th Jan 2006 at 7:58 PM
Absolutely awesome idea and creation. I do hope I downloaded the right parts...have to admit that part was a bit confusing...erm still is lol.

I have been looking for this type of stuff all over wanting to build greenhouses.

Thank you.
Forum Resident
Original Poster
#42 Old 16th Jan 2006 at 8:35 PM
something to build greenhouses with proper roofs is on my to-do list.
Mad Poster
#43 Old 17th Jan 2006 at 6:45 PM

Just wonder if I should still keep Fat D's Halfwalls - Mark 3..

Thanks in advance...
Forum Resident
Original Poster
#44 Old 17th Jan 2006 at 7:13 PM
you can, they are fence-based halfwalls like the maxis ones and fences and objects usually don't conflict. they work flawlessla in my game. the mark3-halfwalls aren't that great, I just adjusted a maxis-halfwall for counterheight.
Test Subject
#45 Old 19th Jan 2006 at 4:08 AM
Default A couple questions?
First off thank you for the amazing downloads for building since that's pretty much all I do, and yay after lurking and downloading for over a year my first post. Secondly, exactly what file am I suppossed to download if I have never downloaded this set and no longer have any of your halfwalls installed in my game. Lastly, the wall boards are they suppossed to be displaying the horrible bright blue texture or is there something else going on like I downloaded the wrong files? One more little side note is there anyway of making it so the objects from the design kit only show in build mode and not buy? Thanks again keep up the great work!!!

Beth :monkey:
Forum Resident
Original Poster
#46 Old 19th Jan 2006 at 7:24 PM
Sorry, I forgot to upload the color options. Fixed.
Lab Assistant
#47 Old 20th Jan 2006 at 7:06 PM
Thanks for the fixed file (recolors), I was banging my head on the wall thinking what I did wrong this time Seeing all that blue... BLEH
Field Researcher
#48 Old 24th Jan 2006 at 10:09 PM
this set is great, when can u create a diagonal half wall?

Hi, I'm from Zagarolo, Italy, So I don't speak/write English very well, so incase you don't understand my posts/messages, or they are confussing, plz, tell me to correct them.

(\__/)
(='.'=)
(")_(")
Help him gain World Dommination, by putting him in your sig.
Forum Resident
Original Poster
#49 Old 25th Jan 2006 at 6:34 PM
It's likely I won't, as there are many combinations. first I'll have to edit it in order to make them fit better both to the tile center and in the height, to the edges and corners, then I can think of a huge set of corner elements. THINK OF!
Test Subject
#50 Old 31st Jan 2006 at 5:07 PM
Default I too am confused
If I delete the original and then install the new design kit, will the houses that originally had half walls still work in my game?

Also, I tried searching Windows for "half walls" and the search came up empty. What should I look for to delete the first version?

Thanks!

myspace.com/thefutureisfiction
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