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Testers Wanted: Color Binning Tool 0.2.30.1
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Thanks for getting back to me. I'll try to do it again with screenshots, but I won't have time to put that together until this weekend. Will it be OK if I wait until then?

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It always makes me wonder when someone nearly rips my hair out with carpenter tape and then laughs their little head off as I yelp in pain.

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Unauthorized incoming post!

Posts: 23
I really love this tool, I fire it up as soon as I downloaded some hair. But I have ran into one problem, I was using it for clothes as well but it seems my renaming or modifying somehow altered the thumbprint pic in bodyshop. Strangely the mesh still works just it has that pantsuit pic for thumbnail. Anyways I was wondering if you ever do an upgrade if it would be possible to make a plain save feature that saves the package ya loaded as is with no hair color attachments?
Right now your the best tool in town, I've found using Clean Installer to scan the folder sort by names, then go thru til I find a problem piece then use your file to change it. But now Im scared to do much more as I dont want all my thumbnails to show that. Of course it wouldnt surprise me if I screwed up something else.

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Originally Posted by Lochar67
Theo,
I really love this tool, I fire it up as soon as I downloaded some hair. But I have ran into one problem, I was using it for clothes as well but it seems my renaming or modifying somehow altered the thumbprint pic in bodyshop. Strangely the mesh still works just it has that pantsuit pic for thumbnail. Anyways I was wondering if you ever do an upgrade if it would be possible to make a plain save feature that saves the package ya loaded as is with no hair color attachments? Right now your the best tool in town, I've found using Clean Installer to scan the folder sort by names, then go thru til I find a problem piece then use your file to change it. But now Im scared to do much more as I dont want all my thumbnails to show that. Of course it wouldnt surprise me if I screwed up something else. |
The thumbnail problems may be solved by deleting the thumbnail cache file, as you report that the mesh is still working.
Nevertheless, you must take into account that this plugin was designed at first to just automate the color binning procedures, and later suggestions gradually made it into a unmanageable mess

What I'm trying to say is that although it may be used for categorizing clothes, it becomes a bit cumbersome when you try to do it on a large scale.
For that purpose, you can use SimPE's Scan Folders tool that can for example, change the categories on multiple packages at once, and without having to create additional files.

Posts: 23
Originally Posted by Theo
The thumbnail problems may be solved by deleting the thumbnail cache file, as you report that the mesh is still working.
Nevertheless, you must take into account that this plugin was designed at first to just automate the color binning procedures, and later suggestions gradually made it into a unmanageable mess ![]() What I'm trying to say is that although it may be used for categorizing clothes, it becomes a bit cumbersome when you try to do it on a large scale. For that purpose, you can use SimPE's Scan Folders tool that can for example, change the categories on multiple packages at once, and without having to create additional files. |
Yeah it was a thumbnail issue, and I am really sorry to pester ya but if you have a moment, could ya PM or reply here on how to use that scan folder feature? I tried doing it once but it seemed I couldnt get the changes to stick and not sure what doing wrong.
I do really apologize tho as your tool is working great for what it was intended to do and I am asking for help with non related feature.

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Have a nice day.
Necrodog.

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Originally Posted by Theo
I recommend organizing your downloads folder for that matter. It will be a daunting task and especially time consuming, but in the end it will save you a lot of time when you want to find a particular package.
To give you a hint, here is the folder structure of my downloads folder:
Code:
Downloads - Genetics - Brows - FacialHair - Hair - Meshes - Skins - Clothing - Accessories - Meshes - BuildMode - Furnishing - Appliances - etc, etc... This way you can drop all your downloaded hairs into the "Hair" folder, so that you can find it later when using this tool. Edit: BTW, it helps a lot if you sort the files by creation date ![]() |
How do you get the downloads to even show up? I've tried to add subfolders to my Downlaods folder like your example, but NONE of them will show up unless I drag them all back into the Downloads folder and delete all the subfolders!

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And from version 0.2.21 onwards, it can process MeshOverlay resources as well (because I needed to color-bin the Shavo beard!

BTW: To create a grey color I had to BodyShop-clone the blond color into a new package, then extract the image, grayscale it in Paint, and re-import it with the DXT builder in SimPe. After that, the resulting package was loaded into the tool's "Grey" tab (I knew it would be used for something

Mollipie: I think that sub-foldering of clothing and hairs is only possible with the Nightlife expansion pack, but I can't be sure on that. Does anyone know what EP is needed for sub-foldering?

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Good day!
Necrodog.

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I was categorizing the shavo beard, and a glitch appears. All the adults and young adults colors appear correctly. But when I categorize the white/gray recolor, the result was a dirty brown color. Even if I use a good texture color on it, the problem persist. If you want, I can upload the problematic binned pack for study. But can you help me how to attach a zip file to a post?
Note: I'm recategorizing my beards, and this glitch only display on 3-D beards, they appear with the same dirty brown texture color on elders, but the other colors are correctly and fine.
Thank you in advantage.

Necrodog.

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You can post that package here, just click the "Manage Attachments" button on the Additional Options section below the post area, and a popup window will appear.
As for the problem, I can't guess what could go wrong, because I even used the Shavo beard when testing the tool some time ago, and I was able to create the grey recolor the way I explained in the previous post.
I should really make a tutorial concerning the grey recolors, and I would gladly use the Shavo beard as an example

The only hint I can give now is that if you're using the "Grey" tab, you must check only the elder PropertySet item on that tab. And of course, the elder PropertySets must be unchecked on all the other tabs.
In my game I have the recolors working without problems (and thanks for that great mesh

So anyway, leave the zipped package file in this thread, and I'll check it out as soon as I can.
cheers

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Other possible cause could be the texture compression, try unchecking that option.
Can you upload the original packages as well? If you can't, you can send them to my email address.

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Here they are the packages of the colors. I'm including a mesh and recolors from a new beard, and displays the same problem. Hope you find the glitch, and tell me how to fix it, or where is the wrong part.

Here is a picture of the strange texture:

Special note: If I make a correct color for the gray ones and put on the binning tool, this color displays correctly on the plug-in, but the game reads the gray color from the brown package (if you see the gray colors from the four packages, they are clone textures from the A and YA textures. I try to edit these gray colors, but the elder textures from the brown, red and black package dont appear on SimPe)

Hope you find a good solution on this.

Necrodog
![]() |
Binned-SOAD-Shavo-beard-colors.rar (229.1 KB, 32 downloads) |
![]() |
binned-Wayne-static-beard&mesh.rar (397.4 KB, 26 downloads) |

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When that option is made, the tool only changes the value of the flags property on the PropertySets that are marked for removal (unchecked).
Unfortunately, there isn't enough available information on the allowed values, and the values being used by the tool are the ones listed on the Clothing and hair flags notes thread.
The values listed there are working with hair packages, and when I made the code for the tool, I thought that those values would also apply to the facial hair, but it seems they aren't

Therefore, the only way to make it work is to select the "Remove unchecked recolors" option. This way, the PropertySets you mark for removal are actually excluded from the output packages.
I used that option with the same packages you uploaded, and the correct color appeared for the elders.
I hope this helps

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Now the beards appears on the correct colors for all ages.


Over these weeks I will update all of my beards. Have a nice day!


Necrodog.

Posts: 14

I have alot of 'white' vampires with black hair. When they turn into elders, the platinum color is awful. I want them to keep their black hair. So, I would want to move the adult black color so that it shows up in the customer grey (or even the regular grey) category.
I tried this last night, but I couldn't seem to figure out how to do it.
Any ideas?
TIA!
K
Edited to try to add image of my character.

Posts: 38
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It's certainly possible to do that, but I haven't made any tutorial on the subject, so I'll try to explain it here

Basically you will have to copy the adult hair texture references to the elder hair, layer-wise.
To show you how this is done, I've chosen a hair with many layers, but the same can be done with just one layer.


This hair has seven layers, and by looking at the Texture ID column in the bottom panel, you can see there's only two textures being used by those layers.


Select the first item in the Materials list, and right-click so that a context menu appears. Click the "Copy texture reference" option:



You may have noticed that the next two layers also have the same texture, so we can apply this texture to those items as well.
The tool allows you to select multiple Material items, so you can apply the texture to many layers at once:


Copy (from adult):

And paste (into elder):

The last layer has the same texture as the first ones, and should be replaced as well (not shown).
Don't forget that all this was done in the "Black" color tab, and on the other tabs you should uncheck the Elder PropertySet, so that only one hair color appears in the elder hair catalog.
Sorry if this is a bit confusing, I hope it makes sense to you

cheers

Posts: 14
K

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Can I delete the disabled packages once I have the new renamed ones saved?

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Thanks: 1687 in 6 Posts
This tool depends on SimPE to work, which is itself in alpha stages. Although it has been tested and can normally do the color binning correctly, there's always a chance that something might go wrong in the process.
For that reason alone the tool doesn't delete or modify the original packages.
cheers
Edit: "them" meant the original packages :D

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I have a question, though. I am having trouble combining my new-mesh packages into a single package that contains all the age groups. I was hoping this tool would make the process easier by allowing you to load several packages at the same time, then ticking which age from which package you wanted to use. This may be too much for one tool to handle. Since the color binning tool turned out to be such a success, do you think you could make a tool that organizes the age groups from different packages into one package? It could have a similar format.
So for instance if you wanted the "Brandi Broke" hair to have a different toddler hairstyle, you could change that. (I hate that really short unisex hairstyle they give to most of the toddler girls!) I realize that the difficulty comes when Maxis puts the age groups in a different order. I'm no programmer, so I don't know if this is impossible to work around or not. It was just wishful thinking because right now I'm about to throw my mouse through the window and stomp a hole through my floor because I can't get my ages to all come together into one package. Grrrr.
But I LOVE the color binning tool. Just found it last week, and it is GREAT! It's really easy to use! You are very talented. Thank you for your hard work. :lovestruc
Amy
If it weren't for ADD I'd be forgetful, lazy, absentminded, clumsy, always late, disorganized, messy, and annoying.................for no apparant reason.

Posts: 14

Sorry to bug you again but I've tried this 3 times now, and James black hair still doesn't show up for Elders. I'm not sure if it's supposed to show in the Grey or Custom tab, but it's not in either.
I do have all of the textures correctly copied from the adult version to the elder version. When I click the check box for elders, it shows the black hair in the thumbnail.
Whenever I go back into the tool, the elder box is unchecked. I cannot seem to keep it checked. Is it supposed to be checked?
The package only shows up under the Black tab. When I click on the other tabs, nothing is listed.
I have been doing a 'save as' and saving the changes. I'm not sure if I needed to do that, you're instructions didn't say to do that, but I wonder how things are saved.
Is my problem that the Elder tab won't stay checked?
If needed I will send pictures of all the steps I'm taking, or if you are willing, we can do that offline. I would really like to get this to work.
Thanks again!
K

Posts: 38
Thanks: 1687 in 6 Posts
Assigning a new mesh to a PropertySet is already possible, and it has a brief tutorial here. You don't even have to read it fully, just check the screenshots

The example shows how to do it for a skin package, but it works the same way for hair packages.
Currently is has a few limitations, and one of them is that it doesn't check if a mesh is valid for the selected PropertySet.
That means you can accidentally assign a mesh to a PropertySet that has a different number of layers (materials) than the mesh's layers.
kellys26:
I don't really know what could be missing, can you PM/email me with some screenshots?
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