There is just one thing I wanted to say. (Don't worry, I'm not mad. ) I just wanted to say that when I tried to open a hair package in "SavedSims", it took some time to load. I waited about 3 minutes. This could be one of my own problems, maybe I'm missing a plugin? Sorry, I was just wondering if maybe you can help me with that. I really appreciate everything you've done, Theo! :D
Nevermind! I got it to work OK, there's absolutly nothing wrong with your download at all. It's just my computer, when I first start simpe, the very first thing I load just comes very slow, but it started to speed up after that. So, no stress, everything's working! :D
Please come check out my SIms 2 Story "Love Child" Caution: Must be 18+
I know this is a stupid question more than likely but... I have my downloads sorted, I have meshes in a folder and hair textures in a folder. Before I begin color binning, how do I know which texture goes with which mesh if it's not clearly marked in the name by the creator, and what if the mesh creator is different from the texture creator and therefore have different names?
im completely new to this
do i need to get 'simPE0.6' and if so where do i get it :\
I have sims 2 & the teen style stuff expansion pack, is that all i need?
I have trouble with new recoloured peggyhairs not showing up in bodyshop at all
after binning them, so they still only work in the custom bin in bodyshop..
It`s the same thing with some other recolours i tried to bin too.
So I guess if all your hairs are mixed up in one folder and you have no idea what's what, then you can't really use this tool, right?
I started over from scratch binning and as I binned I placed them in a new folder in my Hair Colors named "binned" and then I used sub folders to arrange them according to creator. It took a VERY long time to do this and even now I still find hair that I missed somehow. I am slowly trying to find those mis-binned ones. lol
Wow! This looks like it's a great program! I'm absolutely going to give this a shot when I get home! I was so disappointed to find out that 50% of the amazing hair meshes/textures I've downloaded over the past few months weren't binned, and that's why they weren't showing up
2nd Jul 2008 at 8:19 PM
Last edited by WolfoftheNyght : 2nd Jul 2008 at 8:27 PM.
Thanks: 276 in 8 Posts
This tool looks like it has a TON of potential.. maybe I'm doing something wrong however. I have version .66 of SimPE (the newest one) and the applet opens and functions with no issues However, once I finish binning hair and save the file, it saves it, puts it in a folder, then I open the Body shop, and it's still not binned! I have the options set as follows:
Under 'Output' I have 'Generate One package' checked and nothing else.
Now, when I open up the one package file that I generate, all the colors show up under the 'red' tab. Not sure why this is. I'm going to try and package them seperatly
and have the 'Rename Files' option checked. If you have any suggestions that would be great!
Edit: The ones I am trying to do are some XM recolors (by XM). I tried it the way I mentioned above, and still no results. They still show up in the custom bin. : /
Thanks for this great tool! If you're still testing, and would like input, I have some...
Currently when doing a 'Save As' the filename portion of the pop up is blank -
I would like the 'Save As' filename to default to the original filename, so that I can just type 'BIN' at the end of the original filename to save...
Hope that makes sense... Thanks again!
Again thanks for this great tool. I use it so much LOL. One problem that I have gotten lately is that I open the hair that was created in BS then go to bin it, and tada it is vanished. The file is disabled and there is no other copy of the new binned file. I thought possibly I had it assigned to the wrong folder, etc, but I can't find anything wrong in that department.
I am utterly confused since as I said I have never ever had a problem with it. I tried to restart simPE, restart the computer and same issue.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.