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Replacement Face Templates for CAS/BodyShop

by AllenABQ Posted 24th Nov 2005 at 5:47 AM - Updated 28th Nov 2005 at 3:54 AM by AllenABQ
94 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Replacement Face Templates!
Special Thanks to: Motoki

This new type of hack/mod overwrites the face templates in BodyShop and CAS with faces of your own creation.

What does this mean? Most importantly...

You now can populate your neighborhoods with townies and NPCs that are not Maxis butt-ugly!

For this set of faces, I took the Maxis default face templates and tweaked them to look a bit more normal. No huge trout lips, doll eyes, and other wildly exaggerated features. I did not go for 'beauty' in creating this set, just for more normal-looking sims. ALL age/sex groups have been modified. For the curious, I pretty much followed Gigge's tutorial on how to make Maxis faces look more realistic:

Getting Away from Anime: Making Sims Faces Look More Realistic

PLEASE READ ALL OF THE FOLLOWING BEFORE POSTING QUESTIONS...

Instructions:
1. Download the three files called "new faces".
2. Unzip into the Downloads directory. For those who have Nightlife, you might consider putting these files into a sub-folder of your Downloads directory for better organization. I put mine in Downloads->Face Templates

Recommended:
After you've put the template mods in your downloads folder, CAS will recognize them but might not display the new thumbnail(s) of the modded template(s) immediately. All you have to do is quit out of the game and delete this file:
"C:\My Documents\EA GAMES\The Sims 2\Thumbnails\CASThumbnails.package"
It's perfectly safe to delete. The game will regenerate new thumbnails for CAS when you restart the game. You might even go ahead and delete the file right after installing the mods just to avoid the problem completely.

Effect on your game:
1. All full face templates and face part templates (noses, mouths, etc.) in CAS and BodyShop will be replaced by these files.
2. The new templates overwrite the default templates. No way is known yet of expanding the number of templates available.
3. The face templates will be used whenever a new townie or NPC is generated by you (using cheats) or when the game creates a new one on its own.
4. They also become the stock choices available when you create your own sims.
5. The templates are used by ALL neighborhoods in your game. There isn't a way to make different template sets that only show up in certain neighborhoods.

What this mod doesn't do:
1. It doesn't prevent the game from choosing bad combinations when randomly putting together townies/NPCs. For example, the game could pick an asian face and give the sim dark skin, green eyes, and a red mohawk.
2. It should not change your existing townies and sims. Only new sims that are created after these files are put into your game should be affected. As such the best way to have all your townies/NPCs conform to these templates is to start with a brand new neighborhood that has been wiped clean with the "deleteAllCharacters" cheat. Of course, no one is stopping you from killing townies in your existing neighborhoods and letting the game fill in new ones!
3. It doesn't allow the Elf/Vulcan face to be used as a townie template. However, people interested in making that a possibility can follow Motoki's tutorial and use the Elf/Vulcan face as a starting point to make new modded templates for any of the face families that are used by townies/NPCs.

If you don't like one of the templates or want to replace it with a different one, just identify it by number/name and delete/replace it. My templates are numbered in the order they show up in CAS/BodyShop from left-to-right starting on the top row of each selection screen. The funny four-letter name (e.g. - CSLA, CMAY, EAFR, etc.) is the internal name for each family of related templates.

Known Issues:
1. Faces 21 (CPER) and 25 (CSLA) are only available for adults. This appears to be a Maxis problem. The corresponding faces for other ages do not show up in CAS/BodyShop. The base faces ARE included in the game file "CASFaces.package", however, so if someone can figure out a fix to get them to show up in the game then the templates can be adjusted for those missing ages as well.
2. If you want to get rid of a template because you don't like it, it is best to delete all templates with the same number/family name. If you only delete one age group for a given family, then a sim who age transitions might make a radical shift in appearance to something totally unlike what they looked like before.

As with all new mods, USE AT YOUR OWN RISK! The testing I and a few others have done have not revealed any major problems so far. Most problems seem to spring from have an incomplete "family" of faces which is not an issue with this download. If you find any undesirable effects, please post them here or on Motoki's tutorial thread.


WANT TO LEARN HOW TO DO THIS YOURSELF?

The potential for people doing their own sets is very open-ended. Want townies/NPCs that all have anime faces to match your playable anime sims? Particular facial characteristics of a certain race for an entire neighborhood (Chinese, Indian, Caucasian, Alien)? Elf/Vulcan ears on every template face?

Motoki's tutorial can be found in this thread:

Motoki's face template tutorial

Here's some files that should also help you get started:

Base templates for making your own!

RE-POSTING: No one needs permission from me to repost these modified faces elsewhere except that if you repost them AS-IS with no modifications, please give proper credit.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
new_faces_19-27.zip

Size: 3.39 MB · Downloads: 9,440 · 24th Nov 2005
Download
3.39 MB 9,440 24th Nov 2005
new_faces_10-18.zip

Size: 4.04 MB · Downloads: 9,929 · 24th Nov 2005
Download
4.04 MB 9,929 24th Nov 2005
new_faces_01-09.zip

Size: 4.07 MB · Downloads: 10,725 · 24th Nov 2005
Download
4.07 MB 10,725 24th Nov 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
94 Comments / Replies (Who?) - 88 Feedback Posts, 4 Thanks Posts
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Test Subject
Original Poster
#26 Old 26th Nov 2005 at 6:13 AM
Quote:
Originally Posted by simsmaniac72
Great Mod!


Downloading later, when I fix my video card tomarrow.

One question, is there anyway for the game not to pick ugly clothing combinations?
*stares at Benjamin Long*


Unfortunately, no. Anyone who can program fashion sense into this game would be my personal savior!
Field Researcher
#27 Old 26th Nov 2005 at 12:27 PM
Quote:
Originally Posted by AllenABQ
If you access the NPC/Townie Maker object, there is an option to kill all townies. Not sure if that's what you mean. I don't know if it kills NPCs as well.


What is the NPC/Townie Maker object??? I've never heard of it.
Test Subject
Original Poster
#28 Old 26th Nov 2005 at 5:03 PM
Quote:
Originally Posted by raynuss
What is the NPC/Townie Maker object??? I've never heard of it.


It's a boolprop cheat object. When you use the testingcheatsenabled code, you can access it by shift-right clicking on a sim and selecting the spawn option.

It's a device you can use to create all manner of townies and NPCs. But like all things boolprop, you need to be careful with how you use it.
Test Subject
#29 Old 27th Nov 2005 at 1:40 AM
Thanks for all of the hard work y'all.
Does anyone have any pics of sims they have created since installing this? I'm curious what some look like before I get this. Especially ones where you took two to create a baby in CAS or even born in game if they are teen or older.
Thanks.
Test Subject
#30 Old 27th Nov 2005 at 2:29 AM
This looks like a good thread to ask this again.

Is there any way to get the game to consider my custom content when making townies like Sims 1 did?
Banned
#31 Old 27th Nov 2005 at 4:39 AM
Romeo
I am late in responding but here's my two cents : I don't appreciate the game putting blue eyes or blond hair on dark skinned townies. Do they think that peple will not play ordinary brown and black characters in their game? Most black and brown people simply don't have blue and green eys. What's wrong with that? There's nothing to be ashamed about. It's perfectly natural. that is the way nature made huamn beings. Look all over Asia, Africa and the Middle East and you will rarely find some brown skinned or black sknned human being with blue or green eys. I think people should be PROUD of how nature made them and not want to hide it. Of course; if you want to dye your hair or wear contact lenses, that's nobody's business but your own (or your sim's) but shame and dishonesty about nature should not enter into the equation. Too many dark people are ashamed or sorry that they are not white, blue-eyed and blond. Ugh.
Test Subject
Original Poster
#32 Old 28th Nov 2005 at 1:30 AM
Quote:
Originally Posted by plaidsquirrel
Thanks for all of the hard work y'all.
Does anyone have any pics of sims they have created since installing this? I'm curious what some look like before I get this. Especially ones where you took two to create a baby in CAS or even born in game if they are teen or older.
Thanks.


Posted some pics for everyone to see. Wish I could post faces of every single one, but that would be something like 200+ pictures!
Lab Assistant
#33 Old 30th Nov 2005 at 4:44 AM
Oooo. Maxis Ugly begone. I'm going to be using this in my game for sure. Thanks.

Sims 2
The only reason Windows is on my PC.
Lab Assistant
#34 Old 5th Dec 2005 at 5:13 PM
"2. The new templates overwrite the default templates. No way is known yet of expanding the number of templates available."

http://www.jeanette-meets-diesims2.de/

When I downloaded the Jeanette Beidermann package from this site, it created a new, even uglier, face template in my bodyshop...
Test Subject
Original Poster
#35 Old 6th Dec 2005 at 3:41 AM
Quote:
Originally Posted by Gnostic Dreamer
"2. The new templates overwrite the default templates. No way is known yet of expanding the number of templates available."

http://www.jeanette-meets-diesims2.de/

When I downloaded the Jeanette Beidermann package from this site, it created a new, even uglier, face template in my bodyshop...


Do you have screenshots to verify this? I installed the Jeanette Beidermann package quite some time ago and it did not add a face template, only the Jeanette sim and its accessories.
Test Subject
#36 Old 6th Dec 2005 at 6:41 AM
You have once again taken the game to another level. Thanks.
Instructor
#37 Old 8th Dec 2005 at 7:43 AM Last edited by hedgekat : 8th Dec 2005 at 9:24 AM.
What would happen if you only did the males? or only the females? Would you wind up with twice as many possible looks? Or would the new mens' daughters look like the original females rather than a feminine version of the new males features?

Edit: Never mind above question. Found answer in one of the other threads.

About Jeanette Biederman: I don't know if the new face came with her or not, but since I installed NL there is definitely a new female face in Bodyshop. Adult only. Doesn't look anything like the full sim Jeanette though. And I have had Jeanette for quite a while but hadn't noticed this new face till NL. Don't remember if I've seen her in CAS or not. Tried to check but my CD drive isn't wanting to run tonight.
Test Subject
Original Poster
#38 Old 8th Dec 2005 at 6:28 PM
Quote:
Originally Posted by hedgekat
What would happen if you only did the males? or only the females? Would you wind up with twice as many possible looks? Or would the new mens' daughters look like the original females rather than a feminine version of the new males features?

Edit: Never mind above question. Found answer in one of the other threads.

About Jeanette Biederman: I don't know if the new face came with her or not, but since I installed NL there is definitely a new female face in Bodyshop. Adult only. Doesn't look anything like the full sim Jeanette though. And I have had Jeanette for quite a while but hadn't noticed this new face till NL. Don't remember if I've seen her in CAS or not. Tried to check but my CD drive isn't wanting to run tonight.


As mentioned before, screenshots would be a big help. I have Nightlife and Uni installed as well. Every face template that I changed had a corresponding file in the "CASFaces.package" file that had a timestamp dating it as August 2004 -- prior to the release of the base game.
Test Subject
#39 Old 8th Dec 2005 at 9:00 PM
Default Thanks man
This really helps allot. I was so tired of clicking random a million times...Then having to go back and fix there noses or something...plus the templates are really ugly
Instructor
#40 Old 14th Dec 2005 at 6:12 AM
Very Interesting!

"The only reason people get lost in thought is because it's unfamiliar territory. "
Test Subject
#41 Old 14th Jan 2006 at 10:21 PM
Thank you soooooo much! a much needed download
Test Subject
#42 Old 15th Jan 2006 at 9:25 AM
I love them!
Quick question though, if I ever want to go back to the good old Maxis defaults, how would one remove this file? Would it switch back to the original templates?
TIA!

I'll fly with my own wings...
Lab Assistant
#43 Old 18th Jan 2006 at 12:22 AM
iit is amazing thanks a lot great work
Lab Assistant
#44 Old 19th Jan 2006 at 6:45 PM
This is fantastic! Thank-you - now my sims won't all look the same - I only used to use two of the templates before :D
Lab Assistant
#45 Old 20th Jan 2006 at 2:40 AM
AllenABQ-

Sorry haven't checked back to this thread...

But here are the screenshots. Hope this helps.

Do not go where the path may lead, go instead where there is no path and leave a trail. - Ralph Waldo Emerson
Lab Assistant
#46 Old 21st Jan 2006 at 7:55 PM
i'm new at this template do i just put it in my downloads and use the cheat code when i go and make a new neighborhood? and is the right cheat? testingcheatsenabled.? and how is it done in bodyshop?

walk beside me an just be my friend
Test Subject
Original Poster
#47 Old 22nd Jan 2006 at 5:45 PM
There's nothing subtle or hidden here about using these files folks.

1. To use them, put them in your downloads folder.

2. To stop using them, remove them from your downloads folder. (If you take them out, the old Maxis defaults will return.)

No cheat codes required. The files affect both the game and BodyShop.
Test Subject
Original Poster
#48 Old 22nd Jan 2006 at 5:54 PM
Hmmm... interesting. I really don't have an explanation for it!


Quote:
Originally Posted by Gnostic Dreamer
AllenABQ-

Sorry haven't checked back to this thread...

But here are the screenshots. Hope this helps.
Lab Assistant
#49 Old 22nd Jan 2006 at 11:52 PM
ok thanks you've answerd my question.

walk beside me an just be my friend
Test Subject
#50 Old 25th Jan 2006 at 3:44 PM
Excellent , this is the greatest . You have my eternal gratitude
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