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Testers Wanted - New Career Uniform Outfit Templates

by Vagrant Posted 7th Jan 2006 at 5:23 AM - Updated 31st Dec 2012 at 8:44 AM by Phaenoh
13 Comments / replies (Who?) - 12 Feedback Posts, 1 Thanks Posts
The Included packages allow additional GUIDs to set as career outfits. To use simply open the package and make the 3D ID file point to the outfit you wish to use for that GUID. These shouldn't override anything in game, and should be compatable with any game version. This is only a template so you will need to do all the other work to make it apply to a custom career.

CustomUniform001.package contains all the data needed to define a career outfit for teen/adult/elder career.

CustomUniform002.package contains all the data needed to define a career outfit for adult/elder career.

It is suggested at this time that you refrain from adding, removing, or combining components within these packages. Provided you read through these instructions and understand how these files work you may edit them, copy them, and share them accordingly.

Outfits selected in the 3D ID file must be enabled as full body Everyday, and for the age/gender of the previous outfit. The process used to add additional items such as hats is a tad buggy and should be left to those who understand what they're doing and don't mind causing errors.

Should the Outfit selection in the 3D ID file become ambiguous due to not having the file in question, please refer to the included "Age Data" file. These two files are linked by instance number so check the corrisponding Age Data instance to check age/gender.

At this time Custom Uniform GUIDs are not supported by SimPE so you will have to enter the values in manually. To do this refer to the Object Data file and locate the Guid.

GUID: 0x0019C600

Record this value somewhere for now, and open up the career package. Then select "Behavior Constant: Outfit GUIDs". Listed there are several pairs for values, 1 pair for unemployed status, and 1 pair for each level of the career.

it should look something like;
0x0 0x0000
0x1 0x0000
0x2 0xAAAA
0x3 0xBBBB
0x4 0xAAAA
0x5 0xBBBB

With the A's and B's as part of whichever GUID the career was previously pointing to for that level. For our purposes and using 0x0019C600 as the GUID of the outfit we wish to use you seperate it as follows.

0xC600 replaces 0xAAAA
0x0019 replaces 0xBBBB

This would make the career use the custom GUID for levels 1 and 2 of the edited career. Once everything is set as you want it, you should save and test to make sure everything is working.

Now for the important part... Uploading your career complete with custom uniforms. I've included 2 GUIDs, however since only 1 copy of each GUID can be used at a time it will conflict with another career using the same GUID. Because of this the included GUIDs are suggested to be for TESTING ONLY. In order to unload your own one you may get your very own GUID so that it doesn't conflict with anyone else. Just be sure that after doing so that you change "Behavior Constant: Outfit GUIDs" to point to YOUR GUID and NOT MINE.

You can make as many copies of the Custom Uniform package as needed, and save/rename/edit them as needed, just be sure that each copy has it's own GUID.

When everything is set, make sure that you include in the zip/rar;
Career package
Custom uniform packages
Clothing packages used
Mesh packages used

If using someone elses clothing/mesh it is strongly suggested that you get their permission before uploading.

As usual, the author of this file takes no responsibility for any damage caused by these files, and any modification should be used at your own risk.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
CustomUniforms.rar

Size: 3.5 KB · Downloads: 4,337 · 7th Jan 2006
3.5 KB 4,337 7th Jan 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
13 Comments / Replies (Who?) - 11 Feedback Posts, 1 Thanks Posts
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Lab Assistant
Original Poster
#2 Old 7th Jan 2006 at 5:24 AM Last edited by Vagrant : 7th Jan 2006 at 6:08 AM.
Note for those with lots of clothing*

If you are having trouble finding the outfit you want to point the 3D ID file to through the SimPE browser, you can obtain the group and instance of that property set. Do this by opening the clothing package in question and copying the group and instance values of the property set file to the corresponding values in the 3D ID file.

Furthermore, if you are a skinner and want that outfit to only show up with the career, open the property set of the clothing package, and change the flags to 0x00000009. The outfit should no longer appear at character creation or outfit planning.
Test Subject
#3 Old 7th Jan 2006 at 7:20 PM
UHUUUUUUUUUUU
Thank U!!!!!!!!!!!

Olivia
Consciously Undead
retired moderator
#4 Old 7th Jan 2006 at 10:42 PM Last edited by SuperFly : 7th Jan 2006 at 11:02 PM.
Thank you very much indeed Vagrant- this is a lot more useful now that it doesn't overwrite I think I'll update my superhero thread to reflect this change (Now updated- http://www.modthesims2.com/showthread.php?t=118175) Thanks again Vagrant!

If you're not part of the solution, you're part of the precipitate
Lab Assistant
#5 Old 8th Jan 2006 at 5:46 AM
Default thanks man
this was flippen ausome.
Lab Assistant
Original Poster
#6 Old 10th Jan 2006 at 7:14 AM
Ultimately it is up to people who have made careers and want to update them with their own uniforms, otherwise one can't be sure if anything has been done.
Test Subject
#7 Old 20th Jan 2006 at 1:04 AM
Default Help
Thankyou Vagrant for these templates, but, I am not sure just how to use them. Am I suppose to edit the template and rename it? And, if so, what do I edit it with? You mention that they are not supported by SimPE.

Thanks,

Johnny Boy
Guest
#8 Old 20th Jan 2006 at 11:32 PM
I don't really understand how these files work? Do I just placed them in the downloads folder and that's it. Please help me?
Test Subject
#9 Old 22nd Jan 2006 at 12:21 PM
I want to use it in default career, how can I find the packages?
Lab Assistant
Original Poster
#10 Old 26th Jan 2006 at 5:14 AM
Quote:
Originally Posted by JohnnyBoy
Thankyou Vagrant for these templates, but, I am not sure just how to use them. Am I suppose to edit the template and rename it? And, if so, what do I edit it with? You mention that they are not supported by SimPE.

Thanks,

Johnny Boy


Edit them with SimPE, change the outfits being pointed to, change the guid, change the name reference, and save it as something you'll recognise. The only thing SimPE doesn't let you do is assign them through the Career editor plugin. But posted above is an explaination of how to manually assign them to any career.

These files are merely a guide to those wanting to make custom careers without having to use the default uniforms or leave it up to individual players to change their everyday clothing to match. Downloading them, and leaving them as they are will still technically work, but since they are not referenced by any careers, and point to rather useless outfits, it is suggested that you only download if you plan on making your own career.

To use it in a default career you would have to extract that career with SimPE's object workshop, and change that career as described above, but making sure that you leave the career package set to overwrite the default career.
Space Pony
#11 Old 20th Mar 2006 at 10:25 PM
Just a suggestion - change the title to say "Testers Wanted - New Career Uniform or Outfit Templates"

I came across this post last week & then came back today to actually take a look at it. I just spent over 45 minutes trying to find it because I kept searching for custom outfits, career outfits, outfit templates, etc, etc, etc.

Almost everyone refers to the uniforms as outfits because that's what maxis named them. If you add outfits to your title many more people will be able to find this thread
Lab Assistant
Original Poster
#12 Old 23rd Mar 2006 at 7:33 AM
Quote:
Originally Posted by Morague
Just a suggestion - change the title to say "Testers Wanted - New Career Uniform or Outfit Templates"

I came across this post last week & then came back today to actually take a look at it. I just spent over 45 minutes trying to find it because I kept searching for custom outfits, career outfits, outfit templates, etc, etc, etc.

Almost everyone refers to the uniforms as outfits because that's what maxis named them. If you add outfits to your title many more people will be able to find this thread


Added "outfit" to the title so that it should show under those searches. The question now though is if it's needed any more with the OFB uniforms? Or, would something similar be needed so that people aren't stuck recoloring the same apron? Since I don't have the expansion yet (Bills, food, and computer upgrades come first.), I can't answer this one or even start working on it. But I would imagine that it is setup in a similar way.
Doing all the things, and *mostly* not failing.
retired moderator
#13 Old 22nd Aug 2007 at 3:45 PM
I'm making custom schools for children and I would like to give them custom uniforms, how would I modify your files to apply to children?

Thank you for making this wonderful template.
Test Subject
THANKS POST
#14 Old 5th Mar 2016 at 6:51 PM
Thank You