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Farmers' Set (With harvestable crops, electric fence & social scarecrow)

by Echo Posted 23rd Jan 2006 at 4:06 AM - Updated 22nd May 2009 at 2:17 PM by Echo
529 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
UPDATE 3 Feb: People using non-US English versions of the game may have noticed that the pie menu options do not show up in game. This should now be fixed, and I apologise for the inconvenience. The plants, basket, fence and scarecrow files have been affected. The wheelbarrow and sign recolour have not. (There's one of the reasons this is in the "in testing" section of the downloads )


UPDATE 30 Jan: Guess who forgot to change the GUID in the wheelbarrow sculpture? I am officially very, very embarrased. And shame on the 3,800+ of you who didn't even notice! So if you're missing your apple-on-a-podium statue, you had better redownload it now.


This is a set that I have been working on, on and off (more off than on I'm afraid) for the past couple of months. It does contain hacked code. In some objects the modifications are minor. In other objects the changes are quite extensive.

Warning: Some of these objects can still be considered in beta. They have all gone through closed beta tests, but there may yet be undiscovered bugs. If you should find something you consider to be a bug, please let me know asap so that I can fix it.

The Farmers' Set

Harvestable Crops
These plants periodically grow fruits which can be harvested by a sim. The sim may choose to harvest just one plant, or to harvest all of a particular type of plant in sequence. For example, by selecting "Harvest All" on an apple tree, all apple trees will be harvested. When a sim begins to harvest fruit from the plant, a harvest basket is created which keeps track of how much fruit has been picked. Once harvesting has been completed, the fruit in the basket may either be sold for simoleans, or used to restock the sim's fridge. The crops require periodic watering. If they are not kept watered they will lose their fruit and their leaves will turn brown. Eventually the leaves will fall off, and some time after this the plant will die completely. This behaviour is common to all of the crops, however they each have different regrowth times, different food values, and different fruit sale values.

The harvest basket object is required for the crops to function correctly. In order to use any of these crops, you must first download the harvest basket.

Harvestable Apple Tree
Poly count: 1604
Location: Decorative > Plants
Filename: echo-harvestapple.package

Harvestable Grape Vine
Poly count: 160
Location: Decorative > Plants
Filename: echo-harvestgrape.package

Harvestable Lettuce
Poly count: 336
Location: Decorative > Plants
Filename: echo-harvestlettuce.package

Harvestable Red Cabbage
Poly count: 336
Location: Decorative > Plants
Filename: echo-harvestcabbage.package

Harvest Basket
Poly count: 150
Location: Created when harvesting crops (non-buyable)
Filename: echo-harvestbasket.package
This file is needed for the rest of the harvestable crops to work

Sociable Scarecrow
As well as being good to kick for stress relief, this scarecrow is also able to boost a sim's social points. The "Tell a Secret" option and the "Flirt" option both increase social. Flirt increases it more dramatically, but it is only available when the social motive drops below the half way mark.

Poly Count: 1381
Location: Decorative > Statues
Filename: echo-scarecrow-adultm.package

Electric Fence
In order to easily add pie menu controls, these fence pieces are buy mode objects, not proper fence pieces. It will, however, completely block a sim from passing through it. The electric fence comes across three files, which are described below. When touched by a sim, said sim will experience a (not so) mild electric shock. One of the more swift ways of removing an unwanted sim.

Straight fence mesh
Poly Count: 112
Location: Decorative > Statues
Filename: echo-zapperfence.package
Required for a straight section of fencing.

Corner fence mesh
Poly Count: 170
Location: Decorative > Statues
Filename: echo-zapperfence-corner.package
Required to turn a corner in the fence.

Fence Sign recolour
Filename: echo-zapperfence-nosigncolour.package
This recolours the sign on the straight fence to be transparent, so that the warning notice does not need to appear on every fence segment

Poly Count: 1404
Location: Decorative > Statues
Filename: echo-wheelbarrow-0712.package
This one's purely decorative, but it fits with the theme so I'm including it.

More crops
If you're looking for more harvest-compatible crops, a few very talented meshers have already obliged:
SimAddict99's Crops on MTS2
Teresa's Crops on InSim

Use and reuse
For the first two weeks after release, I ask that this object not be cloned or redistributed, so that any possible bugs can be identified and fixed before the files spread. After that time, the following guidelines apply. (Recolours need not wait two weeks, as bug fixes should not cause recolours to change.)

The scarecrow, wheelbarrow and electric fence warning sign are all recolourable. You are welcome to recolour these and distribute your recolours in any way that you wish. Unfortunately, due to the way that the textures are switched around in the crops, they are not currently recolourable. The harvest basket cannot be selected in buy mode, so recolouring it would be pointless.

Cloning and derivative objects
As with all my objects, I'm very liberal in letting people remesh these objects, or borrow my code for their own derivative objects. In the case of the harvestable crops, remeshing according to most tutorials will not work completely. If you wish to create more harvestable crops (please do, my farmer sims would love you), then PM me or post here and I will gladly step you through the process of creating new crops. (It's not much harder than normal remeshing, just a couple of extra steps).

Using in lots
If it makes sense to use these objects in a lot (ie - you're sharing a farm or a house with developed garden,) then you may include these objects in a distributed lot with credit. However, I would prefer that lots created with the express purpose of mass distributing downloaded objects not include these. The former celebrates a creator's work, while the latter celebrates the redistributor. If you're not sure which category your lot falls into, then ask me directly - I'll most likely give permission .

In General
You can recolour and share to your heart's desire. That includes pay sites if you so choose (but I'm a strong supporter of free sites). Credit is appreciated, and links to my site make me happy. I also love to see what people make, so feel free to message me if you create something.

Credits and thank yous:
- Quaxi, for the SimPE software. Without that, I'd be staring bemused at byte code.
- Numenor, RGiles and Quaxi, for the CEP. Objects that are recolourable owe this ability to the CEP.
- Peter Jones for the Simantics plugin. The ability to get immediate feedback on the changes being made to the BHAV code made this project practicable.
- Sherri, Natasha, Andrea, Anthony, and Jerri, the wonderful players who volunteered to beta test these objects in their games and provided valuable bug reports and suggestions.
- LyricLee, who explained this newfangled way of uploading objects to me

Other notes: The scarecrow body mesh is heavily based on an in-game body mesh made by Maxis. The trunk of the apple tree is based on the trunk of the money tree. The grape vine leaves was based on two images copied from a Google Images search. The rest of the meshes and textures are (unfortunately) entirely my own work .

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 1.3 KB · Downloads: 54,981 · 23rd Jan 2006
1.3 KB 54,981 23rd Jan 2006

Size: 8.9 KB · Downloads: 56,052 · 23rd Jan 2006
8.9 KB 56,052 23rd Jan 2006

Size: 12.9 KB · Downloads: 57,642 · 23rd Jan 2006
12.9 KB 57,642 23rd Jan 2006

Size: 99.0 KB · Downloads: 64,221 · 23rd Jan 2006
99.0 KB 64,221 23rd Jan 2006

Size: 152.9 KB · Downloads: 65,670 · 23rd Jan 2006
152.9 KB 65,670 23rd Jan 2006

Size: 268.3 KB · Downloads: 69,426 · 23rd Jan 2006
268.3 KB 69,426 23rd Jan 2006

Size: 263.8 KB · Downloads: 71,631 · 23rd Jan 2006
263.8 KB 71,631 23rd Jan 2006

Size: 154.4 KB · Downloads: 75,516 · 23rd Jan 2006
154.4 KB 75,516 23rd Jan 2006

Size: 45.9 KB · Downloads: 81,611 · 23rd Jan 2006
45.9 KB 81,611 23rd Jan 2006

Size: 196.3 KB · Downloads: 77,756 · 23rd Jan 2006
196.3 KB 77,756 23rd Jan 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
529 Comments / Replies (Who?) - 511 Feedback Posts, 12 Thanks Posts
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Test Subject
#251 Old 26th Jan 2006 at 5:22 AM
Default You're my Idol
Thankyou so much! It would be wrong for me to say I worship you because that belongs to God, however,my sincerest thanks and a That's Amazing hopefully comes close. I have read the redistributution section and recoloring and will abide by all rules. Thanks for your hard work so the rest of us can work less and play hard.. hehe
Lab Assistant
#252 Old 26th Jan 2006 at 9:12 AM
This is perfect! I just thought about needing something like this and than I found! Lucky me...^^

Oi! Oi! Oi!
Field Researcher
#253 Old 26th Jan 2006 at 1:49 PM
Echo, your hard work is truly appreciated!! I am amazed at this Farmer's Set! I have been wanting this, like so many others, for a long time! Thank you, thank you, thank you!

Lab Assistant
#254 Old 26th Jan 2006 at 3:40 PM
Thi Is Good
Test Subject
#255 Old 26th Jan 2006 at 6:00 PM
That is so cool, Just what i need far my 99.9% finished farm

Thanks (X more than Infinaty)
Test Subject
#256 Old 26th Jan 2006 at 6:23 PM
Default that is amazing!
:baloons: that is so cool! u rock!

At first I thought people who were called weird were weird, but now I know it's the people who call people weird that are weird.
Test Subject
#257 Old 26th Jan 2006 at 6:42 PM
Thank you so much for sharing this. I just used everything in my game this morning and everything works great! You did a good job. Thanks again!
Test Subject
#258 Old 26th Jan 2006 at 7:14 PM
These are great!!!!
Test Subject
#259 Old 26th Jan 2006 at 9:12 PM
This is fantastic! Oh my goodness! great job!
#260 Old 26th Jan 2006 at 11:13 PM Last edited by Chelleypie : 26th Jan 2006 at 11:14 PM. Reason: Add something
I'm vanilla due to brokeness (I'm broke, single moms usually are!) and so I'll let you know how this plays in vanilla. And THANK YOU! I have Elven sims who will adore this.

You can keep your knight in shining armor. I'll take my country boy in turn-out gear!
Proud single mom, firefighter's girl, and beautifully imperfect person.
Avatar is me (tall girl), my Abbi (short girl in hat), and my boyfriend James (lone man) at Abbi's Kindergarten Graduation last May.
Lab Assistant
#261 Old 26th Jan 2006 at 11:52 PM
This is simply great! Thx for creating such amazing stuff!


Visit my The Sims 2 blog
Field Researcher
#262 Old 27th Jan 2006 at 1:09 AM
Awesome, thank you so much. I loved having this in Sims 1. Now if we could just have pets, I would be a very happy girl.

If you don't like something, change it. If you can't change it, change your attitude. Don't complain.- Maya Angelou

Lab Assistant
#263 Old 27th Jan 2006 at 4:23 AM
Very Cool! I could never thank you enough for this wonderful set!
#264 Old 27th Jan 2006 at 6:05 AM
Oh-ho-ho!!! Shades of Sims1! Yippee!!! Thanks Echo, you're the best!!! :D

"What we say is good for nothing, if we say nothing for good.".
Test Subject
#265 Old 27th Jan 2006 at 8:06 AM
I have been wanting something like this for a while now. Thank you so much and great job!
Field Researcher
#266 Old 27th Jan 2006 at 10:26 AM
Wonderful! Great! Amazing!

see all my creations
Lab Assistant
#267 Old 27th Jan 2006 at 12:55 PM
Impressive! Great work dude!
Test Subject
#268 Old 27th Jan 2006 at 5:06 PM
this is 1 of the things i missed the most from sims 1 so thanx very much! ur the BEST!!! :D
Mad Poster
#269 Old 27th Jan 2006 at 6:00 PM
Now, the forbidden garden is well guarded!
Test Subject
#270 Old 27th Jan 2006 at 8:05 PM
This is totally awesome!!!! Thanks!
Lab Assistant
#271 Old 27th Jan 2006 at 10:03 PM
You obviously worked rather hard on this. Thank you so much!

----->Sleep is for people that have never played Sims<-----
----->Maybe people should actually try Sims 4 before they criticize it. It's my favorite Sims so far.<-----
Test Subject
#272 Old 27th Jan 2006 at 10:14 PM
can you make an all-in-one file please??????
Field Researcher
#273 Old 27th Jan 2006 at 10:28 PM
the one that wanted the medievil sim fridge, have you checked out the midsummer nights dream section here in mts2? i remember they have a serfs kitchen set with grey wood that almost perfectly matched the grey wood floor (and the fridge was a full size one too, and it has loads of usefull stuff in tere too like clothes and medievil night dresses ect)

Echo, are the trees ect designed for sims to autonimously gather fruit for cash? all my sims in the family i set down (mr and mrs greenthumb and daughter) all went totally mental harvesting for cash as soon as they were able....or do they just do that when the frigde is full? (they werent maoney sims ether, buddy sims and a grow up)
it wsnt ether like they needed cash, they had 14k left over.....
Test Subject
#274 Old 27th Jan 2006 at 10:46 PM
aweXsome! I can't wait to use these... Especially the fences. :skull:

heheh. They're really great. Thankies!
Test Subject
#275 Old 27th Jan 2006 at 11:01 PM
great work! thanks a lot!!!

what about other harvestable crops like e. g.

your genius could make the world of sims 2 richer by harvestable tomatos, corn and beans...
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