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Custom objects placeable on OFB displays and shelves *UPD 22APR*

by Numenor Posted 7th Mar 2006 at 10:29 PM - Updated 22nd Apr 2006 at 9:41 PM by Numenor : Included support for Windkeeper's "Placement on locked tiles" hack
329 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Global Hack - OFB required

If you want to place custom objects on the Business shelves, consider to batch-fix
your downloads (following THIS TUTORIAL)
instead of these hacks


Both the "More" and "Less" hacks conflict with Windkeeper's "Locked Tile Fix". If you want the objects to be placed both on the OFB shelves and on the locked tiles, please download the "More+LockedTiles" or the "Less+LockedTiles" hacks, attached to this post. And read Windkeeper's original thread for info about the Locked Tiles!
As usual, you can have only ONE of the four versions in your game (that's why all these hacks have the same filename).

KNOWN MAXIS BUG: it has been reported by many users that sometimes - when a customer buys the item, or when your sims restock the shelves - the restock sign is misplaced (it will appear at a corner of the lot).
This happens more frequently if you use any of these hacks (the "More" version makes the bug occur more frequently than the "Less" version).
But the "restock sign misplacing" bug has been reported also by users that did NOT install these hacks. From the reports that I've collected, there is a Maxis bug that causes the restock signs to be "teleported" to a corner of your lot, especially if you:
  • place the objects using the move_objects cheat;
  • move or remove the restocks signs using the normal "hand" tool (you should use the "hand" only in Business Build Mode, i.e. selecting the "price tag" icon in the top-right panel);

If you have experienced this bug, read the method to get rid of misplaced restock signs in THIS POST.


(Original post)

You may have noticed that the shelves and shop displays that came with Open For Business can hold only Maxis objects, and that - on the contrary - no custom-created objects are allowed on them.

This problem can be solved by installing the provided global hack.

WARNING: THIS IS A GLOBAL HACK (i.e. it affects all the objects in all the lots), and therefore IT MUST BE USED WITH CAUTION, just like any other global hack. Also, it may be included in your exported lots.

What does this hack do?
It changes on the fly a particular value in the Object Data of all the objects picked from the catalog (no permanent changes are made to the objects or to the packages), setting them as "placeable on shop shelves".
Once installed, you'll be able to place custom objects on all business shelves, including the "Magicsplay" that is used on the counters.
This hack works with all the existing custom objects, and all the future cloned object, too.

  • The "MORE" version lets you place on the shelves more objects than Maxis decided; sometimes, the objects can just look too "crowded": in this case, you can fill completely the shelf and then remove the unwanted items.
    bla bla
  • The "LESS" version keeps the original Maxis settings for the objects (Maxis seems to like half empty shelves ): the shelves will look definitely less "overcrowded.
You can obviously have only one version in your Downloads folder! (both packages have the same name, so it would be hard to keep both, lol! )

Installation / Uninstallation
Extract the file "Numenor_GlobalHack_OFB_Custom-objects-placeable-on-shelves.package" from the chosen zip ("more" or "Less"), and place it in the Downloads folder. Remove it from the Downloads to restore the original situation.

Technical explanation
Maxis started to use a previously unused data field in the Object Data: the data field 0x004F [Unused - Shadow Brightness (Sims1)]. I've noticed that almost all the existing objects, before OFB, had this field set to zero or 0x96; while in OFB the objects have a value of 0x2 (small objects), 0x1 (medium objects) and 0x00 (large objects).
I've edited the global 0x010F "Init - Object" BHAV (that - in my experience - is called from *all* the objects init BHAV), appending the following line:
"0x0002 (Expression) - Stack Object's Master definition 0x004F Set to Literal 0x0002". This line overrides the value stored in the Object Data field 0x004F, "replacing" it with the value 0x2 (which, in my tests, is the only one that allows placement on business shelves).
The "Less" version performs the said change only if the existing value is >2 (so to keep the Maxis setting, if existing).

Please report any oddity you may notice while using this hack. Open For Business is required (obviously )..

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Open for Business
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 379 Bytes · Downloads: 10,082 · 22nd Apr 2006
379 Bytes 10,082 22nd Apr 2006

Size: 433 Bytes · Downloads: 17,223 · 22nd Apr 2006
433 Bytes 17,223 22nd Apr 2006

Size: 356 Bytes · Downloads: 18,702 · 8th Mar 2006
356 Bytes 18,702 8th Mar 2006

Size: 411 Bytes · Downloads: 33,815 · 8th Mar 2006
411 Bytes 33,815 8th Mar 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
329 Comments / Replies (Who?) - 315 Feedback Posts, 6 Thanks Posts
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Field Researcher
#2 Old 7th Mar 2006 at 10:32 PM
Thanks for this numenor, i dont know whether to download or not ,i'm scared it will mess up my game...great idea though!
Test Subject
#3 Old 7th Mar 2006 at 10:32 PM
O wow this is exactly what I was wishing for the other night! You're a genius Numenor, thank you very much! I will try this out tommorow night and report if I find anything wrong with it.

*~* To See a World In a Grain Of Sand, And a Heaven in a Wildflower, Hold Infinity in the Palm of Your Hand, And Eternity in an Hour...*~*

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Test Subject
#4 Old 7th Mar 2006 at 10:36 PM
Thank you very much for this. I was so disappointed when I found that custom content couldn't be placed on the new shelves. This global fix is something that Maxis should have done themselves Thank you for taking the time to be thorough. I'll let you know if there's a problem.

-- Cynna
Test Subject
#5 Old 7th Mar 2006 at 10:38 PM
Sweet, this'll help a lot :D
Lab Assistant
#6 Old 7th Mar 2006 at 10:44 PM
Thank you very much! Now I can have my light shops
Lab Assistant
#7 Old 7th Mar 2006 at 10:46 PM
i cant wait to test this out. I, like many others, am (was) frustrated that only maxis made objects would go on shelves. This will make my businesses much more comfy. Thank you.

"The way to be safe is never to be secure." -Benjamin Franklin
retired moderator
#8 Old 7th Mar 2006 at 10:52 PM
you amazing man, you
thanks a bunch, this will help greatly
#9 Old 7th Mar 2006 at 10:51 PM
completely awesome, thank you Numenor

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MTS2 Hot Pepper
#10 Old 7th Mar 2006 at 10:53 PM
Thats a real job!
One bug seems to be solved!

Currently playing Sims 4 full collection. (and fixing my mods folder)
Lab Assistant
#11 Old 7th Mar 2006 at 10:53 PM
Tottaly awsome, thanks! I just installed OFB, and saw this so decided to download it! I
The Quiet One
retired moderator
#12 Old 7th Mar 2006 at 10:55 PM
If there is a will, there is a way! And Numenor is the leader of the pack. You are our lifesaver!!! :D

Test Subject
#13 Old 7th Mar 2006 at 10:54 PM
awsome hack dude ceep up the qualaty werk.
Lab Assistant
#14 Old 7th Mar 2006 at 10:56 PM
Well you've done it again ^.^ Great Job

Call me Cher.....cause everyone else does. <3

She didn't even notice, or pay much attention As the tide came in and swept her three into the ocean
Now all her advice, it seems useless
#15 Old 7th Mar 2006 at 10:56 PM
you are always here to save us!
Lab Assistant
#16 Old 7th Mar 2006 at 10:57 PM
holy fandangos!!!!!!!!!!!!!!!!!!!!!!!!!
Test Subject
#17 Old 7th Mar 2006 at 11:00 PM
I was hoping this one would come out sooner rather than later, all that killer custom content availabe that could be sold.

Said it with a click already, but TY again Numenor.
Test Subject
#18 Old 7th Mar 2006 at 11:05 PM
I love you.
Test Subject
#19 Old 7th Mar 2006 at 11:12 PM
Sweet Thanks!
Mistress of architectural mishaps
retired moderator
#20 Old 7th Mar 2006 at 11:16 PM
This was definitely needed! Thank you so much - you are so adorable!

Retired from Simming
Lab Assistant
#21 Old 7th Mar 2006 at 11:17 PM
Numenor, you're an angel! Thank you so much!
#22 Old 7th Mar 2006 at 11:20 PM
Yes!! Thanks a lot I knew you figure a way to have an object that can sell everything I mean everything!!! You shoud really work for maxis.And you know what Numenor, you really define genius you should call webster and tell them to add "Numenor" to the dictionary. (Yay Now I can sell everything!!! :D)
Lab Assistant
#23 Old 7th Mar 2006 at 11:21 PM
Numenor, You are the mod god! Huzzah now I can build my Occult shop with Lethe_S' stuff!
Test Subject
#24 Old 7th Mar 2006 at 11:21 PM
Default Thank You!
That was driving me freakin' insane!!

"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy... forget it little friend" - Jack Handy

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retired moderator
#25 Old 7th Mar 2006 at 11:28 PM
And so fast, too! You're amazing, Numenor. Thank you so much! It's talented creators like you that make this game playable.

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