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Dolphin's Control-This-Sim Hack (Updated 2006-03-26)

by dolphin26 Posted 16th Mar 2006 at 11:57 PM - Updated 5th Mar 2008 at 2:16 AM by dolphin26 : keywords
122 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This hack allows you to control any sim. It is similar to Morola's Mind Control Mirror, except there is no object to place; you can control the sim by selecting an option off of the menu that pops up when you click on a sim. This saves you the time of having to place the object on all your lots, and its more convenient as you don't have to select the sim's name off of an object.

This hack will retain the person type and selection flags set on a sim. This is especially important if you wish to control employees in OFB, because if you don't do this your employees will no longer act as employees when unselected until after you reload the game.

You can make also make a sim unselectable off of the sim's menu, even if that sim is currently selected. You can only do this for sims that have been made selectable with my hack. So if you use another hack to gain control of the sim, my menu will not appear on that sim.

So to recap, these are the new menu items that will appear when you click on a sim. They only appear if they apply to the sim you are selecting:

Control This Sim -- Will make the sim selectable, and select the sim you choose.
Stop Controlling This Sim -- will make the sim unselectable, replacing their person type and selection flags so that if they had a special role (like employees) they regain that role.

Note that, like Morola's mind control mirror, only one extra sim can be selected at one time. Unlike Morola's mirror, the sim will not automatically become unselectable unless you do one of two things: either manually unselect the sim, or if you control another sim you normally wouldn't have control over.

Update 2006-03-26: Fixed a problem which would cause "Debug - Social DL Test" to appear on some people's sim menu. (Thanks to twojeffs for a pointer on what to fix.)

Update 2006-03-23: Fixed a problem with the fallback GUID. This problem would cause an instance of the Maxis Social Download Test example to replace my plugin in the event you uninstall this hack's package file. Unfortunately, this caused undesirable behaviour: A couple debug menu options appeared, including one about a "super duper hug". Sims would also autonomously do the "super duper hug" thing. The latest version of this hack doesn't have this problem, and will nuke any Maxis Social Download Test objects it finds, as these should never exist in the game. See post #44 for more details

This hack is unsupported
I don't have time for making hacks anymore. This hack contains no global overrides so I believe it will likely be safe to use when upgrading to new EPs.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Dolphin26_ControlThisSim.zip

Size: 2.0 KB · Downloads: 36,281 · 16th Mar 2006
2.0 KB 36,281 16th Mar 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
122 Comments / Replies (Who?) - 111 Feedback Posts, 8 Thanks Posts
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Lab Assistant
#2 Old 17th Mar 2006 at 12:09 AM
Wow this is amazing, thanks!

Who knew that being Black was soo hard!
Need a Personal Sim? PM Me...
http://www.myspace.com/skeetrmypeetr4231 (Sorry Skeetr)
Mad Poster
#3 Old 17th Mar 2006 at 12:16 AM
This is actually cool! So, what you are saying is... your control hack is the only one that immediately retains a Sim's status when unselected after selected? The Insimenator does not have that? Just making sure. Thank you!
Top Secret Researcher
#4 Old 17th Mar 2006 at 12:33 AM
I dont understand the 4 stars. This is definately a 5 star material. Good job!
Inventor
#5 Old 17th Mar 2006 at 12:54 AM
Just what I was needing for my OFB, thanks so much.

*♥.¸Here we go again .♥*
Field Researcher
Original Poster
#6 Old 17th Mar 2006 at 1:36 AM
Quote:
Originally Posted by frankie
This is actually cool! So, what you are saying is... your control hack is the only one that immediately retains a Sim's status when unselected after selected? The Insimenator does not have that? Just making sure. Thank you!


You do have to choose "stop controling this sim" to have the status replaced, but otherwise, yes. I'm pretty sure the insimenator's method of unselecting a sim would not restore an employee's status because they always replace the NPC type to a specific value. That method does have the advantage that you can easily make many sims available to be selected. This hack will only allow you to select one extra sim at a time.
Theorist
#7 Old 17th Mar 2006 at 2:29 AM
THANK YOU!!! I really love this thank you so much!
Lab Assistant
#8 Old 17th Mar 2006 at 2:44 AM
this is amazing, awesome job

Do not post my creations anywhere unless you have my permission

Check out my website!
Lab Assistant
#9 Old 17th Mar 2006 at 3:13 AM
Thanks a lot for this, it will certainly make the game better :nod:
Field Researcher
Original Poster
#10 Old 17th Mar 2006 at 3:29 AM
Quote:
Originally Posted by frankie
This is actually cool! So, what you are saying is... your control hack is the only one that immediately retains a Sim's status when unselected after selected? The Insimenator does not have that? Just making sure. Thank you!


FYI: Eric posted on his website that the insim 2.3 edition is out, and that it has the employee issues resolved. I don't know how he does it with multiple sims; perhaps he just adjusts for the specific case of an employee.
Lab Assistant
#11 Old 17th Mar 2006 at 5:55 AM
wow great!!! thanks
Forum Resident
#12 Old 17th Mar 2006 at 7:22 AM
i dont like adding comments in hacks but i really wanted to add here
i really needed such hack
its awsome
its very handy for my hospital-
Test Subject
#13 Old 17th Mar 2006 at 10:22 AM
Thanks, good work !!!
Lab Assistant
#14 Old 17th Mar 2006 at 12:26 PM
O, can i control other sim to buy stuff like they never did before at my shop???

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Visit here : So Romantic Titan

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Scholar
#15 Old 17th Mar 2006 at 1:46 PM
Thanks, I was looking for something like this and yours will work just fine for me.
Field Researcher
Original Poster
#16 Old 17th Mar 2006 at 5:35 PM
Quote:
Originally Posted by NightFire
O, can i control other sim to buy stuff like they never did before at my shop???


Yes, but if your sims never buy things at your shop, it might be because there is a problem with your shop. Do you have a register placed? And have you priced the items you want to sell?
Lab Assistant
#17 Old 17th Mar 2006 at 8:20 PM
Good work Dolphin, but is it really different than using "make selectable" under the "testingcheatsenabled" provided by Maxis?
Field Researcher
Original Poster
#18 Old 17th Mar 2006 at 8:36 PM
Quote:
Originally Posted by mosbyte
Good work Dolphin, but is it really different than using "make selectable" under the "testingcheatsenabled" provided by Maxis?


I've never been able to get the one that comes with testing cheats to work. For me, it always seems like it does nothing, and I still can't select the sim. Does it work for you? And can you unselect an employee and still have them act as an employee afterwards? If the answers to both of those questions is "yes", then I suppose so.
Scholar
#19 Old 17th Mar 2006 at 9:39 PM Last edited by anelca : 18th Mar 2006 at 2:03 AM.
even if it is the same, this makes it so much simpler to control other sims especilly if you want to switch selection between different sims. i hate having to type all that testingcheats stuff out , equally i hate stuff cluttering up my usercheat file, or forget what i've assigned to enable what cheat
i also like the idea of the feature that the selected sim will remain selected until i choose otherwise
just about to give this a go and i'll get back if theres anything i find amiss


edit: nothing amiss, but just wanted to say it works really well. much as i loved merolas mirror, (i never liked the insim) this mod is better and will be one i won't be able to live without. thanks for the work
Instructor
#20 Old 18th Mar 2006 at 12:24 AM
I've used this in-game, and it's wonderful - my visitors now stay longer, and I can help them fulfil wants while they're visiting.

Thankyou very much for this - I prefer individual hacks so I can pick and choose what I want to alter in my game.

Check out my sexy male sim creations! http://www.insimenator.net/forumdisplay.php?f=170
Lab Assistant
#21 Old 18th Mar 2006 at 12:55 PM
Quote:
Originally Posted by dolphin26
I've never been able to get the one that comes with testing cheats to work. For me, it always seems like it does nothing, and I still can't select the sim. Does it work for you? And can you unselect an employee and still have them act as an employee afterwards? If the answers to both of those questions is "yes", then I suppose so.



Dolphin, I've never had any problems using the built-in "make selectable", and any number of visitors can be made into controllable sims (other lots, townies or NPC's) for as long as one wants them to be; just be careful they miss work if employed. All it takes is to have the cheat active, and using an already controllable sim, pointing to the desired character and holding SHIFT while clicking. He/she can be made unselectable the same way, and for that matter, any resident of the lot can also be made unselectable and will go away like a visitor (for as long as that lot is loaded.)

I used Merola's mirror for a long time, and I still like it for the fact that a sim calling on the phone can be made selectable (crazy, isn't it?) and his/her traits altered on the spot without being present! Still, I prefer the simplicity and power of the Maxis cheat.

I don't quite understand what you mean about employees, given that they already are autonomous players during a normal game. If they're made selectable and then unselectable, I assume they will go right back to work... is this what you mean? If so, I'll have to test it out.

In any case, thanks for your contribution, I'll give it a try.
Field Researcher
#22 Old 18th Mar 2006 at 1:16 PM
This is working great! I love the convenience of being able to select the sim in order to control him/her. There's one thing though, when you use it on a dorm lot, the game thinks you've added the person (even if its an NPC) to the household, and you get the pop up that there's no more room in the dorm, and someone will move out.

I don't actually think it's a problem with your mod...I had that happen once when my sim invited a date home to the dorm, and the date continued there. The game read the blue date plumpbob as an addition to the household.

It's no biggie, as once you un-control the sim, another dormie eventually moves back in. I pretty much ignore the dormies anyway. I'm never sure who's living there, and who's just hanging about.

"If..." a TS2 epic about friendship, romance, break-ups, make-ups, misunderstandings, fights, quite a bit of silliness and a little bit of rock and roll."
Field Researcher
Original Poster
#23 Old 18th Mar 2006 at 1:30 PM
Quote:
Originally Posted by ilikefishfood
This is working great! I love the convenience of being able to select the sim in order to control him/her. There's one thing though, when you use it on a dorm lot, the game thinks you've added the person (even if its an NPC) to the household, and you get the pop up that there's no more room in the dorm, and someone will move out.

I don't actually think it's a problem with your mod...I had that happen once when my sim invited a date home to the dorm, and the date continued there. The game read the blue date plumpbob as an addition to the household.

It's no biggie, as once you un-control the sim, another dormie eventually moves back in. I pretty much ignore the dormies anyway. I'm never sure who's living there, and who's just hanging about.


Yep, I've gotten that when I used other methods to make a sim selectable in dorms before. (I was using insiminator at the time, but I think any select-this-sim type hack will have this problem.) Note that it isn't a problem if you select a dormie; just if you select someone from outside the lot.

In order to fix this, I'd have to edit a global BHAV, and I'd like to avoid doing that. Actually, since this affects other's selection hacks as well, I think that sounds like a good idea for someone to write a stand-alone hack to do. They would just need to make the BHAV that checks for there being enough space in the dorm dependent on what family the sim belongs to rather than the sim being selectable or not.
Field Researcher
#24 Old 18th Mar 2006 at 2:21 PM
Quote:
Originally Posted by dolphin26
In order to fix this, I'd have to edit a global BHAV, and I'd like to avoid doing that. Actually, since this affects other's selection hacks as well, I think that sounds like a good idea for someone to write a stand-alone hack to do. They would just need to make the BHAV that checks for there being enough space in the dorm dependent on what family the sim belongs to rather than the sim being selectable or not.


Totally not worth the hassle; it is really such a minor issue.

I'm using it with both the OFB version of inSIM and Merola's mirror, as they all have their specific uses.....I am a total control freak, and need the subtle differences that each of these allow me. Thanks again!

"If..." a TS2 epic about friendship, romance, break-ups, make-ups, misunderstandings, fights, quite a bit of silliness and a little bit of rock and roll."
Field Researcher
#25 Old 19th Mar 2006 at 10:29 AM
Very cool hack. Seems like it'd be very useful. I'll definitely toy around with this when I actually start some businessed.

I just wanted to say, there seems to be some confusion, or maybe I'm the only one that's confused as to what is classified as an object hack versus a global hack...

Although this hack does not specifically modify any "global" BHAVs, it is my understanding that it is still global in the sense that the options will show up for any lot. Right? Although you mention that it would be especially useful for controlling employees on business lots, it is implied that this can be used on any lot for any family. Well, if that is the case, then the effect overall is a global one i.e. one that can't be really be "turned off" and is always available on every lot.

Although these options are contained on an object, it is my understanding (and of course, I may be totally wrong here) that an object mod refers to mods that have options that are "self-contained" within that object. In other words, it is an actual object that needs to be spawned or purchased or maybe even crafted (now with OFB). A hacked object is not necessarily present on every lot and therefore, the features or options of a hacked object will not always be available on every lot, to every sim on that lot.

Anyways, this is my understanding (or interpretation :P) of the differences between a hacked object mod and global mods. Object mods aren't just mods that modify objects, they are mods that are self-contained within an object. Mods that affect objects on a global level i.e. that can't be "turned off" are actually global mods.

Well, I know that a lot of mods here don't necessarily conform to those criteria anyway. Don't mind me really, I'm just whining about something in general. :P

But definitely a cool idea. I tend to prefer global type mods like these rather than relying on object mods, mostly because I am lazy and don't want to be bothered with having to remember to buy and place objects on every lot that I want it affect, unless they are specific, self-contained object mods with some new mesh or new function or what not, that is unique.

Ste
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