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swim-pool surface tiles (20090601) + Gunmod's PS2 pool mod floor tiles (all game version compatible)

by niol Posted 1st Sep 2006 at 7:03 AM - Updated 14th Jul 2009 at 6:21 AM by niol
35 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Quote:
Originally Posted by swim-pool surface floor tiles
These're modded tiles for re-simulating the swim-pool surface by niol @ MTS2.



Although, these are not exactly duplicates of the swim-pool surface tiles, but at least they do function in a similar manner. For the present model , it is regarded as the basic model. Certainly, the one in the complex swim-pool tool is much more complicated.

MTS2_niol_Moi_SwimpoolSurfaceTile_002r_floor_71fc6284 has a default setting while the others are altered pool surface tiles.


There'll be a major update for both the pool surface set and the caustic set... surely with more options despite the EP6 BV, EP7 FT, EP8 AL, SP M&G version are the same as the EP5 SS version. The update will be on the shader mod as well as Gunmod's set while some updated codes for the caustic sets and the caustic recolour-mod.


Moi_shaderPool_EP5SSeu-EP3OFB-Gunmod.rar &
Moi_shaderPool_EP0toEP4-EP3OFB-Gunmod.rar
The material shader mods to fixate the regular wavy material as well as to add Gunmod's PS2-required pool mod pool surface tiles.
Installation: Just dump the only one appropriate version into anywhere inside the downloads folder.


Moi_SwimpoolSurfaceTile-ALLEPs.rar
The new all-EPs version for the same pool surface tiles... Note: use either set. If using this set, please also install the above Matshader mods
for proper graphical presentation. The same installation procedure applies.

Moi_PoolSurfacePS2Gunmod001-floor-ALLEPs.rar
The new all-EPs version for the Gunmod's pool mod pool surface tiles... Now, one can make fake pools with Gunmod's pool mod pool surface tiles as an alternative for pool surfaces... Note to use it along with the Matshader mod listed above. The same installation procedure applies. This modded floor tile(s) should need EP2NL-PS2-enabled video card to work.

Also , may check out Frillen's animated wavy tile in the following lot, he has made this animated pool-surface tile (that's a gem, isn't it?) for the fake-pool approach (probably along with the OFB stage).
Above ground pool tutorial lot
http://thesims2.ea.com/exchange/lot...asset_id=391186
Note: I personally like and use all of them! :D, so I link it here, too.

Note,:
1. CEP isn't necessary for HCP products, but you won't wanna miss out some cool custom Maxis recolours.
2. To learn how to use it, may read this tutorial.
Tutorial: How to use pool-tiles & pool-wallpapers with the "fake-pool" approach
http://www.modthesims2.com/showthread.php?p=1342216
Just use these tiles instead of a transparent tile for the pool surface, and you'll see.
3. These're modded HCP products. May read here to learn how to make these tiles.
4. Although these tiles are animated, but they're not the typical animated floor tiles as described in this post .



Quote:
Originally Posted by pool shader test mods for pool surface only
the download "pool-tests.rar" is for those with graphical problems when their game shaders are on.

Just may try an appropriate version to see what may work.
These mods won't affect saved game data. Should there be any, blame Maxis coz that's not expected to happen. :P






Copyright:

No redistribution of this tile outside of MTS2. For lot-sharing with this tile, please link back to the original thread just in case of any updated infos and any reported unforeseen problem(s).

Surely, welcome to report any problem on the original thread.

Maxis is creditted for its textures and shader Thanks for them.

Pandorasims is banned to use or host all my creations or provided infos

No copycat!
But, welcome to study them and do new settings.
Wanna learn how to make them, read this here

No expectation or request but suggestions, critism, reports, ideas of usages are welcome..
***Please NO THANKS post, press the thanks button instead.*** (so don't expect me to respond to a thank post.)

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
pool-tests.rar | for GeneralOperationsDirector and those with graphical problem/flash on the swim-pool surface when shders are on.

Size: 5.5 KB · Downloads: 904 · 11th Jul 2009
5.5 KB 904 11th Jul 2009
Moi_PoolSurfacePS2Gunmod001-floor-ALLEPs.rar

Size: 2.4 KB · Downloads: 2,454 · 30th Apr 2007
2.4 KB 2,454 30th Apr 2007
Moi_SwimpoolSurfaceTile-ALLEPs.rar

Size: 3.3 KB · Downloads: 2,621 · 30th Apr 2007
3.3 KB 2,621 30th Apr 2007
Moi_shaderPool_EP5SSeu-EP3OFB-Gunmod.rar

Size: 7.6 KB · Downloads: 2,267 · 30th Apr 2007
7.6 KB 2,267 30th Apr 2007
Moi_shaderPool_EP0toEP4-EP3OFB-Gunmod.rar

Size: 7.5 KB · Downloads: 2,256 · 30th Apr 2007
7.5 KB 2,256 30th Apr 2007
MTS2_niol_Moi_SwimpoolSurfaceTile.rar

Size: 5.3 KB · Downloads: 5,869 · 1st Sep 2006
5.3 KB 5,869 1st Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
4. CEP Required: The CEP is necessary for this download to work. Make sure that you have the newest version of the CEP installed. Get it here: The Official CEP Download.


Need more information?
 
35 Comments / Replies (Who?) - 34 Feedback Posts
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Lab Assistant
#2 Old 2nd Sep 2006 at 10:02 PM
ooh, this is really cool

I will definitely find a use for these in my houses

Thanks!

Do not post my creations anywhere unless you have my permission

Check out my website!
Forum Resident
#3 Old 2nd Sep 2006 at 10:07 PM
Great work Niol! They look awesome.

I've never been married, but I tell people I'm divorced so they won't think something is wrong with me.
- Anonymous


Sideways Garage Tutorial
Test Subject
#4 Old 2nd Sep 2006 at 10:24 PM
Wow these are fantabulous. Thankyou
Forum Resident
#5 Old 2nd Sep 2006 at 10:29 PM
Wow, these are cool! Thank you!
#6 Old 2nd Sep 2006 at 11:13 PM
Amazing Niol they look great

AbstractSIMmer187 Has Retired From Sims 2 Creating
All Of My Creations Are Found Here
Field Researcher
#7 Old 2nd Sep 2006 at 11:13 PM
This is just neat! The effect of these tiles opens up all sorts of possibilities. Thank you very much for sharing your work.

For a species that claims to be intellectually superior to all other life forms, humans do some stupid things.
Mad Poster
#8 Old 3rd Sep 2006 at 12:00 AM
I waited !!!
just awesome !

You know a site allowing re-upload of free build/buy stuff in lots ? Help us to update the list !

* Plus j'échoue plus je m'approche de la réussite
* The more I fail the more I approach the success

(Lao patul MMVI AD)
Lab Assistant
#9 Old 3rd Sep 2006 at 12:54 AM
Okay, just so I got this right, these are floor tiles based off what the pool tiles look like? Or these go like, with the pool? Either way, these are awesome. Thanks for the hard work!

Hey fellow simmers, I'm not here at the moment. I've left the simming community for other hobbies in life. Eventually I will be back. Until then, don't expect any of your questions to be answered. Until I come back....

Happy simming!
Lab Assistant
#10 Old 3rd Sep 2006 at 2:51 AM
Don;t know how to use em'...yet...but thanks - they're beautiful
Top Secret Researcher
#11 Old 3rd Sep 2006 at 3:27 AM
Boy this looks to be very interesting shall give them a try. Thank you for creating and sharing.
Mad Poster
Original Poster
#12 Old 3rd Sep 2006 at 5:27 AM Last edited by niol : 13th Apr 2007 at 9:58 AM.
QwinsepiaSquared,
sorry I missed the post when I first read, the special effects rely on the pool material shader. This's not the real swim pool surface tile but properties grabbed from it.


Quote:
Originally Posted by sleighill
Don;t know how to use em'...yet...but thanks - they're beautiful


Good question coz I forgot to link this thread. Sorry..:P
Instructor
#13 Old 3rd Sep 2006 at 7:12 AM
Great job, Thank you
Field Researcher
#14 Old 3rd Sep 2006 at 1:13 PM
All the fake pools I've built weren't convincing at all, but it seems you finally solved this problem with your creation. I can't wait to try it. Thanks!
Lab Assistant
#15 Old 30th Sep 2006 at 6:00 PM
wow! it's great!
Lab Assistant
#17 Old 22nd Jun 2007 at 3:53 PM
can you make a zip? although I installed winrar, I still can't extract rars.
Mad Poster
Original Poster
#18 Old 24th Jun 2007 at 6:38 AM Last edited by niol : 24th Jun 2007 at 6:45 AM.
I'm too slow that I couldn't imagine how one demands a zipped version by claiming being unable to decompress rar with winrar. Thanks for the laugh.

After all, have you tried to "reinstall" a new copy of WinRAR or 7-zip manager? :D
One horse disagreer of the Apocalypse
#19 Old 24th Sep 2007 at 4:25 PM
I just saw your link to this thread from another thread. I have Bon Voyage, and my graphics card can do water reflections. I didn't like Gunmod's lighting effects as much as the Maxis ones, if that is any relevance to this - I saw him mentioned in the filenames.

So which files do I need to download?

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Mad Poster
Original Poster
#20 Old 4th Oct 2007 at 8:35 PM Last edited by niol : 4th Oct 2007 at 8:57 PM.
The first set, MTS2_niol_Moi_SwimpoolSurfaceTile.rar.

Thanks... a big bunch

As for the mod, forget it for now coz I'm updating it as well as some others...
Can't explain why I'm feeling fatigue most of the time... Have to do more exercises...
One horse disagreer of the Apocalypse
#21 Old 5th Oct 2007 at 8:24 AM
Quote:
Originally Posted by niol
The first set, MTS2_niol_Moi_SwimpoolSurfaceTile.rar.

Thanks... a big bunch

As for the mod, forget it for now coz I'm updating it as well as some others...
Can't explain why I'm feeling fatigue most of the time... Have to do more exercises...


If you're in the Northern Hemisphere, the days are getting shorter. This time of the year makes any fatigue worse anyway. Peter suffers a lot of fatigue since developing epilepsy a couple of years ago, and he always has to have more days off work at this time of year.

Did you find out *why* the sea is reflective in beach lots, but not in normal waterside lots? I don't mean in terms of explaining the shader, I mean why does the game display it one way on a beach lot and another way on non-beach lots. Is the shader definition stored *with* the lot somehow?

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Mad Poster
Original Poster
#22 Old 5th Oct 2007 at 1:53 PM Last edited by niol : 5th Oct 2007 at 8:50 PM.
Although the shader has the graphical definitions of the "ocean" (they call it) reflection, it really depends on which material path is called to run. Also, it can depend on the infra-structures of the "sea"/"beach"/"ocean". When the structure hasn't the part for vector reflection, even if the material pathway is pointing at it, that just won't work properly. Then, the hint should probably remain among the differences in these lot files. Generally speaking, probably among the scenegraphic files. But, it can be on the effect files as well as mater name text lists for bhav if any. For better or worse, it can be a holder object.

Tweaking of the essences may work, hopefully.

My budget to buy the EP is here, but I'll have to wait for something done before using it for my goods. So, I'll eventually get it. hopefully in a few days.
One horse disagreer of the Apocalypse
#23 Old 22nd Oct 2007 at 8:39 PM
Finally!! I got time to test these. Yes I can confirm they do reflect. The only problem, which of course did not show up in the pond water as that is always on ground level anyway, is that these tiles even if you put them on a foundation or as a flat roof on full height walls, they always reflect as if they were at ground level. For example if you make a room, and put these on top of it and stand a tall tree with the top of it overhanging these tiles, they show the reflection starting from the bottom of its trunk, which is actually a whole floor below them.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Mad Poster
Original Poster
#24 Old 22nd Oct 2007 at 11:16 PM
That's the floor tile reflection by means of the PS2 pool surface pass function... :D
I can just make non wavy version for reflective tiles.

I'm planning to add the old reflective floor back to see if that works with this at the same time...

The thing is the swimpool stages and the floor grid layers are very similar in structure and now even the lotskirt layer for the the beach.

BTW, does it take a swimpool product to activatethe reflection?
One horse disagreer of the Apocalypse
#25 Old 22nd Oct 2007 at 11:27 PM
Yes I needed to place a swimming pool. Before I did that I had the animations but no reflection.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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