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One Way Doors

by DocHolladay Posted 7th Dec 2006 at 6:58 AM - Updated 22nd Mar 2007 at 3:33 PM by DocHolladay : Testing finished
16 Comments / replies (Who?) - 16 Feedback Posts
Thursday March 22:
The included oneway doors are now finished. They are all showing up ingame properly to my knowledge at least. This set is just the base game doors.

Thanks goes out to all those who have downloaded and tested them for me along with a special thanks to Inge for permission to use her doors as examples of how to manage this.

The next series will include doors found in following EP's and Stuff packs:
University, Nightlife, OFB, Glamour and Pets.

Thanks again everyone.

Doc Holladay

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All the base game doors except for the bathroom doors are included in the sets.

Okay I redid all the doors, the files are larger than I liked but at least they all show up now in my game with all the original colors. Would you folks please redownload and test them again. Filenames have changed but the new series have a new GUID for each door so that shouldn't cause any problems. Although I would suggest you delete the old doors just to be on the safe side.

Sorry for the delays in working on these doors.

Doc Holladay
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Wednesday March 21, 2007:

Sorry just found that the bidirectional/twoway doors are only working one way for now. So to save potential headaches I am removing those doors from the selection for now.
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First set: Oneway doors.rar
All of these doors are oneway, in otherwords the sims will only pass through them in one direction. The arrow seen during installation will show the path they will go in.

Second set: HalfandHalf doors.rar
All of these doors are double doors with one door allowing the sims to enter and the other door allowing them to exit.

As far as I know recolors may or may not work even though I tried to link to original maxis meshes. All the doors according to the great tutorial by numenor are basegame compliant. But since I have all eps plus glamour there is always a chance they will fail.


None of this would have been possible without first and most importantly:
inge for pointing me at her "Oneway Arch" as well as suggesting how it might be possible to do the doors that way as well. Since this effort is based around that help, any credit for the results belong to her. Blame belongs to me only.

And of course a special thank you goes out to all the folks at MTS2 who have talked with me throughout this process. Again credit to them and blame to me for any mistakes.

Please test them.

Reports:
1: Halfandhalf doors appear to be working properly but I goofed the halfandhalf wachout door is a sliding door not a double door so that one has been removed from the Halfandhalf doors.rar file which I will update now as well. Anyone who downloaded the Halfandhalf doors.rar can either redownload or simply remove from downloads folder the file named "Doc halfandhalf wachout.package". As that is the only change.

Recolors still don't seem to be working however, so any suggestions on how to correct that would be greatly appreciated.

Doc

2: Reduced file sizes across the board, but after comparing file sizes between one of them and one of inge's door's, I see I still have a way to go on that score the comparison still shows me with about 3-4 times her file sizes. Additional colors still not showing up however yet.

3: December 13, Further reduced most file sizes greatly by using the enslaving technique. Still unable to get the option for more than one color of each door. I will keep trying and asking for help from anyone who might know the solution.

Doc
Tags: #doors, #oneway

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Doc Yankee.rar

Size: 626.9 KB · Downloads: 619 · 20th Mar 2007
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626.9 KB 619 20th Mar 2007
Doc Walnut.rar

Size: 150.0 KB · Downloads: 673 · 20th Mar 2007
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150.0 KB 673 20th Mar 2007
Doc Vip.rar

Size: 540.4 KB · Downloads: 647 · 20th Mar 2007
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540.4 KB 647 20th Mar 2007
Doc sliding.rar

Size: 97.6 KB · Downloads: 704 · 20th Mar 2007
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97.6 KB 704 20th Mar 2007
Doc Simple.rar

Size: 317.0 KB · Downloads: 578 · 20th Mar 2007
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317.0 KB 578 20th Mar 2007
Doc Simple.rar

Size: 317.0 KB · Downloads: 668 · 20th Mar 2007
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317.0 KB 668 20th Mar 2007
Doc shop.rar

Size: 383.5 KB · Downloads: 710 · 20th Mar 2007
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383.5 KB 710 20th Mar 2007
Doc sesame.rar

Size: 297.1 KB · Downloads: 629 · 20th Mar 2007
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297.1 KB 629 20th Mar 2007
Doc Morocan.rar

Size: 249.7 KB · Downloads: 710 · 20th Mar 2007
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249.7 KB 710 20th Mar 2007
Doc Matt.rar

Size: 306.7 KB · Downloads: 602 · 20th Mar 2007
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306.7 KB 602 20th Mar 2007
Doc justadoor.rar

Size: 113.1 KB · Downloads: 786 · 20th Mar 2007
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113.1 KB 786 20th Mar 2007
Doc Colonial.rar

Size: 681.3 KB · Downloads: 663 · 20th Mar 2007
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681.3 KB 663 20th Mar 2007
Doc Chic.rar

Size: 483.7 KB · Downloads: 671 · 20th Mar 2007
Download
483.7 KB 671 20th Mar 2007
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Basic Download and Install Instructions:

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16 Comments / Replies (Who?) - 15 Feedback Posts
Née whiterider
retired moderator
#2 Old 7th Dec 2006 at 7:12 AM
Nice to see they're up and flying. Nice work, I shall test on my next bi-annual launch of the game! lol

What I lack in decorum, I make up for with an absence of tact.
Test Subject
#3 Old 7th Dec 2006 at 10:30 AM
Default Sweetness
Finally a Door Fix for my sims. w00t!!!
Lab Assistant
Original Poster
#4 Old 7th Dec 2006 at 10:37 AM
Quote:
Originally Posted by Jasmine Balor
Finally a Door Fix for my sims. w00t!!!


I hope you find them useful. Let me know what you think of them.

Doc
Instructor
#5 Old 7th Dec 2006 at 11:18 AM
Oh man these will help with some of the routing problems, especially the half-and-half doors. Excellent work!
Lab Assistant
#6 Old 9th Dec 2006 at 12:13 AM
What are they good for? =d
Lab Assistant
Original Poster
#7 Old 9th Dec 2006 at 11:15 AM
Quote:
Originally Posted by Cororon
What are they good for? =d


They will control which direction a sim enters or leaves a room. I got fed up with all the fuss when everyone wanted to use same doors all the time even when there were other doors available.

Primary reasoning was I have never been in any business where there was 2 or more doors, when all of them were setup the same. Most stores with 2 or more doors have at least 1 designated as the exit and at least 1 designated as the entrance. I wanted the same for my business's then decided what the heck might as well do all the doors.

Doc
Lab Assistant
#8 Old 12th Dec 2006 at 8:29 AM
will these replace the origanal doors or are they separate.
Lab Assistant
Original Poster
#9 Old 12th Dec 2006 at 11:23 AM
Quote:
Originally Posted by Blacksmith2
will these replace the origanal doors or are they separate.


No these will not replace any of the originals, although I have been trying to link to all the original colors as well as any potential recolors, so far with no luck however.

Doc
Test Subject
#10 Old 28th Dec 2006 at 1:06 AM
i´ve downloaded the oneway door, but ingame they´re invisible. it looks like the textures are missing
Lab Assistant
Original Poster
#11 Old 1st Jan 2007 at 9:54 AM
My appologies to everyone. My mother died a little over 2 weeks ago and since then my time has been totally tied up with the problems it created for my family. Also my computer has taken this time to die so I am using a friends computer to post this. Hopefully with in a few weeks I will be able to update the files and return to a more normal MTS2 activity. Until then please do not feel like I am ignoring you if I fail to post on a regular basis or respond to your messages.

Thank you Gefluegelwurst for your report. I will fix that as soon as possible, since it should be a simple fix. Please pardon the time delay however.

Doc
One horse disagreer of the Apocalypse
#12 Old 1st Jan 2007 at 10:27 AM
Sorry to hear about your mother, especially at this time of the year

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Lab Assistant
Original Poster
#13 Old 9th Jan 2007 at 7:59 AM
Quote:
Originally Posted by Inge Jones
Sorry to hear about your mother, especially at this time of the year


Thank you very much for the kind words Inge.

Now I hope to get back to work on these doors soon and fix the problems reported, although it might take me a few days as many things are still up in the air. Probate court and other related items seem to be cropping up all over the place.

Doc
Test Subject
#14 Old 17th Mar 2007 at 9:23 PM Last edited by sgtlion : 17th Mar 2007 at 9:25 PM. Reason: errr... i forgot something
wow
wow, I feel really sorry for you you're gonna make me cry now, seriously.

Well let's look at the bright side of life and sort those doors!
Lab Assistant
Original Poster
#15 Old 20th Mar 2007 at 7:25 AM Last edited by DocHolladay : 21st Mar 2007 at 1:15 AM. Reason: adding to message
Default Thanks
I have given up on reducing file sizes for now, but the current test batch should be ready for upload in a few days.

Thank you all for your understanding during the past 3-4 months, its been a major mixup around here.

Doc

Okay new set has been uploaded. But since I didn't do them in the same way this time the count has been reset.

Doors are setup as follows:
all the doors except the twoway and the bidirectional doors are OneWay only install using the installation arrow for movement indication.

The twoway and the Bidirectional doors are all double doors so each side (door) forces sims to move in one direction only. For example one door will act as entrance and the other door will act as the exit.

Doc
Forum Resident
#16 Old 1st Apr 2007 at 6:00 AM
very neat idea!

Subtle In Spades
Lab Assistant
#17 Old 24th Jun 2009 at 11:26 PM
This is perfect for my asylum. Now patients cant get out! Thanks so very much!