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Freckling tops, post two of three: "Medium"

by szielins Posted 6th Jan 2007 at 2:26 AM
 
2 Comments / Replies (Who?) - 1 Feedback Posts
Lab Assistant
#2 Old 6th Jan 2007 at 3:43 PM
Hello
I am amazed.
First at this unique creation.
Second that no one has commented on this.

So, let me be the first to say that this is a interesting idea.
I am looking forward to useing this in my game.

In the past I have downloaded and use many painted freckled skins only to find that they blur as the sim changes shape and ages.

I am hoping that this will offer better results.

I promise to come back and comment more with my results.

I do thank you for your information and interesting item.
Lab Assistant
Original Poster
#3 Old 6th Jan 2007 at 9:32 PM
In re: the "blur as Sim changes shape": I fear you will be disappointed with these as well. If the same amount of information is painted onto a larger area, blurring is inevitable.

I just cheched with a 34" hips mesh vs. Warlokk's 40" mesh in "fat" morph. The bigger around the mesh is at any given point, the more horizontally stretched the freckles become, and edge definition is lost. However, this is a general problem-- a pair of fishnets designed for 34" hips mesh will look off when put onto a 40" mesh without modification, too.