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Bamboozle Doors – Smarter than your average Sim

by calakarad Posted 23rd Apr 2007 at 1:47 AM - Updated 28th Jan 2008 at 1:31 AM by calakarad : Moved from Testing to Finished
22 Comments / replies (Who?) - 22 Feedback Posts
Bamboozle Doors – Your visitors will not confuse these for front doors


***These are modified (hacked) doors, please read all of the information below.***


DESCRIPTION
Are you fed up with your stupid Sims travelling down to the bottom of the garden to ring the bell on your garage or other out-buildings, if so then these are the doors for you, these are no ordinary doors, they will stop your brainless visitors or the dizzy delivery person from doing such a stupid (if not annoying) act. If you have a house with foundations that also has an out building with an external door on ground level, you’ll know exactly what I’m talking about. These doors even stop the muddled maid from going to the out-building, pausing briefly before they wake up and then go to the house to clean & tidy it.

These doors are designed for use as a garage side door, shed door or any other out-building external door. They even make good external basement or back doors. Heck you can probably think of even more uses!

Apart from bamboozling your visiting Sims/NPC's into thinking these are not front doors and stopping them from making a beeline to them, these doors function the same as any other Maxis door including the lock options if you have OFB.

THE DOORS
1. Bamboozle Justa Door – cloned from the Maxis ValueWood Lumbers Justa Door
2. Bamboozle Mauritania Door – cloned from the Maxis Chiclettina "Mauritania" Beveled Glass Door
3. Bamboozle Patio Door – cloned from the Maxis Wachowt Glass Door
4. Bamboozle French Door – cloned from the Maxis Touch of Teak "Pigalle" French Door
5. Bamboozle Colonial Door – cloned from the Maxis Colonial Tract Door
6. Bamboozle OpenMe Door – cloned from the Maxis OpenMe Door (Nightlife required)
7. Bamboozle Storybook Door – cloned from the Maxis Storybook Door (OFB required)
8. Bamboozle Elegance Door – cloned from the Maxis Abiding Elegance Door (OFB required)
9. Bamboozle Mullionaire Door – cloned from the Maxis Mullionaire Door (OFB required)
10. Bamboozle Cloudscene Door – cloned from the Maxis Cloudscene Door (OFB required)
11. Bamboozle BarelyThere Door – cloned from the Maxis Barely There Glass Door (OFB required)
12. Bamboozle Cloudscene Transom Door – cloned from the Maxis Cloudscene Transom Door (OFB required)

COMPATABILITY
Doors 1 - 5 work with just the original base game or any of the EP's
Door 6 requires Nightlife installed.
Doors 7 – 12 require OFB installed.

If you already have the two original Bamboozle Doors that were released in 2006 (ie downloaded prior to 23/04/07) you will need to remove them from your downloads folder before installing the new ones, the filenames were “Calakarad_Bamboozle-Value-Door.package” & “Calakarad_Bamboozle-Premier-Door.package”

DOWNLOAD INFO
Bamboozle_Doors.rar contains doors 1 - 5
Bamboozle-OpenMe-Door_NL.rar contains door 6 (Only download if you have Nighlife installed)
Bamboozle-Shop-Doors_OFB.rar contains doors 7 - 12 (Only download if you have OFB installed)

IN GAME INFO
You will find the doors in the door section of build mode (obviously).
Each door is priced §1 less than the original Maxis door it was cloned from.
These doors do not work on diagonal walls or after being moved to and from diagonal walls. If placed on a diagonal wall the door will turn into the original Maxis door. I have at this stage decided not to release diagonal versions/packages as the hack just does not work on them! It didn’t work diagonally on the previous version either which no-one seemed to notice or care about (if they did they kept quiet).

DO NOT use them as the only external door on the lot; your visitors will just stand by the post box waiting for your Sim to be telepathic before eventually dashing off home.

MY POLICIES
RECOLOURS: I would love to say you can recolour these to your heart's content but there is no point! All the Bamboozle doors automatically pick up textures from their original counterparts. All colours and recolours you have for the original Maxis doors will be available on the Bamboozle version of that door. Therefore you need to recolour the original door (or Arch in some cases ).

LOTS: As these are modified (hacked) objects; DO NOT include these in any lot uploads to any site.

Finally, please do not clone or post on any other sites
Tags: #Doors, #hacks, #Bamboozle

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Bamboozle-Shop-Doors_OFB.rar

Size: 194.0 KB · Downloads: 2,811 · 2nd May 2007
Download
194.0 KB 2,811 2nd May 2007
Bamboozle-OpenMe-Door_NL.rar

Size: 22.4 KB · Downloads: 3,513 · 23rd Apr 2007
Download
22.4 KB 3,513 23rd Apr 2007
Bamboozle_Doors.rar

Size: 145.6 KB · Downloads: 3,993 · 23rd Apr 2007
Download
145.6 KB 3,993 23rd Apr 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
22 Comments / Replies (Who?) - 21 Feedback Posts
Mad Poster
#2 Old 23rd Apr 2007 at 2:24 AM
WooHoo! I'm first!!! These look great! Somehow I missed the earlier version, and I've been looking for something like this too...
THANK YOU!
I'll let you know if I have any problems...
Lab Assistant
#3 Old 23rd Apr 2007 at 3:07 AM
Thank you! It's always annoying when guests ring my garage door.

Excellent work!
Unsocialized Homeschooler
#4 Old 23rd Apr 2007 at 3:57 AM
Oh Cool! Thanks!
Field Researcher
#5 Old 23rd Apr 2007 at 4:33 AM
Brilliant creation! And I *love* the name!

is it can be sims tiem now plees?
Lab Assistant
#6 Old 23rd Apr 2007 at 6:06 AM
im not sure how these work

will sims walk through these doors at all? or is it just an edit in the pathing that makes sims not think this is a door with a doorbell?

Do not post my creations anywhere unless you have my permission

Check out my website!
Alchemist
#7 Old 23rd Apr 2007 at 11:21 AM
Good idea, thank you forever!
Lab Assistant
Original Poster
#8 Old 23rd Apr 2007 at 5:20 PM
Quote:
Originally Posted by djsclaus
im not sure how these work

will sims walk through these doors at all? or is it just an edit in the pathing that makes sims not think this is a door with a doorbell?


The only aspect that is different to the original Maxis doors is that Visitors and NPC's will not see these as front doors and make a beeline for them, apart from that they function the same as normal doors, sims will still use them to gain entry to what's on the other side in the same way as the Maxis doors. Also, if you have OFB the lock options are available.

Think I might need to add this to the description!!!
Top Secret Researcher
#9 Old 23rd Apr 2007 at 9:27 PM
Yay -- I've always liked the bamboozle "Just a door," so I'm glad to have more varieties!

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Field Researcher
#10 Old 24th Apr 2007 at 8:05 AM
Quote:
the two original doors have been re-named, re-priced and (most importantly) tidied up and stripped of useless textures etc, which of course also makes the file size smaller


Why did you remove textures? Do these use repository textures? Or were the removed textures not showing up? *headscratch*
Lab Assistant
Original Poster
#11 Old 24th Apr 2007 at 9:43 AM
Quote:
Originally Posted by alkaloid
Why did you remove textures? Do these use repository textures? Or were the removed textures not showing up? *headscratch*


The MMAT's, some of the Material Definitions and some textures were not needed because they use the textures from the original Maxis doors. This saves on size of the main package and the need to repeat all of the colour/recolour options which in turn saves on the number of packages! All in all less to put in the downloads folder. So yes a repository of sorts, just not one I've created.
Field Researcher
#12 Old 25th Apr 2007 at 12:18 PM
Quote:
Originally Posted by calakarad
The MMAT's, some of the Material Definitions and some textures were not needed because they use the textures from the original Maxis doors. This saves on size of the main package and the need to repeat all of the colour/recolour options which in turn saves on the number of packages! All in all less to put in the downloads folder. So yes a repository of sorts, just not one I've created.


Cool. Thanks!
Top Secret Researcher
#13 Old 27th Apr 2007 at 12:47 AM Last edited by MiniMimi : 28th Apr 2007 at 5:01 PM. Reason: Update
Cool! It always annoyed me to have visitors go directly to the separate-empty-garage or even knocking on the toilet shed lol^^

I'll gladly test in the lots that need these. Thank you!

EDIT: I tested 2 doors in a problematic lot and it worked! More precisely it didn't work (the delivery man waited in the back garden without ringing!) until i rebought the main normal entrance door (a maxis one). Odd but i'm fine with it!
I guess it's because it's an OFB maxis lot that came with that add-on, pretty old and maybe awkward ^^

I'm so reliefed now! No more ringing at the garage! Thank youuuuu! :-)
Lab Assistant
Original Poster
#14 Old 28th Apr 2007 at 8:15 PM
Quote:
Originally Posted by MiniMimi
I tested 2 doors in a problematic lot and it worked! More precisely it didn't work (the delivery man waited in the back garden without ringing!) until i rebought the main normal entrance door (a maxis one). Odd but i'm fine with it!
I guess it's because it's an OFB maxis lot that came with that add-on, pretty old and maybe awkward ^^

I'm so reliefed now! No more ringing at the garage! Thank youuuuu! :-)


Strange! I've never come across that before! Should have worked without having to rebuy the front door! Oh well at least you found the remedy and got it working as it should. Thank you for testing and your feedback, it's very much appreciated .
Top Secret Researcher
#15 Old 28th Apr 2007 at 11:42 PM Last edited by MiniMimi : 28th Apr 2007 at 11:53 PM. Reason: nm
You're welcome, testers are here for that
Let me thank you again for these awesome doors, this lot is now way more friendly-player lol without these deliverers getting lost in the garden ^^

Yeah, strange for that front door. But again, it was a maxis made lot and they're generally very awkward and rarely playable without changing or optimizing things

Uh, i'm dying to know... Why don't you try with that lot - if you have OFB - and tell me if you have the same entrance door problem: it's the rich blond adult male, living by himself in a huge mansion; he owns 2 commercial lots: an electronic shop and a nightclub. Eh, sorry, names are different in the french version, if anyone know his name go ahead...
Lab Assistant
Original Poster
#16 Old 29th Apr 2007 at 12:13 AM Last edited by calakarad : 29th Apr 2007 at 9:20 AM. Reason: Update
Quote:
Originally Posted by MiniMimi
Uh, i'm dying to know... Why don't you try with that lot - if you have OFB - and tell me if you have the same entrance door problem: it's the rich blond adult male, living by himself in a huge mansion; he owns 2 commercial lots: an electronic shop and a nightclub. Eh, sorry, names are different in the french version, if anyone know his name go ahead...


Malcolm Landgraab IV is the chap, I'll try it out, although I think I already might of! It's the big white house and you have to add the garage I believe! I've also replaced him in my main neighbourhood because I already had the Landgraab family in my game but I'll try it in another neighbourhood so I can test from scratch.

Update; I've tried it out on that lot, remember now, it did have a garage just no diveway or garage door Anyway, I replaced the side door on it, ordered a pizza and no problems, the vistors then came along just after 12 and straight to the front door. However I decided that I would carry on testing and after many pizza deliveries; I found that if he was in the pool they would wonder round the back briefly before returning to the postbox and eventually leaving the pizza on the front door step (without ringing any doorbells)! Mind you, I noticed in the past that if you have open access to the back garden and your sims are out there, sometimes the vistors/delivery people will make a beline for the back garden! At least my doors work, shame they can't stop all the other stupid things they do
Top Secret Researcher
#17 Old 30th Apr 2007 at 12:32 AM
ROFL! When i tested Malcom was generally painting in the back terrace -or inside- & his servo was always in the garden raking up leaves... Ahaa! I think we finally nailed it. The Maxis original front door maybe worked okay but it's the deliverers that are stupid: they see someone in the garden so they go there... and wait stupidly without ringing ^^
Field Researcher
#18 Old 10th May 2007 at 1:45 AM
In your sample pictures, you have a shop on the ground floor with bamboozle doors on it. If your shop is open, do customers still go through the doors with no problem, but friends visiting and/or delivery npc's go up the stairs to the "house" doors? In other words, did you put the bamboozle doors on your shop after you already had customers inside or were your customers able to use the doors like normal?
Lab Assistant
Original Poster
#19 Old 10th May 2007 at 4:56 PM Last edited by calakarad : 28th May 2007 at 11:01 AM.
Quote:
Originally Posted by Simsane
In your sample pictures, you have a shop on the ground floor with bamboozle doors on it. If your shop is open, do customers still go through the doors with no problem, but friends visiting and/or delivery npc's go up the stairs to the "house" doors? In other words, did you put the bamboozle doors on your shop after you already had customers inside or were your customers able to use the doors like normal?


The Bamboozle doors were in place before I set-up the home business, once I started the home business the customers come flocking to the shop as normal. Personal visitors (ie Sims invited over or the ones that come to welcome you when you move in) and delivery NPC's make a beeline for the normal (Maxis) door upstairs to ring the bell. So yes it works as you'd expect it should, the bamboozle doors only stop the madness of Sims making a beeline for them to ring the bell and are therefore ideal if you have any external doors you don't want confused as front doors. Hope that makes sense!
Lab Assistant
#20 Old 17th May 2007 at 11:47 PM
Great job! I installed these in my game before my husband did a complete system wipe (hey, he's a freak about that kind of thing) and they worked brilliantly!
Instructor
#21 Old 29th May 2007 at 12:18 PM
Hi! I'm putting very much hope on your doors to solve a problem of mine that is constant. There's a possibility in-game to enable Push Greeting on the nearest Sim.
Works very well - with a side effect - visitors start to ring the front door and run to the back door to ring again. This is extremely annoying. My previous solution was to place an invisible fence around the whole house and allow only the front door to be available (a brainless solution too!). I hope your doors don't allow at all the ringing.
Thank you!
Scholar
#22 Old 23rd Jun 2007 at 7:56 PM
Yay! Down with the fences that have blocked my simmmies extra doors...,until now!!!I have all of the packs, but will still have fun testing these!
Wonderful idea. Now the neighbors amd the maid won't enter thru the garage!
I find that intrusive as well as annoying! thanks. :D

"What we say is good for nothing, if we say nothing for good.".
Mad Poster
#23 Old 19th Aug 2007 at 9:50 PM
wow, this is really clever!

"When life gives you lemons, see the lemons, feels the lemons, BE THE LEMONS!"

Take a look-see, hmm...? Go on, click them:
The Super Mario Project, Nintendorks Island-Celebrating 2 Years Online!