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More flexible neighbourhood camera

by Crazyfoolgaf Posted 15th Jun 2007 at 11:10 PM - Updated 31st Aug 2008 at 11:39 PM by Crazyfoolgaf
42 Comments / replies (Who?) - 23 Feedback Posts
Hi everyone.




So this is my first config upload, this mod removes the constraints on the neighbourhood camera, allowing you to go to the very edges of your hood's terrain and still build stuff there.






The above shows the land below the Pleasentview bridge, and you can see me placeing a house there.This was prevoiusly an inaccessable area.

Well anyway, I hope you enjoy your new space.


Update September 10 2007:You may have noticed that when you install stuff and expansion packs, the mod is negated.This is not a problem.If it happens when you install Bon Voyage or anything else, just reinstall the mod.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Reprogrammed camera.zip

Size: 1.5 KB · Downloads: 14,414 · 15th Jun 2007
1.5 KB 14,414 15th Jun 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
42 Comments / Replies (Who?) - 36 Feedback Posts, 3 Thanks Posts
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Test Subject
#2 Old 15th Jun 2007 at 11:23 PM Last edited by Stormwench : 15th Jun 2007 at 11:30 PM.
This contains .doc files and not .txt, the docs will not work in the config area. I actually believe that Gunmod's camera replacements (http://www.modthesims2.com/showthre...485#post1685485) are a much safer way to go, does not involve config changes and a failsafe - but just add some files to the camera files and change some of the maxis camera.txt (easily copying in a backup and deleting the added files to go back to the maxis cameras in your camera directory. Even if the user changes the .doc to .txt this is not a reprogrammed camera (as in the camera directory) but an overall game config change - something I prefer to avoid.
Instructor
#3 Old 15th Jun 2007 at 11:30 PM
i read the instructions and it's easy to sort out.


Please dont upload my creations to paysites.
But please feel free to use
ANY other way you like

Lab Assistant
Original Poster
#4 Old 15th Jun 2007 at 11:34 PM
Perhaps you misunderstood my instructions (or mabey I misunderstood what you said )
but what I meant was for people to copy and paste the text from the doc. file into the original NeighbourhoodCamera txt. file.

I did not want you to rename the doc file and replace the txt file with it. But from now on I'll do my scripting in the same format the the original script is on.



Thanks for the heads up though
Field Researcher
#5 Old 16th Jun 2007 at 4:02 AM
How is this different from GunMod's camera changer-thingy? I'm not being snotty, by the way. I'm truly curious about how this differs from something that already exists and works pretty darned well.

is it can be sims tiem now plees?
Theorist
#6 Old 16th Jun 2007 at 9:09 AM
This one, If I'm right
Is Less Complex than Gun-mods.
Insted of haveing 100% Free View and haveing the Ugly Sky you have the Maxis Camera PLUS the ERxtended views. Good in My Case, But I'm (Sorry) Gonna Stick to Gun-mod's As Its just Too Helpful for My neighbourhood Createing.
Thanks though, Now ther's more choise over the Camera mods.
:D

PETCHY14


BodyShopped /// ShoofleedSims
♦ // Jack.exe // ♦
/
Lab Assistant
#7 Old 18th Jun 2007 at 1:28 AM
I love this!! Thanks!

Save the earth, its the only planet with chocolate.
Test Subject
#8 Old 18th Jun 2007 at 5:36 PM
It looks to me as though you only changed the constraints of the neighbourhood borders. Which, though useful, should be accompanied by something like different pitch and zoom parameters as well. If that was the only change that you were going to make, you might as well have just told us to copy & paste that line into our txt instead of going throught the whole rigamarole of uploading 3 RARed files.

Also, the format of your file should have included the "failsafe" document as simply NeighborhoodCamera.txt as the backup, and the instructions were probably best left on the thread so that no one was surprised by the archive's contents, and of course to save MTS2 some server & bandwidth space

Despite how critical I may sound above, I was glad to get a closer look at the neighbourhood camera file to see how it worked, and I'll still use your version, as I do want more space in my neighbourhoods. I'm also going to look up others, though, and copy and paste different lines in order to get what I want.
Lab Assistant
Original Poster
#9 Old 19th Jun 2007 at 5:01 PM
Quote:
Originally Posted by quix
It looks to me as though you only changed the constraints of the neighbourhood borders. Which, though useful, should be accompanied by something like different pitch and zoom parameters as well. If that was the only change that you were going to make, you might as well have just told us to copy & paste that line into our txt instead of going throught the whole rigamarole of uploading 3 RARed files.

Also, the format of your file should have included the "failsafe" document as simply NeighborhoodCamera.txt as the backup, and the instructions were probably best left on the thread so that no one was surprised by the archive's contents, and of course to save MTS2 some server & bandwidth space

Despite how critical I may sound above, I was glad to get a closer look at the neighbourhood camera file to see how it worked, and I'll still use your version, as I do want more space in my neighbourhoods. I'm also going to look up others, though, and copy and paste different lines in order to get what I want.




I actually tried to edit the pitch and zoom but neither worked .

Still, I will try again. Also, I think I might just take your other ideas on board too.......hmm....well, thanks.
Lab Assistant
Original Poster
#10 Old 19th Jun 2007 at 5:04 PM
Quote:
Originally Posted by FionaSkye
How is this different from GunMod's camera changer-thingy? I'm not being snotty, by the way. I'm truly curious about how this differs from something that already exists and works pretty darned well.




I did'nt actually know that GunMod's camera existed, but Ive been told by several people that mine is more user-friendly than Gunmods one.
Test Subject
DELETED POST
19th Jun 2007 at 6:47 PM
This message has been deleted by Bryan1041.
Lab Assistant
Original Poster
#11 Old 20th Jun 2007 at 2:16 AM
Quote:
Originally Posted by Bryan1041
Thanks!This is great!But one question,does this camera show that black area under the neighborhood template?I tried GunMod's one time and it did that.I just can't stand that black part under it!




Not a lot of it, but a little, just enough to ensure that you still have full view over the terrain.
Theorist
#12 Old 21st Jun 2007 at 12:12 AM
Thank you so much for this I love you lol
Test Subject
#13 Old 25th Jun 2007 at 1:55 AM
Hey I wanna ask U something...I have the 5 Ep's and when I play the game it doesn't appear the buttons in blue color ( the buttons of expansions) and I can't play the expansions together...what's wrong???
Thank U
Test Subject
#14 Old 25th Jun 2007 at 5:01 AM
Simple and easy to use Thank you
Lab Assistant
Original Poster
#15 Old 25th Jun 2007 at 9:53 PM
Quote:
Originally Posted by alexa_volkova
Hey I wanna ask U something...I have the 5 Ep's and when I play the game it doesn't appear the buttons in blue color ( the buttons of expansions) and I can't play the expansions together...what's wrong???
Thank U



I really don't think the mod is responsible for that, sorry but i can't help you.
Test Subject
#16 Old 26th Jun 2007 at 10:38 AM
I'm not talkin about the mod...is just that I have the 5 eps installed and I've never played it together and I wanted 2 know how can I do it?....there's nothing bab with your mod.
Test Subject
#17 Old 26th Jun 2007 at 10:40 AM
there's nothing bad with ur mod
Lab Assistant
#18 Old 26th Jun 2007 at 10:57 AM
I found this config mod easy to use & perfectly user-friendly when reading the accompanying documents. Works like a charm. Thank you!

Purzion
*Happily Addicted To Sims 4*
Lab Assistant
Original Poster
#19 Old 26th Jun 2007 at 7:50 PM
Quote:
Originally Posted by alexa_volkova
I'm not talkin about the mod...is just that I have the 5 eps installed and I've never played it together and I wanted 2 know how can I do it?....there's nothing bab with your mod.



Ohh, I see

Hmm..... I still honestly can't think why thats happening, Try looking in your options menu on neighbourhood view or download a few patches and see if that helps.
Lab Assistant
#20 Old 27th Jun 2007 at 9:16 PM
Thanks! I found this to be very easy to use and I love it.
Test Subject
#21 Old 4th Jul 2007 at 4:26 AM
oh i hate how annoying the camera angle is i could use this for sure
Scholar
#22 Old 17th Jul 2007 at 1:57 AM
dose this mod effect the water level? cuz all the camera mod out ther raise the weater level ot insane amounts flodding my hoods......will this do that?
Lab Assistant
Original Poster
#23 Old 18th Jul 2007 at 12:05 AM
Quote:
Originally Posted by sim~obsessor
dose this mod effect the water level? cuz all the camera mod out ther raise the weater level ot insane amounts flodding my hoods......will this do that?



Absolutely not! My mod edits the camera only, so don't worry, its not an evil scheme to drown your sims.
Lab Assistant
DELETED POST
25th Jul 2007 at 3:42 PM
This message has been deleted by Cull_the_cool. Reason: second try worked
Test Subject
#24 Old 10th Aug 2007 at 10:16 AM
oooh...*this* is what I have been waiting for...
thanx a million - for creating and sharing!!!
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