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Moi's Terrain Water Mod Series (1 & 2) (All Game versions compatible)

by niol Posted 28th Jul 2007 at 7:32 AM - Updated 12th Jul 2009 at 6:14 AM by niol
56 Comments / replies (Who?) - 18 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Moi's TS2 Terrain Water Mod Series (1 - 4) (All TS2 versions)

Note: sorry, for those new variant versions released between 29-06-2009 and 08-07-2009, I mistakenly put wrong versions. After all, I've added something afterwards to try to see if that improve the neighbourhood view.


1. They are to provide different graphical appearances and colorations of the terrain water in lots (lake/pond/etc normally we call.) in TS2.
2. They are not to enable sims to swim in the terrain pond water.
To do that,
2a. may read here or
2b. try nina's way (swimming @ the lot skirt water layer!) here, or
2c. try patul's version here
3. There are 4 series so far.

4. Please do report with screenshot packed in zip or rar, thanks...

Originally Posted by Notes
1. EP0 = TS2, the base game

2. Various graphical outcomes and performances rely on the interaction between PC hardwares (esp. video card support on versions of Dx, PS and VS) and the game versions. Thus, varied feedbacks with video specs., game versions and screenshots as attached rar or zip are highly welcome.

3. Addition of a swim-pool block in the same lot in the same screen scope can cause changes in the terrain water when the game version is EP5 or newer EP or SP, as depicted posts 22 and 24
. This is normal and expected coz the swim-pool can activate certain pool surface effects. For those who want the activation effect, just build at least a block of swim-pool somewhere in the lot. For those who don't want that activation effect, avoid a swim-pool block on the lot. Note this wavy effect is borrowed from the swim-pool and a swim-pool product apparently have some activating effects on pool-related products... :D

4. My video card is not the latest high-end video card, so I've no pool mirror reflection in my game, so I can't know what it's like for EP5 users with latest high-end video cards. So, feedbacks on that possibility is highly welcome. Thanks in advance

5. This is an attempt to run swim-pool wavy surface on the terrain water surface. So, a wavy surface is expected. Please report if that's not the case. FYI, some video cards may be too old to render the HSLS wavy surface.

6. So, I've made 7 reserved posts for future additions.

Originally Posted by Series (S?):
Originally Posted by S1. Moi_matShad_Terrain_Water_Wavy001
- This is the simplest variant of the series. It basically turns the terrain water into poolwater with modified settings.

- 3 more colours: deep blue, red, and deep green to match the neighbourhood waters. Also, the snow brightness is down-tuned for the night scene. They're packed into the same download, Moi_matShad_Terrain_Water_Wavy001-RGB.rar

The Red one:
The deep green one:
The deep blue one:

Suspected bug reported:
Yet, just got a potential problem stated on posts 31 , 32 It seems more likely the game's bug by Maxis due to the interaction of the source codes, beach implement and the pool tool.

Originally Posted by S2. Moi_matShad_Terrain_Water_Wavy002
Series 2 is at poat 2 , and so on...

Originally Posted by S3. Moi_matShad_Terrain_Water_Wavy003-B-010034047_EP5SS-EP8ALSPMG-EP6-BeachLot
1. This is an attempt to run the beach/ocean/sea surface of beach-lot on beach-lot's terrain water!

2. This mod is expected to work only on beach-lot with at least EP6.

Originally Posted by S4. Moi_matShad_Terrain_Water_Wavy004
1. This is an attempt to alter the colours of terrain snow!
2. Also, the snow brightness is down-tuned for the night scene.
3. This mod is expected to work with at least EP5 or newer game version.

Originally Posted by Copyright & Credits
1. Thanks to MTS2 to host my craps No redistribution of this mod outside of MTS2.
2. For lot-sharing with this mod, please link back to the original thread just in case of any updated infos and any reported unforeseen problem(s).
3. Maxis is creditted for its shader. Thanks them for these.
4. Pandorasims is banned to use or host all my creations or provided infos
5. Except Pandora sims, everyone else is welcome to study, improve and refine it, and release their owns.
6. The Ranchies, Mihura, RealGanacampo, starman4016 (pool reflection tests and feedbacks) for the feedbacks and testings

Originally Posted by Compatibility
1. These series of mods have altered terrain shaders, so similar terrain shader mods like Targa's pond mods cannot work with them.

2. Any pool shader mod of the pool surface which will affect the look of the terrain water will also affect "Moi_matShad_Terrain_Water_Wavy001" compatibly. The other variants of these series won't be affected by any pool shader mod.

2a. eg: "RC1 Gunmod's pool shader mod" included in Chocolate Pi 's Gunmod's Radiance Light System 2.2 BETA is to unleash a revised version of the unfinished "Maxis EP2-NL Hi-end pool surface" with custom-chosen in-game graphics (by Gunmod and/or Chocolate Pi). So, PCs without compatible video card can't properly show this pool surface. This has been mistaken as an EP issue while later on found out it's actually hardware compatibility issue. When "Moi_matShad_Terrain_Water_Wavy001" is used with Gunmod/Chocolate Pi's pool mod, the terrain pond water will pick up the same modded pool surface (by Gunmod and/or Chocolate Pi). Thus in this case, Gunmod and/or Chocolate Pi's pool mod is compatible with "Moi_matShad_Terrain_Water_Wavy001" as a plus variant.

Originally Posted by Versions & Installation
There're totally 4 versions for different TS2 game versions in series 1 and 2.
1. EPs: 0 - 1 (EP0TS2-EP1UNI)
2. EPs: 2 - 3 (EP2NL-EP3OFB)
3. EP : 4 (EP4PETS)
4. EPs: 5 - 8 & SP M&G (EP5SS-EP8ALSPMG)

A. Choose only one of them at a time.
B. Choose the appropriate version (matched for the highest game version run)
C. Dump into the "Downloads" folder or its sub.
Tags: #terrain water, #wave, #wavy

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Moi_matShad_Terrain_Water_Wavy002.rar | The one without any mirror-reflection

Size: 16.9 KB · Downloads: 1,682 · 8th Jul 2009
16.9 KB 1,682 8th Jul 2009
Moi_matShad_Terrain_Water_Wavy004.rar | a series for have red, green, blue snow. Also, these variants of the series have snow colours down-tuned at night

Size: 10.4 KB · Downloads: 1,726 · 7th Jul 2009
10.4 KB 1,726 7th Jul 2009
Moi_matShad_Terrain_Water_Wavy003-B-010034047_EP5SS-EP8ALSPMG-EP6-BeachLot.rar | a series to attempt to turn the terrain water in beach lot into a mimic of the ocean/sea/beach water

Size: 9.7 KB · Downloads: 2,878 · 7th Jul 2009
9.7 KB 2,878 7th Jul 2009
Moi_matShad_Terrain_Water_Wavy001-RGB.rar | Series 1 with modified swim-pool-surface for different colours, here Red, deep blyue, deep green. Also, these variants of the series have snow colours down-tuned at night

Size: 13.5 KB · Downloads: 2,654 · 7th Jul 2009
13.5 KB 2,654 7th Jul 2009
Moi_matShad_Terrain_Water_Wavy001.rar | The original swim-pool-based terrain water mod

Size: 13.3 KB · Downloads: 12,941 · 28th Jul 2007
13.3 KB 12,941 28th Jul 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
56 Comments / Replies (Who?) - 43 Feedback Posts, 5 Thanks Posts
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Mad Poster
Original Poster
#2 Old 28th Jul 2007 at 7:32 AM Last edited by niol : 4th Aug 2007 at 6:43 AM.
S2. Moi_matShad_Terrain_Water_Wavy002

This is a series I transplanted, renamed and altered some of the functions, parameters and values into the terrain shader for modding the terrain water.

This series has no pool reflection and it's made solely for users whose video cards don't support pool reflection or users who just want only wavy pond surfaces...

The water colour is somewhat altered to be darker in this series. But for those who want the original pool water colour, suggest it with some applicable usages.

Copyright and Installation is the same as Series 1.
Compatibility is the same as part "1." of Series 1 Compatibility.
Download - please read all instructions before downloading any files!
File Type: rar Moi_matShad_Terrain_Water_Wavy002.rar (16.9 KB, 210 downloads)
Mad Poster
Original Poster
28th Jul 2007 at 7:33 AM
This message has been deleted by niol. Reason: unnecessary now
Mad Poster
Original Poster
28th Jul 2007 at 7:33 AM
This message has been deleted by niol. Reason: unnecessary now
Mad Poster
Original Poster
28th Jul 2007 at 7:33 AM
This message has been deleted by niol. Reason: unnecessary now
Mad Poster
Original Poster
28th Jul 2007 at 7:33 AM
This message has been deleted by niol. Reason: unnecessary now
Mad Poster
Original Poster
28th Jul 2007 at 7:33 AM
This message has been deleted by niol. Reason: unnecessary now
Mad Poster
Original Poster
28th Jul 2007 at 7:33 AM
This message has been deleted by niol. Reason: unnecessary now
Mad Poster
#3 Old 28th Jul 2007 at 7:44 AM
Thank you niol to share this change on the ponds look

You know a site allowing re-upload of free build/buy stuff in lots ? Help us to update the list !

* Plus j'échoue plus je m'approche de la réussite
* The more I fail the more I approach the success

(Lao patul MMVI AD)
Test Subject
#4 Old 28th Jul 2007 at 7:48 AM
This is amazing! Thank you for sharing your creativity here This is a very nice addition to our games.
Lab Assistant
28th Jul 2007 at 8:57 AM
This message has been deleted by JLonier. Reason: Not feedback and not relevant
Lab Assistant
#5 Old 28th Jul 2007 at 9:33 AM
Stupid question but...does this mean that my sims can now swim in lakes? If not, it's still very cool. Thanks for the upload!

Biggest wishes for TS3:
Wider variety of harvestables and crops from TS1 & TS2 returning to the game
Wider variety of foods
More gems/metals/rocks/ore
#6 Old 28th Jul 2007 at 11:01 AM
It will bring more variety in landscaping ! Thank you Niol !

All of nature is within us and we are part of all nature (Chief White Cloud)
Field Researcher
#7 Old 28th Jul 2007 at 11:44 AM
Does this change the look of ALL of the ponds in my game, or can I specify that it will affect only certain areas?
Field Researcher
#8 Old 28th Jul 2007 at 12:11 PM
I don't really understand this.

I have Seasons and my pool-water has reflections - do my ponds also get reflections if I install this or what does this mean?
#9 Old 28th Jul 2007 at 4:56 PM
Thanks Niol!
#10 Old 28th Jul 2007 at 5:13 PM
Thank you Niol! I would also like to know if simmies can swim in this

Rhondalatte's Custom CAS screens: (formerly known as Reflex forum)

DeesElegantDecor - Beautiful furnishings:
Forum Resident
#11 Old 28th Jul 2007 at 5:13 PM
This was a fabulous idea, but I guess it doesnt work in my game

Field Researcher
#12 Old 29th Jul 2007 at 1:37 AM
I don't get it either....unless it means they can swim in it?? Are the fishies in the pic decoration? I normally don't see them under the water only bubbles....(the reason I ask is I heard you should see them and some graphics cards don't cooperate...)

Mene Sakkhet Urseveh
Live Long, and Prosper
Test Subject
#13 Old 29th Jul 2007 at 2:19 AM
i dont get it ethere in my game unless im that stupid but mine looks like that also
Mad Poster
Original Poster
#14 Old 29th Jul 2007 at 10:32 AM Last edited by niol : 29th Jul 2007 at 10:50 AM.
1. Lol, this mod is to make the terrain water surface wavy like the swim-pool but not to make it swimmable. For the latter, may read the updated infos above... sorry for my lateness to give out.

2. My video card is not the latest high-end video card, so I've no pool mirror reflection in my game, so I can't know what it's like for EP5 users with latest high-end video cards. So, feedbacks on that possibility is highly welcome. Thanks in advance If you're EP5 or EP-higher users with latest high-end video cards and the mod doesn't work well, may wait for the next addition to this series which should work for most users as many as EP3 swim-pool for most users.

3. This is a global mod, so all terrain ponds will get the same changes.

4. As for the fish:
4a. If a video card does not support VS1.1 or simply the fish rendering, no fish.
4b. If the pond is not deep enough, no fish.
4c. If interfering mods exist, fish can be graphically silented or routinely disabled.
4d. If the pond water gets too opaque or dark, fish can be graphically covered.

Thanks for your feedbacks
Field Researcher
#15 Old 29th Jul 2007 at 6:46 PM
I have tested it with EP5 and all graphic options on highest level with a really good video card.

Unfortunately this mod doesn't make the ponds have reflections.

This is what it looks like with high graphic options:
Test Subject
#16 Old 29th Jul 2007 at 8:46 PM Last edited by starman4016 : 29th Jul 2007 at 11:24 PM.
First I would like to say thank you so much for this mod! Its my new favorite! Second, I tested in game and when a pool is present on a lot reflections are enabled. I took a picture so you could see.


It seems sometimes the reflections "catch" on the water and stay there. After zooming the camera in and out the "catching" reflections seem to disappear. This could be related to my graphics card though.

*Edit For Picture*

This is what I'm talking about with the "catching" reflections. Otherwise everything is great!

*Yet Again Edit*

After several hours of testing I noticed that when I increase the size to an average sized pool the "catching" stops. I think this has something to do with the pond being smaller then the pool? Hopefully this will be my last edit lol
Mad Poster
Original Poster
#17 Old 30th Jul 2007 at 6:09 AM
rubytuesday, maskeysims, shalee699,

Sorry, I was too busy that I could only give out general responses yesterday.
1. Can you report the video card specs, so I can warn other users of such precaution.? please, thanks in advance
2. Have you installed gunmod's pool shader mod included in Chocolate Pi 's Gunmod's Radiance Light System 2.2 BETA RC1 ?
3. It can also be the result of video-card-shader conflicts. Please report game version run. Thank you again...

But, I'm definitely appreciated for your feedbacks... Thanks with a "typed" basket of fruit".


Thanks with a verbal "smile" for showing me the mod used for a terrain water pond without swim-pool... So, I can compare it with the latter post.


:jumping: Now, I'm stunned by the pix...! Something I estimated that may be a case to happen to EP5 users with a compatible video card for pool reflection when the mod is used with swim-pool built around the pond :D... But, according to your description, it's not running smoothly as the swim-pool... (Hopefully, some works can solve it?) I'd been waiting for >3 months for an answer...

Thus, it seems the mod is great for photo-shooting at least ...

Thank you very much with a virtual cup of tea of your likes...

there'll be variations on colouration and probably transparency and more.
Test Subject
#18 Old 30th Jul 2007 at 7:01 AM
After monkeying around I figured out how to trick the game into not making the reflections "catch"

It seems that if you put 4 small pool blocks on the furthest side of the lot and don't allow the pond water to pass the 4 blocks. It then tricks the game into thinking the pond is part of the pool, thus the elimination of "catching" reflections. Here is a picture to illustrate what I mean.

P.S. Thanks for the tea, I really enjoyed it! *gives tea and a cookie to Niol for all his amazing work*
Mad Poster
Original Poster
#19 Old 31st Jul 2007 at 7:48 AM Last edited by niol : 31st Jul 2007 at 7:54 AM.

Oh thanks for your further reporting :dances for you:, so the swim-pool reflection is like the caustics animation, the activating codes are called when a pool product is on screen...
I'll see if I can I get yet another recolour-mod done for this cause...

But one may try Numenor(MTS2)_SphereMatte_Moi_sphere_023-CausticsGeneratorMaterial.rar and probably with
along with their meshes
to see this recolour-mod can do the same job as the swim-pool blocks...

Recolour-mods are basically graphical mods with graphical codes altering how the game presents the graphics. They may need a host such as a meshful object as in the case of Matte Sphere which I used as the host for my first recolour-mod. The effect is due to the recolour but not the object itself so that it's not an object mod. The influencing boundary will be on the screen boundary. So, use such recolour-mod(s) in this case the same way to use swim-pool blocks...
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