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Portal Revealer

by Inge Jones Posted 4th Oct 2007 at 10:09 PM - Updated 27th Nov 2013 at 4:49 PM by Nysha
66 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
ijPortalRevealer.zip
This is so that you can see and move various portals such as car and pedestrian portals. Also beach portals and various others. More invisible lot items can be added on request.

So that it can work on a lot you are still building, that does not have sims living on it, the item will immediately reveal all objects it knows about when you buy it, and will hide them again when you sell it. If you do have sims handy, then you can use them to operate the flamingo's menu and choose which objects to display.

You will find the Portal Revealer flamingo in Build Mode, with the two-storey windows. I put it in build mode so it will be available on all types of lots without having to use categories the basegame didn't use.

ijBuyablePortalPatches.zip
This is an optional group of small patches to make the portals buyable. They will then appear along with the flamingo in the double-height windows.

ijVisibleDestinationsPatch.zip
This will probably not be required by most users. It gives placeholders to things like the "go here" destination which didn't have a model originally. Unless you know a good reason you need to see those, don't complicate your life by downloading the patch. Obviously without this patch, a few of the Revealer's options won't do anything.

For theoretical discussion about portals and other lot geography matters, please go to http://forums.modthesims2.com/showt...93&goto=newpost

ijBuyablePortalPatches.zip updated 5th April 2008 to take account of fix by EA in FreeTime to stop waves and beach portals disappearing when a family moves out.
Operating System: Windows Linux Mac OS X
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ijBuyablePortalPatches.zip

Size: 2.2 KB · Downloads: 4,005 · 6th Apr 2008
2.2 KB 4,005 6th Apr 2008
ijVisibleDestinationsPatch.zip

Size: 698 Bytes · Downloads: 3,655 · 4th Oct 2007
698 Bytes 3,655 4th Oct 2007
ijPortalRevealer.zip

Size: 26.0 KB · Downloads: 7,076 · 4th Oct 2007
26.0 KB 7,076 4th Oct 2007
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
66 Comments / Replies (Who?) - 60 Feedback Posts, 3 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
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Instructor
#2 Old 8th Oct 2007 at 9:10 AM
Hi Inge!
Loved your Flamingo. It is almost eatable!

Thanks.
Test Subject
#3 Old 8th Oct 2007 at 9:16 AM
This is really useful and also looks chewy ^^ thanks!

Living in a virtual world of my own...

Check out my... Downloads!
Lab Assistant
#4 Old 8th Oct 2007 at 10:16 AM
Thank you for this! It was driving me nuts that the firetruck couldn't come if I parked a car on the street, this will definitely fix that. :D
Field Researcher
#5 Old 8th Oct 2007 at 10:29 AM
What I love about your stuff is if you didn't do it I wouldn't even know I could have it. :D
Fabulous work as always Inge - thank you very much!

HK-47: Objection: I am not a problem, meatbag. You and your lack of any organized repair skills are a problem.
Mad Poster
#6 Old 8th Oct 2007 at 10:38 AM
I have a beach that I think will benefit from this. And the sunbathing towels. Thank you Inge!
Top Secret Researcher
#7 Old 8th Oct 2007 at 11:49 AM
really, really useful!!! thanks a lot, inge!!!
Scholar
#8 Old 8th Oct 2007 at 12:47 PM
Thanks very much for creating and sharing this very useful tool Inge. Your creations are always so amazing!
Alchemist
#9 Old 8th Oct 2007 at 12:54 PM
Here it is for everyone - marvellous! I'm so glad you made this (and made it public).
Doing all the things, and *mostly* not failing.
retired moderator
#10 Old 8th Oct 2007 at 1:30 PM
This is nutty! I love it, don't think I need it, but I still love it!
Lab Assistant
#11 Old 8th Oct 2007 at 3:27 PM
one time i find the workcar object
Site Helper
#12 Old 8th Oct 2007 at 5:46 PM
Don't forget to mention that you can rotate the portals, since they are directional. As we've seen, the direction of the portals can make a big difference to how well they work.
Forum Resident
#13 Old 8th Oct 2007 at 7:46 PM Last edited by Canoodle : 1st Feb 2008 at 8:24 AM. Reason: Converted to a 'thanks' post.
Your object works very fine in my game. Without it I already tried to do changes "poking in the smog". Thank you!
hexameter
Instructor
#14 Old 9th Oct 2007 at 2:05 AM
As usual, at your best. Thank you Inge. Your items are all useful and add at lot to the enjoyment of the game and take a lot out of the annoying bits.
Field Researcher
#15 Old 9th Oct 2007 at 3:48 AM
In reference to rotating portals reminded me of a problem I had with a couple lots where when placing a garage &/or concrete it would be facing the opposite direction of the road in which I wouldn't be able to use cars, hope that makes sense. I'm hoping maybe this can fix that, or if there's a portal used for this and change the direction its using. Its weird everything else would work except that.

Anyways, I'll try it out an we'll see.
Top Secret Researcher
#16 Old 9th Oct 2007 at 7:16 AM
Igne first of all thank you so much seeing something new from you just puts a great big smile on my face. I love and also am very thankful for everything you have created for us to enjoy our games and add fun.
This one I might not need yet, but coming from you I shall take it and make need of it.
Thanks
One horse disagreer of the Apocalypse
Original Poster
#17 Old 9th Oct 2007 at 9:03 AM
I am not going to post information about portals here myself, because I don't feel sufficiently authoritative on the subject. Just use the tool here for your own further explorations, and you can also read about discoveries on the following thread: http://forums.modthesims2.com/showt...93&goto=newpost

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Mad Poster
#18 Old 9th Oct 2007 at 12:53 PM
Lol, for thosse who find that the portals disappear after the flamingo is not selected, just hold the flamingo again and dump it back on the ground, and this will activate it again.

Thanks very much Inge for this useful tool.
The ModFather
retired moderator
#19 Old 9th Oct 2007 at 3:16 PM
Thanks Inge, this is an extremely useful tool for exploring the new beach lots!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
One horse disagreer of the Apocalypse
Original Poster
#20 Old 9th Oct 2007 at 3:44 PM
I have added the patches to make portals buyable.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Coffee, anyone?
retired moderator
#21 Old 9th Oct 2007 at 7:27 PM
Yesssss! *mashes thanks button repeatedly*

I'm worried that my latest Salvation Army donation will result in homeless people looking like sluts from the 90s.
Lab Assistant
#22 Old 9th Oct 2007 at 10:41 PM Last edited by Canoodle : 1st Feb 2008 at 8:26 AM. Reason: Converted to a 'thanks' post.
Thank you thank you thank you !!!
Just one question: if I move/rotate the portals, can my lot have problems after ?

I cannot take requests now.

DO NOT UPLOAD MY CC ON PAY SITES, THANKS
Field Researcher
#23 Old 9th Oct 2007 at 11:31 PM Last edited by Canoodle : 1st Feb 2008 at 8:25 AM. Reason: Converted to a 'thanks' post.
Thanks, You made my day!!!!!!!!!!
Theorist
#24 Old 9th Oct 2007 at 11:55 PM
THANK YOU Ive wanted this for a long time
One horse disagreer of the Apocalypse
Original Poster
#25 Old 10th Oct 2007 at 8:39 AM
Quote:
Originally Posted by Fafy
Thank you thank you thank you !!!
Just one question: if I move/rotate the portals, can my lot have problems after ?


Everything you do with this download is entirely at your own risk. I dare say the answer is "yes" though, if you don't know what you are doing.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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