MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...
"Lupine" Anthropomorph face archetype (non-replacement!)
by kingtorrid
Posted 14th Mar 2008 at 10:15 AM
- Updated 1st Jun 2008 at 1:23 PM by kingtorrid
103 Comments / replies (Who?)
- 24 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
"Lupine" (wolf) is the first in a series of face archetypes. It has taken many hours of work, but I'm sure it was worth the effort (leave feedback if you like it
).


This archetype is complete, and has all eight age/gender meshes (toddlers and children use the same mesh for male/female)
The Elders use an "aged" version of the adult meshes (lowered throat, gaunt cheeks)
This archetype has no visible effect on newborns (that might be do-able with skintones)
You'll probably want to have some "furry" skintones before you use this archetype, as well as Atreya's ear mesh (this archetype has no ear definition, other than what comes from the texture).
This archetype has full use of the face customization tools (some customizations are exagarated, some are diminished) in Bodyshop and CAS (Create A Sim). To get the best use of the mesh, I recomend Bodyshop (particularly for being able to blend face-types with the sliders).
There only seems to be one problem (unresolvable); the lower teeth drop below the chin on rare occasions.
LOD15 is a chipmunk-looking archetype (remenants of the one this mesh was originally derived from. If I were to complete the LOD15, it would be the last thing I'd get to do before being put in a padded cell. Please don't ask me to do it.)
UPDATE!
Since I didn't do a LOD15, the game MUST be run with Sim/Object Detail set High, otherwise the faces will either revert to the original chipmunk-looking face, or completely "melt"
(thanks, wonderboy!)
Because of drastic differences in meshes (not completely sure how faceBlendLimits works) You might have to turn off the face blending limits (faceBlendLimits[-on|-off]) for inter-species anthro's (or for human/anthro hybrids)
Note to fellow face-designers (and those who are currious):
This non-replacement uses sortindex 384 (hex 0x00000180).
I hope to be able to make my set contiguous (384, 385, 386, 387, etc,...), so if anyone has, or knows of, any non-replacement archetypes that make use of ID's 384 through 394 (or so), please let me know. I'd like to state that I have specific plans for 384 - 388, provided they aren't "taken" (I know nobody can actually claim slots, but it helps if people don't have to decide between two really unique and special archetypes, and I don't want to cause any ill-will
).
384 - Lupine (wolf/dog) - complete! :D
385 - Vulpine (fox) - morph between feline and lupine
386 - Feline (cat) - next
387 - Lepus (rabbit/hare)
388 - Rodent (short-muzzel)
There should be a wide range of possible "species" with the full set of archetypes, their morphs, and all of the accessories out there.
Polygon Counts:
737 x 8 face meshes
Additional Credits:
Tools: SimPE - Package Editor
Milkshape3D - Meshing
Adobe Photoshop - Texturing (for the displays)
Assistance:
dragonarts - Showing me to this site HOWTO: Creating non-replacement archetypes- UD 7/20/07)
NeyaQueenofBacon, Vampire_of_Death - encouragement and feedback
Zinthos, dragon_tfm, Solloby, forever_dark - encouragement
Sim Model Credits: (Parts used in the screenshots, not included)
Skintone - both modified from the "Black with white belly" skintone from genensims (hue/saturation/lum bright/contrast changed, and ear shading removed)
teru_k - Eyes "Ephemera_DollEye"
Genensims - Ear texture and whisker dots, nose (recolor)
Atreya - Ears mesh





Elders are shown in a thumbnail at the bottom
This archetype is complete, and has all eight age/gender meshes (toddlers and children use the same mesh for male/female)
The Elders use an "aged" version of the adult meshes (lowered throat, gaunt cheeks)
This archetype has no visible effect on newborns (that might be do-able with skintones)
You'll probably want to have some "furry" skintones before you use this archetype, as well as Atreya's ear mesh (this archetype has no ear definition, other than what comes from the texture).
This archetype has full use of the face customization tools (some customizations are exagarated, some are diminished) in Bodyshop and CAS (Create A Sim). To get the best use of the mesh, I recomend Bodyshop (particularly for being able to blend face-types with the sliders).
There only seems to be one problem (unresolvable); the lower teeth drop below the chin on rare occasions.
LOD15 is a chipmunk-looking archetype (remenants of the one this mesh was originally derived from. If I were to complete the LOD15, it would be the last thing I'd get to do before being put in a padded cell. Please don't ask me to do it.)


Since I didn't do a LOD15, the game MUST be run with Sim/Object Detail set High, otherwise the faces will either revert to the original chipmunk-looking face, or completely "melt"
(thanks, wonderboy!)
Because of drastic differences in meshes (not completely sure how faceBlendLimits works) You might have to turn off the face blending limits (faceBlendLimits[-on|-off]) for inter-species anthro's (or for human/anthro hybrids)
Note to fellow face-designers (and those who are currious):
This non-replacement uses sortindex 384 (hex 0x00000180).
I hope to be able to make my set contiguous (384, 385, 386, 387, etc,...), so if anyone has, or knows of, any non-replacement archetypes that make use of ID's 384 through 394 (or so), please let me know. I'd like to state that I have specific plans for 384 - 388, provided they aren't "taken" (I know nobody can actually claim slots, but it helps if people don't have to decide between two really unique and special archetypes, and I don't want to cause any ill-will

384 - Lupine (wolf/dog) - complete! :D
385 - Vulpine (fox) - morph between feline and lupine

386 - Feline (cat) - next

387 - Lepus (rabbit/hare)
388 - Rodent (short-muzzel)
There should be a wide range of possible "species" with the full set of archetypes, their morphs, and all of the accessories out there.
Polygon Counts:
737 x 8 face meshes
Additional Credits:
Tools: SimPE - Package Editor
Milkshape3D - Meshing
Adobe Photoshop - Texturing (for the displays)
Assistance:
dragonarts - Showing me to this site HOWTO: Creating non-replacement archetypes- UD 7/20/07)
NeyaQueenofBacon, Vampire_of_Death - encouragement and feedback
Zinthos, dragon_tfm, Solloby, forever_dark - encouragement
Sim Model Credits: (Parts used in the screenshots, not included)
Skintone - both modified from the "Black with white belly" skintone from genensims (hue/saturation/lum bright/contrast changed, and ear shading removed)
teru_k - Eyes "Ephemera_DollEye"
Genensims - Ear texture and whisker dots, nose (recolor)
Atreya - Ears mesh
You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents | Size | Downloads | Date |
kingtorrid-ArchLupine-[sortindex_0x180].rar
Size: 287.7 KB · Downloads: 11,031 · 14th Mar 2008 |
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
103 Comments / Replies (Who?)
- 88 Feedback Posts,
10 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Hide Thanks Posts for this thread (Show only feedback)
#2
14th Mar 2008 at 9:35 PM

#3
14th Mar 2008 at 10:27 PM

#4
14th Mar 2008 at 10:46 PM

DELETED POST
14th Mar 2008 at 11:11 PM
This message has been deleted by Vampire_of_Death.
Reason: I gues I sniffed too hard...lol
#5
14th Mar 2008 at 11:12 PM

#6
14th Mar 2008 at 11:19 PM

#7
14th Mar 2008 at 11:34 PM

#8
15th Mar 2008 at 1:46 AM

#9
15th Mar 2008 at 2:06 AM

#10
15th Mar 2008 at 10:27 AM

#11
16th Mar 2008 at 6:05 AM

#12
16th Mar 2008 at 2:07 PM

#13
17th Mar 2008 at 1:48 AM

#14
17th Mar 2008 at 3:11 PM

#15
19th Mar 2008 at 4:49 PM

#16
19th Mar 2008 at 6:42 PM

#17
20th Mar 2008 at 4:09 AM

#18
21st Mar 2008 at 5:28 AM

#19
22nd Mar 2008 at 1:51 AM
Last edited by Solloby : 22nd Mar 2008 at 1:52 AM.
Reason: spelling

#20
22nd Mar 2008 at 7:42 AM

#21
28th Mar 2008 at 4:23 AM

#22
9th Apr 2008 at 2:05 AM

#23
17th Apr 2008 at 1:31 AM

#24
19th Apr 2008 at 9:20 AM

#25
20th Apr 2008 at 5:03 AM

Page 1 of 5
|