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Conversion Clothes "light" -- A bunch of texture-referencing edits [Base/OfB/Ssn]

by plasticbox Posted 22nd May 2008 at 11:42 AM - Updated 22nd May 2008 at 7:56 PM by plasticbox
16 Comments / replies (Who?) - 15 Feedback Posts
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
There have been a lot of great conversion meshes recently that come with the original Maxis textures as recolours -- perfect for people who don't have the EPs they're converted from, but for those who do it results in a lot of duplicate textures. My poor old computer can't handle a lot of custom content, so I made a couple of edits for these meshes that reference the in-game textures directly instead. They only weigh in at 1-2k each, as opposed to 200-800k, which makes quite a difference when you're hoarding these things like I do.

All edits will require the EP (if any) that the mesh is converted from. This is part 1 of 2, with edits that require the Base Game, OfB, or Seasons (see part 2 for Freetime stuff). All of the original Maxis colours are included.


Files below are for the following meshes (mesh is always included except where otherwise noted):

Base Game:
cloudlessnights - AM_BGConversionsOpenShirt (TM->AM conversion of open shirt)
Vertices: 1614, Faces: 2170
cocomama - tfshirtuntuckedoxford (AF->TF conversion of capri+shirt)
Mesh not included (please d/l from original thread)

OfB:
cocomama - tftankdresspants (AF->TF conversion of tank top+pants)
Mesh not included (please d/l from original thread)

Seasons:
cloudlessnights - AF_SConversionsSnowboarder (TF->AF outerwear conversion)
Vertices: 1524, Faces: 2084
cloudlessnights - AM_SConversionsSnowboarder (TM->AM outerwear conversion)
Vertices: 1553, Faces: 2202
cloudlessnights - AM_SConversionsParkaBoots (TM->AM outerwear conversion)
Vertices: 1887, Faces: 2440

You can do what you want with this. Please link back to this thread when redistributing. Please respect that I don't do requests.


Additional Credits:
Thanks to cloudlessnights and cocomama for making these meshes, and to Phaenoh for some of her recent conversions which helped me figure this out =)

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
pbox_cloudlessnights-AF-SConversionsSnowboarder_4xRC_Seasons.zip

Size: 109.5 KB · Downloads: 1,090 · 23rd May 2008
109.5 KB 1,090 23rd May 2008
pbox_cloudlessnights-AM-BGConversionsOpenShirt_11xRC_BaseGame.zip

Size: 122.2 KB · Downloads: 1,108 · 23rd May 2008
122.2 KB 1,108 23rd May 2008
pbox_cloudlessnights-AM-SConversionsSnowboarder_5xRC_Seasons.zip

Size: 117.9 KB · Downloads: 1,179 · 22nd May 2008
117.9 KB 1,179 22nd May 2008
pbox_cloudlessnights-AM-SConversionsParkaBoots_5xRC_Seasons.zip

Size: 128.3 KB · Downloads: 1,154 · 22nd May 2008
128.3 KB 1,154 22nd May 2008
pbox_cocomama-TF-tankdresspants_4xRC_OfB.zip

Size: 5.1 KB · Downloads: 1,080 · 22nd May 2008
5.1 KB 1,080 22nd May 2008
pbox_cocomama-TF-shirtuntuckedoxford_6xRC_BaseGame.zip

Size: 9.7 KB · Downloads: 1,149 · 22nd May 2008
9.7 KB 1,149 22nd May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Meshes needed! This download requires one or more meshes to work properly. Please check the Description tab for information about the meshes needed, then download them below:
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
16 Comments / Replies (Who?) - 14 Feedback Posts
Inventor
#2 Old 22nd May 2008 at 7:59 PM
Yahoo! What a good idea! :D
Does this also mean that recolors for the original will show up for the conversion, too?
Instructor
#3 Old 22nd May 2008 at 7:59 PM
great idea thanks. i wish the creators can start doing this form the begening
Pettifogging Legalist!
retired moderator
Original Poster
#4 Old 22nd May 2008 at 8:14 PM
Quote:
Originally Posted by annachibi
Yahoo! What a good idea! :D
Does this also mean that recolors for the original will show up for the conversion, too?

No, every recolour is separate -- for a new one you'd have to make a new texture-stealing-edit.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Lab Assistant
#5 Old 22nd May 2008 at 9:55 PM
I'm not understanding this, I'm being dense today so help me. Are you saying we can replace the other converted meshes with your downloads so that all recolors will be using your meshes?
Pettifogging Legalist!
retired moderator
Original Poster
#6 Old 22nd May 2008 at 10:47 PM
These are not my meshes .. I only made the recolours. More specifically, they're not recolors in the classical sense, more like "empty shells" of recolours that only point to the texture that the game already has in its belly.

Whether or not you can replace the original recolours with mine depends on what EPs you have -- if you have Seasons for example, it makes more sense to use my versions of the Seasons stuff since there's no good reason to have two identical textures in your game. But if you don't, you need to use the original "standalone" version .. otherwise the mesh will just look white and empty, because there's nowhere to take the texture from if you don't have Seasons installed.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Theorist
#7 Old 23rd May 2008 at 7:25 AM
plasticbox, thanks for these, I'm too lazy to make them myself. But actually I have a more efficient method, I usually point the 3IDR to the corresponding TXMT, that way, you don't even need to include the custom TXMT. I use that method on most my stuff.
Lab Assistant
#8 Old 23rd May 2008 at 9:51 AM
!!! <3

I've been wanting to figure out how to do this, but I just haven't had the time. Thank you so much.
Pettifogging Legalist!
retired moderator
Original Poster
#9 Old 23rd May 2008 at 1:22 PM
treeag, I'll try that next time. I think I know what you mean. Thanks for the hint! =)

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Inventor
#10 Old 23rd May 2008 at 8:13 PM
Would there perhaps be a way for recolors of the original EP outfit to also show up for conversions? That would be wonderful! :D
Pettifogging Legalist!
retired moderator
Original Poster
#11 Old 23rd May 2008 at 9:52 PM
Yes, there is a way: make a new edit for every recolour.

If you're looking for some *other* way to achieve this, as in, make them somehow appear automagically, you should probably check out the Create forums .. but I guess if that were possible, someone would have done it a long time ago.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Inventor
#12 Old 24th May 2008 at 1:03 PM
Wow, thanks Plasticbox for doing this for my meshes. This is great, I would like to know how to do this as it will save me a lot of time in making textures at least for the basegamemeshes! Till then I'll post those textures separately in case you, me or anybody else makes a referencing file like this for them.

Oh and I wondered why you didn't included my meshes like Cloudlessnights meshes and I noticed I forgot to put my policy in the text : You can do with my meshes whatever you want just keep my work free
Pettifogging Legalist!
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Original Poster
#13 Old 24th May 2008 at 2:53 PM
Cocomama,

it's actually very simple once you know how: you need to

1. make a normal recolour (doesn't matter with what texture) in BodyShop and import it to game
2. open that recolor in SimPE and delete the texture (or textures, in case there's a bumpmap as well)
3. open Program Files/EA Games/***EP***/TSData/Res/3D/Sims07 in a *second* window in SimPE,
4. find the texture you want (Sims07 contains all the clothing textures) and copy its name, without the _txtr at the end, to the TXMT in your recolour. If there's a bumpmap, do the same for the bumpmap. This makes your TXMT point to the in-game texture, instead of the one that was in the recolour.
5. Commit, save, done.

***EP*** = the respective EP that the mesh is converted from. In the Base Game, the "3D" folder is called "Sims3D".

This is all off the top of my head, I don't have SimPE open right now, so maybe the path is a little different or something .. but I hope you will find what you need.

Be careful not to touch anything in the Sims07 package .. you don't want to bork your game files =).

This is how I did it -- note that treeag has pointed out a smarter method above: delete the TXMT as well, and just point the 3IDR to the TXMT of the original .. haven't tried that yet, but shouldn't be too hard.


Yeah, and I didn't include your mesh because you didn't explicitely say it could be included -- thanks for letting me know! =)

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Inventor
#14 Old 25th May 2008 at 12:01 AM
Thank you very much for your answer Plasticbox, this sounds like something I can learn. I suppose that second window in SimPE you mentioned is the Finder window and that I can find the names of the textures with a search in the Namemaps, I'll better look into it tomorrow with a fresh view and a clear head, thanks again!!
Pettifogging Legalist!
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Original Poster
#15 Old 25th May 2008 at 12:31 AM
Uh, I dunno about Finder Window .. actually, being a mac user, I'm very confused with the whole windows business under Windows in general =). What I do is just double-clicky on the SimPE icon a second time, and then open the Sims07 thing in that.

Dunno about Namemaps either .. I just scrolled through the textures until I found the one I wanted. They're all named something reasonable, like cfbodydress_short_blue.

But, again, it may well be that there are more reasonable, or even: less stupid, ways to do both of this =).

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Inventor
#16 Old 25th May 2008 at 3:50 AM
Thanks for the mini-tutorial there!! That should be quite helpful.
Field Researcher
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26th May 2008 at 4:01 PM
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