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Excell Exteriors Bay Window System - Set #1 **Base Game Compatable** *UPDATED - PLEASE RE-DOWNLOAD*

by FifthAce2007 Posted 20th Aug 2008 at 1:11 PM - Updated 24th May 2019 at 2:36 PM by HugeLunatic
64 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Excell Exteriors Bay Window System - Set #1

UPDATED 24-5-2019 - Fixed repository issues.
UPDATED 21-8-2008

The bay windows now use the reposatory system. The master texture is located in the fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008].package ALL the other bay windows draw their textures from this package.

Those that have already downloaded, please remove ALL the original packages from your download folder and replace them with the ones from the updated .rar. If you have already used them in building a house, you will not need to rebuild, as they all use the existing GUID's so will override the originals, provided you don't enter the game between removing the originals and replacing them

The two normal windows, and the door, still have their own textures, as they require different Material Definitions.

Has anyone else noticed that the only maxis bay window in the game, is pretty poor. It doesn't even match any of the roofs, and get close enough, and the parts don't meet up correctly, and the wallmask is slightly out at the top so on the inside, you can see a small section of wall protruding where it isn't wanted.

So, I decided to make my own. And came up with quite a nifty three-tile bay window, I even matched the roof to the default roof. But I wanted more options with the bay window. I didn't want to be limited to a three-tile window. I may want one smaller, or wider, or to go around a corner...

So, I decided to make this:

10 different windows, which should allow for almost any combination of window design. It will go around 270-degree corners, 90-degree corners, and even 45-degree corners, both on straight and diagonal walls.

You can even, using the included 'Porched Door' build one continuous bay window around the entire perimiter of your house!
And incase you don't, there is also a standard single-tile and double tile window.

That's 13 NEW meshes! Well, 26 if you include the diagonals

Windows List:

Bay: Main
Bay: Left
Bay: Right
Bay: Main Extension
Bay: Main Ext Left
Bay: Main Ext Right
Bay: Left 90 Corner
Bay: Right 90 Corner
Bay: Left 135 Corner
Bay: Right 135 Corner
Bay: Door
Window: Single
Window: Double

Plus ALL Diagonal meshes.

Textures, ALL the objects, use the same texture, to make recolouring simple. With the exception of the door, which uses a transparent .png instead of a non-transparent one. See the section on recolours at the bottom.

Known Issues:

Overlaps: There are, in some places, slight 'overlaps' on the inside. This was needed to ensure certain parts meet up with no gaps. It was either that, or making many more seperate packages, to account for any possible combination. It is objectionably prefferable to have slight overlaps here and there, to have a stupid amount of similar windows, making the package count huge, and building very difficult.

Pathfinding: Because your Sim's, along with the game, will not recognise with there being anything protruding from the wall, they may end up, if their path dictates, walking 'through' the fronts of the windows as they walk 'past' them, parallel to the wall. I don't mean they will walk through them to go from outside to the inside, but 'along' them on the outside. This doesn't affect gameplay in any way. I am working on two methods currently to counter this, one is to change the footprint for the windows, the other is to make a small object, placeable 'infront' of where the wall would be, so that the game will register there being an object in the way, and small enough to be hidden inside the base of each window. The former seems the better choice, and once I perfect it, I will update this upload.

Neighbourhood: This has been the bane of this set. I have tried for the better part of a week to get these to show in the neighbourhood, with zero success. I have tried the only tutorial on this subject, but couldn't make any sense of it, and after a few days in the object creation and repair forum, I was ready to abandon the entire thing. I was encouraged to continue with the set regardless, so many thanks to HystericalParoxysm for her post.


Cloning: No, sorry. I have spent too much time on this set.

Recolours: By all means, I activley encourage it. I built this as a 'base' set. Using the basic maxis brick and standard roofs. But will be very happy to see others recolour this set, to match other roofs/wallpapers. I will at somepoint try to update this, and make the roofs and walls recolourable seperatly, but at the moment, they are all in one texture. (I was concentrating on functionality first). I tried to make the texture/uv map as simple as I could. A few notes: If recolouring the wooden parts, take note of the direction of the grain and location of the shading. Same applies to the roof tiles. You only need to replace the texture in the master object, which is fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008]. When uploading, just upload the recolour packages and direct people here for the meshes.

I look forward to seeing what comes out of this set.

Lot Uploads: If you want to use this set in your uploaded lots, please link back here for credit for the windows. Include them by all means, just link here incase I update the set.

Future Updates

I have planned, assuming this upload is approved of course , several additions to this set, including a 'ground' set, so that the bay windows can be built across multiple stories... Watch this space

Ok, thats me done I think :D

Any comments, problems, suggestions, feel free to post below.

Polygon Counts:
fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008] - (Master Object)

Poly: 188


Poly: 188


Poly: 246


Poly: 246


Poly: 246


Poly: 246


Poly: 1166


Poly: 1166


Poly: 654


Poly: 654


Poly: 654


Poly: 654


Poly: 206


Poly: 206


Poly: 206


Poly: 206


Poly: 680


Poly: 680


Poly: 188


Poly: 188


Poly: 188


Poly: 188


Poly: 100


Poly: 100


Poly: 208


Poly: 208

Additional Credits:
Software/Resources Used: SimPE Milkshape
Amapi 7 Designer
Fireworks CS3
MTS2 and their staff/members. Special thanks to everyone who contributes to this site. May it live to The Sims 3 and beyond!

Special thanks to Jasana_BugBreeder and HystericalParoxysm.

Special mention to Mummysim who helped me with the repository system

Click Here for the ground set, which will allow you to build over multiple stories.
Tags: #windows, #bay, #windows

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 604.0 KB · Downloads: 680 · 24th May 2019
604.0 KB 680 24th May 2019

Size: 2.9 KB · Downloads: 24,809 · 22nd Aug 2008
2.9 KB 24,809 22nd Aug 2008
Excell Exteriors - Bay Window System - Updated.rar

Size: 1.58 MB · Downloads: 30,966 · 21st Aug 2008
1.58 MB 30,966 21st Aug 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
64 Comments / Replies (Who?) - 58 Feedback Posts, 5 Thanks Posts
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Top Secret Researcher
#2 Old 20th Aug 2008 at 1:05 PM
Default Excell Exteriors Bay Window System - Set #1 **Base Game Compatable** *UPDATED - PLEASE RE-DOWNLOAD*
Excellent! Thanks for sharing. We need more bay windows.

Field Researcher
#3 Old 20th Aug 2008 at 1:25 PM
Marvelous job! Now I can make my house look more like... my house

My Site
Please wait a moment while I vomit from your stupidity.
Test Subject
#4 Old 20th Aug 2008 at 1:35 PM
Woooooooooooow.... these are great!!!
THANK you!!!
Lab Assistant
#5 Old 20th Aug 2008 at 2:01 PM
Cool idea. Thank you so much. I love the new possibilities which come up with it!

Sims is just fun and every custom content should be available for FREE.
Test Subject
#6 Old 20th Aug 2008 at 2:22 PM
beautiful work!!
Top Secret Researcher
#7 Old 20th Aug 2008 at 2:32 PM
That's awesome!

Check out Omicron-Simtauri, my new space project!

Newest creation on my Livejournal: Fish with party hats: Garland and default
Looking for an Underground Station? thread on GoS
Grungy cars! thread on GoS latest: VW Type 2 Two-Tones
Mad Poster
#8 Old 20th Aug 2008 at 2:42 PM
Awsome set! Thank you so much for sharing.
-.-- -.-- --..
retired moderator
#9 Old 20th Aug 2008 at 3:14 PM
I love these! Quick question- are they weatherproof? So if I replace an entire wall with these will my game see the room as 'outside'? Thanks!

I will choose a path that's clear- I will choose free will
Simpeople and Me Archive- -11Dots Archive- My Sims World Archive
Original Poster
#10 Old 20th Aug 2008 at 4:05 PM
Originally Posted by simsample
I love these! Quick question- are they weatherproof? So if I replace an entire wall with these will my game see the room as 'outside'? Thanks!

As far as the game is concerned, they are windows, nothing more. They just happen to stick out a bit more

They need to be placed 'in' a wall, just as any other window does

Same with the door, the game will treat it as a door, needing to be placed 'in' a wall. So yes, they are weather-proof, both &

Edit: I am in the process of updating the set so that they use the repository system, to make it simple to recolour them, I am having some problems with the wallmask's however...


My Sims 2 creations are no longer supported. Regardless of what the individual post says, feel free to clone, recolour, chuck on a bonfire or mix in a blender! Just credit me/this site with the upload, and upload here only, thanks
Test Subject
#11 Old 20th Aug 2008 at 4:19 PM
Pretty outstanding work here! I am awed at your talent!
Field Researcher
#12 Old 20th Aug 2008 at 4:37 PM
Oh, my gosh! wonderful job and thanks so much for sharing these! I'm going to be busy testing their amazing versatility! Thank you, thank you!
Mad Poster
#13 Old 20th Aug 2008 at 6:38 PM
Wow! Finally a more flexible way to make bay windows! I have downloaded every bay window out there and cobble them around in variouos ways but this will make it easy!! This is sure to become a classic build item! Thanks for persevering and kudos on your success!!! :D
Test Subject
#14 Old 20th Aug 2008 at 6:53 PM
These are awesome! Thanks!

My new Sims Movies rating and reviewing site

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#15 Old 20th Aug 2008 at 7:05 PM
You should be able to keep the wall masks with the meshes, while making the stuff that is actual textures use the repository method.

Hope that is helpful info, and not just telling you something you already know

Reyn Silversong-Sim Architect

Terms of Use-All of my stuff is available for use anywhere that is free. All I ask is credit and a link back to the objects in question, or the house they are featured with. DO NOT POST ON THE EXCHANGE!
Original Poster
#16 Old 20th Aug 2008 at 9:19 PM
yeh, it was me, removing one to many files

Sorted that, just trying to sort out the recolours not working now...


My Sims 2 creations are no longer supported. Regardless of what the individual post says, feel free to clone, recolour, chuck on a bonfire or mix in a blender! Just credit me/this site with the upload, and upload here only, thanks
Top Secret Researcher
#17 Old 20th Aug 2008 at 9:30 PM
Fabulous! Thanks so much for making this!

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at
Test Subject
#18 Old 20th Aug 2008 at 11:11 PM
Wonderful! Thank you for your great work.
Test Subject
#19 Old 21st Aug 2008 at 12:10 AM
Very cool! I was always disappointed that the Maxis bay window didn't match anything. Thank you!
#20 Old 21st Aug 2008 at 3:16 AM
The only wish I have so far is that it would be nice to have a collection file to go with it. All future window creations of yours could go in there. Otherwise, I LOVE it. Thank you for all your hard work.
Lab Assistant
#21 Old 21st Aug 2008 at 3:58 AM
Beautiful work! I've always loved the look of bay windows but you're right, Maxis' version was just bad. Thank you very much for posting these!

"Those who restrain desire, do so because theirs is weak enough to be restrained."~William
#22 Old 21st Aug 2008 at 4:26 AM
This is great! Thanks so much for sharing.
Forum Resident
#23 Old 21st Aug 2008 at 4:46 AM
Oh, I'm so glad you got everything to work! What a fantastic set! Thanks for sharing your hard work with us. ;o)
Mad Poster
#24 Old 21st Aug 2008 at 6:20 AM
This is sweet! The possibilities... Oh Wow! Thanks a whole lot!

Resident member of The Receptacle Refugees
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Lab Assistant
#25 Old 21st Aug 2008 at 6:24 AM Last edited by sleighill : 21st Aug 2008 at 6:26 AM. Reason: missing
This is pretty darn cool dear...much garcias...oh, and thanks for the low poly!
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