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Excell Exteriors Bay Window System - Set #1 **Base Game Compatable** *UPDATED - PLEASE RE-DOWNLOAD*
by FifthAce2007
Posted 20th Aug 2008 at 1:11 PM
- Updated 24th May 2019 at 2:36 PM by HugeLunatic
64 Comments / replies (Who?)
- 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Excell Exteriors Bay Window System - Set #1




The bay windows now use the reposatory system. The master texture is located in the fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008].package ALL the other bay windows draw their textures from this package.
Those that have already downloaded, please remove ALL the original packages from your download folder and replace them with the ones from the updated .rar. If you have already used them in building a house, you will not need to rebuild, as they all use the existing GUID's so will override the originals, provided you don't enter the game between removing the originals and replacing them

The two normal windows, and the door, still have their own textures, as they require different Material Definitions.
Has anyone else noticed that the only maxis bay window in the game, is pretty poor. It doesn't even match any of the roofs, and get close enough, and the parts don't meet up correctly, and the wallmask is slightly out at the top so on the inside, you can see a small section of wall protruding where it isn't wanted.
So, I decided to make my own. And came up with quite a nifty three-tile bay window, I even matched the roof to the default roof. But I wanted more options with the bay window. I didn't want to be limited to a three-tile window. I may want one smaller, or wider, or to go around a corner...
So, I decided to make this:

10 different windows, which should allow for almost any combination of window design. It will go around 270-degree corners, 90-degree corners, and even 45-degree corners, both on straight and diagonal walls.
You can even, using the included 'Porched Door' build one continuous bay window around the entire perimiter of your house!
And incase you don't, there is also a standard single-tile and double tile window.
That's 13 NEW meshes! Well, 26 if you include the diagonals



Windows List:
Bay: Main
Bay: Left
Bay: Right
Bay: Main Extension
Bay: Main Ext Left
Bay: Main Ext Right
Bay: Left 90 Corner
Bay: Right 90 Corner
Bay: Left 135 Corner
Bay: Right 135 Corner
Bay: Door
Window: Single
Window: Double
Plus ALL Diagonal meshes.
Textures, ALL the objects, use the same texture, to make recolouring simple. With the exception of the door, which uses a transparent .png instead of a non-transparent one. See the section on recolours at the bottom.

Known Issues:
Overlaps: There are, in some places, slight 'overlaps' on the inside. This was needed to ensure certain parts meet up with no gaps. It was either that, or making many more seperate packages, to account for any possible combination. It is objectionably prefferable to have slight overlaps here and there, to have a stupid amount of similar windows, making the package count huge, and building very difficult.
Pathfinding: Because your Sim's, along with the game, will not recognise with there being anything protruding from the wall, they may end up, if their path dictates, walking 'through' the fronts of the windows as they walk 'past' them, parallel to the wall. I don't mean they will walk through them to go from outside to the inside, but 'along' them on the outside. This doesn't affect gameplay in any way. I am working on two methods currently to counter this, one is to change the footprint for the windows, the other is to make a small object, placeable 'infront' of where the wall would be, so that the game will register there being an object in the way, and small enough to be hidden inside the base of each window. The former seems the better choice, and once I perfect it, I will update this upload.
Neighbourhood: This has been the bane of this set. I have tried for the better part of a week to get these to show in the neighbourhood, with zero success. I have tried the only tutorial on this subject, but couldn't make any sense of it, and after a few days in the object creation and repair forum, I was ready to abandon the entire thing. I was encouraged to continue with the set regardless, so many thanks to HystericalParoxysm for her post.

Cloning/Recolours/Lots
Cloning: No, sorry. I have spent too much time on this set.
Recolours: By all means, I activley encourage it. I built this as a 'base' set. Using the basic maxis brick and standard roofs. But will be very happy to see others recolour this set, to match other roofs/wallpapers. I will at somepoint try to update this, and make the roofs and walls recolourable seperatly, but at the moment, they are all in one texture. (I was concentrating on functionality first). I tried to make the texture/uv map as simple as I could. A few notes: If recolouring the wooden parts, take note of the direction of the grain and location of the shading. Same applies to the roof tiles. You only need to replace the texture in the master object, which is fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008]. When uploading, just upload the recolour packages and direct people here for the meshes.
I look forward to seeing what comes out of this set.
Lot Uploads: If you want to use this set in your uploaded lots, please link back here for credit for the windows. Include them by all means, just link here incase I update the set.
Future Updates
I have planned, assuming this upload is approved of course


Ok, thats me done I think :D
Any comments, problems, suggestions, feel free to post below.
Polygon Counts:
fifthace2007-excellexteriors-baywindowsystem-main-[6-8-2008] - (Master Object)
Poly: 188
fifthace2007-excellexteriors-baywindowsystem-main-diagonal-[6-8-2008]
Poly: 188
fifthace2007-excellexteriors-baywindowsystem-left-[6-8-2008]
Poly: 246
fifthace2007-excellexteriors-baywindowsystem-left-diagonal-[6-8-2008]
Poly: 246
fifthace2007-excellexteriors-baywindowsystem-right-[6-8-2008]
Poly: 246
fifthace2007-excellexteriors-baywindowsystem-right-diagonal-[6-8-2008]
Poly: 246
fifthace2007-excellexteriors-baywindowsystem-mainext-[6-8-2008]
Poly: 1166
fifthace2007-excellexteriors-baywindowsystem-mainext-diagonal-[6-8-2008]
Poly: 1166
fifthace2007-excellexteriors-baywindowsystem-mainextleft-[6-8-2008]
Poly: 654
fifthace2007-excellexteriors-baywindowsystem-mainextleft-diagonal-[6-8-2008]
Poly: 654
fifthace2007-excellexteriors-baywindowsystem-mainextright-[6-8-2008]
Poly: 654
fifthace2007-excellexteriors-baywindowsystem-mainextright-diagonal-[6-8-2008]
Poly: 654
fifthace2007-excellexteriors-baywindowsystem-cornerright-[6-8-2008]
Poly: 206
fifthace2007-excellexteriors-baywindowsystem-cornerright-diagonal-[6-8-2008]
Poly: 206
fifthace2007-excellexteriors-baywindowsystem-cornerleft-[6-8-2008]
Poly: 206
fifthace2007-excellexteriors-baywindowsystem-cornerleft-diagonal-[6-8-2008]
Poly: 206
fifthace2007-excellexteriors-baywindowsystem-porcheddoor-[6-8-2008]
Poly: 680
fifthace2007-excellexteriors-baywindowsystem-porcheddoor-diagonal-[6-8-2008]
Poly: 680
fifthace2007-excellexteriors-baywindowsystem-mainintleft-[6-8-2008]
Poly: 188
fifthace2007-excellexteriors-baywindowsystem-mainintleft-diagonal-[6-8-2008]
Poly: 188
fifthace2007-excellexteriors-baywindowsystem-mainintright-[6-8-2008]
Poly: 188
fifthace2007-excellexteriors-baywindowsystem-mainintright-diagonal-[6-8-2008]
Poly: 188
fifthace2007-excellexteriors-baywindowsystem-singlewindow-[6-8-2008]
Poly: 100
fifthace2007-excellexteriors-baywindowsystem-singlewindow-diagonal-[6-8-2008]
Poly: 100
fifthace2007-excellexteriors-baywindowsystem-doublewindow-[6-8-2008]
Poly: 208
fifthace2007-excellexteriors-baywindowsystem-doublewindow-diagonal-[6-8-2008]
Poly: 208
Additional Credits:
Software/Resources Used: SimPE Milkshape
Amapi 7 Designer
Fireworks CS3
MTS2 and their staff/members. Special thanks to everyone who contributes to this site. May it live to The Sims 3 and beyond!
Special thanks to Jasana_BugBreeder and HystericalParoxysm.
Special mention to Mummysim who helped me with the repository system

Click Here for the ground set, which will allow you to build over multiple stories.
You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents | Size | Downloads | Date |
ExcellExteriors-BayWindowSystem-Updated.rar
Size: 604.0 KB · Downloads: 680 · 24th May 2019 |
|||
Collection File.zip
Size: 2.9 KB · Downloads: 24,809 · 22nd Aug 2008 |
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Excell Exteriors - Bay Window System - Updated.rar
Size: 1.58 MB · Downloads: 30,966 · 21st Aug 2008 |
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Last edited by sleighill : 21st Aug 2008 at 6:26 AM.
Reason: missing

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