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Dexter the bear - updated for patch 1.50 / 1.55 / 1.63 /1.67

by ani_ Posted 5th Oct 2009 at 7:17 PM - Updated 8th Nov 2014 at 8:13 AM by ani_
964 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

No changes needed for 1.67

19.10.2013: No changes needed for 1.63

21.06.2013: No changes needed for 1.55
File name:

Changes: Split stabbing to two separate interactions, knife and sword.

No changes needed for 1.42
File name:

Replaced the knife with the sword from SHT. It's a bit exaggeration but the knife was too small.
There is still issues with the double weapon. I wonder will I ever figure this out :/

File name:

- Updated for SHT.
- Added check that if victim's distance from killer is less than 1f, don't take out weapon, just start killing. This will prevent the double knife syndrome when you are close to the victim.
File name:

- Updated for pets.
File name:

- Updated for Generations
- Removed the older versions as they won't be compatible any more after patching



File name: ani_Dexter_LN

- The killer will not be handcuffed any more, instead the cops will chat with them for a bit.

- Fixed the bug about
- Fixed the bug where the police car would appear in front of the police station, instead of the lot the the killings happened.

Thanks: desecrate for his suggestions to the arrest code.

File name: ani_Dexter_Ambition

Note 1: This version has only been quick tested in my test hood. So use it at your own risk.
Notes 2: Changed the text from hard-coded to STBL files.
Note 3: I'm planning on adding a new functionality to Dex, killing by chainsaw, so another update is on the way some day, which also means if anybody wants to translate Dex here are the strings.

'Dexter the bear'
'Put Dexter into your inventory and you are all set to dispose of your fellow sims. '
'Failed to route. '
'Victim has moved, failed to kill.'
'Children can't kill. Please hold on to your grudge until you are a teen. '
'Select a Sim to Stab'
'Select a Sim to Bash with Hammer'
'Select a Sim to Bash with Poker'

*And the new one*
Select a Sim to Slash with Chainsaw

- Finnish:
- Chinese (there are two of these CN and TW)
- Danish
- Thai
- Swedish
- Spanish (there are two of these, MX and EX)
- Russian
- Portuguese
- Poland
- Norwegian
- Korean
- Japanese
- Italy
- Hungary
- Greece
- German
- French
- Dutch
- Czech

13.05.2010 Same old Dex, but with the fixed TXTC.

If Dex is not working
1. Download the framework (or use delphy's monkey installer)
2. If an object mod is not working it's becuase you are missing a certain dll (d3dx9_31.dll). After installing the framework, make sure it's in your TS3 bin folder, the path is something like this
- C:/Program Files/Electronic Arts/The Sims 3/Game/Bin
3. If you have WA, the dll needs to be copied to the WA bin folder
- C:/Program Files/Electronic Arts/ The Sims 3 World Adventures/Game/bin
4. If dex is still not working, re-download dex, sometimes you just got a bad copy.
5. Still having trouble? Then here's a link to the wiki.

31.12.2009 edit
- Removed the older dex versions, as they no longer worked.

Dexter WA
- You no longer loose your job if you are a criminal and get caught.
- For a witness to be able to call the cops, they have to be a child or above. Baby/toddler witnesses will still hate you.
- Added dex interactions outside of the inventory
- Instead of just adding the code that lets you put dex into the inventory, I replaced it with the base.OnStartup(), which means that all bear interactions are now included. The reason why dex wouldn't go into the inventory after the patch/WA was because EA changed the line of code to put stuff into the inventory. This change should keep dex more stable, after updates.
- The version I put now out, is the one where for a moment you see two weapons, as that version was more popular.
- I will not update the previous mods any more, they will stay as is.
- I removed the first dex version, as it was bugy and such.

Dex and WA:
- You can kill abroad, my lovely tester as well as I have tested this.
- You don't however go to jail, nor should the cop come as there are no jails abroad. Haven't tested what happens if you put a jail into a travel destination.
- Even thou no jail time abroad, all the other getting caught stuff will happen, people will hate you and you will loose your job if it's not criminal and you get the aura of evil.
- The moodlets you get from dex after a kill, will dissapear when you go on a holiday. So if your sim is too depressed becuase they saw a killing, you now have a good reason to take them on a relaxing trip.

Dex and no WA
- I won't be doing a dex that supports basegame + updates. The new dex should (I hope) work with the update as well, as I don't use any WA spesific code in it.

Dexter V2
Bugs fixed:
- the disappearing weapon. It still sometimes disappear, but it's way more stable now.
To keep the weapon from disappearing, I had to create it twice, once when the sim starts walking to the victim, then just before the killing animations starts. But this lead to a bug that for a fraction of a second, you end up with two weapons in your hand, and I have yet to figure out how to get that fixed.
So I present you with two version:
- Dexter V2: The weapon is drawn the moment the killing starts
- Dexter V2 DW: The sim will walk to the victim with the weapon in hand, but for a second you'll have two weapons in your hand.
In case anybody is interested, I used the DW version, because I love seeing my sims walk to the victim with the weapon.

- also fixed the bug that if the killing fails because the victim moved, you still got the moodlets.
- Other minor fixes, but can't remember what they were.

New features
- If good witnesses see you, you will get arrested (evil witnesses won't call the cops). Getting arrested only works for adults, if a teen kills, then the cop will show up, but no arresting will happen.
- Aura of evil: if you get caught, you'll get the aura of evil, so there will be at least some long term effects after you are freed from jail. (Thank you Raggborg for suggesting this, I had no idea it even existed)
- If you have a job before you got caught, you will get fired.
- If you got caught, all the people in the victim's household will start hating you.
- People on the lot need to have the same room id to be witnesses. They will still sense when a sim is killed and rush in to watch. (thanks duppyraces for the suggestion)

New bugs
- Sometimes you'll get arrested twice in a roll. So eat well before killing because they don't feed you in jail

Old bugs from V1
- The knife is still held wrongly, haven't had time to look at this.

---- end of V2 update-----

I always hated killing sims and got no thrill from accidental pool accidents. What I did get my kicks out of, was having my sims kill their fellow sims. In TS2 my favorite method was the "Crate of Throwing Axes" from simwardrobe because it was the closets thing to stabbing I ever got with my sims.

Unfortunately the family friendly atmosphere of TS3 was getting to my nerve, and I was bored with the - throw your victim in a dungeon and wait for them to starve - method of killing. So I made Dexter.

You will find him in the same category as the essel. So that's study -> hobbies.

Dexter is a clone of the teddy bear, he won't overwrite the original, but is a stand alone object. I use awesomemod, and have found no conflict. I'v used this mod in both my test hood, as well as my custom hood.

Put Dexter into your inventory and you will get three ways of killing a sim.
- Stabbing with a knife
- Bashing their head with a poker
- Bashing their head with a hammer

If the killer is evil or mean spirited, they will get three positive moodlet
- Let Off Steam, from witnessing death, 75 points, lasting 2 days
- Adrenaline Rush, from Grim Reaper, 100 points, lasting 1 day
- Fiendishly delighted, 75 points, lasting 2 days

If the killer is good
- Creaped out, from witnessing death, -75 points, 7 days
- Horrified, from watching sim suffer, -75, lasting 7 days
- Adrenaline rush, from Grim Reaper, 100 points, lasting 1 day

The reason I gave a good killer 7 days of misery is that I wanted to represent remorse.

The witnesses (other sims on the lot) will also get moodlets
Evil witness:
- Fiendishly delighted, from watching sim suffer, 75 points, 2 days.
- Intrigued, from witnessing death, 18 points, 2 days.

If the witness is good
- Scared, from witnessing death, -75 points, 7 days
- Horrified, from watching sim suffer, -75 points, 7 days
- Creeped out, from witnessing death, -75 points, 7 days

The reason I gave the good witness so much misery, is because seeing a murder is traumatizing + sims are way too happy, way to easy.

Also both types of witnesses will get a relationship update to the killer, an evil witness will get a boost of 10 points, while a good witness will have the relationship to be as low as possible.

Known bugs:
- After the killer gets the weapon out, if you zoom in too much or change the camera too much, the weapon will disappear. The disappearance will not effect the outcome, the death will still happen. I'm working on fixing this bug next.

- The knife is held a bit wrongly, and the blade will stick out from the Sim's hand.

Not bugs but other things:
- As we don't have custom animations yet, I'm recycling. The stabbing animation is poking a fire in a fire place. The sims will bend their knees a bit, which means they won't stab as high as I would like.

As this is still a work in progress, I'm open for suggestions if anybody has an idea of an animation that might work here better.

- You can't stab children. This is not because I have high moral standards, but because children don't have the starving animation, so when they die, they'll stretch out. You can how-ever bash their pretty little heads in with the hammer or the poker. For that death I use death by burning and they have that animation. Babies and toddlers are unkillable, the killer will just jump and be reseted when I tried.

I hope you enjoy Dexter as much as I do.

Additional Credits:
Kolipoki for his Object modding tutorial, without it I would be nowhere.
TigerM for smooth Jazz.
And eveyrbody who made the cool tools I used, object cloner, pacage editor...
Pescado for awesome mod. I used his arresting code as a reference to get my sims arrested.
duppyraces for testing dex and for improvement suggestions.
Tags: #murder, #death, #stab


You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
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Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
964 Comments / Replies (Who?) - 686 Feedback Posts, 238 Thanks Posts
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Forum Resident
#2 Old 5th Oct 2009 at 7:28 PM
Wow...amazing!! Thank you! O_O
#3 Old 5th Oct 2009 at 7:36 PM
This Dexter is welcome ! And I guess it will be used with fun for some of my evil Sims. A lot of thanks ani ! :D

All of nature is within us and we are part of all nature (Chief White Cloud)
Lab Assistant
#4 Old 5th Oct 2009 at 7:48 PM
I can use this for movies i think :D
Test Subject
#5 Old 5th Oct 2009 at 7:56 PM
Wow this is a must, but will it work if i dont have awesome mod?
Test Subject
#6 Old 5th Oct 2009 at 8:15 PM
Will they use it automaticly? Without me having to tell them to?
Lab Assistant
#7 Old 5th Oct 2009 at 8:18 PM
This is fantastic! I was also sick of needing to starve my Sims if I just needed them to... y'know... die. Murder will also add a whole new exciting angle to having an Evil/Mean-spirited Sim :D

Black Goldfish!
Lab Assistant
#8 Old 5th Oct 2009 at 8:24 PM
Awesome! Now this is what TS3 needs. Reality!
Lab Assistant
#9 Old 5th Oct 2009 at 8:29 PM
It's this a Killer Careers Mod?


I'm German sorry for my Bad english.
Test Subject
#10 Old 5th Oct 2009 at 8:31 PM
good, yes, this is but the first step into more complex mods like sims 2 has, great job!
Test Subject
#11 Old 5th Oct 2009 at 8:34 PM
I'm not sure if it's just me, but I have an issue with being able to place it into my Sims inventory.
Test Subject
#12 Old 5th Oct 2009 at 8:40 PM
Perrrrfect! Now all thats needed is infant mortality!
Forum Resident
#13 Old 5th Oct 2009 at 8:43 PM
Very cool
Forum Resident
#14 Old 5th Oct 2009 at 8:51 PM
The screenshots show that the weapons arent hold correctly, furthermore I can only praise this mod and hope that will be fixed.
Test Subject
#15 Old 5th Oct 2009 at 8:56 PM
Omg so amazing! Thanks so much
Mother Function
retired moderator
#16 Old 5th Oct 2009 at 8:57 PM
This is so twisted, evill and wrong....

And I like it especially the bashing of the heads! Now if only we could find a way to rid ourselves of those pesky infants/toddlers....

"Holy Shift! Check out the asymptotes on that mother function!"
#17 Old 5th Oct 2009 at 9:10 PM
you're disturbed hahahahaha. Good work but I'm a family oriented sim, love the inginuity though
Test Subject
#18 Old 5th Oct 2009 at 9:21 PM
Originally Posted by pyroman2
Wow this is a must, but will it work if i dont have awesome mod?

The Creator said she/he uses Awesomemod and has had no conflicts.

This seems great!! Can you get arrested for it too? If not, it would be a great addition to add, like how the "Pedophiles" can get arrested if you're using awesomemod. I'm definitely getting this though, I have a few Evil sims who would be great to use it with, some crazy stories! xDDD
Test Subject
#19 Old 5th Oct 2009 at 9:26 PM
Awesome! I'll test it out later today but from the pictures the way they hold the weapons is a bit odd.

Do you think it will ever be possible to create custom animations?
Test Subject
#20 Old 5th Oct 2009 at 9:28 PM Last edited by Sue D Nim : 5th Oct 2009 at 9:31 PM. Reason: typo corrections
Oh, this is so cool! I just tried it out and the killer got a Horrified moodled a Creeped Out Moodlet, aaaaand ... a 24 hour Adrenaline Rush! Muahaha, I love it!

I'm also hoping for a graphical update to the way they hold the knife (I thought the poker and hammer looked great), but this is such a cool mod it's all good.

I did think some of the victims sank or melted into the ground in a weird way. My stabbing victim fell to the ground normally, with your awesome death animation, but the people I bludgeoned to death both melted into little puddles of black stuff.

Lab Assistant
#21 Old 5th Oct 2009 at 9:31 PM
So evil...I like it!

Good deeds are forgotten in the blink of an eye...
but an imaginative felony can be our ticket to immortality.
#22 Old 5th Oct 2009 at 9:37 PM
I've been waiting for a mod to allow sims to kill each other. I know, sounds evil, but...thank you thank you thank you! :D
Test Subject
#23 Old 5th Oct 2009 at 9:38 PM
I Love You Forever
Field Researcher
#24 Old 5th Oct 2009 at 9:48 PM
Lols, where is that guy stabbing her?! hahahaha. One thing, the position of objects in the hands looks kinda awkward. Like the knife is backwards, the blade is cutting through their hand.

This is definitely great for story wise. I'll have to keep my eye on this thread.

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Lab Assistant
#25 Old 5th Oct 2009 at 10:05 PM
*fully expects some villager to come running and shout.. "murdereeer" while town guards come up and preach to him about stabbing*

Its going to be a Jolly Halloween!
Thanks for the mod!

I am, "The Man". I will get you down... Don't stick it to me... "Drink milk and be non-puntable"
Thank you Mimewhite for making the Seph trench coat.
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