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“Little Sister” crib – Update 2014-08-27, Pets version available

by plasticbox Posted 5th Feb 2010 at 12:21 AM - Updated 2nd Sep 2014 at 5:18 PM by plasticbox
47 Comments / replies (Who?) - 23 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is the little sister of the expensive EA crib. I changed it more than I had originally planned to (partly because I found the EA mesh was not that nice after all, partly due to technical reasons (you know how stubborn little sisters can be)), but it's still sort of “EA matching” in my eyes. I mainly did this because I play top-down and with expensive EA crib, I can never see whether there's a sim in it since the paravent is in the way .. and the cheap one just looks too much like something from a hospital. So, here's a non-frilly, useable, nice one.


Update 2014-08-27:

I’m extremely late to the post-Pets party, but I’ve fixed this now for Pets and later – post-Pets users, please remove the old version and use the “_rigfixed” one instead. This is confirmed to be working –*thanks to FakeHouses|RealAwesome for testing!



Update 2010-02-08:

In an attempt to get the stupid wallshadow to work, I fixed/changed a bunch of other things (but not the wallshadow, grr):
  • Remeshed the mattress so that it looks less like a brick
  • Reduced the poly count a little
  • Remapped the whole thing:
    - much less repetition
    - Channel #4 now does something useful (slates on the sides/front/back now separately recolourable)
    - dropshadow on the floor is now softer
    - mapping on the mattress and ruffle rotated by 90° so now vertical stripes will be vertical / back-to-front (unlike in the EA crib – which also means that with the same presets, this one will look different now)
  • Retextured again: slidery bits for the front now look a bit more real, the one-pixel line seems to be gone, more accurate shadows due to the remapping
  • Recompiled – bounding box should now be correct
  • Removed lots of unnecessary cruft from the package

The indoor wallshadow is still the old one, apparently it's not known how this works. And the mapping of the low-res mesh is now more out of whack than before, due to the remapping – I can't fix this at the moment, but, again, this mesh is only visible in-game while it's still loading, not during gameplay, so I don't consider this a major issue.

If you remove the old crib, you may need to "resetsim" toddlers or babies that were using it.


One-tile version:
HugeLunatic made a very cute one-tile version of this crib; it's available here.


All of the screenshots below are showing the first version.


Comparison picture (these are the default materials, same on both cribs):


Changes I made:

- removed the paravent and dust ruffle
- swapped the curved sides and bottom bits for straight ones
- made the little knobs at the top of the legs smaller, and less pumpkin-shaped
- made those slider bits (where the front part goes up and down) the same colour as the frame, instead of black
- slightly remapped it (argh) and retextured the whole thing (double argh)

My shadow texture is slightly lighter than the EA one – I had it matched but then I thought it just looked too dull. The mapping of the mattress and ruffles around the back and sides is unchanged (which means: a bit stupid, since it's rotated at 90°, but I only noticed that when I had entirely run out of patience).

Presets are the EA ones; it costs 280§ in game and has the same stats and catalogue flags as the original. Four recolourable parts (body, mattress, ruffle, and what used to be the top part of the dust ruffle in the original – now only used for the underside slates around the side in v2).

Made from base game 1.8.25 files.


Known issues:

- the indoor raytracing shadow is that of the original (see "knownissues" screenshot). I have no idea how to change this – if I find it too annoying on the long run, I'll either reclone it or, if I can figure out how, make it use my mesh instead.
- there is a one-pixel line across the entire shadow texture that's not in the texture (see "knownissues" screenshot) – I'm meanwhile pretty sure this is my game, not the object.
- the low-res mesh probably has mapping issues, but you don't normally see that mesh in game anyway. I can't recompile it at the moment, so I can't change this.

Please note that some screenshots show a slightly older version – the front side does stick out the bottom in the final one (because otherwise, there'd be a gap when it's closed). All of the playtesting screenshots show the final version.


Made in blender with the help of s3pe, s3oc, Aorta, SquishDDS, Photoshop, Milkshape, and S3 Object Mesh Tool.

Polygon Counts:
The high-resolution mesh has 750 faces, 1053 vertices. The low resolution one has 308 faces, 496 vertices.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
pbox_CribLittleSister-v2_rigfixed.zip

Size: 197.7 KB · Downloads: 5,869 · 2nd Sep 2014
197.7 KB 5,869 2nd Sep 2014
LittleSister.zip

Size: 200.4 KB · Downloads: 27,483 · 5th Feb 2010
200.4 KB 27,483 5th Feb 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
47 Comments / Replies (Who?) - 37 Feedback Posts, 7 Thanks Posts
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The other one
#2 Old 5th Feb 2010 at 12:36 AM
Top down? That's just crazy Thanks for uploading this. I've never liked the EA one but this is a whole lot nicer and I think might become the most used crib in my game.

Guys, rules are good! Rules help control the fun. ~ Monica E. Geller
Mad Poster
#3 Old 5th Feb 2010 at 12:54 AM
Outstanding! Agreed, much better than the original!!
Test Subject
#4 Old 5th Feb 2010 at 1:14 AM
This is so cute! I wish I could DL it but I tried twice and it said it was corrupted when I went to extract. Verrrry disappointed
Pettifogging Legalist!
retired moderator
Original Poster
#5 Old 5th Feb 2010 at 1:17 AM
Works fine for me. I'd try redownloading.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
#6 Old 5th Feb 2010 at 2:05 AM
lovely!! lol @ the shadow pic, took me a while to realise what i was looking at! anyway, this is great, im also not a fan of either of the EA cribs but the expensive one looks soo much better like this ! xx
Test Subject
#7 Old 5th Feb 2010 at 4:29 AM
Finally. Someone agrees with me lol.
Thanks a lot for making this. My baby loves it already <3
Instructor
#8 Old 5th Feb 2010 at 5:07 AM
Thank you. I will use this crib. I don't use the fancy crib at all, even for my older style homes.

Nutty Sims Mommy.
Test Subject
#9 Old 5th Feb 2010 at 5:59 AM
Perfect! Thanks
Test Subject
#10 Old 5th Feb 2010 at 6:45 AM
I'll use this too, I always just used the other crib, because I hated the ugly top and frippery on this one.

Good work
Test Subject
#11 Old 5th Feb 2010 at 6:52 AM
Just what I've been looking for - thanks!
Scholar
#12 Old 5th Feb 2010 at 8:31 AM
Very pretty crib,much more beautiful and fine than the Ea one.Love it...and you for making and sharing it.Thank you so much.
Test Subject
#13 Old 5th Feb 2010 at 8:50 AM
Quote:
Originally Posted by MTS2BugMeNot
Looking great! Any chance you can make a one-tile version? (Is it possible in the sims 3?)


It is possible in TS3, I've seen/ I have the original one smaller.

Josette
Pettifogging Legalist!
retired moderator
Original Poster
#14 Old 5th Feb 2010 at 9:24 AM
I'm not taking requests. Please don't post requests on this site unless a creator explicitely asks for them. Thanks.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
#15 Old 5th Feb 2010 at 1:17 PM
Grassyass, PB! That frilly faux-pas of a crib was driving me insane.
Lab Assistant
#16 Old 5th Feb 2010 at 2:48 PM
Very beautifull and yet simple design. Less is more!! You did a great job, thanks
Field Researcher
#17 Old 6th Feb 2010 at 3:11 AM
Yaaaay! This is a much simpler and more versatile design than the original. I love it.
Instructor
#18 Old 6th Feb 2010 at 5:01 PM
I decided to put this in the upstairs bedroom of one of your wonderful Barnoids and got a message that the ceiling was too low (I don't know how you get that sloped effect in your roofs but I like it). The EA crib that's shorter fits okay. I think the game somehow thinks your crib is still as tall as the original (hence the shadow issue).
Test Subject
#19 Old 7th Feb 2010 at 8:42 AM
wow this is fantastic, i noticed that if you view the pic of the man reaching into the crib as a thumbnail it looks rather real. ha ha i think this crib is just amazing.

"I will not teach NPCs."
Field Researcher
#20 Old 7th Feb 2010 at 11:33 AM
I was just thinking that it's too bad there wasn't a simpler version of that crib and here we go! Perfect!

"Gag me with a reticulated spline!! You're not my cup of tea!" - The Nightlife Prima Guide
Pettifogging Legalist!
retired moderator
Original Poster
#21 Old 7th Feb 2010 at 12:32 PM
fxchrfxchr, thank you =). Wes recently updated his conversion thingy so that the bounding box is updated correctly; I'll use that version next time I recompile. Until then, try placing it with moveobjects on.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Pettifogging Legalist!
retired moderator
Original Poster
#22 Old 8th Feb 2010 at 1:00 AM
Update 2010-02-08:

Fixes:
  • Remeshed the mattress so that it looks less like a brick
  • Reduced the poly count a little (750F/1053V for the high-res mesh)
  • Remapped the whole thing:
    - much less repetition
    - Channel #4 now does something useful (slates on the sides/front/back now separately recolourable)
    - dropshadow on the floor is now softer
    - mapping on the mattress and ruffle rotated by 90° so now vertical stripes will be vertical / back-to-font (unlike in the EA crib – which also means that with the same presets, this one will look different)
  • Retextured again: slidery bits for the front now look a bit more real, the one-pixel line seems to be gone, more accurate shadows due to the remapping
  • Recompiled – bounding box should now be correct
  • Removed lots of unnecessary cruft from the package


Dynamic indoor shadow is not fixed yet, apparently it's not known how this works. And the mapping of the low-res mesh is now more out of whack than before, due to the remapping – I can't fix this at the moment, but, again, this mesh is only visible in-game while it's loading, not during gameplay, so I don't consider this a major issue.

If you remove the old crib, you may need to "resetsim" toddlers or babies that were using it.
Screenshots

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
#23 Old 17th Feb 2010 at 11:08 PM
looks cool great job
Test Subject
DELETED POST
27th Feb 2010 at 9:54 PM
This message has been deleted by plasticbox. Reason: No requests.
Lab Assistant
#24 Old 11th Sep 2010 at 10:21 AM
Great job
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