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Dolphin's Magic Mood Manager (2011-06-08: Updated for Generations)

by dolphin26 Posted 19th Mar 2010 at 8:59 PM - Updated 31st Oct 2011 at 11:59 PM by dolphin26 : New Version
136 Comments / replies (Who?) - 25 Feedback Posts
Note:This item needs to be updated for Pets. I'm pretty busy right now, but I hope to update this mod to work in a week or so.


The Magic Mood Manager allows you to give and cure various moodlets, just like the reward that comes with the game. Unlike that reward, however, you get to specify which moodlets you wish to give. I've added "on fire" and "mummy curse" to the list of negative moodlets you can create, and there are some positive ones available as well. It also has the ability to max motives that aren't currently causing a negative moodlet.



Change Log

Verison 1.05 2011-06-08: Updated for Generations
Version 1.03 2010-12-24: Fixed a problem that prevented it from working with the custom magic skill.

Version 1.02 2010-12-12: Fixed a problem that prevented it from working with vampires.

Version 1.01 2010-12-07: Added support for late night. It should work with the current patches.

Version 1.00 2010-03-22: Added significant feature enhancements, including:
  1. You can now use Kolipoki's Custom Magic Skill to recharge this object. See the notes below on where to find the interaction to do this.
  2. Some positive moodlets have been added, including the "Completely At Ease" one that you get from the spa. (That one costs 5 mana points, but lasts a whole week.) See documentation below for other positive moodlets.
  3. Added mummy curse to the zap moodlets (requires WA)
  4. Added the mana cost to interactions
  5. Fixed a problem which would cause mana to get reset when you travel via World Adventures.
  6. Added "About Magic Mood Manager..." object interaction to get current version information.
  7. Fixed several other minor bugs.

Version 0.9 2010-03-20: Updated non-translated languages to use English because it is better than cryptic messages surrounded by *** characters. (If you use English, you don't need this update, otherwise get it!)

Version 0.8 2010-03-19: Initial post

The Mana System
I've received requests by some players that don't like to straight-out cheat to make my magical items work in a way that still keeps some game balance. To address this need, I've made this item require mana, or stored up magical energy, to work. This is the first item I'm uploading with this, but I plan to also retrofit my previous items to use it as well.

To charge a magical item, you have three choices.

1) You can use gems to charge a magical item. Currently, you get one unit of mana for each §100 that your gems are worth but I may make this value tunable at a later time for people that want it to be harder or easier to charge magical items.

2) You can recharge your wand using Kolipoki's Custom Magic Skill. This will show up on the object's "Mana...->Recharge with magic wand" menu when you both have the magic skill and have the wand in your inventory. To do this interaction, the Magic Mood Manager must also be on the ground and not in your inventory. Warning: Charging using the magic skill takes a lot of energy. Be sure that your sim has a near full energy bar -- otherwise, you might pass out!

3) If you'd rather cheat than use gems or use the wand, there's a convenient Mana->Cheat menu option which allows you to directly edit how much stored mana there is. This item will also be useful to non-cheaters that may need to delete and recreate the item if they run into a bug while this item is in beta.

Menus
Most of the objects functionality is on the Sim menu. To see it, you must have the Magic Mood Manager in your sim's inventory and have that sim selected. Then click on another sim (or yourself if you want to operate it on yourself.) Then, you will see a "MMM..." menu, like the one below. All functionality that operates on a sim is off that menu:



However, recharging mana is an item off the object itself:



Here's a full listing of what the current menu options on the sim "MMM..." menu:

Sim->MMM...->Zap Moodlets...

Mummy Curse
On Fire
Really Has To Pee
Disgusted
Exhausted
Feeling Unlucky
Itchy
Nauseous
Smelly
Sore
Starving
Aching Back
Buzz Crashed
Cold Shower
Overworked
Sleepy
Tastes Like Fridge
Tired From Moving
Uneven Cooking
Very Hungry
Virtually Nauseous
Sim->MMM...->Cure Moodlets...

Adrenaline Rush
Blessing of the Sphinx
Completely At Ease
Feeling Lucky
Fiendishly Delighted
Inspired
Meditative Focus
Oddly Powerful
[/indent
Sim->MMM...->Other...[indent]
Zap Naked
Cure
Max Motives
Cure and Max Motives

Where do I find it?

Under Electronics->Misc for $1000. See here:



A note on translations
I've learned how to merge translations with new functionality, so I'm now accepting translations for anyone who knows how to do it. Thanks!

If you don't get interactions...
How to install package files has changed with the Ambitions EP and the updates that have come out around the same time even if you didn't buy Ambitions. Follow these instructions:

http://www.modthesims.info/wiki.php...ch_1.12/2.7/3.3

If you install it properly, you will see something like this when you start:



If you don't see something like the above, do not ask me for help. You either don't have the framework installed correctly or you put the package file in the wrong place. Reread the instructions and if you still have problems ask for help in this forum, not here.

That said, if you have problems with the object and do see the screen similar to the one above, post a screenshot of it with your post for help. It might help by showing other mods you have that might conflict.

So in summary, if you see a screen shot like the above, ask for help here. If you don't, ask for help in this forum.

See Also
  1. Dolphin's Magic Gardening Gnome
  2. Dolphin's Magic Orchids
  3. Kolipoki's Custom Magic Skill

Thanks to...
Peter & Inge Jones -- for the tools used to do the mods
Twallan -- for pointers along the way
Jonha & Digitalchaos -- for tools used to handle translations
Delphy -- for this site
wheatberry -- for the Chinese strings


Check back here for more updates

This object has tons of potential, so I will definitely be updating it in the future with new functionality. Ideas I have include having it give some positive moodlets, or perhaps some mind control where you force your friends or neighbors to clean your house or do other specific interactions, like the influence system worked in Sims 2 Uni.
Tags: #magic, #mood, #manager

Type:

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.22
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Dolphin26_MagicMoodManager.zip

Size: 286.2 KB · Downloads: 27,699 · 19th Mar 2010
286.2 KB 27,699 19th Mar 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
136 Comments / Replies (Who?) - 110 Feedback Posts, 22 Thanks Posts
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Lab Assistant
#2 Old 19th Mar 2010 at 9:28 PM
Oooooh, I love it ! Thanks !!!
Instructor
#3 Old 19th Mar 2010 at 11:30 PM
Very neato!

No, u can't haz cheezburger
Lab Assistant
#4 Old 19th Mar 2010 at 11:52 PM
This is brilliant! I would download it but im dreadful if there is anything cheaty about i tend to use it too much, lol, i would love something that makes it possible to add icky moodlets or play with their moods tho... without the possibility to erase/fix them... lol
Test Subject
#5 Old 20th Mar 2010 at 12:58 AM
Dolphin can you send me new video game items in your game like PS3 or Xbox.I saw on the picture you had it but i didnt have it.Thanks .If anyone have that item pack plz send me the link.Thank you so much.
Test Subject
#6 Old 20th Mar 2010 at 1:47 AM
This would be excellent if it didn't run on jewels all the time....
Eminence Grise
#7 Old 20th Mar 2010 at 2:07 AM
I see you took up the suggestion of running your system on gems! Awesome for those of us who like some balance in our gameplay, and it's also nice to give some real functionality to our gems... which with WA installed with its gem transmutes, just make sims richer, and richer, and richer to the point of ridiculousness Game needs more money sinks, and this could definitely serve.

Love the idea of integrating it with Koli's magic system as well.
Lab Assistant
#8 Old 20th Mar 2010 at 3:57 AM
While I don't have a need for this at the moment, I just wanted to say that this is brilliant. Good job!
Test Subject
#9 Old 20th Mar 2010 at 6:02 AM
Does this Mod work with the Stuffs pack?
Lab Assistant
#10 Old 20th Mar 2010 at 7:31 AM
Hi dolphin26, thanks for another interesting mod after the Magic Gardening Gnome.

I'd found couple of STBL issues.

1. the Taiwanese and Chinese ones do not have correct string table.

2. I duplicate the string table from ENG_US. I still found some missing strings. Please see the picture attached.

Thanks!
Screenshots
Lab Assistant
#11 Old 20th Mar 2010 at 1:12 PM
I think it would be great fun to set someone on fire! (No, they don't let me out of my cage.) Thank you for this!!!
Field Researcher
Original Poster
#12 Old 20th Mar 2010 at 3:57 PM Last edited by dolphin26 : 20th Mar 2010 at 4:26 PM.
Quote:
Originally Posted by wheatberry
Hi dolphin26, thanks for another interesting mod after the Magic Gardening Gnome.

I'd found couple of STBL issues.

1. the Taiwanese and Chinese ones do not have correct string table.

2. I duplicate the string table from ENG_US. I still found some missing strings. Please see the picture attached.

Thanks!


Actually, it did have a taiwanese and chinese string tables, but S3OC trashed almost all of the English translations (all of them except the object name and description.) I've recopied them and uploaded a fix, you should see English now.

Thanks for translating my gnome, btw!

EDIT: It didn't take, so I'm going to upload another one.
EDIT2: OK, it should *really* be fixed now.
Test Subject
#13 Old 20th Mar 2010 at 4:50 PM
dolphin,

My all-time favorite Sims2 hack was your "Control this sim". Can you create the same for Sims3?
Lab Assistant
#14 Old 20th Mar 2010 at 4:55 PM
Quote:
Originally Posted by dolphin26
Actually, it did have a taiwanese and chinese string tables, but S3OC trashed almost all of the English translations (all of them except the object name and description.) I've recopied them and uploaded a fix, you should see English now.

Thanks for translating my gnome, btw!

EDIT: It didn't take, so I'm going to upload another one.
EDIT2: OK, it should *really* be fixed now.


I've Taiwanese and Chinese translation done of this one, too. Anyway, I'll upload it here maybe tomorrow. Cheers!
Lab Assistant
#15 Old 20th Mar 2010 at 8:10 PM
Attached the mod with Taiwanese/Chinese translation.
Cheers!
Download - please read all instructions before downloading any files!
File Type: rar Dolphin26_MagicMoodManager.rar (280.4 KB, 29 downloads)
Scholar
#16 Old 21st Mar 2010 at 12:29 AM
All right!! you do sims3 hacks now even though it uses gems but this is amazing I really hope if ambitions with self employed skills comes along and you make a hack like your OFB or something Similar. Thanks for all of your great hacks.
Test Subject
#17 Old 21st Mar 2010 at 4:19 AM
Anyone else have their mana empty out when they go on vacation?
Forum Resident
#18 Old 21st Mar 2010 at 11:58 AM
That's genious, always felt that gems don't have much use in this game.

-> My "Vampire The Masquerade: Bloodlines" Sims: > CLICK <
-> "My Fav music" playlist: >> Listen <<
-> Liquid Drum & Bass at it's best: > Liquicity <
-> Swiss Groove - the world's grooviest webradio! Music which moves your body & soul: > SwissGroove Website <
Test Subject
#19 Old 21st Mar 2010 at 3:55 PM
I loved playing Magic over the new type skills could be placed in the wand that new item is very strange I think it has nothing to do with magic, but an advanced technological equipment
Test Subject
#20 Old 21st Mar 2010 at 6:43 PM
It doesn't seem to work for me D: I buy it and put it on the floor but I can't put it into my sim's inventory. How do you charge it with gems?
Lab Assistant
#21 Old 21st Mar 2010 at 9:36 PM
Wow! This is something else. Great Job!
Field Researcher
Original Poster
#22 Old 22nd Mar 2010 at 2:31 AM
Quote:
Originally Posted by hemicuda2000
Anyone else have their mana empty out when they go on vacation?


Hemicuda, I know why it emptied out when you went on vacation. It will be fixed in the next version. For now, please check your mana level before you leave and use the Mana->Cheat to replace it when you travel.
Field Researcher
Original Poster
#23 Old 22nd Mar 2010 at 2:37 AM
Quote:
Originally Posted by Vinsonia
It doesn't seem to work for me D: I buy it and put it on the floor but I can't put it into my sim's inventory. How do you charge it with gems?

Check your framework. Specifically, make sure the DLL is in your newest expansion or stuff pack.
Lab Assistant
#24 Old 22nd Mar 2010 at 4:22 AM
Works great! Love the fire one. I even set the Grim Reaper on fire.
Test Subject
#25 Old 22nd Mar 2010 at 7:34 AM
Quote:
Originally Posted by wheatberry
Hi dolphin26, thanks for another interesting mod after the Magic Gardening Gnome.

I'd found couple of STBL issues.

1. the Taiwanese and Chinese ones do not have correct string table.

2. I duplicate the string table from ENG_US. I still found some missing strings. Please see the picture attached.

Thanks!

this is still happening on mine too.
i mean it's bareable and the mod still rules tho lol
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