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"Aftermath" Series - Road to Nowhere

by feldynn Posted 1st Jul 2010 at 12:49 AM
47 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
"Aftermath" Series
This is a series of derelict, abandoned style buildings which may include some form of "destruction" to the architecture or landscape. The type of building you might see in apocalypse / disaster type movies and video games. This theme has been inspired by games such as the STALKER and Fallout series and movies like Mad Max, and many others.

Road to Nowhere
I decided to follow the main roads, if I'm to find and remnants of civilisation that'll probably be my best bet for now. After a few days I arrived at a ramp to some sort of highway or overpass, I'm sure it was once busy but now it lies in ruin.. concrete crumbling, torn asunder by "the event". There's a long since abandoned shack here, probably belonged to some homeless hobo, for now though it's empty and at least it's a roof and a bed.

1 bathroom
Studio style bedroom / kitchen
Crumbling elevated road "landscape"

Lot Size: 40x30
Lot Price: $36,670 (F) / $24,797 (Unf)

Side Notes
This is my second lot in this series, basically it's supposed to be a highway on ramp or some kind of overpass that's been partially destroyed. Mostly this lot is about form rather than function so the living area is minimal, though the washing machine, bath tub, TV and couches around the "yard" are actually usable. The vehicles also should be usable (I only tested one) and should return to their current position as they are all on the parking spot objects.

Have done some basic testing, everything that should be usable is so far as I could tell (even the washing machine in the ditch). The pseudo junked cars should all be drivable and return to the same spots they are in, I only tested one that's up on the raised road and "inaccessible" if you try to walk next to it (since one works I assume the others will too).

If you let your sims wander around and do their own thing you may notice notice the "Cannot walk there" sign pop up a few times, I believe this is because they're trying to view objects that are out of reach up on the raised road.

Custom Content
As before, I try to use as little CC as possible in my lots but this piece was just too perfect a fit to not use..
Wrecked Roofing - by Srikandi

Other free content used..
Riverview - some buy / build items that come with the town
Various content from World Adventures, Ambitions and High-End Loft Stuff (mix of standard and special content accessed via cheat codes).

If anyone has issues with items in the screenshots not showing up in game, please let me know as I do have some EA Store content loaded (it's all free stuff though).

Lot Size: 4x3
Lot Price: $36,670

Additional Credits:
Special thanks to..
Srikandi - for the awesome Wrecked Roofing.
QBuilderz - for his video tutorials for Geoblending and Acrostacking.

Number of bedrooms: Studio
Custom Content Included: None
Furnishings: Starter Furnishings
Special Flags: Not Applicable

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 World Adventures Ambitions + 1 SPs
Built with Game Version:
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Road to Nowhere.rar

Size: 1.28 MB · Downloads: 3,141 · 1st Jul 2010
1.28 MB 3,141 1st Jul 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.

Need more help?

If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
47 Comments / Replies (Who?) - 43 Feedback Posts, 3 Thanks Posts
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#2 Old 1st Jul 2010 at 1:03 AM
Wow, this is truly awesome! I love your Aftermath series to bits, they are so detailed, and you're a natural at it.

Find me on YouTube!
Flabaliki - General gaming
TheSimSupply - Videos all about The Sims!
#3 Old 1st Jul 2010 at 1:08 AM
Wow, how cataclysmic is this lot. Awesome work!
#4 Old 1st Jul 2010 at 1:08 AM
This looks fantastic! Great work!

Call me Tyu. (:
Field Researcher
#5 Old 1st Jul 2010 at 1:46 AM
First of all, I'd like to say that you have an AMAZING talent with cfe! Second, would a Sim use the cars on top of the overpass when going somewhere? 'Cause...that'd be weird. :S
Lab Assistant
Original Poster
#6 Old 1st Jul 2010 at 2:48 AM
Thanks for all the positive comments

Originally Posted by Six_by_Nine
First of all, I'd like to say that you have an AMAZING talent with cfe! Second, would a Sim use the cars on top of the overpass when going somewhere? 'Cause...that'd be weird. :S

I don't know if they'll automatically take one of the cars from the overpass area when you send them to a community lot unless you set one as a "preferred vehicle", but I guess they may randomly pick one since technically they are all owned by the sim that lives there.

It's weird that they can use vehicles they can't physically reach but that's the penalty we get for the rabbit hole, at least if they do take one of those cars they will return to the original spot, so it shouldn't mess up the look .
Field Researcher
#7 Old 1st Jul 2010 at 3:17 AM
Wow. Just, wow.

"I've been really busy being dead. You know, after you murdered me. But I think we can put our differences behind us. For science. you monster"

Test Subject
#8 Old 1st Jul 2010 at 4:52 AM
You should make a post-apocalyptic world to put your lots in. That would be a lot of fun.
Lab Assistant
#9 Old 1st Jul 2010 at 5:08 AM
You know what this reminds me of? Fallout 3! Awesome work man.
#10 Old 1st Jul 2010 at 5:11 AM
Lab Assistant
#11 Old 1st Jul 2010 at 5:39 AM
Instead of just a busted up house, you've created something from the world around it. Fantastic idea and execution. Great job!!!!

Save The Trees... Kill A Beaver!!!
Test Subject
#12 Old 1st Jul 2010 at 6:59 AM
hahaha that is cool.
Test Subject
#13 Old 1st Jul 2010 at 8:41 AM
Cool! Thanks/
Field Researcher
#14 Old 1st Jul 2010 at 9:01 AM
Sweeeeeeeeeeeeeeeeeeeeeet, absolutely amazing!

Thank you! Thank You! Thank You!

Lab Assistant
#15 Old 1st Jul 2010 at 9:20 AM
Girdershady ^^ very cute.
Field Researcher
#16 Old 1st Jul 2010 at 10:33 AM
Your Aftermath series looks fantastic. Hope you will build more. Thank you!

HK-47: Objection: I am not a problem, meatbag. You and your lack of any organized repair skills are a problem.
#17 Old 1st Jul 2010 at 12:39 PM
This is unbelievable, and so inspired. Holy crap

Originally Posted by RandomArt
You should make a post-apocalyptic world to put your lots in. That would be a lot of fun.

Lab Assistant
#18 Old 1st Jul 2010 at 3:28 PM
Wow.. that's amazing!
Mad Poster
#19 Old 1st Jul 2010 at 4:21 PM
This is a fantastic lot! Thank you, and congrats on the star!
#20 Old 1st Jul 2010 at 5:24 PM
Wow, excellent work
Lab Assistant
#21 Old 1st Jul 2010 at 5:42 PM
This reminds me of the town at the top of the highway bridge in Fallout 3. It's great, thanks! Now if I just had a nice world to put them in .... <3

~ Non ducor, duco ~
Field Researcher
#22 Old 1st Jul 2010 at 8:54 PM
Such a well done job. It shows off both your creativity and your skills as a builder. Thank you for a wonderful lot :D

for more of my lots check out my blog:
Test Subject
#23 Old 1st Jul 2010 at 9:32 PM
I cannot thank you enough for this I'm trying to grunge up my Twinbrook a little more. Your other lot is already happily sitting in my hood
Field Researcher
#24 Old 1st Jul 2010 at 11:05 PM
Wonderful, I now need a new trashed neighbourhood just for this!
thanks a million!

You're lying to Sam like he's your wife. Which kinda makes me your mistress.
#25 Old 2nd Jul 2010 at 12:30 AM
I have no use for something like this, but I just had to stop in and say "great job!" This really looks amazing and clearly took you lots of time and effort. I can see machinima creators having a heyday with this! Bravo!

♦ Animal Lover, Eco Friendly, Loner, Perfectionist, Vegetarian ♦

Sensitivity is strength.
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