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Variable Meal Servings -Updated 07/05/2012

by Neder Posted 29th Jul 2011 at 5:03 AM - Updated 5th Jul 2012 at 7:14 PM by Neder : Fixed improper setting application
103 Comments / replies (Who?) - 13 Feedback Posts, 12 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Variable Meal Server
Place the object on the lot. Menu allows you to set default meal serving size on that lot to 2 through 10 servings as well as 12, 16 or 20.
Be warned, it took my Sims about an hour and a half (Sim time) to serve 20 plates.
Servings default to six if object present but unused. Lots without an object use game default (6) or any modded default you may have.
"Cost" in food units is adjusted based on serving size.

Should work with custom food as well. I am unfamiliar with such objects, so it depends on what their files contain.
Initial feedback says it does!

Updated 07/29/2011
Fixed an issue with placement on the vase. Will now play nice with tables

Updated 07/30/2011
Added a Community Lot Plug-In that will allow VMS to function on community lots with grills.
Just add MTS_NDR_VMS_CommLotPlugIn to your downloads folder. It is not necessary to re-download newer versions of main files for this to work (it's a plug-in!) Should work with all game versions of the mod.

Updated 07/31/2011
Fixed texture reference on smoke detector (now has flashing red light)
Added floor placement flag to vase (by suggestion of Boiling Oil)
These updates are non-essential

Updated 08/20/2011 Fixed issue where the vase wasn't applying the setting of "3" properly. If you use the vase, you must replace both objects. Community lot plug-in is unaffected. (thanks, arathea)

Updated 07/05/2012 Added another optional Plug-in for AL users only. MTS2_NDR_VMS_AL_NutrimensPlugIn will allow the VMS to affect the number of servings when a Witch uses the Creatus Nutrimens spell. Yay!
Technically a beta, but seems to be working fine for me.

Current version is 2.3

This is not a global mod
Serving size is only adjusted in houses where you choose to adjust it and it can be changed.
For example, in a family of 4, you place a VMS and set serving size to 4. Every meal- breakfast lunch, dinner, dessert- made on that lot will have 4 servings. Let's say you have 3 guests come at dinnertime. Even though you made 4 bowls of cereal and 4 grilled cheese sandwiches, you can set the VMS to 7 to make 7 hamburgers for dinner. All meals on that lot will have 7 servings until you change it again.
Previously made meals (if unserved) retain the size they had at creation.

This mod overwrites semi-global 2021 "interaction- have a..."
Also semi-global 2030 "CT-Get Food Cost"
It will conflict with other mods that change the same BHAVs

Each .rar contains two files.
Make sure you have the files appropriate to your latest EP.

One object is a non functioning smoke alarm (wall mounted),
the other is a flower vase (for tables or countertops)
They have identical functions but different GUIDs you may install one or both


The wall mounted one can be placed to overlap with a functioning
smoke alarm using moveObjects cheat
IMPORTANT: The Mod object must be "under" the actual smoke detector to access the menu
PLACE MOD OBJECT ON WALL AND PLACE "REAL" SMOKE DETECTOR OVER IT

Objects will be found under Appliances/Small for a cost of 0
Meal Serving size defaults to 6.
Click on the object to set a different default. These values stay with the object-
They will still be there if you save and return.
To uninstall from a house, simply delete the object.
To uninstall from your game, delete the file
There are no tokens, etc. left behind.
Multiple VMS may be placed on the same lot. Changing the meal serving attribute on one will change the value on all others.
Exception: If a VMS is placed (bought from catalog) after meal serving size has been set, the new VMS will initialize with its default of 6.
Simply change the setting on any VMS and all will update.

Only the version for AL/MG is what I would call "thoroughly tested," but they all use the same logic, so if any problems pop up, I should be able to fix them in a jiffy.

INSTALL ONLY THE VERSION FOR YOUR LATEST EP


Additional Credits:
SimPE, Inge, Peter, Numenor, AdidasS2G, Echo, Dizzy, Jasana Bugbreeder, 2Jeffs, Smonaff, Pescado
I learned a heck of a lot from reading through some five year old threads
Thanks to the Sims 2 Community for sticking with a game that is superior in many ways. Continued support from creators and players keeps it fresh and interesting.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MTS2_NDR_VMS_AL_NutrimensPlugIn.rar | Allows VMS to affect Meals Conjured by Witches in AL

Size: 818 Bytes · Downloads: 3,122 · 5th Jul 2012
818 Bytes 3,122 5th Jul 2012
MTS_NDR_VMS_CommLotPlugIn.rar | Used to enable Community lot (grill) functionality

Size: 637 Bytes · Downloads: 5,244 · 30th Jul 2011
637 Bytes 5,244 30th Jul 2011
MTS_NDR_variableMeal_UNI.rar

Size: 20.5 KB · Downloads: 2,532 · 29th Jul 2011
20.5 KB 2,532 29th Jul 2011
MTS_NDR_variableMeal_SNSandBV.rar

Size: 21.1 KB · Downloads: 2,773 · 29th Jul 2011
21.1 KB 2,773 29th Jul 2011
MTS_NDR_variableMeal_PETS.rar

Size: 20.9 KB · Downloads: 2,645 · 29th Jul 2011
20.9 KB 2,645 29th Jul 2011
MTS_NDR_variableMeal_OFB.rar

Size: 20.9 KB · Downloads: 2,395 · 29th Jul 2011
20.9 KB 2,395 29th Jul 2011
MTS_NDR_variableMeal_NL.rar

Size: 20.5 KB · Downloads: 2,748 · 29th Jul 2011
20.5 KB 2,748 29th Jul 2011
MTS_NDR_variableMeal_FT.rar

Size: 21.2 KB · Downloads: 2,761 · 29th Jul 2011
21.2 KB 2,761 29th Jul 2011
MTS_NDR_variableMeal_BaseGame.rar

Size: 20.5 KB · Downloads: 4,808 · 29th Jul 2011
20.5 KB 4,808 29th Jul 2011
MTS_NDR_varableMeal_ALandMG.rar

Size: 21.9 KB · Downloads: 12,719 · 29th Jul 2011
21.9 KB 12,719 29th Jul 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
103 Comments / Replies (Who?) - 52 Feedback Posts, 49 Thanks Posts
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Page 1 of 5
Instructor
THANKS POST
#2 Old 29th Jul 2011 at 5:15 AM
This is such a great idea! Thanks for making and sharing this fab mod with us.
Not actually evil.
THANKS POST
#3 Old 29th Jul 2011 at 5:28 AM
Very useful!

edit: I need to check if this conflicts with the mods that make sims eat in reasonable areas, hope not.


Quoted for truth! :D
"Thanks to the Sims 2 Community for sticking with a game that is superior in many ways. Continued support from creators and players keeps it fresh and interesting."
Test Subject
THANKS POST
#4 Old 29th Jul 2011 at 6:41 AM
You are a GENIUS. Thanks you!
Scholar
THANKS POST
#5 Old 29th Jul 2011 at 8:26 AM
This is pretty awesome and such a great idea. No more making servings of 6 for a family of two!
Alchemist
#6 Old 29th Jul 2011 at 9:36 AM
I really like this, but I think I already have a mod that my sims always serve 8 plates I think. So I guess that will conflict with this and that I have to delete it first.

Overview all my creations (MTS and beyond): Download at once (SimFileShare)
FAQ and policy: Policy S2I
The School Project (finished): The School Project (Completed)
Over 500 new food items to come in Fast & Healthy Cooking Project: F&HCP
Facebookpage: www.facebook.com/sims2idea
RETROTROUT
THANKS POST
#7 Old 29th Jul 2011 at 10:14 AM
Great job, it kind of reminds me of the Power Fridge that someone once posted here a long time ago :D
Instructor
#8 Old 29th Jul 2011 at 10:26 AM
Sorry for being dumb: does this allow different serving sizes to be set by household, or only for the entire game?
Mad Poster
#9 Old 29th Jul 2011 at 11:51 AM
Thank you! I have lotfullofsims and about 40 sims, and they've all got the flu. Only one person knows how to cook soup, but he'd be there all day if he could only cook the default. Question though - if I X out of serving and make everyone collect their own meals, will it still have the amount of servings I choose?
Field Researcher
Original Poster
#10 Old 29th Jul 2011 at 11:52 AM Last edited by Neder : 29th Jul 2011 at 1:25 PM. Reason: Response to poster
CatofEvilGenius, I tried to make this mod as conflict-free as possible (difficult when you're altering Semi-globals). I have left all food-based constants untouched- including serving size, strangely enough. My mod overrides the latter during meal creation, but only if you tell it to do so.

lientebollemeis, that's "Dinner for 8" and no, this won't conflict with it (although 8 serving meals will now cost 33% more than 6 serving meals). Houses with no object keep their default (even if a mod changes that).

retrorut, christianlov is one of my favorite modders. The power fridge is a cheat object. This lets your regular gameplay make more sense.

Gwenke33, each house with a VMS can have it's own serving size (which can be changed at any time). You can set it for 4 and make 4 servings of breakfast and lunch, then set it for 9 if you invite friends for dinner. The count stays on the object, which stays on the lot. Houses without the object still always use the default.

Sushigal007, yes, serving size is set when the Sim begins the cook action by routing to the fridge.
Scholar
THANKS POST
#11 Old 29th Jul 2011 at 4:47 PM
Fantastic! I don't always want all those leftovers about but funny enough I feel guilty about not saving them (I guess my Mom did a good job on me). Keeps my Sims from earning valuable skill points if they have a fridge full of leftovers. I'm assuming this applies to fresh produce meals and fish as well?
Field Researcher
Original Poster
#12 Old 29th Jul 2011 at 5:07 PM
As far as I've been able to see, yes. I've already updated once, so I hope if folks find issues they report them, because I'd like to see this running perfectly in all game versions.
Lab Assistant
THANKS POST
#13 Old 29th Jul 2011 at 5:42 PM
Wow, this is amazing. Thank you so much for sharing!
Lab Assistant
THANKS POST
#14 Old 29th Jul 2011 at 5:47 PM
Wow!! Awesome. Where has this mod been all my life?! Simple, brilliant. Seriously, it's a great idea and looks very well done. Thank you 1000x!!
Mad Poster
#15 Old 29th Jul 2011 at 9:34 PM
Quote:
Originally Posted by Neder
Sushigal007, yes, serving size is set when the Sim begins the cook action by routing to the fridge.


Excellent, thank you! :D
Lab Assistant
THANKS POST
#16 Old 29th Jul 2011 at 9:59 PM
Brilliant! Thank you so much for creating this!
Test Subject
#17 Old 30th Jul 2011 at 1:22 AM
Awesome.

One question though, will the amount of portions affect the amount of food used from the fridge? Like 2 servings using a lot less food then 20 servings?
Field Researcher
Original Poster
#18 Old 30th Jul 2011 at 1:34 AM
Yes. That's what this means:
Quote:
"Cost" in food units is adjusted based on serving size.
I had originally overlooked that, but the mods caught it and it was fixed prior to approval.
Forum Resident
THANKS POST
#19 Old 30th Jul 2011 at 2:00 AM
This is great,no more hassle with leftovers. Thanks for sharing another brilliant idea& your hard work. Keep up the good work.
Instructor
THANKS POST
#20 Old 30th Jul 2011 at 3:59 AM
Thank you.
And: you're a genius.
Lab Assistant
THANKS POST
#21 Old 30th Jul 2011 at 6:49 AM
What a fantastic idea! Thanks so much for this. 8D One question: can it be used on community lots? I'd love my sims to stop grilling for every sim in the neighbourhood.
Alchemist
#22 Old 30th Jul 2011 at 9:14 AM
Thanks Neder for the explanation. Does this work for custom food too?

Overview all my creations (MTS and beyond): Download at once (SimFileShare)
FAQ and policy: Policy S2I
The School Project (finished): The School Project (Completed)
Over 500 new food items to come in Fast & Healthy Cooking Project: F&HCP
Facebookpage: www.facebook.com/sims2idea
Test Subject
#23 Old 30th Jul 2011 at 10:39 AM
Quote:
Originally Posted by Neder
Yes. That's what this means:
I had originally overlooked that, but the mods caught it and it was fixed prior to approval.


Doh. Sorry, stupid question. Had a long day, and it was very late at night, i must not have absorbed everything i read. Thanks for answering my stupid question. And for making this, it went straight into my downloads folder. I think it's going to be one of those musthaves for me.
Field Researcher
Original Poster
#24 Old 30th Jul 2011 at 12:40 PM Last edited by Neder : 30th Jul 2011 at 4:34 PM.
xanthippe1111, I had originally intended for it to work on community lots (it's buy enabled), but grilling on comm lots, where there's no fridge, uses a separate set of BHAVs that apparently bypass this mod.
It's something I didn't consider essential, but I'll look into it and see if I can get that in the next update.
EDIT- now should work on Comm lots with plug-in
lientebollemeis,
Quote:
Should work with custom food as well
Now I said "should" because I don't use any custom food in my game, so I never tested it. However, I did download a few custom foods and cracked open their packages, and as long as they don't overwrite the 2 files I altered (and they shouldn't) and as long as all the constants are assigned in the typical way (and they should be), then it "should" work.
I'm hoping for folks to give it a try and let me know
That way if it doesn't work, hopefully I can figure out why.
Test Subject
#25 Old 30th Jul 2011 at 1:04 PM
Quote:
Originally Posted by Neder
Now I said "should" because I don't use any custom food in my game, so I never tested it. However, I did download a few custom foods and cracked open their packages, and as long as they don't overwrite the 2 files I altered (and they shouldn't) and as long as all the constants are assigned in the typical way (and they should be), then it "should" work.
I'm hoping for folks to give it a try and let me know
That way if it doesn't work, hopefully I can figure out why.


We were talking about this new shiny on simbology, and someone there had tested it with custom foods already, and said the ones she had tested worked well with it.
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