#4
17th Feb 2005 at 10:36 PM
Last edited by jgwhiteus : 20th Feb 2005 at
4:33 AM.
Posts: 77
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MINI RE-COLOR TUTORIAL
The basic process involves importing a texture with the colors you want your object to be, then importing an alpha channel (black and white image) that determines which parts of your texture will show in the game.
1. Open the wall or ceiling object with SimPE's Object Workshop Plugin (the
SimPE program is available at
http://sims.ambertation.de) under "Load Object" and choose the "Create Color Extension" option. Choose a name for your re-color file and save.
2. When the file has opened, click on "Texture Image" in the left-hand column. Then click on the "Texture Image" line that appears in the "Packed File" window on the right. Then click on the "Plugin view" tab below. You should see the default texture of green moons and stars displayed.
3. First, we'll choose a color. Click on the largest image size (256 X 256 for the ceiling panel, 256 X 512 for the wall panel), then RIGHT-click on the image itself to bring up a menu. Choose the "Export..." option (or you can just click on the Export button that's above and to the right of the image). Save the file in a folder, in whatever image format you prefer. (Tutorial Picture 1)
4. Open the image you just saved in a paint program such as Adobe Photoshop. You will see the green moon and stars. Erase them, and decide on a base color for your object - pink, blue, yellow, etc. FILL THE ENTIRE SQUARE with this color. For best results, you should use a mix of two or more colors (such as light blue and dark blue, or a rainbow gradient) and use a gradient tool to blend them. This will give your object a "glowing" look instead of a simple flat look. SAVE YOUR IMAGE FILE. (Tutorial Picture 2)
5. Back in the
SimPE program, RIGHT-click on the image, and this time choose the "Import..." option. Find the file you just saved (if you're in the folder and it doesn't appear at first, check the "file types" that
SimPE is opening and see if it is correct.
SimPE tends to look for .tif and .bmp images, while many times exported images are in .png format, etc.). Select your file.
6. Your image should now appear as a block of the color you just created. Choose "commit" (above and to the right of the image) and save. This time, RIGHT-click on the image again, and choose "Export Alpha Channel..." Save this file in a directory. (Tutorial Picture 3)
7. Open up the alpha channel image you just exported in a paint program. It should be plain white (though if you skipped the step above, you may see the moon and star shapes). This time, fill the entire square with BLACK. Then, draw the images you would like to appear for your panel in WHITE. (i.e. if you want moons and stars to appear, draw white moons and stars on a black background). SAVE YOUR IMAGE FILE when you are finished. (Tutorial Picture 4)
8. Back in SimPE, RIGHT-click on the image to bring up the menu, and this time choose "Import Alpha Channel." Select the image you just saved. Your image should now be the shapes you wanted in the color you previously made.
9. Now RIGHT-click on the image one last time, and choose "Update all sizes." Then click "commit." Check the other image sizes to be sure that your image was copied correctly to the other sizes. Save your file. (Tutorial Picture 5)
10. Copy your completed re-color package file to your Downloads or your Downloads/Recolor sub-directory. Make sure that the original object (the ceiling or the wall panel) is in the Downloads folder as well.
11. Your re-color will appear as an option for the ceiling or wall panel object, which both appear in the "Decorative-Miscellaneous" category.