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CC Magic -- Custom Content Management and Game Launcher [Updated 07/15/2012 ] WORKS WITH Supernatural!!!

by granthes Posted 26th Nov 2011 at 7:37 PM - Updated 27th Nov 2013 at 2:51 PM by Nysha
890 Comments / replies (Who?) - 11 Feedback Posts, 14 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
!SPECIAL NOTICE!
CC Magic V2.5 design process started! Click the More Info button if you'd like to help influence the features of the next version of CC Magic.


Updated 7/15/2012 -- Added support for Katy Perry Stuff and Diesel Stuff
Also fixed a small issue where having a set named with a ":" in the name would crash CC Magic.
Finally, CC Magic now includes a filter to correct patterns that cause the Materializing Materials issue.

Now supports French, Russian, German and Chinese Traditional




Custom Content management for The Sims 3 has become a challenge. There are literally multiple gigabytes of custom content available for the game. This introduces a couple of issues to the game that plague players.
  • Game Lag : When you have more than about 200 custom content files, the game begins to slow down noticeably. This is a limitation of the way modern computer operating systems work, not an issue with the game itself.
  • Organization : What do you do if you decide you don’t want a particular custom object anymore? How do you find it? What if you just want to disable it temporarily while testing another similar object? With thousands of CC files, it can be very difficult to track down any specific CC item.

CC Magic is a way to conquer both of these issues. CC Magic allows you to organize your custom content into a hierarchy of “sets” much like file folders, thereby allowing you to find and manage your CC however you wish. Unlike using file folders to manage your package files, CC Magic knows what those files contain and can show you information from the packages to help identify them. For example, for most items it can show you a thumbnail of the item as well as a name and description.

Once you use CC Magic to organize your content files into sets, it goes one step further by eliminating the large file count lag issue. Each set you create is consolidated into a single package file (or a very few files, each file is limited to 1GB by operating system requirements), no matter how many individual packages you may have installed in the set.

In addition to these core features, there are also features such as collection support for those with patch 1.26 or later (or Pets EP), and a configuration tool that allows you to keep multiple configurations of sets and activate them with a simple drop down menu.

Supported File Types
  • Sims3Pack files can be processed as long as the are not Sims Store (encrypted) files
  • Package files can be processed
  • sim files (saved sims) can be partially processed (the are always installed)
  • world files cannot be processed and must still be installed using the EA Launcher
  • lot files (both empty and inhabited] can be partially processed (the are always installed)

Note:
* Patterns created by the EA Create A Pattern tool should be installed with the EA Launcher. A future update to CC Magic will resolve this issue.

Help and Support
The following links are available to provide you with help installing and using CC Magic. If you do have issues with CC Magic, I would prefer that you post a new thread in the Support Forums rather than in a comment on this download page so I can be sure and see the question and get you a prompt answer.
The CC Magic User's Guide -- To help you get started
The CC Magic Folder Layout Guide -- Your road map to where your content files went
The CC Magic Support Forums -- If you have questions or problems installing or using CC Magic



Prerequisite Software Requirements

This program requires:

Additional Credits:
Peter and Inge Jones for S3PI,
Delphy for Dashboard and Framework Installer (for Inspiration)
Winterhart and Srikandi for help with documentation

and All of my Custom Launcher users for their support and suggestions


Operating System: Windows
Utility Type: CC Managers
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
CCMagic_2942.zip | CC Magic manual install

Size: 2.11 MB · Downloads: 44,035 · 15th Jul 2012
2.11 MB 44,035 15th Jul 2012
CCMagic_2942_Setup.zip | CC Magic Install Program

Size: 2.19 MB · Downloads: 151,841 · 15th Jul 2012
2.19 MB 151,841 15th Jul 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
890 Comments / Replies (Who?) - 625 Feedback Posts, 240 Thanks Posts
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Test Subject
#2 Old 26th Nov 2011 at 9:28 PM
How do you get it to load the dbc files?
Test Subject
#3 Old 26th Nov 2011 at 9:29 PM
I have the old version of the custom launcher (which i love!) do i have to uninstall that for this to work?
Instructor
Original Poster
#4 Old 26th Nov 2011 at 9:41 PM
Quote:
Originally Posted by sarah79936
How do you get it to load the dbc files?


Do you have DBC files in the mods\packages folder? And using a custom Resource.cfg file?

Or are you asking about the dbc file that is created when EA Launcher installs sims3packs?

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Instructor
Original Poster
#5 Old 26th Nov 2011 at 9:43 PM
Quote:
Originally Posted by Chrissytina81686
I have the old version of the custom launcher (which i love!) do i have to uninstall that for this to work?


CC Magic knows how to import the settings from Custom Launcher so you don't need to reconfigure everything.

Once you move to CC Magic, you will want to stop using (and uninstall) Custom Launcher since CC Magic will have stolen all of the files away from it.

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Instructor
Original Poster
#6 Old 26th Nov 2011 at 9:49 PM
Quote:
Originally Posted by Peachcake
i can't seem to make it work. keep crashing at import....please help


There are a couple possible issues that can cause this problem.

Take a look in your <documents>\Electronic Arts\CC Magic\Logs folder and look at the newest log file you find.

If you want to log into my support forums at http://sims3.the-prof.net/forums and post a message with your log attached in the CC Magic board, I'd be happy to take a look and get things running for you.

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Test Subject
#7 Old 26th Nov 2011 at 11:00 PM
Quote:
Originally Posted by granthes
Do you have DBC files in the mods\packages folder? And using a custom Resource.cfg file?

Or are you asking about the dbc file that is created when EA Launcher installs sims3packs?


I am using a custom Resource.cfg file. I don't have dbc files in the mods/pkg folder, just the ones in the DCcache folder.
Instructor
Original Poster
#8 Old 26th Nov 2011 at 11:07 PM
Quote:
Originally Posted by sarah79936
I am using a custom Resource.cfg file. I don't have dbc files in the mods/pkg folder, just the ones in the DCcache folder.


On the settings tab you can add any extra lines you want to have for your Resource.cfg file. This way you can support any configuration that you used to have.

As far as the DCcache folder, TS3 loads it automatically, so using CC Magic won't change how that works at all.

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Test Subject
#9 Old 26th Nov 2011 at 11:28 PM
Sounds great!
Problem: the program crashes at launch. Any ideas?
Instructor
Original Poster
#10 Old 26th Nov 2011 at 11:45 PM
Quote:
Originally Posted by filmmakermemennona
Sounds great!
Problem: the program crashes at launch. Any ideas?


If you look in the <documents>\Electronic Arts\CC Magic\Logs folder, you should see one or more log files.

Take a look at the newest log in the folder and scroll to the last entry that starts with a date and time. That is the error that caused the crash. Usually, that line or the one or two lines above contains the file it was looking at when the crash occurred.

If you log into my support forums at http://sims3.the-prof.net/forum and post in the CC Magic board with the log file attached, I'd be happy to troubleshoot the issue and get you up and running.

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Instructor
Original Poster
#11 Old 27th Nov 2011 at 12:49 AM
Quote:
Originally Posted by birdyfly
Thank you so much for this. I have a quick question though. I used your beta Custom Launcher V.2 a couple months back to merge all my CC. Can I uninstall that one and then install this one, but keep my already merged CC files?


CC Magic is the same program as the old V2, just with a more appropriate name. Just uninstall V2 and run this. It will take care of the updates needed to keep your old settings and CC files.

codename: granthes -- Developer of Sims3/4 utilities
Now working on modding tools for the Sims 4 CAS Demo
Test Subject
#12 Old 27th Nov 2011 at 1:16 AM Last edited by missybrina : 27th Nov 2011 at 2:01 AM.
I just wanted to say that when I saw this I did a :O irl. It's awesome that you took the time to build something this useful for the community!

Although I've seem to run into a hitch. Once I downloaded this, I manually went through all my CC, cleaned out bad CC, rig fixed them, and did some general maintenance on my downloads folder. Once I loaded up your tool, all that was left to do was to remove some items that I couldn't tell what they were, and then I felt ready to play!

So once it started, the game loaded into the actual selection screen faster than it ever has. Actually had no lag on the opening intro, which is a first even since day 1. But I'm currently trying to load in a family, and it's taking way longer than when I used my old fashioned compressed packages. In fact, I would say it's been loading up for at least 30 minutes now and doesn't seem to want to go past the last little sliver.

I've been running procmon, and from the looks of it, it doesn't seem like there are any broken package files, but I don't know if procmon reads your packages.

Is there something I did wrong? Am I supposed to tell your program to compress the packages? I do have about 7 gigs of CC (don't judge me) so do you think that plays a part?

Edit to add: I thought I would try removing my downloads folder to see if maybe the game would load your compressed package without mine. Apparently it won't, but it does cause it to load into the worlds and such. It's almost as if the game is still trying to read my singular packages of 7gbs of content, rather than your compressed package.
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