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*TESTING* Modern Elevators - Updated to 1.48

by Diriel Posted 25th Feb 2012 at 3:43 PM - Updated 30th Jan 2013 at 12:15 PM by Diriel : Update
122 Comments / replies (Who?) - 3 Feedback Posts, 22 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
First ever object... Why, oh why did I choose the elevator?


Introduction
I've always had a childish fascination with elevators. When I got LateNight I couldn't wait to get placing elevators all over my mansions. Much to my dismay, they were ArtDeco themed, and so didn't fit in ANYWHERE.
As ever, when I find something I dislike, I decide to attempt to remedy the problem myself, usually only making myself more insane in the process.

Here is the modern elevator. Works just like a normal elevator, but has +2 sexiness.

Scripting
In order to change the interior, and also to remove the effects which didn't fit anymore I've had to clone the elevator classes as well as everything else. These new classes do not overwrite the old ones, so the Deco elevators will still function perfectly.
Due to the copied classes; Deco Elevators will not interact with Modern Elevators in the same stack and vice versa, but I'm inclined to consider this more of a feature than a bug. ;P
The new classes also make use of their own cloned tuning files. If you like the elevators faster than default (or indeed slower,) this is still possible. The XML files contained in the package are the same layout as the original elevator.

CASTable Channels
The exterior model makes use of all four channels:
  • A - Doors
  • B - Frame, Screen Surround, Button Panel
  • C - Button Panel Surround, Button Backdrops
  • D - Buttons
The interior, unfortunately, is not designable. However the color is changeable with the "Set Light Color" debug interaction.

Presets
There are four texture presets to chose from, each with their own overlays.
  • 1 - Small triangle key in door corner
  • 2 - Scratches on door
  • 3 - Both
  • 4 - Blank

Why *TESTING*?
There are two features which I've not yet managed to get working.
My intentions are to make the screen above the door display arrows while moving and possibly which floor the elevator is currently on (changing the logic so that there is no wait on call if elevator is on the current floor.) However I'm struggling to find a decent way to display things on the screen. (Still looking.)
I also intended (and still intend) the shiny face at the back of the interior to be a mirror, but as of yet I have not managed to get this to happen.
With those two small missing features considered, I've decided to (pre)release the elevator as there are buildings which call for the modern look, and everything else seems to be working perfectly.
Bugs Found
Sims don't seem to be able to route through the elevator when told to use some objects, if there are no deco elevators also connecting the floors. (Weird bug, working on it.)

The extra features
The mirror is working! The elevator has an extra slot, which a mirror is attached to before the doors open. Shortly after the doors close, the mirror is removed, so the mirror isn't rendered unless you can see it. (Thanks again to cmomoney for helping with the slot editor.)
This has also given me an idea for how to do the screen, but I need a rest for a bit now. =P

Patch Notes
(30/01/13) V5
  • Rebuilt for version 1.48.
(29/02/12) V4
  • Changed how the mirror is referenced to fix a pretty serious, but rare bug where the elevator would start creating duplicate mirrors.
(28/02/12) V3
  • Removed interactions from mirror. (They were actually pretty cool. Sims could check themselves out in the elevator, but they broke the logic and ultimately had to go. ;P)
  • Fixed mirror sticking out from elevator shaft mesh on walls down.
(28/02/12) V2
  • Got the mirror working. ;D
  • Removed some debug left in... Oops.
(23/02/12) V1 - Initial Release

Footnote
I generally make things for my own use, rarely uploading my creations. However I think that a modern elevator is something that was extremely lacking, and I hope that you find it useful.


Catalog Location: Build > Stairs > Elevators
Price: 1500

Built with version: 1.29 (EP10/Pets)
Compatible with: All versions since LateNight (In theory.)

Polygon Counts:
Exterior:
Lod 0 - Verts: 1055 | Tris: 698
Lod 1 - Verts: 917 | Tris: 512

Interior:
Lod 0 - Verts: 270 | Tris: 258
Lod 1 - Verts: 152 | Tris: 146

Additional Credits:
Peter Jones - S3PE <3
cmomoney - Blender 2.6 TS3 Tools
Inge Jones - TextureTweaker3
Blender Foundation - Blender
Adobe - PhotoShop CS3
TSR People - TSR Workshop (A bit...)
Tags: #elevator, #lift, #stairs, #modern

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Late Night
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Diriel_elevatorModern_1.48.7z | Updated version for 1.48+

Size: 1.11 MB · Downloads: 24,623 · 30th Jan 2013
1.11 MB 24,623 30th Jan 2013
Diriel_elevatorModern.7z

Size: 1.11 MB · Downloads: 23,795 · 25th Feb 2012
1.11 MB 23,795 25th Feb 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
122 Comments / Replies (Who?) - 47 Feedback Posts, 71 Thanks Posts
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Page 1 of 5
Field Researcher
THANKS POST
#2 Old 25th Feb 2012 at 4:20 PM
awesome!! thank you very much!!
Test Subject
THANKS POST
#3 Old 25th Feb 2012 at 4:42 PM
i was looking for sth like this :x thanks a lot~~
Instructor
THANKS POST
#4 Old 25th Feb 2012 at 4:55 PM
I will test it! Looks great!
Lab Assistant
THANKS POST
#5 Old 25th Feb 2012 at 5:06 PM
Finally! I`ll test them asap and I`ll tell you.
Top Secret Researcher
THANKS POST
#6 Old 25th Feb 2012 at 5:30 PM
Ooh sexy indeed, I always wanted a more modern looking elevator and yours is perfect! It will also perfectly blend in Lunar Lakes
Field Researcher
THANKS POST
#7 Old 25th Feb 2012 at 5:54 PM
Thank you. Thank You! THANK YOU!!! THANKYOUTHANKYOUTHANKYOU!!!!!!
Lab Assistant
THANKS POST
#8 Old 25th Feb 2012 at 6:09 PM
Ohhhhhh thers are very nice awesome job
Test Subject
THANKS POST
#9 Old 25th Feb 2012 at 6:27 PM
Super, thank.
Lab Assistant
THANKS POST
#10 Old 25th Feb 2012 at 7:15 PM
It's so sleek! Thank you!
Test Subject
THANKS POST
#11 Old 25th Feb 2012 at 8:02 PM
My game has waaaay to much CC in it, and I prefer traditional to modern buildings, and I don't like elevators - but if I did, I would download this asap, because this is one of the few creations that make you go "OMG I need this, why did I never notice that there was something so essential missing in my game?"
Scholar
THANKS POST
#12 Old 25th Feb 2012 at 8:05 PM
LOVE it! Can't wait to see the other features added.
Ms. Byte
THANKS POST
#13 Old 25th Feb 2012 at 8:51 PM
This is a really beautiful and much needed mod. Great work, and thank you!!
Scholar
THANKS POST
#14 Old 25th Feb 2012 at 9:09 PM Last edited by RomerJon17 : 25th Feb 2012 at 10:11 PM.
OMG OMG OMG OMG OMG!!!!!
I was about to re-texture the elevator but now you did!!!!!

THANK YOU SO MUCH +D +D +D

Does the lights lit?

Like up and down... +D
Eminence Grise
THANKS POST
#15 Old 25th Feb 2012 at 10:16 PM
Wow, I know the elevator is a very complex object -- impressive piece of work Well done!
Scholar
THANKS POST
#16 Old 25th Feb 2012 at 10:51 PM
Coooooool...so tired of the base elevator, just doesn't fit every lot type.

Thanks!
Scholar
THANKS POST
#17 Old 25th Feb 2012 at 11:16 PM
I tested it but the up and down lights doesn't lit... But I will upload a video how it will look like... =)

Dang I love elevators and I love this one the most than what EA game made... I'm tired with that and doesn't suits any lots...

It would be cool if it shows numbers... +D Man.... I'm in love with your package... DANG!! I need help Hahaha =D
Mad Poster
THANKS POST
#18 Old 25th Feb 2012 at 11:29 PM
Awesome work, and the best of luck with getting the displays to animate and the back panel to be a mirror! I can hardly wait.

You sound just like me when it comes to fixing things that bug me with the Sims. I will obsess over fixing something until I cannot play the game until it is done or I go insane. Sadly sometimes I go insane too quickly and have to live with the irritation.
Scholar
THANKS POST
#19 Old 26th Feb 2012 at 12:02 AM Last edited by RomerJon17 : 26th Feb 2012 at 12:59 AM.
Okay here's a preview of the elevator how it works =)

Sims 3 - New elevator - TESTING
Test Subject
#20 Old 26th Feb 2012 at 12:47 AM
Thanks for sharing!
Test Subject
Original Poster
#21 Old 26th Feb 2012 at 1:05 AM
Quote:
Originally Posted by RomerJon17
I tested it but the up and down lights doesn't lit...


Unfortunately the nice light coming through the doors is the same effect as the lights on the radial dial above the door, so I can't use it. =(

I'm hoping that once the screen actually animates so that you can tell with ease that it's doing something the door light won't be missed as much.
Scholar
THANKS POST
#22 Old 26th Feb 2012 at 1:20 AM
Quote:
Originally Posted by Diriel
Unfortunately the nice light coming through the doors is the same effect as the lights on the radial dial above the door, so I can't use it. =(

I'm hoping that once the screen actually animates so that you can tell with ease that it's doing something the door light won't be missed as much.


Whoooops... Sorry I was talking about the display screen.. Not up and down lights..

I will wait for the display screen lights up =)

ADD:
Well the lighting up and down effects are really annoying...
Lab Assistant
THANKS POST
#23 Old 26th Feb 2012 at 2:26 AM
So perfect! Thank you so much.
Test Subject
THANKS POST
#24 Old 26th Feb 2012 at 3:41 AM
This is so so needed, thank you so much!
Lab Assistant
THANKS POST
#25 Old 26th Feb 2012 at 7:42 AM
What an ambitious first project! This is wonderful and, I agree, very much needed. If you're able to implement the extra features, it would be icing on the cake, as this is already so full of awesome as it stands. And the modded interior—wow! I haven't seen that done before. Thank you for creating and sharing this with us!
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