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Sixpack Script-Mod by Consort

by Consort Posted 25th Apr 2012 at 8:25 AM - Updated 19th Oct 2013 at 8:13 PM by Consort
179 Comments / replies (Who?) - 7 Feedback Posts, 17 Thanks Posts
Mod works fine with patch 1.63
Mod works fine with patch 1.57
22 March 2013 Version 3.35 released


Warning:
This mod changes the muscle definition value of your sims.
This is a genetic feature and this mod has no functionality to undo the changes!

I lack input on how this mod performs for you. Please let me know in the comments. Thanks!


Ever wondered why your Sims don't get a sixpack no matter how much they work out?

The times of painted-on muscles are over!
From today on you will have to earn your sixpack!

You will have to work hard on them treadmills and muscle machines before you see any change. Jogging and swimming will not do any harm. If you like martial arts, go for that.

Muscle definition on a Sims body relies mostly on body fat percentage. But being skinny is not enough, you also need to have the muscles, and first of all: The skills!

And dont forget: Stay away from too much fastfood - that hard earned sixpack could be gone too soon





What this mod does
This mod looks at a Sim's weight, fitness and skill and calculates how defined the muscles should realistically appear. It then overwrites the "muscle definition" of the Sim. In other words it adjusts the slider that makes sixpacks appear or disappear. Yes, that's the one you know from the Create-a-Sim screen.
It will do this occasionally and silently in the background, or when you click "Update Sixpack" on a Sim. Depending on your settings.

By default this mod is inactive, you need to switch it on in the cityhall menu.



The Cityhall has a ConsortMod/Sixpack menu:

City Hall Options
(Also available at Base-Camp)
Auto-Updates OFF/ACTIVE for Townies
When active, the mod occasionally checks all Sims in your town (except your household) and overwrites the muscle definition if necessary. Occasionally means: When they are working out or when their weight or fitness has changed.

Auto-Updates OFF/ACTIVE for your Household
Just like the option above, but for all Sims who live in your active household. Check intervals are slightly shorter

Menu Entries on Sims VISIBLE/HIDDEN
When visible, every Sim (Teen and older) gets the "Update Sixpack" menu item.

All 3 items are toggles and get saved with your game.

Auto-Updates try to be smart, but first of all they do everything to be lazy. This means they do everything to delay or deny real updates to Sims until it's really necessary. The idea behind this is to not slow down your game. Ever.


Sim Menu
Update Sixpack (Has to be switched on in the city hall menu)
Calculates and updates the definition for the clicked-on Sim once and for this moment. It also displays a cool notice with cryptic information in the top right corner.
Use this for manually updating the Sims of your choice.

Hint: If you're missing this menu item on a Sim after playing for a longer period, just go to the cityhall menu and switch the Sim-menu off and on again.

Important:
The game has a bug that prevents muscle definition from being visible on topless/nude teens and elders. A fix is available here:
http://www.modthesims.info/d/428755

The Formula:


Compatibility:
This mod is a so called script mod and should work fine with a variety of basegame patch levels, past and future ones. Check with other users in the Comments section and read the annotations in the Downloads section.

Please understand that I can not test it with all past (and especially future) versions, so let other users know if the mod works fine with a version not specifically mentioned.

I am not aware of any other mod that causes incompatibilities.

Credits
Thanks to: S3PE, Buzzler and his scriptmod tutorial, twallan, velocitygrass, cmarNYC, misukisu, Odistant... all the other peeps from the modding discussion forum who openly share their code and insights on script modding. And ofc whiterider for the muscle slider fix

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.33
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ConsortModSixpack_3.35.zip | Compiled against 1.50 patch

Size: 10.6 KB · Downloads: 9,948 · 22nd Mar 2013
10.6 KB 9,948 22nd Mar 2013
ConsortModSixpack_3.33.zip | Compiled against 1.42 patch

Size: 10.5 KB · Downloads: 2,510 · 4th Dec 2012
10.5 KB 2,510 4th Dec 2012
ConsortModSixpack_3_22.zip | Compiled against 1.42 patch

Size: 10.2 KB · Downloads: 1,261 · 13th Nov 2012
10.2 KB 1,261 13th Nov 2012
ConsortModSixpack Version2.zip | Tested with patch level 1.38-1.39

Size: 9.9 KB · Downloads: 1,447 · 11th Oct 2012
9.9 KB 1,447 11th Oct 2012
ConsortModSixpack_Version1point5.zip | Tested with patch Level 1.33-1.36

Size: 9.8 KB · Downloads: 5,406 · 10th May 2012
9.8 KB 5,406 10th May 2012
ConsortModSixpack_Version1.zip | Tested with patch Level 1.33-1.36

Size: 9.6 KB · Downloads: 2,793 · 4th May 2012
9.6 KB 2,793 4th May 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
179 Comments / Replies (Who?) - 105 Feedback Posts, 69 Thanks Posts
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Instructor
#2 Old 25th Apr 2012 at 8:41 AM
Great job the game now is more realistic :D

Knight Of The Moon
Top Secret Researcher
THANKS POST
#3 Old 25th Apr 2012 at 8:42 AM
Yes! This is just what my game needed! What was EA thinking when they didn't link working out to the muscle definiton?
Mad Poster
#4 Old 25th Apr 2012 at 11:10 AM
This sounds fantastic.
I just have one request for if you update it.
Is there any chance you could make it so that the town hall menu only shows up when the game has "testingcheats" enabled? I hate seeing extra mod menus in normal gameplay.
It's usually the deciding factor over whether I download a mod or not. That's why I much prefer AM over Nraas stuff.

Either way, this is a fantastic mod and something which has been needed from the day the muscle slider was introduced.

My deviantART, MTS Yearbook Origin ID = Alistu
Lab Assistant
THANKS POST
#5 Old 25th Apr 2012 at 12:48 PM
Thanks, The game should have had this from the start.
Field Researcher
THANKS POST
#6 Old 25th Apr 2012 at 12:56 PM
This so Fantastic work, it's Late night required?
Forum Resident
Original Poster
#7 Old 25th Apr 2012 at 2:36 PM
Quote:
Originally Posted by yannickvanloon
it's Late night required?

Nope, all you need is Sims 3
Test Subject
THANKS POST
#8 Old 25th Apr 2012 at 3:07 PM
I'm having a weird glitch where my sim spazzes in and out of the chair when I use a computer.
Lab Assistant
THANKS POST
#9 Old 25th Apr 2012 at 3:09 PM
Thanks for this awesome mod! I have been waiting for something like this for a long time. This mod and the muscle slider multiplier are very cool.
Installing and testing! Thanks again!
Test Subject
THANKS POST
#10 Old 25th Apr 2012 at 7:00 PM
Woooooow, great job! Thank you Consort!
Lab Assistant
THANKS POST
#11 Old 25th Apr 2012 at 9:18 PM
Thank you this was one of my first problems with latenight..!
Im posting this on my old thread
http://www.modthesims.info/showthread.php?t=423745
Test Subject
THANKS POST
#12 Old 25th Apr 2012 at 9:26 PM
YES, yes, yes! This is wonderful, I've been wondering for so long why this wasn't available in the game from the start! Thank you for taking the time to fix EA's stupid oversights and for making our games better! :D
Forum Resident
THANKS POST
Original Poster
#13 Old 26th Apr 2012 at 12:39 AM
Glad everyone so far seems to like the mod, thanks for the feedback

@Menaceman44 I understand what you mean, it's nice when a mod blends in invisibly, that's why I put in the hide-option for the Sim-menu. The ConsortMod option in the cityhall is something you might learn to live with... it's not really a place you would click on a dayly basis

@mikester112
Was it one spasm or was your sim repeatedly standing/sitting? I did a quick test and enforced an update on a sim while at the computer and it worked fine.
There is an EA bug that makes some sims stand while sleeping or sitting. I've witnessed this before I made the mod... it's repeating in a ~1 second (real time) interval, resetting the sim fixes it.
I'll investigate further, but at this point I tend to believe that it's not the mod causing this behaviour.
Test Subject
THANKS POST
#14 Old 26th Apr 2012 at 1:07 AM
It was repeated, and he would also just stop whatever he was doing on the computer and just sit there, I'll try looking at it again, I doubt this is a conflict since this is a script mod.
Forum Resident
Original Poster
#15 Old 26th Apr 2012 at 1:31 AM
Quote:
Originally Posted by mikester112
It was repeated, and he would also just stop whatever he was doing on the computer and just sit there, I'll try looking at it again, I doubt this is a conflict since this is a script mod.


If i'ts repeated and doesn't go away (in one game session) this sounds like the EA bug.

Sims can freeze their animation for a moment or wobble a bit when they get updated. The game has to re-render them. The minimum interval for updates in the version0 mod would be 2 sim-hours for homies, that would not look like a repeated action but a "once or twice" action.
Test Subject
THANKS POST
#16 Old 26th Apr 2012 at 1:33 AM
Huh it fixed itself, go figure.
Lab Assistant
THANKS POST
#17 Old 26th Apr 2012 at 1:49 AM
Brilliant mod! This is one of the biggest things that bugged me since LN was released and I despised that muscle definition was "fixed" for each sim. Many thanks!
Lab Assistant
THANKS POST
#18 Old 26th Apr 2012 at 6:17 AM
One more modder fixing elements of the game that should have been there from the beginning. This is so much more realistic. Thank you!
Test Subject
#19 Old 26th Apr 2012 at 8:15 AM
FINALLY! Thank you very much! Cheers!
Test Subject
THANKS POST
#20 Old 26th Apr 2012 at 2:59 PM
I think I'll hold off until its got alittle more rep for being bug free, but I LOVE this idea
Rabid Recoloring Renegade
retired moderator THANKS POST
#21 Old 26th Apr 2012 at 4:28 PM
Way to add more realism to the game! Well done, and I'm going to love using it :-)
Test Subject
DELETED POST
26th Apr 2012 at 6:36 PM
This message has been deleted by doc7924.
Test Subject
#22 Old 26th Apr 2012 at 9:33 PM
I have to say I love this mod already from just the potential of it. I haven't had it installed long enough to notice a difference but I am force feeding my super hot female sim cheeseburgers, and then have her do some mad workouts, just so I can see how this mod actually works lol.

It's amazing how people can come up with mods for this game that are better then some of the stuff in the game itself, and the developers should have thought of.
Field Researcher
THANKS POST
#23 Old 26th Apr 2012 at 11:36 PM
This is really cool, I'll have to remember to get this one when I'm done re-installing my game.
Field Researcher
THANKS POST
#24 Old 27th Apr 2012 at 3:38 AM
Holy. Crap. You are a god.

FINALLY, my Sims' skinny, wimpy kids won't have weirdly defined six packs when they have no muscle whatsoever anywhere else! THANK YOU.
Test Subject
#25 Old 27th Apr 2012 at 6:07 PM
Not sure if its this mod but I notice my needs bars don't update properly. When they are going down, even if I eat or use the toliet or sleep they don't go back up, then suddenly after a little while they update. I uninstalled the mod to see if the issue goes away. If it does then I bet the auto updating could be interferring with the update on the needs bars.

As I thought:

After I removed the mod the bars update normally. I may try reinstalling it and then use the manual update as I do love the idea behind this mod and see if the bars still update.
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