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[In Testing]Resources for Starlight's various Fixes

by ellacharmed Posted 20th Jul 2012 at 4:38 PM - Updated 27th Aug 2012 at 6:42 AM by ellacharmed : typos
11 Comments / replies (Who?) - 4 Feedback Posts, 7 Thanks Posts
What is this?
As Showtime introduced a new world, and similar to the other worlds' fixes that I had done, here's the fixes for Starlight Shores.

What has been done?
As explained in the Game Help:World Routing Lagswiki,
  • the yellow spots (in the "Dotted" image) denote areas where the disjointed white routing lines, Sim non-routable and Camera non-routable painting have been repainted over. In the pictures below these spots are shown with Yellow dots.
  • This is the Before and After pictures of the area depicted above near the bottom right corner, of the railings on the hill, showing the disconnected routing splines behind the railings.
  • There's only one disconnected road in Starlight Shores - it is located in front of the school.
  • This corrected Road Intersection is the visual way to tell if the fixed resources have been imported, and the fixed world is "Live" in a new game or your Save games.
    • Look at the spots denoted by Red dots - at a road intersection. If you can see the intersections are white (instead of blank) from Map View, the fix is applied correctly.

Heed that backup instructions, really! You've been warned!

How to install?
Please be sure to read and follow the instructions under "Edit in S3PE" in full in Game Help:World Routing Lagswiki
The rest of the info is the same, pretty standard - backup, read and follow instructions to the letter, provide feedback, etc etc. All is in the wiki - READ it!

Download the .zip file and extract all the contents into a temporary folder onto your Desktop, then import all the Resources in S3PE by selecting all files (Ctrl+A).

Resources modified:
  • containing 26 files
    1. 0x05CD4BB3 UNKN World Routing
    2. 0x05DA8AF6 UNKN World boundaries
    3. 0x9063660E UNKN World Roads & Walkways
    4. 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)

How to remove or restore the file before updating?
  • Go to this path
    \Program Files (x86)\Electronic Arts\The Sims 3 Showtime\GameData\Shared\NonPackaged\Worlds\
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "Starlight"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki

As always, feedback is welcomed.
Please report any other areas that you get stuck Sims at that I might have missed. If I may have been overzealous in the corrections or did some things wrongly.

Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
Tags: #fixed, #routing, #lags

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Showtime
Built with Game Version: 1.34
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 1.06 MB · Downloads: 3,530 · 20th Jul 2012
1.06 MB 3,530 20th Jul 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
11 Comments / Replies (Who?) - 3 Feedback Posts, 7 Thanks Posts
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Test Subject
#2 Old 20th Jul 2012 at 7:03 PM
Thanks for this Ella!!!! Would you ever consider doing Hidden Springs? It's such a pretty world but so laggy. Love your world fixes!
Lab Assistant
#3 Old 21st Jul 2012 at 7:27 AM
Seriously, they need to hire you to do this at Electronic Arts.
In the Arena
retired moderator
Original Poster
#4 Old 21st Jul 2012 at 3:54 PM
Thank you! For your continued support. Fixes are useless if nobody uses them.

So, any issues with this one?
I tried messing with the chunks but didn't see any visible difference in gameplay - on freezes/lags or lack thereof.
Test Subject
#5 Old 23rd Jul 2012 at 8:56 AM
Lag in Starlight Shores has reduced significantly since I added these fixes. I still get the occasional hangup, but I doubt it's routing related. Many thanks for this fix, I actually quite enjoy this town.
Lab Assistant
#6 Old 23rd Jul 2012 at 11:25 AM
Thank you so much for this fix. Starlight Shores was not good to play because of the routing issues. Now I am sure it will be very nice. I use and appreciate all your world fixes!
#7 Old 23rd Jul 2012 at 12:06 PM
Thank's! But I know from my experience, that fixed world files works better for me, than resources. I think I must do something wrong, and when I update my world files, they work worse, than when you do it I'll try this resources anyway, as always. And as always, I'm really gratefull.... The game works worse and worse from one EP to another, so any help in it's fluency is welcome.
Test Subject
#8 Old 24th Jul 2012 at 3:48 AM
thanks for this, so far so good.
Test Subject
#9 Old 29th Jul 2012 at 3:16 AM
I'm not sure if this is something to do with the fix, or an existing problem that lag prevented from ever fully realizing on my copy, but I noticed an inordinate number of Sims dying in Starlight Shores, most from starvation. Anyone else experiencing this?

Abandon your fear. Look forward. Move forward and never stop. You'll age if you pull back. You'll die if you hesitate.
In the Arena
retired moderator
Original Poster
#10 Old 29th Jul 2012 at 5:12 PM
I believe that happens when a Sim is looping through an incomplete Gig/Profession activity and all the other Sims are then stuck waiting for that looping action to finish, which it never will.
That situation happens when not playing with the corrective mods, like those recommended in the Freeze wiki. Read these:
- Game Help:Intermittent Freezeswiki

If you need further help on the issue (the links I provided didn't solve it), please post in Game Help Q&A forum (See Help menu).
#11 Old 31st Jul 2012 at 11:16 AM
I can't believe I missed this before! Thank you, thank you, thank you! I know you have the .world file out now, but I prefer to just add the resources myself. It always runs so much smoother with your fixes.
Test Subject
#12 Old 7th Aug 2012 at 1:29 PM
I appreciate you taking the time to fix the map, Starlight Shores was unplayable for me before. Thank you!