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Moo's Nightlife Mews (6 modern Nightlife no-cc venues)

by Mootilda Posted 24th Oct 2012 at 2:34 AM - Updated 17th Mar 2013 at 10:59 PM by Mootilda : Add related downloads
32 Comments / replies (Who?) - 17 Feedback Posts, 8 Thanks Posts


Moo's Nightlife Mews are some new additions to the Mew's Mews collection; a set of tiny modern community lots where your sims can meet, eat, drink, dance, and have a lot of fun. Because these lots are small, they will attract a small number of neighbors and townies. For your convenience, all lots have bathrooms.

Descriptions and pictures of the individual lots are in the first few comments posts in this thread.

Service Sims:
Most of the lots in this set have bars. Each bar can spawn a bartender. If you are trying to reduce the number of extra sims in your neighborhood, you may want to remove some of the bars before your sims visit, or else use a mod which will ensure that the service sims are reused between the lots.

Connecting walls:
Connecting walls allow the lots to be placed side-by-side seamlessly in your neighborhood, to create a small downtown area or strip mall. Lots can also be placed back-to-back or even back-to-side for corner roads. They will also work as stand-alone buildings.

Excess connecting walls can easily be removed, using the standard method for removing walls. Just use the <ctrl> key plus the wall tool to delete the walls that you don't want. Be sure to delete the upper wall before deleting the lower one.

Excess floor tiles:
To allow you to delete the connecting walls on the upper floor, several floor tiles have been strategically placed on the upper floor at the edges of the lot. These can all be deleted once the lot has been placed in your neighborhood and unwanted connecting walls have been removed. Just use the standard method for removing floor tiles. You will need to use the "moveobjects on" cheat to remove these tiles, then use the <ctrl> key plus any floor tile to delete the floor tile at the edge of the lot.

In general, the process for removing a connecting wall is: remove the upper wall, remove the excess floor tile, remove the lower wall. You will probably also want to remove the excess floor tiles for connecting walls that you wish to keep, although there is no harm in keeping either the excess walls or excess floors. Be sure to turn "moveobjects off" when you are done.

Weather-proofing:
Most of these lots have raised ceilings, which means that they may not be weather-proof if you have Seasons. However, it's very simple to close a building against the weather; just add some flooring above the main level.

Viewing angle:
Lots were designed to be played from the front; it should be possible to change the viewing angle with a small rearrangement of furnishings.

Sidewalks:
All pictures show extended sidewalks at the front of the lot. However, moving or placing the lot in a neighborhood may remove the sidewalk closest to the road. To add the sidewalk back in that spot, use the "moveobjects on" cheat to make that area accessible, then add concrete floor tiles as usual. Be sure to turn "moveobjects off" when you are done.

Adding, removing, and changing walls:
Internal walls can be changed as you desire. However, the outside walls, which are one tile in from the edge of the lot, were placed using the shrinking feature of the LotAdjuster. While these walls can be deleted without any problem, you will not be able to add them back without expanding and reshrinking the lot. It is not recommended that you remove the outer walls of the building.

Play-testing:
These lots were play-tested both in Nightlife, and with all EPs and SPs except the Store edition.

Two problems have been found with specific EPs:

1) If Nightlife is your last EP and you have no SPs, then there is a problem when driving a car to one of these lots. This is a problem with all 1-wide community lots and is not specific to Nightlife Mews. For now, have your sims use a taxi when traveling to these lots. For more information, or to follow our progress on finding a solution, see:
http://www.modthesims.info/showthread.php?p=3026167

2) With some EPs (Pets, Seasons, Bon Voyage, FreeTime, and Mansion and Garden), there is a problem with the alignment of wall coverings on walls with non-standard heights. All that this means is that the lots will not appear as pictured in this thread. There is no known solution at this time. If you don't like the new look, feel free to change the wall coverings used. For more information, see:
http://www.modthesims.info/showpost...&postcount=2417

Additional Credits:
Thanks to Numenor for the AnyGameStarter, which allowed me to make these lots with just the Nightlife EP:
http://www.modthesims.info/download.php?t=250555

Thanks to Peter and Inge Jones for SimPE, which is an incredibly helpful tool:
http://sims.ambertation.de/

Thanks to frillen for the pizza and for making non-buyable objects available without requiring custom content:
http://www.modthesims.info/download.php?t=131127

Thanks to Sophie-David for making career rewards available without requiring custom content:
http://www.modthesims.info/download.php?t=374017

Thanks to Inge Jones for the Portal Revealer, which allowed me to check and tweak the portal locations, which is especially important for 1 wide lots:
http://www.modthesims.info/download.php?t=251392

These lots were created using the shrinking feature of the LotAdjuster to ensure maximum use of available space:
http://www.modthesims.info/download.php?t=384656

Rather than using the constrainfloorelevation cheat, I used the TS2GridAdjuster to adjust the roof heights:
http://www.modthesims.info/download.php?t=327439

Number of bedrooms: Not Applicable
Custom Content Included: None
Furnishings: Fully Furnished
Special Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Nightlife
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MoosMewsRestaurant.zip

Size: 698.9 KB · Downloads: 3,266 · 24th Oct 2012
698.9 KB 3,266 24th Oct 2012
MoosMewsNightclub.zip

Size: 684.0 KB · Downloads: 3,250 · 24th Oct 2012
684.0 KB 3,250 24th Oct 2012
MoosMewsKaraokeBar.zip

Size: 673.1 KB · Downloads: 3,138 · 24th Oct 2012
673.1 KB 3,138 24th Oct 2012
MoosMewsElectroDance.zip

Size: 665.2 KB · Downloads: 2,992 · 24th Oct 2012
665.2 KB 2,992 24th Oct 2012
MoosMewsCasino.zip

Size: 671.2 KB · Downloads: 3,159 · 24th Oct 2012
671.2 KB 3,159 24th Oct 2012
MoosMewsBowlingAlley.zip

Size: 716.4 KB · Downloads: 3,252 · 24th Oct 2012
716.4 KB 3,252 24th Oct 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Install: Double-click on the .sims2pack file to install its contents to your game. The files will automatically be installed to the proper location(s).
  • You may want to use the Sims2Pack Clean Installer instead of the game's installer, which will let you install sims and pets which may otherwise give errors about needing expansion packs. It also lets you choose what included content to install. Do NOT use Clean Installer to get around this error with lots and houses as that can cause your game to crash when attempting to use that lot. Get S2PCI here: Clean Installer Official Site.
Need more information?
 
32 Comments / Replies (Who?) - 16 Feedback Posts, 15 Thanks Posts
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Site Helper
Original Poster
#2 Old 20th Oct 2012 at 12:02 AM Last edited by Mootilda : 22nd Oct 2012 at 11:19 PM.
Default Bowling Alley
"Bowl a perfect game."

This lot offers 4 bowling lanes to ensure that there's no waiting, along with a bar, a grill, a dance floor, and a photo booth. This is a perfect place to bring your friend for a first date.

Lot Size: 1x2
Lot Price: $70,443
Screenshots
Site Helper
Original Poster
#3 Old 20th Oct 2012 at 12:05 AM Last edited by Mootilda : 22nd Oct 2012 at 11:20 PM.
Default Casino
"Put on your poker face."

This lot has two card tables so that you don't have to wait to gamble your money. We also have a bar, a stereo, and free pizza so that you can stay until your money runs out.

Lot Size: 1x1
Lot Price: $55,453
Screenshots
Site Helper
Original Poster
#4 Old 20th Oct 2012 at 12:11 AM Last edited by Mootilda : 22nd Oct 2012 at 11:21 PM.
Default ElectroDance
"Why dance when you can ElectroDance?"

This is a great place to come and meet people. You can try your skills on one of our 3 ElectroDance Spheres, have a drink at our bar, dance to the sounds of the stereo, or try out our Photo Booth.

Lot Size: 1x1
Lot Price: $36,959
Screenshots
Site Helper
Original Poster
#5 Old 20th Oct 2012 at 12:16 AM Last edited by Mootilda : 22nd Oct 2012 at 11:22 PM.
Default Karaoke Bar
"Sing your heart out."

Sing alone or with your friends, or lounge on our couch and check out other people's Karaoke skills. There's even a dance floor if the music is good. If the music is bad, step outside and challenge a friend to a game of chess. To immortalize a wonderful evening, use our photo booth. Free pizza and a pay bar complete the amenities.

Lot Size: 1x1
Lot Price: $47,089
Screenshots
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Original Poster
#6 Old 20th Oct 2012 at 12:23 AM Last edited by Mootilda : 22nd Oct 2012 at 11:23 PM.
Default Nightclub
"Dance the night away."

This is a great place to dance until you drop. If you'd like, you can also try your hand at playing DJ. With a bar, a grill, and comfortable seating, you'll never want to leave.

Lot Size: 1x1
Lot Price: $35,283
Screenshots
Site Helper
Original Poster
#7 Old 20th Oct 2012 at 12:28 AM Last edited by Mootilda : 23rd Oct 2012 at 3:55 AM.
Default Restaurant
"Excellent food; intimate atmosphere."

Choose this lot for an intimate dining experience. Because of the quality and selection of our food, we're usually booked months in advance. But for you, we'll try to find a table.

Lot Size: 1x1
Lot Price: $45,694
Screenshots
Test Subject
THANKS POST
#8 Old 24th Oct 2012 at 3:59 AM
Wonderful! I love all your mini lots! They're so useful. Thanks for sharing
Test Subject
#9 Old 24th Oct 2012 at 4:52 PM
Brilliant... I got them all.. thank you very much.. Awesome work..
Test Subject
THANKS POST
#10 Old 25th Oct 2012 at 10:07 AM
I love tiny lots Thankyou, I love how they fit together in neighbourhood view as well
Field Researcher
THANKS POST
#11 Old 25th Oct 2012 at 9:25 PM
Wow. I don't normally download lots because they always end up being way over complicated in game. These lots are simple, cute, and fun. All of them will have a place in my neighbourhood. Thank you for sharing your work!
Not actually evil.
THANKS POST
#12 Old 26th Oct 2012 at 12:54 AM
Great to have Mews community lots that mix well with your other Mews offerings, for a neighborhood that looks like the city council actually cared about aesthetics and livability.
Instructor
THANKS POST
#13 Old 27th Oct 2012 at 2:42 AM
Thanks!! I got the Hotel one, too! Great for neighborhoods!
Mad Poster
THANKS POST
#14 Old 3rd Jan 2013 at 2:35 PM
I love this series of cute tiny lots, especially this set, and how you've made such appealing and functional lots without any cc!
Test Subject
THANKS POST
#15 Old 4th Jan 2013 at 12:13 PM
Simple, yet admirable and useful lots! Thanks for making these
Test Subject
#16 Old 25th Jan 2013 at 7:11 PM
Default A Weird Glitch in the Restaurant?
Quote:
Originally Posted by Mootilda
"Excellent food; intimate atmosphere."

I already have several of your residential lots in my game, because - well - they're great. Today I decided to try some of your 1x1-lots even though I don't have any expansion after nightlife. To be exact: Right now I only have Double Deluxe installed. I stumbled across this weird bug, which might or might not be lot-related:

My sim used a family car to go there and the car just appeared on the street and my sim spawned somewhere in front of the restrooms. Several other sims also appeared. So far, all was well.
A host and one waiter spawned, but no cook! Also some sims were able to use the restaurant stove to prepare TV Dinners. When my sim ordered food, it just magically appeared on the table. Also when leaving (by car), she didnt have to pay.

Now there was some stuff in the downloads folder (mostly from maty), but I'll try to reproduce this in a clean game.

Greetz
trian
Test Subject
#17 Old 12th Mar 2013 at 3:09 PM
Default The Bug persists!
Long time no see!
I've finally gotten around to testing the restaurant in a newly installed Anygame.
First test with Nightlife only: The cook spawned the moment my sims arrived at the lot and everything behaved as it was supposed to.
Since the last post I've installed Seasons. So the second test was in a Nightlife, Celebration Stuff and Seasons Anygame. This time I used the townie tree to generate a cook and a host, to make sure they existed. (Weirdness: The cook was first generated with glasses but I only kept one without glasses. Is that normal Seasons game behaviour?)
So I sent the Sims to the restaurant: Host and waiter spawned correctly when my sims arrived but the cook didn't. Again townies could use the restaurant stove to prepare meals and food that my sims ordered just magically appeared on the table.

In my main playing neighborhood only the Moo's Mews Restaurants have the missing cook issue, other restaurants do not. Sometimes the cook spawns later, but I haven't paid attention to how that happens.

I've checked my game files for mods even though I was quite sure, I didn't put any there. None found.
I'll post screenshots later.
Site Helper
Original Poster
#18 Old 12th Mar 2013 at 5:39 PM
Is the townie tree something which is shipped with the game?

Does this happen with any of the shipped restaurant lots, such as the Downtown lots, when using the townie tree?

I'm not sure that it makes sense to continue posting about this problem in this thread until you have actually narrowed this down to a problem with the lot.
Test Subject
#19 Old 13th Mar 2013 at 12:36 AM
Default Trian's Testing Spree
Quote:
Originally Posted by Mootilda
Is the townie tree something which is shipped with the game?
Yes. You get it after entering "boolprop testingcheatsenabled true" and then shift-clicking on a sim, selecting ->Spawn ->"NPC and Townie Maker" (or something similar).

I did some major testing tonight: I deleted the EA Games folder in "Eigene Dokumente" (That's "My Documents"). I moved the empty downtown template in my game files (C:\Programme\...) to my desktop and restored the original Downtown. (I had to dig through the game disk and restart The Sims 2 several times and regenerate the user files. Where do I get my medal? )
Because I'm relatively sure I never touched the Veronaville template, I loaded up that neighbourhood and attached a standard downtown. Afterwards I installed Moo's Mews Restaurant and sent Bianca Monty on a tour of the dining establishments. The cook was missing in Moo's Mews but spawned correctly at Oresha Family Dining, the One-Twenty-Five Café and several others.

No Townie Tree involved! All trianified user data safely 7zipped away somewhere else.
Since my game files are not completely virgin, this is what I've done to them: I replaced Pleasantview, Downtown and the Seasons template with empty templates. I've made the objects.package read-only. I've renamed the intro video and ea logo files.

So yes, I'm sure, that this is an issue with your lot!

Quote:
Does this happen with any of the shipped restaurant lots, such as the Downtown lots, when using the townie tree?
Sorry, I was so busy testing, that I actually forgot to test what you asked for. If it's still needed, I'll do it sometime during this week.
Screenshots
Site Helper
Original Poster
#20 Old 13th Mar 2013 at 4:51 AM Last edited by Mootilda : 13th Mar 2013 at 6:38 AM.
OK, I will attempt to recreate your problem on my computer. As I understand it, I will be testing this in a game with Nightlife, Celebration Stuff and Seasons, with no CC at all, and with chefs generated by the game.
Test Subject
#21 Old 13th Mar 2013 at 3:19 PM
Quote:
Originally Posted by Mootilda
OK, I will attempt to recreate your problem on my computer. As I understand it, I will be testing this in a game with Nightlife, Celebration Stuff and Seasons, with no CC at all, and with chefs generated by the game.
Yes.

Sorry if my posts are confusing!

I don't think that this has anything to do with seasons though. I've seen this issue before I installed seasons. I suspect a problem with Celebration Stuff.

More technical stuff (It's probably not relevant, but I thought, I'd mention it anyways): I'm running windows 8 and Double Deluxe (a bundle of the base game, Nightlife and Celebration Stuff).
Site Helper
Original Poster
#22 Old 13th Mar 2013 at 4:54 PM
It's not that your posts are confusing; I'm just trying to verify what I need to do. The closer that I can get to your existing configuration, the more likely that I can reproduce your problem. I don't have access to either Windows 8 or Double Deluxe. However, I'm happy to test with with Seasons and without. I assume that you don't have the Store Edition installed, in spite of having Double Deluxe; I don't have access to the Store Edition either.

I'll let you know whether I can reproduce your problem or not.
Site Helper
Original Poster
#23 Old 14th Mar 2013 at 1:26 AM
I reproduced your problem. Then I searched to see whether anyone had any ideas on how to fix it:
http://www.modthesims.info/showthread.php?t=331716
http://www.modthesims.info/showpost...77&postcount=13
http://www.moreawesomethanyou.com/s....html#msg253614
https://tornevall.net/forum/showthr...in-a-restaurant

Looks like this sometimes happens with small restaurants: when too many people are crowded into the kitchen and there's no room for the chef to spawn. I was able to fix the kitchen in my game by expanding it a bit.
Mad Poster
#24 Old 1st Jun 2013 at 7:53 PM
Quote:
Originally Posted by Mootilda
I was able to fix the kitchen in my game by expanding it a bit.

Hi Mootilda!

I have the same problem as trian. Bearing in mind what you said, I added four tiles to the kitchen area, but added an extra counter and a pedal bin, so I only got two tiles of extra space. Thus:


Unfortunately the cook didn't spawn. So I rearranged the kitchen further: I removed the fridge (as some customers were helping themselves to things out of it) and the extra counter and moved the sink to the same side of the kitchen as the cooker. As yet I haven't removed the pedal bin. The revised layout is thus:


Unfortunately it still didn't work - still no cook! I am minded next to try removing the pedal bin, and if that doesn't work, demolish the front wall of the kitchen, making it open plan. I might also try putting the sink and cooker up against the far wall.

How big did you have to make the kitchen to make the cook appear?
Site Helper
Original Poster
#25 Old 1st Jun 2013 at 11:01 PM
I added one tile at the front, but didn't move any furnishing. As far as I know, you just need to leave one tile free next to the stove. In both of those cases, you've covered the tile beside the stove.

I checked but it looks like I didn't keep any of my test lots, so I'm going from memory.
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