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21 Animated Lot Based Effects, Down from the 'Hood

by Sophie-David Posted 4th Apr 2013 at 2:32 PM - Updated 13th May 2014 at 6:30 PM by Sophie-David : Posted Stinky Skunk Bugfix, May 25, 2013
109 Comments / replies (Who?) - 7 Feedback Posts, 18 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Title: 21 Animated Lot Based Effects, Down from the 'Hood


Stinky Skunk Bugfix: May 25, 2013

Thanks to the bug reports from nooobody and gazania, I have posted an update to all the files in this archive so that Stinky Skunk no longer has a jump bug when the animal appears on a lot where one of these effects is in use. If you also use the Apocalyptic Effects, please be sure to download the bugfix for them also.


Purpose

To make several neighbourhood special effects readily available for use in lots.

General Description

These "Down from the 'Hood" effects are found in the catalogue under Decorative/Misc. To distinguish these from my Apocalyptic series, they use a control tile that is twice as large. This set is priced the same as the original series: the Rising Smoke costs §10 and all the others are grouped with the Miscellaneous Effects at a cost §12 each. I have included collection files for these new items.

These effects have the following features: they may be placed on locked tiles and beach tiles, are non-flammable, cannot be struck by lightning, cannot be stolen or repossessed, and they remain in place if the lot is sold. For maximum flexibility, these items are flagged to allow placement on all types of surfaces.

These effects do not disturb Sims or damage game objects, apart from having a slightly positive effect on environmental scores. Note that Sims may come to see a newly placed effect, as they routinely do when new items are placed.

Although several of the effects require expansion packs (EPs) for them to work, all of these files are basegame compatible, i.e. they will not crash the basegame even if the effect is not available.

Usage

The catalogue description indicates that most of these effects are "Sinkable", i.e. they may be placed underwater or under the ocean. These sinkable items are also height adjustable if Apartment Life or Mansions & Gardens is installed.

The "Rising Vapours" effect is an exception, in that it is "Floatable", meaning that it can be placed on pond surfaces but it cannot be height adjusted.

When first placed in buy mode the Effect will appear as a square coloured tile. While in live mode the placement tile will disappear but it will reappear when you return to Build or Buy mode. If you prefer, you can select the included invisible recolour so that the tile is never displayed at all.

The effects themselves will only be displayed in live mode. Some effects may take much longer to appear than others, for example the steam train may take well over two game hours to arrive.

I have found that with some less capable computers, such as my laptop, some of these effects simply do not appear in the neighbourhood if a later EP such as Apartment Life is installed. For example the special University and Nightlife birds may be suppressed in this way. If the effect will not appear in the neighbourhood then it definitely will not appear as a lot effect either.

Note: please use caution when placing Effects, as they may cause slowdowns on older machines, or in large and complex lots. When using effects, less is more.



Terms of Use

You may include these Effects in any uploaded lots, whether for free or pay. Please include a credit and link to this page.


Credits:

GIMP 2, IrfranView, Microsoft Paint and Photo Editor for graphics editing, conversion, processing, sizing, and labeling
Milkshape 3D and Ultimate Unwrap3D Pro, for 3D modeling and mapping
Numenor's AnyGameStarter, for development and testing
SimPE, PJSE, and CEP for Sims 2 object creation
Duds' Star Trek: NCC-1701-A Enterprise is featured in the "tractor beam" and Rising Vapours screenshots
V1ND1CARE's The Halls of Moria illustrates the Flashing Red Glow, Fog, Rising Smoke, and Surf & Sand
StephSim's Simtopia Train Depot 4 is the setting for the Fast Trains, Hot Air Balloon, Helicopter and Steam Train
The Fast Trains were shown running on Kativip's Memory Series Station rails
The remainder of the screenshots were taken in StephSim's medieval Gwyrch neighbourhood


Polygon Counts:
All Effects Tiles: 2 faces, 4 vertices

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
sdCollectionPetsAndLater_DownFromTheHood.zip | Down from the 'Hood Collection File if you have Pets or any later EP installed

Size: 1.9 KB · Downloads: 3,379 · 4th Apr 2013
1.9 KB 3,379 4th Apr 2013
sdCollectionPrePets_DownFromTheHood.zip | Down from the 'Hood Collection Files for use with only Basegame or EPs earlier than Pets

Size: 3.9 KB · Downloads: 1,573 · 4th Apr 2013
3.9 KB 1,573 4th Apr 2013
sdWhiteGlowAL.zip | Apartment Life In-Lot Effects only, Down from the 'Hood

Size: 3.1 KB · Downloads: 1,867 · 4th Apr 2013
3.1 KB 1,867 4th Apr 2013
sdSteamTrainFT.zip | FreeTime In-Lot Effects only, Down from the 'Hood

Size: 3.2 KB · Downloads: 1,630 · 4th Apr 2013
3.2 KB 1,630 4th Apr 2013
sdFastTrainsPets.zip | Pets In-Lot Effects only, Down from the 'Hood

Size: 3.2 KB · Downloads: 1,721 · 4th Apr 2013
3.2 KB 1,721 4th Apr 2013
sdLightBeamOFB.zip | Open for Business In-Lot Effects only, Down from the 'Hood

Size: 3.1 KB · Downloads: 1,792 · 4th Apr 2013
3.1 KB 1,792 4th Apr 2013
sdDownFromTheHoodNL.zip | Nightlife In-Lot Effects only, Down from the 'Hood

Size: 15.5 KB · Downloads: 1,892 · 4th Apr 2013
15.5 KB 1,892 4th Apr 2013
sdDownFromTheHoodUni.zip | University In-Lot Effects only, Down from the 'Hood

Size: 6.2 KB · Downloads: 1,773 · 4th Apr 2013
6.2 KB 1,773 4th Apr 2013
sdDownFromTheHoodBG.zip | Basegame In-Lot Effects only, Down from the 'Hood

Size: 30.9 KB · Downloads: 2,174 · 4th Apr 2013
30.9 KB 2,174 4th Apr 2013
sdDownFromTheHood-ALL.zip | The whole set of In-Lot Effects, Down from the 'Hood

Size: 65.1 KB · Downloads: 9,593 · 4th Apr 2013
65.1 KB 9,593 4th Apr 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
109 Comments / Replies (Who?) - 43 Feedback Posts, 65 Thanks Posts
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Test Subject
THANKS POST
#2 Old 4th Apr 2013 at 7:33 PM
Ooh, these look very interesting and shall be very fun to use! :D
Test Subject
THANKS POST
#3 Old 4th Apr 2013 at 8:25 PM
This is awesome! Finally!
Former Hamster
retired moderator THANKS POST
#4 Old 4th Apr 2013 at 9:23 PM
I have absolutely no idea how I'd use any of these in my current neighborhood but into my dl folder they go. Thank you! (I thought the same thing about your volcanoes but found a spot for one of those.)
Mad Poster
THANKS POST
#5 Old 4th Apr 2013 at 9:58 PM
I know exactly how I'm going to use a lot of these. It will save a LOT of time in my video editors! THANK YOU SO MUCH! Ahh!
Instructor
THANKS POST
#6 Old 4th Apr 2013 at 10:06 PM
Very cool and useful! These are going to be awesome for picture-taking, thank you!
Lab Assistant
THANKS POST
#7 Old 4th Apr 2013 at 10:08 PM
This? This is BRILLIANT. Thank you, David! I can't wait to use these for picture-taking!
Mad Poster
THANKS POST
#8 Old 4th Apr 2013 at 10:37 PM
These are awesome! I am keeping my fingers crossed that the birds work on my lots. Thank you for sharing! :-)
*shrugs*
retired moderator
#9 Old 4th Apr 2013 at 10:49 PM
Aw, you beat me to the punch. This is what I was planning on doing. At least they're done though! That's something off my To Do List. They turned out great!

I will be more than happy to share with you the other effects that I know work well and my notes about them. The farm fields are a particularly curious case; they follow the changes in terrain but do not pass through walls, meaning they won't appear inside houses. The NL spotlights are great for Community lots and they automatically start up at night. There's also the lighthouse effect to make "functional" lighthouses that Sims can live inside.

I don't mind if you call me "MSD" or something for short.
Tumblr
Perhaps someday I'll have leisure time back...
Test Subject
THANKS POST
#10 Old 4th Apr 2013 at 11:58 PM
You are amazing. I have just gotten excited to play the sims 2 again! movie makers around, will thank you.
Doing all the things, and *mostly* not failing.
retired moderator
#11 Old 5th Apr 2013 at 2:03 AM
These look awesome! Do the birds actually fly?
Test Subject
THANKS POST
#12 Old 5th Apr 2013 at 3:15 AM
This is really, really awesome. Thank you so much for all the effort this must have taken, and for sharing with us
Theorist
Original Poster
#13 Old 5th Apr 2013 at 6:21 AM Last edited by Sophie-David : 5th Apr 2013 at 6:35 AM.
Thank you for the encouragement everyone! Yes, the birds sure do fly - in fact everything in the set moves or changes in some way or other.

Thank you and sorry about that MSD, I had no idea the neighbourhood effects were the ones you were interested in. I was led into this project because I wanted some more impressive effects that would work with my build mode volcanoes. The lighthouse effect is included in this set as the Light Beam. I omitted the fields, flowers, and spotlights because I didn't think the resolution was up to in-lot quality. There were several other effects that I didn't think made the grade - such as the swans and other aquatic things that sadly "swim" through the land, or some others that were too unreliable (hang gliders) or specialized (power plant). That's just my own read on them - but you can decide for yourself how to proceed.
Lab Assistant
THANKS POST
#14 Old 5th Apr 2013 at 6:27 AM
Ooooh I can't wait to try these out in-game. These effects are so useful for moviemakers. Thanks so much for making them! :-)
Lab Assistant
THANKS POST
#15 Old 5th Apr 2013 at 8:31 AM Last edited by zwerschekind : 5th Apr 2013 at 10:52 AM.
Quote:
Originally Posted by Sophie-David
Yes, the birds sure do fly - in fact everything in the set moves or changes in some way or other.

Ok - I love you! I got a lot of birds and animals, that are just there for decoration and nothing will ever move. That'll make the gameplay so much more fun. Thanks a lot!
Instructor
THANKS POST
#16 Old 5th Apr 2013 at 8:33 AM
Thank you. This is so great. The birds flying around adds something special to the lots. It was disappointing that animated hood effects weren't viewable when playing. There is also Numenor's lost & found water fall. Maybe that would be possible too?
Mad Poster
THANKS POST
#17 Old 5th Apr 2013 at 11:35 AM
Fantastic, these will be very useful, thank you!
Field Researcher
THANKS POST
#18 Old 5th Apr 2013 at 1:43 PM
This is so very impressive. I've tried out all of them in my test hood and they work beautifully. I can't tell you how many times I've wished the Maxis hood deco trains would appear in live mode and now they can. All the effects are stunning. They'll be a great asset to both my hoods. Some of them will even work for my medieval hood. Thanks so very much for this. It's brilliant.
Theorist
Original Poster
#19 Old 5th Apr 2013 at 6:38 PM
I am happy that people are finding these items useful, and I really appreciate the feedback.
Quote:
Originally Posted by zwerschekind
Ok - I love you! I got a lot of birds and animals, that are just there for decoration and nothing will ever move. That'll make the gameplay so much more fun. Thanks a lot!
Yes, I think the flying birds are among my favourites too. Its too bad that they are suppressed by the later EPs on some machines. Frankly, it felt so wonderful to play StephSim's Breconshire Docks and Beach (at Post #6) with the gulls circling overhead (as shown in the main post's screenshot). I guess I've always been entranced by the seashore.
Quote:
Originally Posted by Josepina
Thank you. This is so great. The birds flying around adds something special to the lots. It was disappointing that animated hood effects weren't viewable when playing. There is also Numenor's lost & found water fall. Maybe that would be possible too?
I did try out the "waterfall" and "waterfall_bounce" effects you are referring to, but at the lot level they were distorted and just didn't come across as convincing at all. However, the companion "waterfall_splash" did make the grade - but not as water but as the "starbursts" of the collection. That a waterfall splash turned into starbursts at the lot level conveys an impression of the kind of distortion that the other waterfall effects had in the lot.
Quote:
Originally Posted by raynuss
This is so very impressive. I've tried out all of them in my test hood and they work beautifully. I can't tell you how many times I've wished the Maxis hood deco trains would appear in live mode and now they can. All the effects are stunning. They'll be a great asset to both my hoods. Some of them will even work for my medieval hood. Thanks so very much for this. It's brilliant.
Thank you so much Ray. I don't play a modern hood, but I think it would be great to see the trains running through railway oriented lots such as StephSim's set. It would be fun to have that sort of lot setup where the tracks go from one lot to the next. When I was taking the train pictures for the upload it was rather amusing to see them running across the desert without rails. :D
Lab Assistant
THANKS POST
#20 Old 5th Apr 2013 at 10:46 PM
Those are really awesome! Thanks! :D
Field Researcher
#21 Old 5th Apr 2013 at 10:57 PM
Awesome i love light effects mooar.
Top Secret Researcher
THANKS POST
#22 Old 6th Apr 2013 at 12:16 AM
These will be awesome in my sims stories and for anyone who does that sort of thing. I do have a question though, do sims have problems walking through it at all?
Theorist
Original Poster
#23 Old 6th Apr 2013 at 12:43 AM
Quote:
Originally Posted by Artimis
These will be awesome in my sims stories and for anyone who does that sort of thing. I do have a question though, do sims have problems walking through it at all?
No, Sims will walk through any of these effects just as if they weren't there. The only time they may notice the effects is when they are first placed, at which time they may come over to investigate.
Mad Poster
THANKS POST
#24 Old 6th Apr 2013 at 12:53 AM
The birdies work on my laptop :-D It's so nice to actually be able to see birds flying around whilst my sims are birdwatching - the fact that there were no actual birds around when they birdwatch never made sense to me. I love having birdies on my lots! :-)
Theorist
Original Poster
#25 Old 6th Apr 2013 at 5:00 AM
Good to hear the birds do work on your laptop, Laura. Mine is pretty new but graphics don't seem to be its strong point.

Yes, I've always been frustrated with Sims birdwatching invisible birds too. For the longest time I figured I just wasn't waiting long enough to see them, I was so sure that Seasons would come with birds!
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