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(UPDATE: 5-JAN-2016) New and Improved Eiffel Tower (Non-CaSTable)

by icarus_allsorts Posted 21st Jan 2014 at 1:51 PM - Updated 5th Jan 2016 at 8:07 AM by icarus_allsorts : Translation added
103 Comments / replies (Who?) - 7 Feedback Posts, 18 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


Brand new and improved version of the object. Please remove ANY of the older versions
To users of NRaas Woohooer: You'll need both the latest testing versions of Woohooer and the Woohooer Eiffel Tower module to have the Woohooer mod's control and features when sims woohoo in this new version of the tower, the previous versions only work with the previous versions of the tower.
Also all translations (except for Japanese/Swedish/Chinese/Russian) need updating.

5-JAN-2016: Russian translation updated by optimuspraim14

  • Fix for sims getting stuck in the elevator when carrying toddlers/babies.
  • Toddler and babies now ride the elevator for free.
  • Non default replacement version of the tower uploaded.
  • Tower can be placed on using Edit Town's World Editor Do so at your own risk though, since whether or not the tower functions properly if placed outside of an actual lot has yet to be fully tested!

27-JUN-2015: Chinese translations (zh-CN and zh-TW) updated by egureh

20-JUN-2015: (Description page has been fully updated with all the new changes)
  • New and improved tower which basically combines all 3 old versions into one. Sims can now visit and eat at any one of the 3 levels of the tower, and thanks to the awesome AussomeDays sims can enter the tower through entrances at the feet of the tower (that may or may not be totally invisible, but sure beats them warping up into it from the center of the lot!) Do check out AussomeDays's CaSTable version of the tower AND the Arc de Triomphe, since the only thing better to put in your town than a plan old French monument has to be a plain old French monument decked out in all the polka dots and zebra stripes you could ever want!
  • Swedish translation updated by letrax, thanks!

Object Description

World Adventures provided us with the Eiffel Tower as a buyable debug object, but those of you who've tried placing it would have noticed that it is purely decorative. It was originally intended for the tower to function as a Restaurant rabbithole and EA DID include all the code for it, but chose not to implement any of it sadly. Taking and tweaking the existing code, I bring to you the New and Improved Eiffel Tower with functional interactions!

This is a default replacement of the Eiffel Tower from World Adventures, with all its original interactions enabled (and some more added) ready to be used by your sims! (It was originally a clone of the original object, but the file size of the resulting mod was way too big). It can be found in the following Buy and Build mode sections:

Buy Mode: buydebug > Misc
Build Mode (Community lots only): Community Objects/Buildings and Others


From left: Low, Middle and Top Observation decks (NOTE: You may need a mod that increases camera zoom to be able to zoom up to the upper two level of the tower)
  • The tower has 3 levels (observation decks) which sims can visit using the elevator (costs money) or the stairs (free and builds athletic skill). Frisky sims will be pleased to find Woohoo is of course possible at all three levels as well

Sims Woohoing in the Top Level of the Eiffel Tower (NOTE: The woohoo petals don't always appear even though they are supposed to)
  • The tower acts as a Bistro rabbithole and sims can dine and get drinks at any of the 3 levels as well (elevator, meal and drink costs differ by level). All the functionality of a regular Bistro rabbithole is also available to sims, such as taking Cooking and Mixology classes and working in the Culinary career and looking for diving work (with Island Paradise). Sims that eat or get a drink in the tower on a date get an extra relationship boost thanks to the good view.
  • If you have Generations installed, school field trips can held in the tower as well. There are 2 possible potential souvenirs from the trip that differ from the one from the bistro.
  • There is no obvious entrance to the tower, so sims will 'enter' the rabbithole from a spot in the middle of the ground where the object stands
    Thanks to AussomeDays the tower has 4 new "entrances" at each of its feet for sims to enter the tower. She has provided a tutorial at the download page for her CaSTable version of the tower on how to build "proper"-like entrances to the tower using walls and doors if watching sims phase through the foundation walls of the tower's feet really bothers you.
  • Sims will receive the 'Wondrous View' moodlet (which is an existing in-game moodlet) after spending a certain amount of time visiting, eating or drinking at the Eiffel Tower (but not when working or taking classes).
    The original moodlet is now replaced with a custom version that has different strengths, durations and matching icon colors and description depending on how good of a view the sim is getting (i.e. at which level they are at).


The Eiffel Tower is a HUGE object (slightly larger than the size of a 64x64 lot) and may need the moveobjects on cheat to be placed. On smaller lots, try to avoid having any of the feet of the tower cover too much of any sidewalks or paths outside the lot or sims might get stuck there.

Technical Notes:

Winter night shot of the Eiffel Tower in Champs Les Sims, with the distant terrain Eiffel Tower in the background.

End Notes

New version created and tested on patch 1.67. Should work on lower patches as well even since I'm guessing this portion of the code hasn't been touched by EA at all since they chose not to use it, but cannot completely guarantee it.

Feel free to leave a comment if you have any questions, problems, want to offer a translation. If you want to use the custom Eiffel Tower script to make say an Eiffel Tower rabbithole rug or door or something go ahead (would appreciate a shout out)!

For Translators:

Additional Credits:

HUGE THANKS to AussomeDays: Not only for the original idea to combine the 3 levels into one object, for providing the necessary entrance slots to the tower and the moodlet icons AND let's not forget her fantastic recolorable versions of the Eiffel Tower and all the other EA rabbitholes!

EA: For the original code

Peter & Inge Jones : S3PE Kolipoki and Buzzler : Object Modding tutorial

Nona : How to inject an interaction with a pure script mod tutorial (Where this mod, and all my subsequent modding endeavors started)

Jynx : Rabbithole rug tutorial without which the original object would still be useless

letrax (also for answering my question on string overriding - at least I assume it was you?), egureh, MariTom, Luktop, Occultine, Nigdog, Gaspar418, pekesims, Alexiya, Teelix, Misling, quir98 : Translations

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 World Adventures
Built with Game Version:
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icarusallsorts_eiffelTowerFrance(NonDefault).rar | Non-default replacement version (UPDATED: 4-DEC-2015)

Size: 30.6 KB · Downloads: 2,373 · 5th Jan 2016
30.6 KB 2,373 5th Jan 2016
icarusallsorts_eiffelTowerFrance.rar | New version (UPDATED: 4-DEC-2015)

Size: 30.5 KB · Downloads: 22,587 · 5th Jan 2016
30.5 KB 22,587 5th Jan 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
103 Comments / Replies (Who?) - 36 Feedback Posts, 66 Thanks Posts
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Mad Poster
#2 Old 21st Jan 2014 at 2:29 PM
Great Work! Nicely Done too!
Test Subject
#3 Old 21st Jan 2014 at 2:51 PM
This is amazing! Why the heck would EA remove a fully-functional object that lends depth to- ... oh, right. EA.

Still, thanks for adding this functionality back into the game. Now one of the greatest symbols of France has a purpose other than increasing polygon count~!
Test Subject
#4 Old 21st Jan 2014 at 3:42 PM
Can't wait to try this! Thank you!
#5 Old 21st Jan 2014 at 4:05 PM
I only sort of realized there WAS an Eiffel Tower! Now I will use it!!
Field Researcher
#6 Old 21st Jan 2014 at 4:23 PM
Wow, this is amazing! Sounds like it is really complex, but it seems like it will be worth it!
Forum Resident
#7 Old 21st Jan 2014 at 4:24 PM
You really did a great job on this!! Thank you so much for sharing it with us! It's simply phantastic!
Test Subject
#8 Old 21st Jan 2014 at 5:06 PM
Wow, this is amazing You really did a great job on this!! Thank you so much for sharing it with us! <3
Mad Poster
#9 Old 21st Jan 2014 at 5:51 PM
Good job! Now I will have a reason to use the object in France. Thanks very much for sharing it.
Test Subject
#10 Old 21st Jan 2014 at 6:39 PM
Thank you! Great Job
Lab Assistant
#11 Old 21st Jan 2014 at 6:43 PM
That's so cool! I look forward to trying it out in my game! Let's see if I can manage to attach the Swedish translation...
Download - please read all instructions before downloading any files!
File Type: rar StringTableStrings_SWE_SE_1573f5d2089a062e.rar (517 Bytes, 19 downloads)
Test Subject
#12 Old 21st Jan 2014 at 8:13 PM
Originally Posted by echoweaver
I only sort of realized there WAS an Eiffel Tower! Now I will use it!!
diddo never knew it
Field Researcher
#13 Old 21st Jan 2014 at 8:22 PM
Amazing. Simply amazing. I thought the Eiffel Tower object was purely decorative! I had no idea that those codes were even in the game! Truly a great mod. Thanks!
Test Subject
#14 Old 21st Jan 2014 at 10:33 PM
fine thank you, i like your work.
Test Subject
#15 Old 21st Jan 2014 at 10:48 PM
Thank you for this! *sends my newly wed sim couple to France*
#16 Old 22nd Jan 2014 at 4:54 AM
awesome !!!
#17 Old 22nd Jan 2014 at 6:17 AM
Having been to the top of the real tower (which is awesome!) - this makes me smile. Now my Sims can go there too!
Field Researcher
#18 Old 22nd Jan 2014 at 10:48 AM
This is amazing, thank you so much!
Here's the Dutch translations:

Take Elevator To Top: De lift naar boven nemen
Take Elevator To Top With: De lift naar boven nemen met
Take Stairs To Top: De trap naar boven nemen
Take Stairs To Top With: De trap naar boven nemen met
Wondrous View: Prachtig uitzicht
Test Subject
#19 Old 22nd Jan 2014 at 3:26 PM
Test Subject
#20 Old 22nd Jan 2014 at 3:32 PM
Thank you!
Here's the German translation:

Take Elevator To Top: Aufzug zur Spitze benutzen
Take Elevator To Top With: Aufzug zur Spitze benutzen mit
Take Stairs To Top: Treppen zur Spitze benutzen
Take Stairs To Top With: Treppen zur Spitze benutzen mit
Wondrous View: Herrlicher Ausblick
The Text: Die Spitze des Eiffelturms bietet einen unvergesslichen Ausblick und übertrifft selbst die Erwartungen der besten Reisebroschüre. (Wegen: Eiffelturm)
Field Researcher
#21 Old 22nd Jan 2014 at 3:49 PM
WOW! This is really brilliant! Can't wait to visit the tower! Thank you!
And here're the translations for both Chinese(zh-CN) and Chinese(zh-TW):
Download - please read all instructions before downloading any files!
File Type: rar STBL_zh-CN_zh-TW.rar (587 Bytes, 5 downloads)
#22 Old 22nd Jan 2014 at 4:00 PM
Love this..thank you!!!
Lab Assistant
#23 Old 22nd Jan 2014 at 4:09 PM
All the pieces conflicted with each other..........I have everything up to & including Island Paradise & updates too.
Field Researcher
#24 Old 22nd Jan 2014 at 10:28 PM
You can't take the stairs in the real Eiffel tower unless the elevator is down, though -- part of how they make their money. ;-)

Anyway, the reason why the Eiffel tower wasn't included in the game is pretty obvious -- because the Eiffel Tower's in Paris. Champs Les Sims, on the other hand, resembles a little French winery village somewhere far up the Seine.

(Of course, that didn't stop them from putting the Pyramids and the Sphinx in Al Simhara, in spite of the fact that both are pretty much smack dab in the middle of a massive city these days.)

In fact, part of what I've pondered over repeatedly is what French gamers (who have The Sims 3) and Egyptian gamers (who also have The Sims 3) think about World Adventures. It's too bad they're done making expansions or I would suggest "The Sims 3: Viva Las Simgas", where people would visit the big city, lose all of their money to gambling, and become morbidly obese from any food they eat there. Since we're talking about preconceived biases and all. ;-)
Field Researcher
Original Poster
#25 Old 23rd Jan 2014 at 5:07 AM
Thanks guys for the comments and translations. Currently working on adding translations AND updating the to enable Field Trips.

@MariTom & Luktop & anyone interested in translating: Thanks, but those texts should already have been translated by EA. The only things I need translated are
Take Elevator To Top With Group / Take Elevator To Top With Pack / Take Elevator To Top With Date
Take Stairs To Top With Group / Take Stairs To Top With Pack / Take Stairs To Top With Date
As for the text for the description of the Wondrous View buff, that should also be already translated by EA, but I suggest you go in game and read it first and IF you feel it should be changed feel free to tell me what you want it changed to. (I only changed the English one so that it would fit in all worlds besides France)

@SuthernDel: Did you try using ALL 3 packages at once, because you should only use ONE at a time

@JT' : I personally like Champs Les Sims as it is now actually, though I did read that EA did at first perhaps to make the France world a town with the Eiffel Tower and the Arc de Triomphe like they did with Al Simhara. For better or worse they scrapped the idea, but not before actually making the objects and even creating the code for the Eiffel Tower AND all the interactions AND the Wondrous View moodlet which have all been left in the game ever since. Just thought it'd be fun to make it functional again (plus it annoyed me that though EA explicitly removed all interactions from it, the default Eiffel Tower still displays a blank map tag even when I just want to use it decoratively in town)
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