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Interaction on sloped terrain enabler

by nikel23 Posted 29th Jul 2014 at 2:47 PM - Updated 10th Jun 2020 at 7:07 PM by nikel23
70 Comments / replies (Who?) - 5 Feedback Posts, 20 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Overview
Often, I command my Sim to chat with someone at a beautiful park. The park has uneven terrain and the Sim is over there on the slope. So my Sim proceeds to approach, adjusts their position, steps backward, steps sideways, steps forward, steps backward, and drops the queue because apparently they're not smart enough to talk on a slightest slope. I always hate this behavior, and I'm sure you all do.

This mod enables Sims to perform most interactions on sloped terrains.



The possible interaction examples are socializing, playing catch, using laptop on ground, and flying around with jetpack (no, you can't fly around on uneven terrain without this mod). I haven't tried ALL interactions on a slope, such as kissing, flirting, giving gifts, and so on. They might or might not be enabled in this mod, but you may just try it yourselves. If it works, then good! If it doesn't, then oh well. Try hitting them on at a different place.

Technical information


Minor issues
  1. Even though jigs can now be placed on slope, it won't slant. This means that for large jigs (like playing catch) on an extreme terrain, Sims might either float or sink underground. This is just a minor visual issue and harmless.
  2. Sometimes, interaction between two Sims might not match really well if they're at different heights. Probably, if two Sims kiss on a slope, their lips won't meet.
  3. Okay, this one is not an issue, but... it's pretty dangerous for a horse to do this here.

Conflicts
This mod will conflict with any mods that modifies OBJD files of the following resources. I never knew any mods that modify jig OBJDs before, but this is just so that you're aware of it:
Reminder: this is a long list!


Compatibility
This mod is made with patch 1.67. To use it, just put it in your Mods folder.

You might notice on the list that the mod also includes jigs from various EPs. It's okay if you don't have any of these EPs installed. The mod will still work.

Additional Credits:
Peter & Inge Jones for S3PE World used in the screenshots is Rendalen Builders and Vacation world DIY by Volvenom

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Nikel23 - Interact on sloped terrain.rar

Size: 9.2 KB · Downloads: 29,303 · 29th Jul 2014
9.2 KB 29,303 29th Jul 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
70 Comments / Replies (Who?) - 14 Feedback Posts, 55 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 29th Jul 2014 at 3:05 PM
Quote:
steps backward, steps sideways, steps forward, steps backward, and

You do the hokey pokey
And you turn yourself around
That's what it's all about!

lol, sorry.
Thank you!
Lab Assistant
THANKS POST
#3 Old 29th Jul 2014 at 3:19 PM
Very useful, thanks!
Field Researcher
THANKS POST
#4 Old 29th Jul 2014 at 3:47 PM
thank you!
Test Subject
THANKS POST
#5 Old 29th Jul 2014 at 3:55 PM
this is very useful! I love it, thank you for this mod. (Y) :D
Scholar
THANKS POST
#6 Old 29th Jul 2014 at 6:22 PM
Excellent! Even less stumbling around!
Test Subject
THANKS POST
#7 Old 29th Jul 2014 at 6:42 PM
yes!!!my sims can do stuff in the air now :) (if you have the sims 2 you can plz do the same for that?)
Test Subject
THANKS POST
#8 Old 29th Jul 2014 at 7:20 PM
Thanks!
Instructor
#9 Old 29th Jul 2014 at 10:15 PM
Does this conflict withTwoftmama's at NAS Route Fix v9 Mods, Bluegenjutu's No Route Fail and No Foot Tapping Animations Mods or Shimrods' "Watch" Horses and Deer Routing Fix?

http://simsasylum.com/tfm/index.php...-2013/?hl=route
http://simsasylum.com/tfm/index.php...update-6-18-13/
http://simsasylum.com/tfm/index.php...rse#entry188395

22 I will give him the key to the house of David. When he opens doors, no one will be able to close them; when he closes doors, no one will be able to open them.
Mad Poster
THANKS POST
#10 Old 29th Jul 2014 at 10:56 PM
Sloped terrains are the next worst thing to unroutable terrain; thanks for this!
Instructor
THANKS POST
#11 Old 30th Jul 2014 at 4:21 AM
I am fascinated to try this out! Sims take a stupid amount of time shuffling around to find the ideal place to perform their interactions, and I had to move out of a custom house once because the lot was too landscaped, and it was impossible to do ANYTHING ANYWHERE outside.
Mad Poster
THANKS POST
#12 Old 30th Jul 2014 at 5:26 AM
Thank you :)
Field Researcher
THANKS POST
#13 Old 30th Jul 2014 at 6:34 AM
Thank you! This is useful!
Smeg Head
THANKS POST
#14 Old 30th Jul 2014 at 9:35 AM
Another long-standing (pardon the pun) annoyance rectified. Thanks.
Smeg Head
#15 Old 30th Jul 2014 at 9:38 AM
Quote:
Originally Posted by babyliss
Does this conflict withTwoftmama's at NAS Route Fix v9 Mods, Bluegenjutu's No Route Fail and No Foot Tapping Animations Mods or Shimrods' "Watch" Horses and Deer Routing Fix?

http://simsasylum.com/tfm/index.php...-2013/?hl=route
http://simsasylum.com/tfm/index.php...update-6-18-13/
http://simsasylum.com/tfm/index.php...rse#entry188395


There should be no conflict as the mods you mention are XML and ITUN files. Whereas these files are jig files which alter OBJD resource files.
Test Subject
THANKS POST
#16 Old 30th Jul 2014 at 10:08 AM
Thank You for this mod ! ^_^
Test Subject
THANKS POST
#17 Old 30th Jul 2014 at 10:52 AM
This could potentially be the most useful mod ever. Thank you ever so much!
Test Subject
THANKS POST
#18 Old 30th Jul 2014 at 11:29 AM
Thank you! Now I can stop tearing out tufts of my hair in frustration :)
Alchemist
Original Poster
#19 Old 30th Jul 2014 at 4:54 PM
Quote:
Originally Posted by coolspear1
Quote:
Originally Posted by babyliss
Does this conflict withTwoftmama's at NAS Route Fix v9 Mods, Bluegenjutu's No Route Fail and No Foot Tapping Animations Mods or Shimrods' "Watch" Horses and Deer Routing Fix?

http://simsasylum.com/tfm/index.php...-2013/?hl=route
http://simsasylum.com/tfm/index.php...update-6-18-13/
http://simsasylum.com/tfm/index.php...rse#entry188395
There should be no conflict as the mods you mention are XML and ITUN files. Whereas these files are jig files which alter OBJD resource files.

Like coolspear1 said, they're not supposed to conflict since these mods alter different resource files.

Quote:
Originally Posted by echoweaver
I am fascinated to try this out! Sims take a stupid amount of time shuffling around to find the ideal place to perform their interactions, and I had to move out of a custom house once because the lot was too landscaped, and it was impossible to do ANYTHING ANYWHERE outside.

This is almost exactly the reason why I got the idea to make this mod! .

Just call me Nikel
Lab Assistant
THANKS POST
#20 Old 30th Jul 2014 at 5:02 PM
This is awesome! This is what I come to MTS and sift through 9,000 pose packs looking for!
Instructor
THANKS POST
#21 Old 30th Jul 2014 at 9:22 PM
I agree with handsomegrape! and thanks for the help c-;
Test Subject
THANKS POST
#22 Old 2nd Aug 2014 at 3:08 AM
YYYEEEAAAAAAHHHHHH!!!!
Test Subject
THANKS POST
#23 Old 2nd Aug 2014 at 5:06 PM
useful :D
Top Secret Researcher
#24 Old 2nd Aug 2014 at 10:10 PM
Another wonderful mod continuing to make the S3 more enjoyable to play! What a great and very useful idea. Thank you for creating this.
Test Subject
THANKS POST
#25 Old 3rd Aug 2014 at 6:46 PM
thank you so so much! i started hating horses because they never had enough space to do anything D:<
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