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Heliantheas super bland comic eyes (default replacements + non defaults)

by Helianthea Posted 15th Sep 2014 at 2:15 PM - Updated 15th Oct 2014 at 8:36 AM by Helianthea
134 Comments / replies (Who?) - 6 Feedback Posts, 19 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update 10/03/2014:
Did I hear somebody say „Please Helianthea, help us get rid of the ugly new eye colors that came with 10/01/14's patch! Make it super-duper bland, too“?
Thanks to Granthes giving us a new, updated version of Color Magic (and hey, keep in mind: that was wicked fast!) and Inge Jones updating the dll for s4pe (thanks to both of you, you're absolutely great!!!), I see no reason why I shouldn't.
So, what's new in the file section?

Default replacements
Yay! Replace those fugly EA colors. Pic of the new colors is attached in the picture section so you can get an overview of what awaits you. Comes in two flavors (choose either of these two rars. NEVER have both in your game at the same time!)
  • 10-01-14_new-def-repl_nogenetics.rar contains replacements for the five new eye colors that came with the patch – and ONLY those five (the 13 originals are in „Helianthea_SBCE-default-replacements.rar“)
  • 10-01-14_new-def-repl_withgenetics_fixed-agegender.rar contains the exact same replacements, BUT with genetics (yes, EA didn't bother to have their own eyes inherit properly). It also deals with a problem the new defaults had from the start: they didn't inherit at all for males.

Helianthea_SBCE-default-replacements.rar is still the same package it was when I first uploaded it. It doesn't need updating. It contains the original 13 eyecolors, so if you don't have those yet, you might wanna grab 'em along with the new ones (only if you like them, of course ) Keep in mind that for all defaults to be replaced, you need to have this package in your mod folder together with either 10-01-14_new-def-repl_nogenetics or 10-01-14_new-def-repl_withgenetics_fixed-agegender.

Non defaults
With the 10/01/14 patch, the order of color swatches have been changed, so the original non defaults I made are showing up in the craziest places. For all of you who don't like that (and have their game patched! If not, you won't need and probably also shouldn't download these), there's
  • sbce_allnondefs_10-01-14_withgenetics.rar (all my non defaults from earlier (the default replacements are NOT included!) are contained in the rar, each set has its own package). I've updated their CASP-instances and their SecondarySortIndex Value for them to appear in the order I wanted them to. I also changed the FlagValue in the EyeColor-Category so they inherit properly.
    If you read the below updates, you know I've had slight qualms about changing this FlagValue. Anyhow: I haven't received a single note on them botching up someones game so far, and my own works solid, too. So for the time being, I consider this procedure safe to use.
  • You're free to keep with the old nongenetics (Helianthea_SBCE-all-nondefs-no-genetics.rar) if you're feeling uneasy about having this content in your game. They're still here for you. Just keep in mind that those aren't sorted and I don't have any plans to update them in the foreseeable future (sorry, but all of this changing-stuff-in-s4pe becomes tedious after the 250th time and I'm not too eager to do it again if it's not absolutely and utterly necessary). They still work with this patch.
  • Only download the old genetic sets ( Helianthea_SBCE-blue.rar, Helianthea_SBCE-brown.rar, Helianthea_SBCE-gray.rar, Helianthea_SBCE-green.rar) if you don't have your game patched, yet want genetics. Otherwise, they're redundant.

And now ... have fun

Like Sims 4's cartoony vibe, but hate EAs default eyes? I know I do.
Having been a big fan of tamos ultra plain eyes for Sims 3, I set out to achieve something remotely comparable for Sims 4. Nice and clean looking eyes, but nothing on the hyperrealistic side. Something bland. Cartoony. And after at least ten revisions, here's what I finally settled with.

The default eye replacement set contains (no big surprise) a set of default replacements. I've tried to have them somewhat fit their respective swatches, so on their own, they're probably not all that grand. But there's more than 13 different potential eye colors, anyway, so I made 4 additional sets of non default colors:

The brown set: offers 6 additional shades of brown, which should be located right after the default brown swatches.
The green set: offers 4 additional shades of green, which should be located right after the default green swatches.
The blue set: offers 9 additional shades of blue, which should be located right after the default blue swatches.
The gray set: offers 2 additional shades of gray, which should be located right after the default gray swatch. (Yes, I realize it's stupid to call two a „set“)

In case you already own a couple of non defaults and they happen to share the same swatch as mine, you'll just get a copy of your pre-existing non defaults. Not much I can do against that afaik, just a warning in case you come across this issue.
I've tested all eyes in game, of course, and at least as far as I'm considered they've worked like a charm, apart from maybe the fact that they don't appear in the order I usually wanted them to (still within their confined set, only e.g. the second is on the third place and the third on the second and so on)

Odds and ends:
  • Big thanks to Rope from Sims on the Rope for his/her original default replacements: If you hadn't done all the hard work in the first place, thus allowing me to leech off of it, I wouldn't even have half a default replacement eye color in the game at this moment!
  • Also a big thank you to Sarah's Sims who mentioned where one could find the eye colors in ColorMagic (in case you guys don't know: they're located in the makeup section right under the eyebrows).
  • Ingame screen dude's hair is made by Lunar Eclipse and can be found here
Eye Type:
      Default: Default Replacement
Eye Style:

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
10-01-14_new-def-repl_withgenetics_fixed-agegender.rar | Default replacements for the 5 new eyecolors that came with the ghost-patch. Inherit properly. Agegender fix.

Size: 28.0 KB · Downloads: 11,320 · 3rd Oct 2014
28.0 KB 11,320 3rd Oct 2014
10-01-14_new-def-repl_nogenetics.rar | Default replacements for the 5 new eyecolors that came with the ghost-patch. No proper inheritance. No agegender fix.

Size: 28.0 KB · Downloads: 2,432 · 3rd Oct 2014
28.0 KB 2,432 3rd Oct 2014
sbce_allnondefs_10-01-14_withgenetics.rar | All non defaults included. Inherit properly. Updated sorting order.

Size: 152.9 KB · Downloads: 7,344 · 3rd Oct 2014
152.9 KB 7,344 3rd Oct 2014
Helianthea_SBCE-all-nondefs-no-genetics.rar | Works with both patched and unpatched games (sorting order is crazy in patched games though.) No proper inheritance. All non defaults included.

Size: 153.0 KB · Downloads: 3,051 · 19th Sep 2014
153.0 KB 3,051 19th Sep 2014
Helianthea_SBCE-green.rar | Outdated! Only download if your game is not patched and you want genetics!

Size: 29.8 KB · Downloads: 2,304 · 17th Sep 2014
29.8 KB 2,304 17th Sep 2014
Helianthea_SBCE-gray.rar | Outdated! Only download if your game is not patched and you want genetics!

Size: 15.7 KB · Downloads: 2,303 · 17th Sep 2014
15.7 KB 2,303 17th Sep 2014
Helianthea_SBCE-brown.rar | Outdated! Only download if your game is not patched and you want genetics!

Size: 43.7 KB · Downloads: 2,416 · 17th Sep 2014
43.7 KB 2,416 17th Sep 2014
Helianthea_SBCE-blue.rar | Outdated! Only download if your game is not patched and you want genetics!

Size: 64.0 KB · Downloads: 2,617 · 17th Sep 2014
64.0 KB 2,617 17th Sep 2014
Helianthea_SBCE-default-replacements.rar | Contains the defaults replacements for the original 13 eye colors. Works with both patched and unpatched games.

Size: 92.6 KB · Downloads: 16,860 · 15th Sep 2014
92.6 KB 16,860 15th Sep 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
134 Comments / Replies (Who?) - 59 Feedback Posts, 71 Thanks Posts
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Lab Assistant
Original Poster
#2 Old 15th Sep 2014 at 10:07 PM
Thank you guys Glad you like them!
Test Subject
#3 Old 15th Sep 2014 at 10:31 PM
Can you download all of them into the game?
Lab Assistant
Original Poster
#4 Old 15th Sep 2014 at 11:03 PM
Yes. If you download all of the files, you should get the replacements for the original eye colors + 21 additional colors with their own swatches.

If for any reason whatsoever that isn't the case in your game, please drop me a note to let me know so I can have a look into it - though I'm pretty sure everything will work as intended or rather I don't see a reason why it shouldn't.
Lab Assistant
Original Poster
#5 Old 16th Sep 2014 at 5:25 PM Last edited by Helianthea : 16th Sep 2014 at 6:53 PM.
Edit: I'm back home and got to test the genetics in CAS. The whole thing works even weirder than I expected.
Just for clarification: all of my non default browns are made from the fourth default brown swatch, all non default greens from the fourth default green, and so on. Apparently, the game uses this information for genetics, and will thus register all non defaults made from a specific default as "the same" as far as inheritance is concerned.
Here's an example:
If a parent has either - let's say - any non default brown OR the fourth default brown, while the other has the first default blue, the child can inherit all non default browns and the fourth default brown as well as the first default blue.
If a parent has any non default brown OR the fourth default brown, while the other has either any non default blue or the third default blue, the child can inherit all non default browns and blues as well as the fourth default brown and third default blue.
And so on.

Sadly, no If one Sim has defaults and the other has non defaults, the child can have a multitude of possible eyecolors (I'm not completely sure but I'm guessing "all non defaults + the default of the other parent"). Same goes of course for two non defaults. As far as I know, there's no way to bypass that as of yet. Hope there will be in the future.
#6 Old 17th Sep 2014 at 9:54 PM
Thanks for this, it's just what I was looking for! I liked the cartoon look of the vanilla eyes, but not the colors they gave us. Hopefully it looks as good in my game as it does in the screenshots here.

Just one question. I see you've fixed the genetics so that the non-default ones are inherited properly. Do you know what happens in sims 4 if you're using a non-default eye color and the mod is removed from your game? Does it corrupt your sim, or will it just pick a default color to revert back to?
Lab Assistant
Original Poster
#7 Old 18th Sep 2014 at 12:13 AM Last edited by Helianthea : 19th Sep 2014 at 9:36 AM.
EDIT (09/19/2014):
Removing this post seing as it contains the same information as this thread I created on the matter and the wall of text seems really offputting.

Short answer: if you remove any non default eye color (genetics or not), the game will replace it with what I think is a "safety placeholder" (that looks like a brown eyecolor). It's possible, albeit tedious, to remove this safety placeholder in CAS and change it for an actual eyecolor.
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