The Teddy Bear, originally, showed only the "clean" texture; when we enabled colour options, the worn texture showed up as a second recolour, but it was not intended (by Maxis) to be so: it was only a side effect of the CEP applied to the bear; that's why we had all those problem with the recolours for the Bear. In fact, every now and then the game checks the age of the bear, and applies the "right" texture: but the right texture is always the standard clean one; as a consequence, our recolours, sooner or later, would revert to original. This can be fixed: if the textures are correctly coupled (clean/worn for each recolour), and if a suitable Material Override is provided, then the multi-state feature can be restored.
I've finally started my Journal. Information only, no questions.
I downloaded and tested for you, but I'm not getting any recolours showing up at all, just the standard pink bunny. I don't know if it matters that I have both your bunny file and the original bunny file in a subfolder (same folder), not the downloads root directory
Jorenne, I believe, as stated in the first post that you can't have both in your downloads folder. As rrngdrgn said this:a9b7199cf4d86878fc7f36768f3db47c_0001.package should be the maxis bunny package to be removed in your downloads folder.
31st Mar 2005 at 8:42 PM
Last edited by teddyangel : 31st Mar 2005 at 8:45 PM.
Originally Posted by Numenor
At last, your many requests convinced me to do it: I've enabled colour options for the latest Maxis add-on object, the "Li'l Chimera's Plush Bunny-Bear".
The main problem I had to solve was the same we had to deal with when RGiles and I included the original Teddy Bear in the CEP. Maxis at the beginning decided that the bear should become "worn" after a few sim-months of use; but actually this feature was discontinued, and the "multi-state" was half deleted from the package. The other half remained into the original bear, just to create a lot of problems to us, making our recolours quite unstable.
Now I've restored the fully functionality of the "wornable" feature (only for the Bunny, not for the original bear, yet): after three sim-months, the Bunny Bear should become "worn"; I said "should", because I couldn't test this feature, yet: 3 months are long and I sincerely have not the time to througly test this. And anyway, the fact that Maxis decided to abandon this feature makes me think that after all it may not work correctly.
That's why I ask you all to test my recolourable Bunny Bear and report here if it actually turns to "worn" after some months of use.
In your tests, please, don't use the default pink recolour: use the green or blue one, in order to test the stability of the recolour, too.
IMPORTANT: this recolourable version of the Bunny Bear uses the same GUID as the original one, so please remove the original Bunny from your download folder before installing this one!. I had to use the same GUID because it wasn't possible to give unique name to the internal files: the Bunny needs to use some routines from the original Teddy Bear. And anyway, it would be a nonsense to have both the recolourable and the non recolourable version installed at the same time.
The package is EP-ready: I tried to respect the original GroupID assignments, but the EP format seems more logic then the one Maxis used for it... Or, at least, it seems more logic to me!
In any case, the special EP-ready format I used allowed me to create a functional package, I could delete all the useless resources and textures contained in the original package and I managed to retain the original outdoor shadows (that usually are lost in the standard EP-ready format).
And last but not least: credits for the Bunny Bear mesh go to MaxoidMonkey from Maxis, credits for all the other features (colour-enabling, the 2 additional recolours and the "worn" feature) go to me! :D
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